/emugen/ - Emulation General

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Other urls found in this thread:

mudlord.info/blog/2017/03/25/libretro-core-loader-work/
pastebin.com/SaAAPwSV
twitter.com/SFWRedditImages

Is it really so hard to fix the HUD for this?

I'm not about to write a proper widescreen hack just to take a joke screenshot.

But no, I can't imagine it's that hard.

Its time to stop
Emugen is a dead horse

You could very easily make a texture replacer with properly scaled HUD assets.

Apparently, Dolphin has a proper widescreen hack on their wiki page, so the HUD is no longer stretched.
Anything else would require a texture replacement.

>mudlord.info/blog/2017/03/25/libretro-core-loader-work/
>Any public versions, if at all, will have DRM on them.
Are you memeing us, muddy?

Why would you use the VC emulated version of 64?

Why would you take these posts seriously?

>written in MSVC2017
>Windows 8 and up
>uses OpenGL 3.3

What a clusterfuck

I was just looking for an easy argument and an excuse to bump the thread

So apparently Pokemon Snap renders everything in the player's field of view for photos rather than just converting the frame buffer into a texture, so you can apply graphical enhancements to previously taken photos in the gallery. Even widescreen hacks work.

citra got updated, so there's that

does it work properly in GLideN64?

>windows 8 and up

Correct. More like the "is there NEs good games on this piece of shit?"

Makes sense, there'd be no space for the images without the memory PAK

>Imagine if people contributed to GLideN64 instead of whining about every minor regression.
Imagine if GLideN64 was actually good enough to attract devs.

Meanwhile, other plugins will be worked on.

>being too poor to meet the requirements

Sour grapes

>other plugins will be worked on.
Like?

That's actually really weird.

I wonder how they store the data for that? How are the thumbnails when you're looking at the whole album generated?

>I wonder how they store the data for that
It would take less space than storing them as textures
In the current form they only need to store the camera position and the player's position/time as the game is on rails.

It probably does take less space, but it's a lot more complicated than that.

You can actually interact with shit quite a bit and even slow down or speed up the car thing.

Plus there are particle effects and shit that you have to recreate exactly the same every time.

I have no idea, I used Dolphin. I can't imagine why it wouldn't work, though.

All it really has to do is recall the camera's position and the presence and state of various objects (Pokemon, particle effects, fog, etc.)
Plus it doesn't render the entire level either, since Pokemon Snap only renders what's in the camera's field of view. Everything behind the camera stops being rendered to save on processing power.

>Plus there are particle effects and shit that you have to recreate exactly the same every time.
All of which are already in the cartridge and easily available. Even with external factors like speed and particle effects you'll be adding mere bytes to the save data.

>tfw PGXP doesn't work with Alien Resurrection
Man what a shame

>the only PS1 emulator that supports the mouse peripheral is epsxe
what the fuck

Can someone post the CEMU 1.7.4 news please?

there is nothing to post

What is this then?

are those textures back there supposed to be like that or is pgxp making everything worse?

pastebin.com/SaAAPwSV

>Like?
Like Glide64. zilmar and his talented team will make it great again!

There's also Angrylion's and ParaLLEl. Both have good potential.

Its the announcement of its release date which is 2nd of next month and a video to showcase its progress in zeldo

>is pgxp making everything worse?
Its how the game looks normally. PGXP is supposed to fix exactly that.
Sadly it doesn't work with the game at all.

Thanks

20:36 I'm sorry to be negative sometimes BTW
20:36 to be truthful I wanted to work together with all these emudevs
20:37 ever since 2013 and 2014 though - both the'emudevs' and the guys on 4ch banded together to make that all impossible though
20:37 and I am just disgusted at what has become of this 'scene'

Lol

>both the'emudevs' and the guys on 4ch banded together

>both the'emudevs' and the guys on 4ch banded together to make that all impossible though
>its not my fault I am an autistic piece of shit
theres a reason that even reddit doesn't tolerate your presence SP and that is a place where having an emulator dev flair pretty much guarentees upvotes.

Quick rundown on this guy?

don't bother

...

Lol Thanks. So emu devs bow down to Turtle

>SP is currently updating mednafen Saturn

B A S E D
A
S
E
D

>theres a reason that even reddit doesn't tolerate your presence SP

Because he doesn't circlejerk with the other emudevs?

He want to dominate them, but as a delta male he can only dominate Radius.

He's already dominated byuu.

Does that byuu an epsilon male?

>Because he doesn't circlejerk with the other emudevs?
he has his own circlejerk

where and how do I use those gba color palletes?

>Because he doesn't circlejerk with the other emudevs?
Thats the entire point of Retroarch IRC

>that broken english
Hello pajeet

#retroarch isn't much of a circlejerk when there are people leaking everything you say in there 24/7

I don't think you know what a circlejerk means.
Just because others can see you jerking each other off doesn't mean it isn't happening.