/fog/ - Fallout General

Lovely ladies edition

>Fallout 1 and 2
>General Information etc:
pastebin.com/mtYCtDLV

>Fallout 3 and New Vegas
>General Information, Mod Recommendations & Run Ideas etc:
pastebin.com/u29WKkGy

>Fallout 4
>General Information etc:
pastebin.com/pHrbuwt2
>Collection of Nexus Weapon Links:
pastebin.com/Gv5vnQi0

>/fog/ Asset and Mod Repository
>Mods & Rips etc:
pastebin.com/q5ryvSZc

>VGU
>Rips:
pastebin.com/v1adFSwj
pastebin.com/S2eDehza

>How to Convert Skyrim / Oblivion / NV / FO3 etc. Models to FO4 & Bodyslide Guide:
pastebin.com/MWEPKj5m


Pre-War Thread:

Other urls found in this thread:

fallout.wikia.com/wiki/The_Institute_terminal_entries
fallout.gamepedia.com/Max_Loken's_dialogue
fallout.gamepedia.com/Shaun's_dialogue
nexusmods.com/fallout4/mods/18371/?
nexusmods.com/fallout4/mods/23059/?
twitter.com/SFWRedditVideos

Wow, "great" """"game""""

still better than touching a car and it registering as killing you for some reason

>not quoting
You cheated me out of a (you), scumbag.

how do i make aesthetic settlements that dont stick out like sore thumbs compared to normal buildings? i swear every building i make looks like i used fucking legos.

Anybody has any cool makeshift weapon ideas that they could share?

what's funny is i actually meant to but cleared the box because I also just posted in another thread. So here.

reported to the nsa

When do I unlock Los Angeles guys?

lol

I saved this one

Also they really should have given Vertibirds some sort of perk that makes them invincible to small arms fire, similar to how vehicles work in Planetside 2. You shouldn't be able to take out a helicopter with a pistol unless you somehow hit the pilot.

I bet it wouldn't even be that hard to give vertibirds a "perk" that makes them take 0 damage from certain weapons

I'm not saying they don't break down, I'm saying they're just as reliable as anything else. Gen 2s can easily replace Gen 3s in the Institute.

No, that's because the Institute treats them like robots. They're not interested in having synths do everything by themselves, because they don't believe they can.

No, Sturges, they guy who helps you build a teleporter. The terminal thing is just part of the Fallout 4 Adventure Line.
Also, everyone at Acadia is a Synth, including the guy(s?) that help maintain DiMA's memories. Clearly they can do more than menial tasks.

They have a Synth Retention Bureau. An entire division of the Institute dedicated to stoping Synths from escaping. I'd say its a major problem.
Hell, in the RR ending they revolt and blow up the whole thing.

They're isolated, yes, but they only operate on scientist's orders.

There is work other than physical work (which can be done by Gen 2s just as well).

>Actually, she has only spent the last few year studying synths.
"I've dedicated my life to devising a test to detect these hidden synths."
To find out IF they don't age. Again, that one line is only mentioned in relation to Synth Shaun.

>Except they are, and its even stated as such.
They aren't and it isn't. You can see for youself by taking a Synth to radiated water or shooting them with a Gamma gun.

>being able to sleep =/= they NEED to sleep
>Literally no mention of them not needing to sleep
>They actually sleep, even dream
>Somehow it's just an act
Ok.

>The mind wipe can also be used on normal people.
What are RoboBrains

>tfw you accidentally started the automatron dlc and now you're weak sneaky glass cannon character can't scratch her ass without running into an army of giant mad max robots

I just wing it every time I build a settlement.

I kinda wish I could build better settlements though. Mine always look so boring,

Reminder, synths

A. Can't get fat
fallout.wikia.com/wiki/The_Institute_terminal_entries
>Good thing it's physically impossible for a Gen 3 to actually gain weight and succumb to obesity. Wouldn't that be quite the Achilles' Heel? Humanity's most impressive technological achievement - laid low by junk food.

B. Can't get skinny, and are immune to the effects of aging
fallout.wikia.com/wiki/The_Institute_terminal_entries
As such, the unit's synthetic biology is that of someone overweight and grossly out of shape. A mem wipe would kill any psychological weaknesses attributed to self-perceived old age, but that body? Lost cause.


C. Arre immune to age, don't need to sleep, and are resistance to most disease
fallout.gamepedia.com/Max_Loken's_dialogue
PC: What makes them superior?
Max: The list of improvements is exhaustive. I can talk for an hour and still not cover all of it. Imagine what you could accomplish if you could live without fear of hunger or disease. Imagine what you could create if you could use every waking moment of your life as you saw fit, with no need of sleep?

Goddamn, I can't wait for Bethesda to get their shit together, make a 1:1 sized map and add cars already.

I think I'm going to turn Cvrie into a synth, she just has too many pathing problems as a bot. She can't even ride the vertibird with me and dies to mooks trying to take potshot at me because she spawns besides them when they aggro and some of them have mini-nukes. Which is better, anons? SynthCvrie or RoboCvrie?

ps. Can I use the Institute's teleportation tech as fast travel in survival mode akin to BoS's vertibird?

>Trusting NPCs in game.
They lie, user!
Bethesda lies, therefore their game lies too!

I don't know if dragbody is lurking but I have a request.

I'm not the type to beg but I've been searching for a horse mod for NV for a long LONG time. around last year you posted a picture of a horse companion and was wondering if you could send me the mod even if it's not actually rideable or finished.

If you don't want to upload it here I sent you a message on the nexus if you want to PM it to that. I promise on my life I would not share it with anyone. I know you probably have no reason to care but it would really mean a lot to me to finally have a horse in my favorite game.

Look at what Bethesda and other builders have done, and then try to copy it.

>Gen 2s can easily replace Gen 3
Except they aren't because they need constant repair while Gen 3's do not due to the FEV in their system keeping them at peak at all the time.

>They're not interested in having synths do everything by themselves, because they don't believe they can.
No one said they are interested in having synths do everything, only that they are interested in having them do all the manual labor.

>Sturges, they guy who helps you build a teleporter.
All Struges does is tell you what parts you need, and push a button. YOU are the one who puts it all together.

>including the guy(s?) that help maintain DiMA's memories.
Which were very likely told how by DiMA himself. Any robot can follow basic orders if they have someone to constantly tell them how to do it.

>An entire division of the Institute dedicated to stoping Synths from escaping.
And, as Father explains, they only do that to keep synths out of the general populace in order to keep synth paranoia down.

Father himself doesn't really care about the synths escaping, he cares more about people finding synths in the general populace and trying to retaliate against The Institute

>but they only operate on scientist's orders.
And they give them the order of "keep this shit functional", and leave them too it.

>There is work other than physical work
Sure, but that's not what synths are for. Synths are for digging, cooking, cleaning, scavanging, and all the other tasks actual people don't want to do.

>"I've dedicated my life to devising a test to detect these hidden synths."
And then she goes on to say that Covenant has only been around for a few years. Dedicating your life to something =/= you have spent all of your life before that doing it. Only that in some part of your life you dedicated yourself to this thing.

You seem to have a problem with taking common phrases in the most literal possible fashion when they have never been used that way.

Mirrin my new dog /fog/ ??

That nigga knows whats up.

What I find interesting is, the Institute can develop synths that are scientists or do really advanced shit all on their own.

What if they purposefully built a synth with as much INT as possible? Like 100 INT. 1000 INT!

It's always fun.

>They aren't and it isn't. You can see for youself by taking a Synth to radiated water or shooting them with a Gamma gun.
That is a gameplay mechanic from how NPCs are handled i nthe game engine.

Like how we know many CoA are immune to radiation, but even the ones who are stated to be can be radiation poisoned by gamma guns and shit

>Literally no mention of them not needing to sleep
See
> Imagine what you could create if you could use every waking moment of your life as you saw fit, with no need of sleep?

>What are RoboBrains
A different process entirely.

Yeah it is.

Best experience in F4.

That's what they should be doing. Pursuing ASI instead of ANI. Instead they just built AGI and didn't realise it.

>A. Can't get fat
True.

>B. Can't get skinny, and are immune to the effects of aging
Absolutely not true. They're just saying it's not worth bringing him back since he was made in the image of fat old McDonough. In that very same entry:

"Given its relative age and physical condition (not to mention the danger inherent in an Infiltrator unit's discovery), further lifespan estimated at two weeks maximum."

>C. Arre immune to age, don't need to sleep, and are resistance to most disease
This is conflicting information with Fo4 lore.
Plus, it's like hes praising synths as replacements for man, while in the Institute they're just used for manual labor
>Imagine what you could create
The Institute does not believe Synths can create.

this thot is junkie

>Watching some fellow knights practice at the airport firing range
>Decide to talk to the one with the gatling laser as he's firing at some barrels
>The lasers suddenly go through his back as he's talking to me and shred me in under 2 seconds
Lost 40 minutes of gameplay and I'm not even mad. Too busy laughing.

The most advanced thing a synth has done is DiMA, who just uses pre-war computer banks to store all his memories since his brain is limited.

Basic data transfer like that is piss easy, and even an idiot could do it.

After I dismissed my companions and started wandering on my own, this game has taken on a new life. Commonwealth camping is damn cozy and it's fun to just poke around the world with nobody but my trusty dog at my side.

>Absolutely not true. They're just saying it's not worth bringing him back since he was made in the image of fat old McDonough. In that very same entry:
His lifespan being only two week is due to him being made a fat bastard, which makes him unstable to survive in a combat situation.

Not that hes somehow old.

>This is conflicting information with Fo4 lore.
No it isn't, you just have a bad habit of taking some wasteland doctors statements as irrefutable fact when they are not.

You seem like the same kind of person who would believe that because the wasteland doctor in Fallout 1 said something other radiation had to be behind animal mutations, it must be true, despite the fact we have been told radiation is the only cause.

>Plus, it's like hes praising synths as replacements for man, while in the Institute they're just used for manual labor
Are you implying that the benefits given to synths wouldn't, at some point, also be given to themselves, once they were sure they had perfected them?

Companions are nice just because of their commentary. There's also companion-specific interactions with NPCs, like people hating on Nick, Piper offering to do a scoop in Goodneighbor, etc.

In 1997

>Piper offering to do a scoop in Goodneighbor, etc.
Piper does that in most major towns, including Bunker hill, where she will tyr to question someone on how Bunker Hill's system of paying off raiders with money just leads to raiders having better guns.

Curie will also try to ask various wasteland docotrs about scientific periodicals and universities since she doesn't seem to understand those don't exist anymore.

>100 INT

Stop using that shit image for OPs

Kys waifu losers

The commentary is nice, the dogshit pathfinding AI isn't. For some weird reason. the game is also not balanced against you having a companion so people tend to blow through anything like a two-man army because they have way too much health.

I only take mine because I use them as my fusion core carrier. Otherwise, my gatling laser is going to spam my inventory with 99/100 variants.

stop enjoying things and being happy reeeee

>carrying around massive metal spikes for your tent
this autism is why i cant enjoy most mods

>the dogshit pathfinding AI isn't
Not him, but I have honestly never had a problem with the companions finding their way around shit

Get Durable Vertibirds mod nigga.

I did enjoy their commentary and companionship, don't get me wrong. I like most of the companions.

But after spending untold hours with someone always passing comment now and then, walking about, shooting and chatting, there's something refreshing about just me and my dog and the open wasteland.

You're gonna need the durable anuses mod, faggot *zzzzziiiiippppp*

They teleport behind you if they can't. They also get stuck on cars that have been slightly moved by physics because the game doesn't account for that.

Whats funny is that the problem with vertibirds in the vanilla game is that for some reason, while they have level 20, 30, 40, and 50, variants of veritibrds, only the level 20 version ever spawn except for once in a blue moon when a level 50 vertibird will.

What makes it even more pereplxing is that the bug was reported to the unofficial patch team, and Arthmoor looked at the vertibird spawn lists, and could find nothing wrong with them.

The game simply just DOESNT spawn the stronger/high level vertibirds for some explainable reason outside of a very few random events when you get past like level 100 when ONE level 50 one might appear.

Fuck. This reminds me of seeing Kellog for the second time. Nigga had one synth with a Fatman (the one that tries to flank you) while the other synth threw grenades at me whenever I step far away from him. That shit took a whole lot of fucking reloads. Who the fuck arms NPCs with fatmen on closed-quarters?

Honestly Curie is best because she is clueless and says stuff in inappropiate situations.

>get ambushed by mercs
>blow their heads open
>loot them

>"I believe we are supposed to file a police report, yes? And all the little things go in baggies for evidence."

>raider camp ahead
>impaled bodies everywhere

>"Perhaps they are friendly."

>get to Quincy for first time
>find Sturges' workshop in church
>wow cool I can repair my PA here
>loot body
>suddenly hear sound of flying mininuke
>nogood.jpeg
>turn around
>get BTFO by a fucking gunner

That vertibirds were exceptionally hard to kill by everything Fallout 3 save the Tesla Cannon is telling. Why they failed to recreate such conditions is beyond me or anyone else I imagine.

>Except they aren't because they need constant repair
It's unclear how many resources a Gen 3 consumes vs a Gen 2. Gen 3s need to "perform basic self maintenance" according to H2-22, which I take it means their basic needs (food, water, sleep etc).
And again, there's the whole escaping issue.
Also, if you phase out Gen 3s you can focus on improving Gen 2s so they're even more reliable.

>only that they are interested in having them do all the manual labor.
>all the other tasks actual people don't want to do.
Gen 2s. See above.

>YOU are the one who puts it all together.
It's tricky because its a game mechanics vs lore thing, but he's playing the same role as any other faction's scientist. He also gets the Institute Network Holotape and does the same thing as Tinker Tom and Ingram.

>And, as Father explains, they only do that to keep synths out of the general populace in order to keep synth paranoia down.
Father himself doesn't really care about the synths escaping, he cares more about people finding synths in the general populace and trying to retaliate against The Institute
Do share details. I do not recall this conversation or Father's fear of wastelanders.

>And they give them the order of "keep this shit functional", and leave them too it.
That's pure speculation on your part. For all we know it's the same thing they tell Gen 2s.

>And then she goes on to say that Covenant has only been around for a few years
Plenty of time to determine her results, plus she could've operated elsewhere previously.

Not true, there are CoA NPCs that are immune to radiation damage. All Synths take radiation damage.

See The brains used in RoboBrains are mind wiped.

The mod gets rid of the low level ones, so only level 50 spawn.

My main complaint with that map, is the Vault 13/15 and Shady Sands placements. Even if you just have it based on FO1, they should be closer together and slightly west of their positions. Going by FO2, they should be much farther west than they are; this is also better for overall lore, as them being that far east, there would be no way New Californians would not have found New Vegas before the early 2270s. Also Dayglow should be farther south, I thought it was in San Diego (which should be on the coast west of The Glow).

The only other thing really bad is Buena Vista; even going by Tactics map which does misplace it farther south than it should be, the FO:T map still doesn't have it as far south as New Mexico, it's Alamosa or San Luis Valley at best. Buena Vista is almost straight west from Cheyenne Mountain.

He's a fucking idiot then, considering the region the Legion controls was fucking known for Gold and Silver booms, and that the Legion is built around slavery (where the harsh conditions of mining were probably the first uses of slave labor). And considering from a gameplay perspective, with all the casinos being able to cash out in Legion coin, there is a lot of potential coinage in circulation (even outside of Legion territory). Not that conquest loot wouldn't be the primary economic driver of the Legion, assuming it's the only economic aspect of a faction that has sustained itself for 30 years with relatively stabilty, is just asinine, and seems like a handwaving response.

>Curie will also try to ask various wasteland docotrs about scientific periodicals and universities since she doesn't seem to understand those don't exist anymore.
God damn is she adorable.

Weren't the vertibirds in 3/NV just pre-made animations, as in they weren't actually vehicles?

You could still shoot the things out of the sky with a fucking tesla cannon so pre-made animation or not it at least felt more like a threatening enemy than in 4

Damn but the Island is such a great environment.

And I love the violin on the exploration music, the sound track perfectly compliments the environment.

>resources a Gen 3 consumes vs a Gen 2.
None since they don't need to eat, and the FEV in their system keeps them biologically perfect at all times.

The only thing they would need to do is shower.

>And again, there's the whole escaping issue.
Which isn't an issue as the number that escape is very low.

>Also, if you phase out Gen 3s you can focus on improving Gen 2s
They already spent decades working on Gen 2's to their limit. They can't take them any further. That is why they made Gen 3's.

>Gen 2s
Worthless, see above.

>but he's playing the same role as any other faction's scientist.
And all they do is tell you the basics of how it works, and gives you a part list, and then make YOU build it.

>He also gets the Institute Network Holotape
That is a basic copy-paste program loaded onto a holodisk. Doesn't take a genius to do it.

> I do not recall this conversation or Father's fear of wastelanders.
fallout.gamepedia.com/Shaun's_dialogue
PC: Why do you care what happens on the surface? You're in your own world down here
Shaun: Because there are forces on the surface that could pose a threat to us, and only a fool ignores a possible threat. We might diminish that danger by correcting the false perception that we intend some great harm to mankind.

This conversation happens after you come back form retrieving the escaped synth Gabriel, and ask him about the mission.

>For all we know it's the same thing they tell Gen 2s.
Sure they do, Gen 3's just don't need any oversight, or repair.


>plus she could've operated elsewhere previously.
This is headcanon, and we know from the notes in the lab that they end up killing everyone they capture pretty quickly, meaning, she has never had any real time to see the long term effects of starving a synth.

>there are CoA NPCs that are immune to radiation damage
utterly false.

>seems like a handwaving response.
With Sawyer? That autismal history buff? I doubt it. They probably outlined every societal relevant detail. I wouldn't be surprised if there was a quest involved and showed you how they couldn't use large scale mining as their metal source but since a lot of legion content got cut, we're left here wondering.

New FO by Obsidian can't come soon enough.

>He's a fucking idiot then, considering the region the Legion controls was fucking known for Gold and Silver booms
You forget, the resource wars drained every single major resource in the world.

They even minded the grand canyon out for uranium IIRC.

Sayer is the guy who point blank admitted that House doing nothing but sitting on his ass for 100 year was the result of them forgetting they changed when NV took place(originally it was before Fo2 and 3, then they moved it after Fo3)

and they totally forgot about updating it.

Which led to the situation where House implausibly erases all the tirbal identity of the tribes of the Vegas are in under 7 years time

Something even Sawyer admitted was an implausible mistake.

Can someone tell me what direction traders come from at Murkwater construction site? I need it so that i'm able to build my front gate.

Traders usually follow the roads as much as possible when moving between settlements, and, IIRC, the closest road to Murkwater is north of it.

Probably north
To make sure they are, hook it up to the settlement north of it
Sending traders through the marsh doesn't make much sense irl anyway

How would the BOS fare against the Fog?

christ alternate settlements is awful
>only 2 roofs, building has to be a perfect square or rectangle or you will be forced to use a flat piece or have a gap
>windows arent airtight, can see outside through cracks
>door frame with posts doesnt align with walls set on top of it, not airtight
>cant use any vanilla walls with its floors or foundations without issues later on while building

Far Harbor is honestly pretty nice looking.
Good Innawoods vibe to it

Any mod for a ceremonial military uniform ww1/ww2 with loads of medals and shit that fit for females? doesn't have to be perfect with breasts and things, just usable.

BOS can't even fight the minutemen, a ragtag group of wasteland settlers with shit equipment, without the player running stupid errants for them

Go figure

nexusmods.com/fallout4/mods/18371/?
I don't think there's anything else desu

Is 13 bucks good for Fah Hahbah or anyone can find cheaper?

FUCK I FELL FOR IT

>3 games later
>they still haven't fixed the 'grab, walk away and crouch behind a wall' method of stealing items

spring cleaning mod is suppose to be able to clean up those buildings and that digger.

Then it would be like Oblivion where when you grab fork you get assaulted by entire inn.

And making frame which you can't leave or it will be registered as theft for each item would be huge performance issue.

user this is not how artillery works, you are supposed to place it in highest place in your settlement.

Yeah already got those, they are pretty good but very regular, was looking for something to make my character look more i guess special, like a high ranked veteran, thanks anyway.

Dude, I'm still building my settlement working out the main gate location is a biggy untill that's figured the artillery building ain't happening. ;(

>And making frame which you can't leave or it will be registered as theft for each item would be huge performance issue.
Not really since bethesda still doesn't have a fluid transition between inside and outside cells like it's the late 90s

Even if they did it wouldn't hog much resources

Just place a flag on the player if he has a stolen item on him and trigger aggro once he leaves a certain radius
It would be THAT easy

well. they excel at anti radiation gear.

Not him, but that would still result in way to many situations of psychic NPCs that would be more detrimental to the game then them not having it

Maybe turn on aggro if you hold item that is marked for theft for more than [x] seconds? NPC could say stuff like "put that down" or "it's not yours, put it down"

It worked in Gothic 2 where if you unsheathed weapon in city, you would eventually get aggro few warnings later.

Yeah, the entire village shooting your for accidentally picking up a dirty plate is MUCH better

>NPC could say stuff like "put that down" or "it's not yours, put it down"
They already do this, and in Skyrim and Fallout 4, if you take a low value item, the NPCs will just walk up to you and take it from your inventory.

I told Boone to go back to Lucky 38 so I could recruit Raul, but Boone is not at Lucky 38. I tried waiting to see if he would appear, I tried checking at Novac, I tried checking where I dismissed him, nothing. Is there any way to find him without console commands? Placeatme resets his inventory, which contained a lot of good shit.

He is looking for retribution on Legion territory.

You can use player.moveto [boone's id] to teleport yourself to his location

He's making his own legend. You need to learn to let go, user.

Jun just bought a new rifle from Cricket. And I forgot to turn off the UI. It took him ages to save up for it. And Marcy is going to bring up the price every time she's angry at him, for the next decade. But now, nobody will get close to his loved ones ever again.

Don't worry. They just want to play.

btw im thinking that just using moveto with boone shouldn't reset his inventory like placeatme does

YES thank you, that worked. I had tried it but I used the baseID instead like an idiot. He was just wandering the desert towards New Vegas. They're supposed to magically teleport for fucks sake

Is this what this general has become now? People making up stories about their generic settlers? Even /tesg/ is better than this.

Sure man. Here you go

You know what's odd is i've watched every video there is and there's no mention of traders or supply lines coming into this site.

I may have to leave this still, until my main base is built if no one has any idea of what way traders come into this settlement.

>tfw trying to get Rylee or Tina or any other lvl 4 vendor into settlement

This
Is
Hell

>Not using the unofficial Fallout 4 patch which fixes them
why?

DOES ANYONE KNOW WHERE I CAN FIND A DOWNLOAD LINK FOR FALLOUT NEW VEGAS DESTRUCTION OVERHAUL RELOADED

p sure the mod author didn't delete it in a fit of rage like you said yesterday, but because it was a broken piece of shit beyond repair

I actually asked in the previous thread this morning

I know it was. I dont care if it is.

no one has a mirror link?

There is unofficial patch? Cool. Does it disable cheevos?

have you ever noticed the spots designated for npcs to sit, lean or smoke? what if someone modded in one for masturbation?
>get home from adventuring
>walk into pipers room
>see her shamelessly smashing herself with a dildo, not even stopping after i open the door

>caring about cheevos
there's a mod that reenables enables them anyway but i dont have the link

>nexusmods.com/fallout4/mods/23059/?
LeMat Revolver's released. .44/shotgun/custom ammo revolver.