>resources a Gen 3 consumes vs a Gen 2.
None since they don't need to eat, and the FEV in their system keeps them biologically perfect at all times.
The only thing they would need to do is shower.
>And again, there's the whole escaping issue.
Which isn't an issue as the number that escape is very low.
>Also, if you phase out Gen 3s you can focus on improving Gen 2s
They already spent decades working on Gen 2's to their limit. They can't take them any further. That is why they made Gen 3's.
>Gen 2s
Worthless, see above.
>but he's playing the same role as any other faction's scientist.
And all they do is tell you the basics of how it works, and gives you a part list, and then make YOU build it.
>He also gets the Institute Network Holotape
That is a basic copy-paste program loaded onto a holodisk. Doesn't take a genius to do it.
> I do not recall this conversation or Father's fear of wastelanders.
fallout.gamepedia.com/Shaun's_dialogue
PC: Why do you care what happens on the surface? You're in your own world down here
Shaun: Because there are forces on the surface that could pose a threat to us, and only a fool ignores a possible threat. We might diminish that danger by correcting the false perception that we intend some great harm to mankind.
This conversation happens after you come back form retrieving the escaped synth Gabriel, and ask him about the mission.
>For all we know it's the same thing they tell Gen 2s.
Sure they do, Gen 3's just don't need any oversight, or repair.
>plus she could've operated elsewhere previously.
This is headcanon, and we know from the notes in the lab that they end up killing everyone they capture pretty quickly, meaning, she has never had any real time to see the long term effects of starving a synth.
>there are CoA NPCs that are immune to radiation damage
utterly false.