/emugen/ - Emulation General

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Read the General problems FAQ before asking questions. If you still need help, post your specs (Speccy screenshot), operating system, emulator version number and details of what's wrong.

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

READ THE WIKI BEFORE ASKING QUESTIONS LIKE:
>Where do I get games
OR
>What is the best emulator for...

Check out the wiki for the emulator you're using if you run into trouble, there may be a solution there too, often including recommendations for optimal game settings.

Remember to submit bug reports or shit won't get fixed.

Other urls found in this thread:

github.com/gonetz/GLideN64/issues/936#issuecomment-264298513
bugs.dolphin-emu.org/issues/10166
emulation.gametechwiki.com/index.php/MAME#Netplay
twitter.com/libretro/status/846299939693084672
imgur.com/a/VWo2k
github.com/libretro/beetle-psx-libretro/pull/169
twitter.com/NSFWRedditImage

emugen is finished, just stop

merge with /srg/

Going out of your way to discourage threads isn't the way to go you know.

I'd rather die

one week boys

yeah, finally I can play persona 5

Its still not good enough to do a whole playthough. At least if you have any standards.

will you be able to speedrun it in less than an hour?

I'm gonna RAPE Zelda

I already 100% it

Did you 4k it?

>
I know you're being sarcastic, but Glide64 hasn't meaningfully improved since 2012. Angrylion's will never be "popular" because it's a software plugin at native resolutions, and ParaLLEl is deader than JonTron's career as a gay porn star named ThongTron.

...

...

>I know you're being sarcastic, but Glide64 hasn't meaningfully improved since 2012
Doesn't mean that progress won't be made in the near future. zilmar is talented and is willing to put in a lot of work towards a graphics plugin. I'm sure there are talented devs that are willing to help him out too.

>Angrylion's will never be "popular" because it's a software plugin at native resolutions
Not like N64 is all that popular to begin with.

> ParaLLEl is deader than JonTron's career
I have a feeling that may change in the near future.

>Doesn't mean that progress won't be made in the near future.
Oh, and GLide64 didn't really make any progress between 2008 and 2012, either.
>zilmar is talented and is willing to put in a lot of work towards a graphics plugin.
Zilmar knows jack-shit about graphics. All he's capable of doing is refactoring the UI and adding yet another wrapper because we all know adding more wrappers is how you make graphics great again.
>I'm sure there are talented devs that are willing to help him out too.
And why would these devs work on Glide64 and not GLideN64? Allow me to remind you that GLideN64 has multiple active contributors while Glide64 has... none.
>Not like N64 is all that popular to begin with.
I will fight you.
>I have a feeling that [ParaLLEI's status] may change in the near future.
I have a feeling that Lie to Me will be revived for a fourth season and Tim Roth will personally fly to my house to play Resident Evil: Revelations 2 with me, but that doesn't meant it will come true.

Have you considered cropping these all out and making maybe 2/3x integer scaled webms that flip through them instead?

I'm just going to stick with Consumer, thanks

Consumer seems too saturated, the bright colors are probably being clipped more than those darker palettes.

I think we need Wavebeam's Saturations, and Consumer's brightness.

...

Anyone know a place where I can download a decrypted Kid Icarus: Uprising 3DS USA rom/iso?

inb4 get ur own 3DS and decrypt urself

>Zilmar knows jack-shit about graphics. All he's capable of doing is refactoring the UI and adding yet another wrapper because we all know adding more wrappers is how you make graphics great again.
Even if what you said is true, zilmar is capable of learning the RDP. zilmar is certainly capable of fixing microcode that Gonetz and his contributors seem to struggle with. He is far more knowledgeable about the RSP than Gonetz or any of his contributors.

>And why would these devs work on Glide64 and not GLideN64?
because not everyone favors GLideN64.

>that doesn't meant it will come true.
You have to admit ParaLLEl has potential. It just needs a little push.

>GLideN64 has multiple active contributors
Quantity is almost meaningless. In fact some of those contributors made GLideN64 worse for Intel users. That's just sad.

>I will fight you.
Hardly anyone cares about playing N64 games these days. That's why N64 emulation is stagnant.

Did you check the wiki?

Will we ever see the day when Cemu devs gets sued by Nintendo and the devs will never release the source code?

how is that when I see screenshots of samurai shodown 64 emulated it looks way better than when I emulate it? Mine is on the left and hg101's image is on the right. You can't even see the characters on mine because they are flashing.

Hopefully soon. Even if Nintendo loses, they'll make sure that the Cemu devs go bankrupt from legal fees.

Just did; looks like most sites only have the EUR version. USA is hard to find; posted a request on irc hope it's not a honeypot; who knows when it'll get filled.

Hmm; a little more digging led to a download. Let's see if this works...

>Even if what you said is true, zilmar is capable of learning the RDP.
Zilmar might be "capable" of doing that but he has never had any involvement in that area. Jabo was in charge of that.
>zilmar is certainly capable of fixing microcode that Gonetz and his contributors seem to struggle with.
Considering Zilmar has never fixed a microcode in his entire life while Gonetz and his contributors have fixed 3-4 this year alone, I find this dubious.
>He is far more knowledgeable about the RSP than Gonetz or any of his contributors.
It doesn't matter how much he knows if he has never worked with N64 graphics and shows no interest in actually staring now.
>You have to admit ParaLLEl has potential. It just needs a little push.
It has potential but is fundamentally limited by the fact it's basically just a faster version of Angrylion's.
>Quantity is almost meaningless. In fact some of those contributors made GLideN64 worse for Intel users. That's just sad.
Nobody cares about Intel users. Buy a GPU.
>Hardly anyone cares about playing N64 games these days. That's why N64 emulation is stagnant.
It has more to do with the fact only a small handful of people understand the architecture. Nobody plays NES games, but there is no end of NES emulators.

Welp, Citra recognized the downloaded .3ds file; it had a banner and everything. But nothing's happening. Black screen, speed 0%, 0 FPS. Using a nightly build from the last few days.

Ah; console's constantly spewing a ton of "unmapped Read32" errors.

Finally had to kill the citra process 'cause it wouldn't quit. So, it seems unplayable, unless there's some setting I can tweak to make it work. Or just hope someone makes a fix at some point.

Is there a way to lighten up the Virtual Console games on Dolphin?
They're all way too dark compared to their original versions.

>shows no interest in actually staring now.
You must be blind.

>Zilmar might be "capable" of doing that but he has never had any involvement in that area. Jabo was in charge of that.
ANyone can start anytime they want. Nobody has done a satisfactory job with graphics, so I can see why he would bother starting now.

>Nobody cares about Intel users. Buy a GPU.
That's a lousy attitude but I at least appreciate your honesty. You basically just don't care because it doesn't appear to affect you. Buying a GPU just to run a poorly coded graphics plugin is a waste of money.

I don't really care about GLideN64 as its HLE code isn't even on par with Glide64 yet. GLideN64 being based on glN64 is too big of a flaw.

>It has potential but is fundamentally limited by the fact it's basically just a faster version of Angrylion's.
So in other words, you don't care all that much about accuracy. It's all about "muh HD".

>It has more to do with the fact only a small handful of people understand the architecture.
You act like it's super complicated. Docs were handed on a silver platter. There's no excuse. Anyone who isn't mentally challenged, will have no problems learning from the available documentation.

>Considering Zilmar has never fixed a microcode in his entire life while Gonetz and his contributors have fixed 3-4 this year alone, I find this dubious.
I think you cling to history way too much. An LLE expert should have no problems coding HLE. 3-4 tiny fixes is not impressive.

Where's the frame skip option, if any, for citra?

What's a good way of minimizing input lag on the latest version of MAME? I'd use ShmupMAME but it hasn't been updated in years.

Hey guys what are the latest dramas

With a shader. Probably have to make it yourself, but shouldn't be too hard.
Doesn't have one. Frameskip is shit and wouldn't help for 95% of cases, as you wont be GPU bound.

>You must be blind.
Zilmar has shown no indication he'll actually improve Glide64.
>I don't really care about GLideN64 as its HLE code isn't even on par with Glide64 yet.
It's better.
>So in other words, you don't care all that much about accuracy. It's all about "muh HD".
In order for an emulator to succeed, it needs to balance the two.
>You act like it's super complicated. Docs were handed on a silver platter.
Not how it works. The N64 games themselves are almost completely undocumented, there are harsh API limitations that require creative solutions, and there really aren't a lot of people who understand the N64 and its eccentricities.
>3-4 tiny fixes is not impressive.
Fixing games that have never been emulated before isn't impressive?

>Doesn't have one
Ah, guessed that much. Thanks though

>Zilmar has shown no indication he'll actually improve Glide64.
He seems to be cleaning it up first, before doing real work to it.

>It's better.
What Microcodes work better in GLideN64? Other than 64 de Hakken (which can easily be ported). It's ironic that you say Glide64 hasn't had any meaningful improvements, yet contributors at least don't have much difficulties porting over microcode improvements. It's a real shame GLideN64 devs don't have the brains to even port the microcode that works better in Glide64. This is a major turn-off.

>Fixing games that have never been emulated before isn't impressive?
At the slow pace they are going, not really. However, fixing the shadow in Pilot Wings or that red effect in Super Smash Bros intro is at least somewhat impressive.

>The N64 games themselves are almost completely undocumented
Oman's archive has a lot of code in it. It even has more accurate HLE audio microcode implementations, than some HLE audio plugins. Kind of sad actually. Sure, some games are coded differently than the common method, but the RDP is so well documented that there are no excuses for not being able to understand it.

>there are harsh API limitations that require creative solutions
That is a valid point.

>In order for an emulator to succeed, it needs to balance the two.
I think full speed software renderer would be good enough. But hi-res is nice.

>It's a real shame GLideN64 devs don't have the brains to even port the microcode that works better in Glide64.
Which microcode works better in Glide64?

What DOSBox settings can I use to make games look as close to how they did in 1994 on my newer CRT? The lowest this monitor seems to go is 640x480.

It doesn't matter how you make them look visually, it'll never feel the same.

>Which microcode works better in Glide64?
S2DEX

Not actually a microcode issue, per se.

github.com/gonetz/GLideN64/issues/936#issuecomment-264298513

Anyone else tried dosbox core for RetroArch? I've noticed that it tends to have some weird issues with games that require you to use a mouse. The cursor tends to get stuck at some invisible edges, unable to move, and you need to do a full circle with the cursor to make it move where you want to.

Just use standalone.

Jesus zombie christ I thought I was going crazy on this issue. Glad its not just me.

bugs.dolphin-emu.org/issues/10166

I can't believe you chucklefucks let the thread die

pus side: instead of shitposting about it, I got Bravely Default running in Citra!

emugen is dead. Its only for shit posting.

Cheating is bad, user.

why is the general so dead?

with Cemu progressing so fast, you would think the emulation general would be more active

I don't play games, I play interactive stories.

Reddit took over as the go-to place. Veeky Forums is dying and cant pay the bills. Just look at /r/the_donald, where do you think they came from.

just finished Serious Sam 3, it felt great

overall the game feels a bit disappointing though

wrong thread, bucko.

Dolphin is incredibly buggy for an emulator that is supposedly the gold standard.

Is the only way to emulate amiibo is with a n2elite? Can you just use a phone with NFC capabilities ?

Meh this is more of a UI issue/fuckup. They could easily yank out a ton of hacks making it a crap ton more accurate and thus simplify the code but people would bitch about how much slower it is.

>but people would bitch about how much slower it is.
Its already slower than PCSX2's software renderer

The piss2 version clearly has shittier graphics. Look at the buildings on the background. Not a fair comparison.

the ps2 version literally has more building and accurate transparency effects implemented
what the fuck are you talking about?

I think you need glasses, sweetie

Right is the PS2 one you projecting blind fuck

So who here is jelly as fuck that Emu devs make money and want to take them down a peg for daring to make money?

You with me my fellow commies?

Go to Retroarch IRC to find like minded individuals you pinko

I think he's mistaking sharp window textures for more buildings. Although I don't know how.

RA is such an easy target why don't we take down CEMU?

They are not doing anything wrong but they are making money this offends me.

As I said, go back to RA's IRC to find like minded individuals. Nobody except SP is butthurt that other emudevs are making money. That is the entire reason why he started embezzling the patreon money.

SP is but one of our number we have 1.2 billion commies ready and waiting to join the fight, against people making money.

Capitalism must fall and we will start with no name emulator devs they will feel our wrath as the red swarm consumes their corpses and redistributes the wealth they gained.

Surprised to see yesterday when trying Catherine on RPCS3 that I could get 30fps during gameplay in the first level in DX12. Good progress.

Let it stay dead. Whenever somebody else a legitimate question, it's nothing but edgelord trash.

The people in here deserve to die and so does this thread. Problem solved.

What MAME/Arcade Emulator should I download if I wanna play the latest MAME romset online with a friend?

Who cares. what side are you on SPs or byuu? fucking decide now faggot.

emulation.gametechwiki.com/index.php/MAME#Netplay

RetroArch

Public service announcement.

What if people like how it looks and want to use it?

Beetle PSX GL renderer now has SABR texture filtering.

twitter.com/libretro/status/846299939693084672

imgur.com/a/VWo2k

Inb4 contrarian goes 'it's shit'

>imgur.com/a/VWo2k

They should just add texture scaling options and let you add whatever shaders you want.

>Inb4 contrarian goes 'it's shit'
>its contrarian to state the truth

What does that mean?
Did they fix the thing where OGL is broken yet? A load of revisions happened yesterday, but it still sounded broken.

All the hub hub was about a texture filtering option that is just watered down 2xsal.
I imagine all the retrotards will now start loving shitty texture filtering just because its in RA.

Does it actually make things look better than they do already on RA?
I'm loathe to update the core since it seems to have been broken for a while now.

>Does it actually make things look better than they do already on RA?
Look at the screenshots posted in the thread and see for yourself.

I can't tell without 1:1 comparisons since I haven't played most of those games and those that I have not since I was about 8 years old on a CRT.

Wow what a great looking filter
Its shit

Text looks a lot better and there are not the typical nearest neighbor interpolation issues associated with texture scaling either.

There's only so much you can do to polish a turd engine like Tomb Raider.

This still looks way better than even the modded PC version, so I dunno, seems like a good option now for 'best way to enjoy Tomb Raider 1 in 2017' in case you'd ever want to play it again. Usually the PSX version had extras over the badly ported PC versions anyway.

>This still looks way better than even the modded PC version
Do you unironically believe this?
Top kek

Good, I suppose. And the GL 1/4 screen issue is fixed now?

Show this supposedly superior modded PC version then.

The PC version is definitely inferior to the PSX version out of the box; worse lighting, missing music, etc. The fact you have to patch this all in only shows the PSX version being superior. You can simply take the existing retail PSX version, plop it in an emulator, enjoy the enhancements the PSX emulator brings, and it works as expected.

Better than fucking about with a tenthousand dodgy patches by unofficial guys. Same goes for the universally agreed-upon shit PC ports of FF7/FF8. If you have to patch in everything that sucked about the original port, it's a shit inferior version that is not worth bothering with, period.

>The PC version is definitely inferior to the PSX version out of the box; worse lighting, missing music, etc
Do you have a single fact to back that up?

Yeah, that was this issue -

github.com/libretro/beetle-psx-libretro/pull/169

Seems like SP is taking over after the premature death of simias.
I look formward to the core falling into a state of disrepair and decay.

That doesn't look any better than Beetle PSX with 4x / 8x resolution, SABR texture filtering, and PGXP with memory read-only patching.

In fact, it might even look worse. At worst, it's nearly a dead ringer for the PC port. And with less fucking about too and less patching required. Not bad.

And the original PC port was a software rendering-only piece of shit that ran in DOS. The 'current modded' version you are talking about is some shitty ATI Rage Pro version for which they did a Windows 9x port. Still Garbage, and still pretty much a patchfest. But PC gamers like being third world peasants who have to patch the broken shit they get served by developers, because they are suckers like that :)