All for arguing and not posting updates on the games we are secretively developing?
Benjamin Murphy
More than that, we rejoice in our sufferings, knowing that suffering produces endurance, and endurance produces character, and character produces hope, and hope does not put us to shame, because God's love has been poured into our hearts through the Holy Spirit who has been given to us.
- Romans 5:3-5
Lincoln Lee
My engine > your engine
Jaxson Miller
>tfw you will never be a popular AGDG dev because you don't shitpost your game progress for attention, (You)s, and easy ego stroking
Isaac Taylor
My game idea > your game idea
Lucas Myers
do you expect your game to be popular if you're not even trying to make it popular i bet you also believe in the "good games don't need marketing" meme as you're working on your game with low quality art because "gameplay is all that matters"
Anthony Bell
Marketing is the only thing that makes your game popular. No one will know if your game is good without people knowing about the game. That meme is retarded.
Chase Watson
Lets discuss this.
Where do you usually get sourced for dank indie games?
I happen across them on Steam, or one of the streamers I follow plays them.
Lincoln Lee
I love not posting updates on the games I am secretly developing
Liam Green
For some odd reason the weapon wasnt set invisible after death in capture mode.
Eh... whatever you get the idea. When the guy falls the camera is attached to the cone. The cone then falls over like a sack of shit giving you this effect.
Could slide a little more.
I like to listen to cool fantasy combat music while making these and then pretend the gameplay is much cooler than it actually is
Juan Baker
Going for the circa 7th gen raspberry jelly effect I see. A delicious vintage.
what should i fix in this before i post it tomorrow? also what should i call it?
Ryan Jackson
first for reposten
Lincoln Watson
Really does work quite nicely for a quick fix.
Asher Reyes
Guess that's the radar done for.
Levi Hughes
Dude it's like FPS Dark Souls xd
No but really, glad to see some real gameplay from you, looks pretty cool.
Hunter White
Well, here's what you can do, if you want the actor to disappear you can (if you are in Unreal):
1.) Go into your blueprint 2.) Find the last node in your death function 3.) Create a new node branching off the execute of the last node in the death function 4.) This new node you will create can either be a Timer or a Destroy Actor node. If you want him to die right after he falls, put in the Destroy Actor node. If you want it to wait a few seconds before destroying the actor, create the Timer and then create the Destroy Actor node off of the execute of the Timer node, set the Timer value.
Hudson Roberts
>no webm section no wonder progressposting is so rare, no one knows how to participate!
Oliver Perez
'Cause sometimes independent development means doing things you shouldn't merely because you're enamored with the fact that you can.
He says it can be disabled.
Sebastian Gray
Yeah the normals for that are currently way too smooth. Eventually going to break that up a bit and maybe randomize it like Warhammer Vermintide does.
Have another one. Introduced jump attacks only today.
Thanks user!
Strangely enough it is hid in regular editor gameplay. I took these captures directly from the unreal sequencer with cinematic mode unchecked. Not sure. Maybe I fucked something up.
Its breddy cool in a way. Don't have to use it but I regularly do.
Matthew Evans
Has anyone here sold assets on the unity asset store?
Lucas Taylor
So, what is it that you want the sword to do when the player dies? I can help you achieve it.
Jeremiah Nguyen
Portalkit user did, supposedly made several hundred dollars
He/she tried to do a "reply to this post for a chance to win a key" and was immediately mocked
Lucas Ortiz
Why can't any of you worthless idiots build your own engine? Are you really this stupid?
None of you have any hope whatsoever.
Christopher Garcia
I HAVE MY OWN ENGINE GOD DAMNIT
Brandon Morgan
----[ Recap ]---- Game: PROJECT MURDER PARTY Dev: (you) Tools: UNITY Web: brazileirobr.itch.io/pmp Progress: + 5 New hats (round hat,Hard constuction hat, Cap, Party hat, Fez) + 2 New items (blood pack and bandages) + Fixed a shit ton of bugs + fixed the coliders in some maps + Managed to make the first build of the game whitout any errors or frame rate problems
Jaxon Rodriguez
dumb frogposter
Luis Lewis
Programming is too hard
Justin Baker
post something from it
Ayden Green
>being this retarded You do realize building your own engine is just programming your own lighting, physics and sound? Using a pre-made one is just using someone else's lighting, physics and sound. Usually pre-made game engines have a UI, sometimes they don't. Open source engines are just the files for the lighting, physics and sound that you can use, you don't need a UI. Some people want to use another person's lighting, physics and sound because they like it. Fucking neanderthal.
Daniel Mitchell
>it's a "user posts a condescending wordy pesudo intellectual post trying to appear knowledgable in a subject he knows nothing about" episode
Isaac Mitchell
Your game looks good and shit at the same time.
Chase Mitchell
This proves how little you know.
Jaxson Ross
Tell me about the shit parts
It does what i want. In play mode at least. Just for some odd reason it wouldnt set the mesh visibility to false when i captured footage directly from the engine (via unreal sequencer)
Dylan Scott
aww is sweetums feeling hurt and just repeating what i say now?
Anthony Thomas
Worthless post desu, just a puffed up way of going "nuh uh"
Liam Phillips
The spells look a bit weird and the movement is too stiff, kinda like in Morrowind.
Andrew Price
>it's an enginedev needs an audience for his autistic episodes episode
John Brown
jlmg lmao
Isaac Price
tenderarms dev and browngreybackgroundwithgreenandredpeople learningdev, I think you're doing great jobs each. I tried to tell you in the last thread but it died very soon after.
If you see this, keep up the good work. Actually that goes for all of you-- for... all of us.
Jackson Butler
goddd you are all a bunch of pleberinos
Benjamin Cox
>keep up the good work Or you know, at least fail gloriously.
Easton Thompson
>tfw I'm going to be the first successful Godot dev
Chase Lee
No you wont, because I'll finish my Godot game first!
Oliver Morales
still trying to make this snow cave look pretty. Think i'm going to add waterfalls or giant stalagmites coming out of the water
Brayden Ortiz
It's on, then.
Easton Gutierrez
Hard to tell where the water line is.
Alexander Price
fix the textures of the main platforms, this is butt ugly btw i like the 2.5d
Jordan Morales
This Give it a splash effect too
Camden Diaz
Explain something to me.
What's the role of a publisher?
Do they buy the rights of your game?
Joseph Reyes
do you need help on your game? I would love to help
William Evans
you make a deal with a publisher, usually they front money for development and market your shit for you, in exchange for revenue cut. Most of the time you'll get a really shit deal, but unless you have skills in marketing, good luck
Elijah Parker
They used to take care of the distribution and such but nowadays they are completely obsolete thanks to digital distribution. Now they memed themselves into overpriced marketing firms that steal your game.
Brandon Bell
teach me your gamedev ways
Mason Sanchez
but they give you still money, right?
Ayden Phillips
to make your game known to the public, handle the logistics of shipping and getting on various platforms like Steam,HB,Gog,consoles (more than anything). For this they get a cut of profits. Devolver Digital guys did a talk on just this and what devs should know.
Nolan Martin
Only if you have a healthy social media presence, if you don't they never pay you since you don't have enough influence to drum up drama.
Elijah Gray
link to the talk?
Christopher Lopez
I know but I have no idea how to show where the water line is. Maybe a gradient texture on the water?
the snow platform? Whats wrong with it?
depends. What can you do?
I have a tutorial on my site that explains how I do 2.5D in gamemaker, if thats what you mean
Jayden Reed
link site
Blake Stewart
I actually have a meeting with a publisher this week, they are offering to cover costs + salary.
>what is a legal contract Seriously sometimes I think you people just say whatever you think sounds right, or like how you think things should work
Andrew Bailey
I only need to know if I can get paid by a publisher if I make a shit game.
Daniel Rodriguez
>he thinks a piece of digital paper means shit in the doggy dog world of game development
Mason Rogers
That's literally what a game engine is, have you ever heard the terms "physics engine; lighting engine; sound engine"? A game engine is just a collection of those to help power your game. If you make a game on your own with just a programming language, you just made it's own engine. Unreal engine came about when they decided to make an SDK for development that uses Unreal Tournament's lighting, physics and sound engine. Unreal 4 was the first real game engine-type game engine because before it was just a set of tools, now it's a full fledged program with a UI and shit.
Jeremiah Moore
You sign it with a feather dipped in an inkwell, retard that's what makes it legal
William Anderson
well, what publisher would want to sign you if you're shit?
Ryder Sanchez
Black Shell Media lol
Charles Clark
Is a joke retard.
I'm sure I'm better than those shit games at friv.com
Jayden Fisher
Steam.
David Lewis
sweetums it's time to stop posting
Cooper Collins
How much would it take to get published anyway? I am sure companies like High Sierra are busy off the clock with publishing appointments. What would their standards be for wanting to publish someone? I mean, I know I can just put my game on Steam, PlayStation Store and XBOX Arcade, but if I wanted disc-copies, what hoops would I have to jump through?
Gavin Morgan
Since you didn't know what a publisher was I assumed you childishly thought you could get published by making shit games, like you stated
Is no joke retard.
Samuel Morales
You can do all of that without a publisher.
Jeremiah Parker
Would you guys watch a stream of me devving?
Levi Young
>acting like it wouldn't cost a lot of money to make enough discs to fill GameStops around the U.S.
>provides no argument to why I am wrong That's because I am not wrong. Admit it, everyone is an engine dev.
Ethan Campbell
I'd watch art and animation, that's it though. And I'd turn it off the minute you seemed attention-hungry or trying to be entertaining. But actually I'd quite like some art stream.
Luke Clark
user, physical distribution is dead. It only exists for the AAA turbonormie audience.
Alexander Diaz
He's one of those idiots that thinks there's charm in those low-res old ps1 textures.
Andrew Barnes
No.
I personally like disc-copies better. It's the format I was raised on. When it comes to PC, digital is the only way I will go. When it comes to console, I prefer discs. It goes back to my roots of console gaming as a kid. So I am definitely gonna get a publisher to help make disc copies of my game, along with putting digital copies on the PlayStation store, XBOX Arcade and Steam. Also, publishers pay for and distribute advertisements for your game. I can make some cool ads and trailers and my publisher will spend the money to get them around YouTube and TV.
Kayden Gomez
>That's because I am not wrong. Admit it, everyone is an engine dev. oh sweetums this ignorance won't be fixed by you digging in
Caleb Hill
This is a humble reminder that learning how to develop your game from scratch (that is, not relaying in game engines such as unity and GMS) will take you closer to deploying a game and beat your competitors.
Because games and game development are so popular, and you are competing against other games for attention, it is in your interest to use more performant tools that allow you to program your game without cutting any feature or depending on closed software.
If you are interested in defeating your main oponents (those using game engines, like the ones listed in the op poster), here are some tips:
- Use efficient and performant programming languages, such as c++, rust or nim. * cplusplus.com/doc/tutorial/ * doc.rust-lang.org/book/ * nim-by-example.github.io
- Learn maths and physics: * khanacademy.org/math * khanacademy.org/science/physics
- Learn how to get the most out of your cpu: * dataorienteddesign.com/dodmain/ * learncpp.com/cpp-tutorial/79-the-stack-and-the-heap * fgiesen.wordpress.com/2016/08/07/why-do-cpus-have-multiple-cache-levels/
- Learn how to do graphics: * opengl-tutorial.org/beginners-tutorials/
Good luck.
Elijah Torres
Is 2dlove user here? About to work
Jack Gomez
Listen babe, give an argument to why all games don't run on some sort of engine or else I am right bu default. It's the rules of arguing, without evidence to counter a claim that has evidence, the claim-maker wins.
Ryan Hill
user, I lived through the cartridge era and I don't give a fuck about physical copies anymore unless it's some autistic limited edition thing.
Nathaniel Brooks
>clearly early dev textures >FUCKING PS1 NOSTALGIA FAGS So now you're just making things up
Carter Harris
That's you, not me. Some kids who are un-educated still go to GameStop, I would hate to leave them out of the list of people who can buy my game. The wider audience you have = more moola.
Jason Cooper
If they were early dev, you wouldn't have bothered applying a texture at all; a simple material would've been fine.
Alas, you're one of those retards trying to get into 3D, and think the shitty PS1 graphics are appealing.
Landon Ross
man moving goalposts.jpg
Dominic Wood
PROGRESS: Some user yesterday kept pestering me to go and put in super moves, but I had to go and implement the new animation system for the player character before I could put in supers.
So I decided to kill two birds with one stone and make the first animation under the new animation system be the high-kick.
Well, the placeholder animation for it is just the previously-unused uppercut sprite on a really shit animation I spent 2 minutes putting together, but when the art's for it done it'll be a high-kick proper.
Ian King
Not everyone wants to dev with rainbow colored cubes and squares. Sometimes even simple dev textures can help see how the game will look later in development.
Aiden Rivera
Anyone need a logo?
Anthony Myers
post font
Elijah Reed
pls are you really implying you're anywhere near releasing physical copies for consoles? Did you not download unity just yesterday?
Zachary Flores
>Brigador took five years to create. It’s a mech game with a great retro-chic look, a standout soundtrack, and fully desctructible everything. The developers jokingly call it a “Kool-Aid Man simulator.” On Steam, it has a 94 percent positive rating. Despite all that, it flopped.
>We took five years to ship a game and we wrote our own engine, for all intents and purposes, that’s suicide.
Reminder, don't make an engine, it's a waste of time. Even if you spend years perfecting your game and the engine it's built on, it can still fail.
Carter Lopez
t. butthurt nodev
Josiah Rivera
You don't see indie games in GameStops, no one goes there for that and by the time you finish your game it's likely that GameStop will just go bankrupt.