They're getting close to releasing their new public demo, and we're interviewing them this Saturday to catch up with them and track their progress. Anybody got questions for some successful Kickstarter devs?
If you really want a built-in keyboard, there's just one right answer.
Otherwise, it depends on how much you care about function and privacy. Android takes three hours to remove all the data-tracking stuff. Apple just works.
Carter Scott
i''ve been trying really hard to make a game with graphics made in mspaint
Jackson Brown
it's just such a pain my ass the where the hell i'm supposed to position these images so they can show up in the tileset
Asher Brooks
use a plugin instead. I like kaus ultimate overlay. Or even better is yanfly's doodads. They let you use layers, kinda like if you were using photoshop or gimp.
Jace Jenkins
You might have a better time using a parallax background instead of tiles, depending on which version of RPG Maker you're using.
Sebastian Richardson
thanks for the advice. i've done plenty of projects that i've gave up on,but this time, i'm confident i'll have this one made, even if it's just a joke game
Carter Bell
using vx ace wait... is that how you can just draw a fully drawn image and have it pasted there, like it was done on 'illegal crime game?
Jason Ramirez
It's using one giant image as your map, and then you just use the tile editor to place 'invisible' walls where you need them.
It'd be way less hassle than trying to fit wrangle with enormous images in the tile editor. In fact I'd say it is the de-facto way to do it if you maps aren't strictly made up of tiny cubes.
Lincoln Barnes
well, i'm bit deep into the project already
Matthew Garcia
How did they spend the money?
Hunter Brooks
Good job with the game jam, guys. G'night
Aaron Smith
What makes their game unique?
Jordan Ortiz
Presumably the fact that they got money for it!
Nathan Myers
This unironically
Nicholas Nelson
My game is coming a day late because I started a day late. Will be finished by midnight tomorrow!
David Gonzalez
Stay alive
David Ramirez
Need some help here for something that seems lightly complicated My game has 12 playable character classes, of which you choose 4 at the beginning. I want the player to get a little bit of info on the class they choose before confirming it'll be added to the team, and disallow duplicate members. The current way I started to do this was through a long series of choices and conditional branches, but this is rather clunky for both me and the player. Any script that might help in VX Ace? Other ideas I should try?
Noah Diaz
I've been archiving them myself and I also have 3 games. There will, probably, be two more by those who were late.
Caleb Cox
The Mega link is something called "Circus Sundance".
The third one is "48hr"
Evan Collins
Have a room with the 12 classes displayed and a stand in front of each of them for your player to interact with.
The stands can give a description of the class in question as well as let you select the class. Have the stands continue working only if the associated class is still standing there and as long as your party isn't at 4 or higher.
Have the player only leave the room after enough classes are selected. Use a variable to track this.
It's a bit clunky, but it's easier to put into workable chunks that won't make it confusing.
Isaac Smith
>Have a room with the 12 classes displayed and a stand in front of each of them for your player to interact with. How would they pick the first one? Do I make a new sprite for the player in this scene?
Landon Cox
Why not? Just make a big cursor arrow or something so they can select one?
Or make it a faceless hooded person which is your first character looking over some class armors.
Tyler Adams
Start the game in a first person view and have the player choose their classes through the use of hearthstone/magic the gathering type cards.
Josiah Butler
I'll probably do something like this Would be rad, but I wouldn't know how to make a menu like that
Jason Walker
bump
Jackson Butler
Good night bump
Sebastian Bell
there's also ye olde warcraft 3 style: you're a wisp until the full party is formed.
Jonathan Kelly
Was actually planning to do this
Robert Reyes
Have the anons who expressed their interest in placing through this made any progress, or want to share their thoughts on it?
On an unrelated note, I recently received RPG Maker VX Ace and RPG Maker XP as a gift on Steam. I haven't worked with an RPG Maker engine since RPG Maker 2003, so I have a few questions.
RPG Maker VX Ace is the newer version of the two, and the one I should use, right? How long do you think it would take to learn the ins and outs of VX Ace as someone who knew 2003 very well?
Charles Russell
So is this general for general discussion of RPG Maker games or development of RPG Maker games?