/agdg/ - Amateur Game Dev General

Developers developers developers developers

> Play Demo Day 13!
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
> Previous Demo Days
pastebin.com/rmiZV5yX

> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

itch.io/jam/agdg-loli-jam-2017
en.wiktionary.org/wiki/loli
twitter.com/SFWRedditGifs

Thanks for making the thread early!
Here's what the OP pic should have been.

Reposting. Moving on to an empty (clip) reload now.

Reminder

>It's an actual clip

magazine

hahahah goddamn it user lol

I hate you all

Repost from yesterday, opinions welcome.

Test

irc://rizon.net/AGDC
run by lrsp (loli rape sim) so you wont get banned from it for discussing/sharing your actual loli jam work unlike other places.

I thought this was gonna be an rts tower defense dealie tbqhfam.

Is it supposed to look cryptic as fuck?
Also the phone thing looks pretty horrible, it should match the rest of the aesthetic.

What are those stupid things on their heads though?

>cryptic
looks like a regular ol logic gate to me

The tip of the tongue taking a trip of three steps to tap at three on the teeth

Hair tentacles all squid girls got.

I mean the thing that looks like an eraser on the left girl / a upside down ramen bowl on the girl on the right

Guys, how do I stop playing Zelda and get back to development? I didn't write a single line of code for almost fucking mounth already!

Reminder
itch.io/jam/agdg-loli-jam-2017

It's stylized headdresses in a form of nigiri sushi and sushi roll.

/scv/ is having a nervous breakdown

Just enjoy your life free of game development.

just use it for the next one.

>nigiri sushi
>sushi roll
[doubt intensifies]

Think about stuff you like in Zelda and try to put it into your game (assuming you such a kind of game).

I don't know correct English namings for this things, sorry.

The hell is that thread, and what does it have to do with /agdg/?

it's Veeky Forums culture and we're on Veeky Forums

I know exactly what you're referring to, you said it fine.

The nigiri sushi I'll give you, the other hat/decoration doesn't remotely look like a sushi roll though...

So how does one go about contextualizing inputs? Things like combos, charging inputs etc. like in fighting games.

Do you actually just track player inputs until the given pattern appears? But how do you give some leeway for those patterns (like how a DP motion is very forgiving in fighting games, you don't actually have to hit it precisely)?

I guess it looks more like a suction cup since it is the same general color scheme as her outfit/squid type?

back to , pedos

how do you make sprite bend his body when aiming up and down with a mouse
and no, I don't mean rotation, I will definitely rather draw same shit in 16 different angles than do that

I mean how do you actually make sprite change depending on where you're aiming?

You can store a limited history of inputs and check for patterns.

Some devs have called it "input buffering", I've heard it also in the context of stuff like checking when a player tries to jump in a platformer game... so if they go off an edge they'll still score a jump, because it's real awkward missing jumps riiiiight at the edge

you should probably delete the page, it's embarrassing that you think anyone was going to be on board for a sfw bastardization
i mean think about it logically, there would have been no incentive for anyone to have voted for loli jam in the first place if they thought it was going to be sfw, every AGDG jam in existence already has a bunch of loli characters.

Best way to texture models?

>every AGDG jam in existence already has a bunch of loli characters.
Are they porn? No? Then they're not loli, according to your definition.

Get the angle that you're aiming the mouse relative to the play, normalize that value between straight forward and straight up (clamp). Divide said normalized angle by the number of different frames you have, use the frame of the index of that division. Have you even tried to break it down?

yeah that's what I'm talking about
but I can't figure out how you make pattern recognition that is forgiving enough

example, you want a DP input
>forward
>down
>down + forward
>button
in fighting games, even if you accidentally go forward -> down -> down + foward -> forward -> button it still recognizes the input as the same input if it were clean
how?

Need more info. What kind of textures? Realistic? Minimal? Highres? Lowres?

How do you expect me to convince you to do something that you don't enjoy?

Check time windows between pattern parts?

But I do enjoy gamedev. Its just that now I enjoy Zelda way more.

What do you like about it?

so...

>listen to input
>if forward
>listen for down next X frames
>if down
>listen for down + forward next X frames
>if down + forward
>listen for button next X frames
>if button
>DP
?

Do you mean Zedla or gamedev?

zelda

Something like this, but in reverse.
Mean, "if button -> and if X frames back down -> and X+Y frames back forward --> DP"

Vast feeling of freedom and exploration I guess. I generally don't like modern openworld games but this is one of the few that done right.

--

Dark techno for maze locations and puzzles y/n?

Try to really think and understand what about the freedom and exploration it does well. Compare it to how those other games do openworld and try to comprehend how they do it right. You can at least do some research while you're enjoying it. Then, after you're finished you'll have plenty of ammo and thought going into your own project.

haha this nerd

I'm slowly ditching the PS2-aesthetics and go right into early PS3, dunno if it's good or bad, but I like the sculpting workflow, really helps to work on details.
It's already rigged, gotta do animations now.

If you input the DP pattern in the right order regardless of what other buttons you accidentally pressed, but within a certain time, then execute the move.
So get the time difference from the first and last input and check to see if the other keys are in between and in the right order.
That's if you want forgiving input.

>Also the phone thing looks pretty horrible, it should match the rest of the aesthetic.
Still a wip, but thanks, i don't really have an idea for that to be honest.

I fucking hate cameras in Unity.

I assume it's supposed to be spoopy abandoned ruins so old parchment paper or engravings on walls with symbols explaining the rules would be the clearest choices, a phone is extremely out of place.

Also I think the nodes should snap to a grid.

How come?

Aren't they just a thing you move around

>old parchment
I get where is this coming from, but it needs to track what the player's solution is and dissplay it, that's why an electronic device. I'll try a different approach.
>Also I think the nodes should snap to a grid.
Could do a toggle for that, i suppose.

Then make it engravings on a wall that light up and such.
A paper that changes would be better than a phone anyway, you shouldn't sacrifice aesthetic and cohesion for the sake of realism.

right, reverse makes a lot more sense
thank you

I did it guys.
I missed the recap. Nodev days are back. I lost the drive to work on my current project again.

I've never posted on the recap

> engravings on a wall that light up
Hmmm. That sounds pretty interesting, actually, thanks user.

combo doesn't mean shit, just hit the next recap day bruh

>Are they porn? No? Then they're not loli, according to your definition.
its not my definition and thats not the definition
whats so hard to get that loli implies eroticism? are you too retarded to distinguish eroticism from pornography?

3 of these characters are loli
1 is kodomo
can you spot the difference?

Do I win a prize if I can?

prize is whatever Mitsuba is sitting on.

Thanks

You're so tall!

I wanna make a waifu mobage. Ideas for game play?

None of those are sexualized Gogem. Seek help.
Mitsudomoe is a comedy.

Are they eroticized? No? Then they're not loli, according to your definition.
Good game.

>Sexualized Child Jam
>no sexualized children allowed
What the FUCK did they mean by this?

I still don't understand what its about, but it looks like a fun puzzle game.

lolis are for caring and protecting nigger-kun

you need to add more UI elements if you expect people that aren't you to play that one day.

>a loli can only be sexualized
Really makes you wonder who the real "pedo" is here, you stupid pedoshitposter.

Do you even know the definition of the word?

exactly. gg

>Mitsuba's main gag is she's a sadist
>Futaba's main gag is a breasts obsession
>Hitoha's main gag is that she likes erotica
>the Father's main gag is he is mistake for a pedophile
>Nipples the Hamster's main gag is...
and it just continues on like for every single character

Yeah, i know it's not intuitive at the moment. UI will get more information.
It's like TIS-100, only worse and binary.

How is any of that sexualized?
Do you not get the comedy of the series?

please be patient he has autism

>it's all about sex
>"How is any of that sexualized?"
you- i-

im trying my best here, did not know autists couldnt comprehend sexuality.

"Loli may refer to: "ロリ", A Japanese slang word which represents a cultural version of a more youthful or childlike female appearance"

The word loli by itself only means cute little girl, stop trying to push your hate agenda you fucking piece of shit.

but the comedy in that series generally has a sexual undertone
that or Im just a fucko

>Little girls drawn with papanese stylization Jam

>also arguing about semantics

...

boku no pico jam when

Stop playing dumb. You know good and well the jam was called loli because it's sexualized, this way there would be arguing and shitposting nonstop.

If anyone actually cared it would have been called "cute girl jam".

read the rest of that wikipedia disambiguation page so it can point you to lolicon and lolita.
if you want a definition thats what dictionarys are for. en.wiktionary.org/wiki/loli

>posts a pic of a hentai loli game
Makes you think........,...

yes with no LEWD
captcha: Love Schulbus

alright so what's the upper limit for a loli
since people already mentioned they can be literally immortal, age means fuck all, so I'm asking how old is she supposed to look like at most?

It's pretty dull and boring to be american nowdays, I guess. You don't even allowed sexual humor.

If she's older than 12 then she isn't a loli at all and you should refrain from joining the Loli Jam.

14 at max, maybe?

Holy shit! Two Loli jams!