I got the dragon-ox monster i was talking about yesterday done.
Jose Morgan
That's a cool Digimon
Hunter Richardson
Show me your MC
Michael Wright
So I'm making a game where your character's class and traits (good and bad) are determined via a lifepath, ala The Burning Wheel rpg.
Do you think this is too much?
Noah Hernandez
I'm not familiar with that, how does it work exactly? Also what would these traits do? Can the player get really bad ones?
Ryan Garcia
This is the original from 13 years ago which i honestly prefer over the updated one that i did. But still. I'm gonna go search for other old material to upgrade for my game.
Ayden Sanders
...
Noah Rogers
Well I think what I want to do is to give the player a choice of a base starting class. The player then has the option to promote to an advanced class during character creation but at the risk of receiving a negative trait.
For example, a squire could promote to a knight at the start but he receives the maimed trait, presumably from fighting in a battle.
I'm afraid to ask what kind of game you are making
Jeremiah Stewart
...
Brody Rivera
Nice.
Jacob Kelly
Is that shit like mode 7 or are you pulling my leg?
Alexander Moore
>Have the most important parts planned out for my lewd game >Only need to get good at art One day Anons, one day
Jaxon Barnes
So are we talking about vaginas, or...?
Adrian Lewis
Assholes you idiot
Ayden White
dead
Owen Butler
Announcing RPG MAKER MV 1IJ
1IJ is abbreviated for One-Eyed Jack, but since it's visual similar to 1リ, they're pronouncing it one-ri or "ornery"
In bizarre Japanese fashion, it continues the card naming scheme that started with VX "ACE" This new edition fills in the gaps of the previous edition's RTP, extending the resource library with more Side-View content (hence the name "One-Eye Jack")
Aaron Barnes
With the release of the PencilCast, the crew and I have determined we have done all we can do with RPG Maker. We hope you support us as we transition the channel and our focus into Let's Plays of popular games for sweet YouTube bux.
Bloody Hell this was amazing old chap *sips tea* God shave the queen
Jeremiah Morales
Making backstories for my main characters and villain, anyone want to let me bounce ideas off of them? It's for a very short, 3 area game.
James Ross
Nice try
Juan Adams
The Battle Animations Tab has new options accessible through the context menu. >Camera Movement >Battler Tracking. >Pattern (Particle?) Effects Making it easier to tween a Fireball from a casting position to variable position.
Of course a discount is available through for users who have bought the current version of MV. Although, this might not make it to the English version, since they're dropping their previous distributor, Degeca, due to a number of complaints.
Sebastian Fisher
I wish.
Michael Robinson
Bump
Brody Sullivan
What can we do to stop it?
Anthony Jackson
I don't know man but I feel like the board quality has gone down lately. Some of the recent threads have gone something like this:
>somebody posts progress, screenshots or a demo >no replies, somebody has to bump the thread
>somebody mention trans people or lolicons or depression or gender inequality or asks what the best fetishes are >20 replies
Alexander Ross
How do you feel about some party members having considerably simpler stories than others?
Say, there is a party of four. Three of the characters have family members, arch enemies, childhood flashbacks that explain their personalities, character arcs, origins that relate to the unique aspects of the setting, while the other character is just... there.
Ayden Rodriguez
Is there a reason why he has a much simpler story?
Grayson Cooper
Depends on the game. If you have a lot of characters it's expected that the main characters will take center stage while other characters won't be as fleshed out.
And if those characters with extensive backstories are ham-handed and annoying mary sues then a lot of the time I find my favorite characters is "random guy who doesn't say anything, and therefore doesn't say anything cringey".
Like in pretty much every JRPG ever.
Leo Nguyen
>You're only allowed to have your head up your butt or squeeze in to someone else's. By all rights, we should be hitting the bump limit every day. [/sarcasm]
Tyler Adams
what
Jason Ramirez
simpler stories, sure, but do they interact a lot with the story? Do they care about the events that happen, or are they just fleshbag#4 used to fill out combat roles?
A character who spends more time interacting within the story is more interesting than someone who spent all that time doing it outside the story.
Cameron Bell
bump
Noah King
If this is real I'd straight up piss myself.
Easton Brown
It is. He's been posting his progress for a few threads now.
Joshua Reyes
Please do, user! Help keep the thread alive.
Colton Hill
Should labyrinths have some treasure at the end of long detours?
Lucas Martin
Not every time but sometimes, yes.
Zachary Green
Aren't there pixel movement scripts?
Chase King
I'm bored.
Jack Ortiz
DashBored
Is the game actually good?
Nolan Davis
For it's price - yeah, it is. A little too easy and buggy at places, but it has nice puzzles, music and atmosphere. I had fun playing it. I'm still waiting for more updates before doing another playthrough, though.
Joseph Foster
STAY ALIVE
Caleb Murphy
What's the status on the collab?
Noah Wright
Good night bump
Ian Reed
bu
Andrew Butler
Oh, it is real alright.
I'm still stuck on direction-specific tiles (for things such as sloped roofs). And again, note that these are most likely not final graphics, just some I already had from previous project attempts.
Thomas Edwards
bump
Jonathan Williams
I got tired of being a nodev so I decided to make an RTP-only game just to make it easier for the sake of actually finishing something.
Have any of you made RTP-only games of any significant length? Were you able to get anyone to play them?
Austin Roberts
There are lewd games made with RTP and shitty CGI posers making up to 2000 dollars per month in Patreon.
Jacob Walker
Is there a Yanfly plugin for MV that will show that a monster is weak to an element if the player damages it with that element?
Anthony Green
Paging BSTAnon
Ian Turner
I want to avoid player grinding by locking level up behind bosses. You can't level up against normal mob.
Is this a good idea?
Dylan Cook
why shouldn't i run from every battle?
Austin Bailey
I decided to make an FFL-style overworld sprite since I have zero experience in doing spritework. How bad did I fuck up and how rusty should my seppuku blade be?
Character is meant to be wearing a robe and a cape.
James Davis
Loot. Money come from loot. Equipments give nice boost for battle.
I also want to implement cooking to permanently increase stats. But only for food your character haven't eaten.
Luke Flores
>"I need 10,000 gold for a fire-elemental sword to kill the Ice Fiend since nobody knows fire magic." >9 gold in Hello Kitty™ purse
>Running? What is this superstitious nonsense> Escaping monsters requires this expensive item!
>Running increases odds of ambush
>Running is a spell that has a very slow speed, meaning the enemies get free hits on you.
Dominic Cruz
Looks fine from the front and back, but the side view needs its head repositioned. Nigga looks like he's comin' for that booty
Ryan Jones
only if the enemies give you something that is valuable other than experience that make the fights up to the boss easier.
Grayson Cook
Except against bosses, running is 100% guaranteed success.
Yeah, enemy drop loot for item crafting and cooking for permanent stat boost Monsters has high drop rate so you don't need to grind that much as well. Some item are "steal only" as well.
Jayden Russell
desu this sounds like fun
Noah Rodriguez
So more like this?
Eli Reed
Lookin' good!
Xavier Jones
>avoid grinding by locking levels >enemies drop loot to craft items and cook for better items and stat boosts >And some items are steal only
so it is entirely combat and grinding focused? Running away doesn't benefit you at all and you have to grind to get the equipment needed to beat the bosses.
Brayden Robinson
If the Iron Sword can only be equipped by one person, and the materials are only dropped by commonly-found Big-Dicked Orcs, it doesn't matter if you have one or one thousand iron swords, you can't equip all of them.
Ryder Hill
Ohhh so I have to grind in a specific place for one specific weapon for one character? This isn't getting better...
Dominic Lopez
I would like to play this really horrible game you're making up in your head.
Luis Anderson
don't shit on the guy, man. go work on your own game instead if you have that much energy
David Rivera
Made a few tweaks to have the cape be more consistent around the neck
James Morris
Honestly I like the most.
What site did you blow in from, faggot?
Juan Lee
Rather than level-locking player, make a bonus item if player defeat boss underlevelled. Kinda like Brave Level from Nocturne: Rebirth
Matthew Nelson
I'm not trying to be an asshole, but someone will probably say something similar when playing your game. Of course I have no context of the story, the setting, the characters, or anything else.
Also relax. If you can't handle any type of criticism, don't release your game because there will always be people who will say bad things about your game. Even the best games have critics. So calm your tits, man. Or do I have to limit my free speech to save the ever important feels?
James Davis
It's fine. I appreciate the criticism. Now that think about it. It force player to grind. Maybe I'll take this suggestion instead.
Elijah Perez
You can criticize without strawmanning and making up scenarios that might not even happen you know.
Joseph Perry
Level locking is fine, level grinding is what makes RPGs so monotonous and/or trivial (yeah, we know "don't grind then :^)").
But with what you described you might as well remove levels altogether and have equipment/food be the main source of progression. Just have bosses drop an item that'll increase your stats by enough to give you a 'jump' in power.
No sense having levels if EXP doesn't exist.
Luis Cox
>oh no he said something negative about a scenario that might not be true What's the problem here? If it's not true, the OP can disregard the post. If it is true, or has the possibility of being true, the OP can take it into consideration in order to improve his game.
Landon Garcia
Well I'm glad you saw what I was getting at. I was only pushing so hard since you said you didn't want the grind but it seemed like it would be like that through the mechanics. I'm not against crafting or anything like that, just trying to help.
Ryan Lee
I think what he was trying to describe was anti-grind, though.
If fighting mobs only gives you materials for a certain weapon, once you get that weapon fighting them won't benefit you anymore. In a normal RPG you can keep grinding indefinitely for EXP until you can just brute force the next boss.
Bentley Mitchell
How to make poison state that damage 20% HP / turn on normal enemies and 4% HP/ turn on boss?
Luis Edwards
Make Poison skills inflict 2 states at once. Say, "Mook Poison" and "Boss Poison".
Make Mook Poison deal 16% per turn, and Boss Poison deal 4% per turn. Make bosses immune to Mook Poison.
Ryan Lee
Nice. Thank you user. I'm calling it Venom for 16% and Poison for 4%
Nicholas Wilson
This first one is the best. The neck bob is the FFL style to a T and the cape has the best shading.
Zachary Baker
Any anons out there in need of an artist? For tiles, character busts, logos, etc. Hoping to build a portfolio up most of all, so prices would be inexpensive + negotiable desu