I can't play, but I was able to before. It says I need WebGL and to try firefox, but I'm using Iceweasel, a Firefox variant.
Asher Peterson
Got the flashlight working how I wanted it, and did a bit of texture work for the walls and such. I think I'm gonna go ahead and model the leaves for the plant though; I thought a simple billboard would pass but I hate it
Joseph Wilson
not sure that's the word I'd use
more like "an asshole"
Landon Edwards
github.com/sparky4/16 I've been following this for a while. the code looks like absolute chaos. what's his end game, Veeky Forums?
Landon Young
hello fellow linux duv
Colton Peterson
Roboys are now in the game. Somewhat.
Daniel Carter
c was a mitake
Parker Walker
>Looking for shit to do >Find a spot on a pretty fleshed out 10 man team with a role I'm familiar in and good at (Project Manager) >The dude making it has been working on this thing for the past nine months >Good as fuck opportunity and I could actually help get something made and put on my resume Only thing >Asked to sign an NDA before doing anything
Is there any risk to signing an NDA for gamedev that I should look out for? I want to help out but I'm nervous as fuck about signing a legal contract.
Blake Adams
Does the sprite for the pattern bullets (pink) look better on the left(original) or right(new)? It is the same pattern just at different stages of it's attack
I know right bullets look distorted but that is because they are being turned with code and are keeping their pixel alignment/integrity instead of stretching/squishing themselves. I will try to find a better way if it exists later.
Ryder Garcia
finally gave wizmud a try
you didn't warn us that the music was going to be so good
Luke Clark
The only risk is if you're stupid enough to break the terms of the NDA.
Benjamin Sullivan
use chrome dummy
Christian Garcia
chrome is crap
Carson Sanders
1 Are your main team okay with it 2. do you have a contract with them 3. have you read the NDA? 4. talk to a lawyer
Nathan Howard
only thing you gotta worry about is non-competes
They could fuck you out of the industry
Isaiah Bennett
>doing work for other people 4 3 lel
Adrian Kelly
I made a simple qt3.14
John Bailey
can you have sex with it
Josiah Ramirez
left looks more typical BH.
Evan Brooks
> pedoguy exposed
Jonathan Stewart
When did you realize that autists are terrible at making games? I think the layered AI user is a perfect example of this.
Evan Johnson
Oh, user
James Bell
That looks pretty rad. What are you going for, survival horror game?
I think a large portion of /agdg/ have no business making games. Half dont even enjoy content creation. Its akin to girl who pretend to like video games.
Gavin Jones
Thanks user. I'm rebuilding Hemoglobin in 3D to see if the atmosphere still holds up, as spriting stuff in an 8-directional game is incredibly tedious, so I'd rather have more freedom to use 3D animation and such instead.
Luke Cook
>being this jealous because I've released more games than the rest of aggy daggy combined
Just admit he's better than you.
Lucas Russell
Who even likes gogem?
Ethan Hughes
Old thread's dead. Lets say I have an idle state for a sprite that it just the size of the sprite, then an attack animation that is this gif posted right here in example. What would be the best way to match the animations together since they have vastly different sprite sizes ? Should ALL sprites be of the same size to avoid the problem (might fuck up collisions) or always rearrange the sprite's position depending of the animation ?
Levi Sullivan
delete this pls
Colton Williams
reposting my response to this from the last thread
I think my first instinct would be to give all of the sprites the same origin relative to the character in the sprite (i.e. the spot on the "ground" directly beneath him) and then base the collision shapesor around that
Samuel Gomez
Well, the sprites have to be the same size in the sheet for it to properly work on GODOT without hustle. So I usually put a 64x64 or 48x48 area for each of them even though they are usually smaller than that.
But then again I only rip sprites from other games
Luke Garcia
i kinda liked his yesdev videos but the moment he starts to defend his art i have to try really hard not to hate him
Wyatt Morales
I'm starting to realize that I'll probably never make a game because I'm too chicken to take the risk.
I have a cushy programming job that I'll have to quit to make a game. If I do that i'll have to live off my savings. I have about 40k saved up which would last me at most 3 years. After which I would have to start back from zero if my game doesnt sell.
So my goal now ends up becoming not to make a game, but rather to generate enough passive income or part time income so that I can do gamedev without burning through my savings.
Fuck
Ian Powell
yeah k now fuck off and come back when you have something related to gamedev to post about, this isn't your blog
Henry Sanders
I have nothing against him for releasing games, he deserves credit for that
but it doesn't mean he isn't being pretentious when he lectures people after they point out that his art doesn't read the way he thinks it should
Cameron White
thanks :~)
Hunter Powell
Well, I think the artstyle really works, the webm has already a thick atmosphere. Good luck mate.
Nathan Jones
>. I have about 40k saved up wew, currently going off ~10k myself l2live minimal
Daniel Watson
fuck opengl
Jaxson Myers
vulkan lad
John Carter
OpenGL is such trash that is makes my heart hurt. What we need is a GOOD code-based development library for C++. #MakeGameDevGreatAgain
Anthony Morales
vulkan is more difficult than opengl in a technical sense
Kayden Scott
It's impossible to live minimal when cheapest rent in my area is 600 per month.
Logan Rodriguez
Then move, dipshit.
Luis Hall
how would you make a clear distinction between one way platforms you cant fall back through and ones that you can (by moving down usually) in a 2d platformer
Anthony Campbell
If you spend more than a k/month as a neet even with bills, youre fucking up.
Even 2 years is more than enough time. But if you cant go fulldive then time to buckle down on part time.
Jayden Torres
Don't include both in your game.
Jason Anderson
through intuitive level demonstration why is this even a question.
Ayden Cook
I'd love to collab on your horror game and help you finish it
Carter Bailey
why
Justin Thomas
Other than your animations sucking and your character looking like that one guy from Timesplitters for PS2, the game looks pretty good.
Parker Richardson
i know how to include both of them in my game but idk how to make them visually intuitive
Nicholas Carter
Having two elements with very similar functions is unnecessary complexity.
William Martin
Someone made my game already, I should kill myself
John Morgan
just do what everyone else does and make the ones you can fall through thinner
Logan Clark
>I should kill myself Someone already beat you to that too.
Carter Thomas
opacity
Jason Ramirez
you can't
make them look distinctly different from one another, then introduce them gradually so that the player learns the difference
Justin Carter
that actually sounds like it could work that doesnt
Benjamin Ross
True. I suppose I could keep orbs for more densely packed patterns to make discerning hitboxes on them easier and leave the more fanciful shapes/designs for very special things. Thank you, user!
Jackson Walker
new basic concrete tiles.
Angel Kelly
>fps drop in a game with graphics like this You amateur devs are fucking horrible. Don't make games if you can't even make a 2D game properly holy shit.
Jonathan Diaz
Solid spooky atmosphere you've got there. What all are you planning to put in this game?
Chase Hughes
In Unity, how can I make a single healthbar for ALL enemies, instead of giving everyone their own? My problem is that when I enable the healthbar for an enemy through shooting at it, and then shoot an other enemy, the bar from the first enemy is still above the bar from the second enemy.
Ayden Rogers
What game/engine?
Landon Brooks
Your game looks too small to run with good graphics in fullscreen.
Cameron Carter
>tfw learning the prelude of FFI in synthesia >tfw is too hard welp, time to practice the fucking scales.
Thomas Flores
>all those dynamic lights when simple textures would suffice At least the anons here tend to be kinda autistic about performance.
Anthony Gonzalez
gaaayyyyy
Connor Jackson
it's called scaling my friend. It's bigger than nuclear throne and the same size as hyperlight drifter.
Jaxson Cooper
>tfw when you program as well as bill gates and bjarne stroustrup but cant do art, cant do pixel art, cant model and cant use fl studio without the outcome sounding retarded
I know what scaling is, your game looks so small that scaling will make it worse.
Grayson Carter
>>tfw when you program as well as bill gates and bjarne stroustrup that's not a good thing
Isaiah Hughes
Alright yeah I like the modeled look alot better. Time to actually texture these so they resemble plants.
Thanks man
I think collabing with me would be an even worse idea than usual since I've got final interviews for two jobs this week, so my free time is about to die
Thanks, I guess? I'm a pretty good animator in 2D, but I'm still adjusting to 3D animation. I need to get to grips with curves in Blender, since that's mainly what throws me off. I can't get proper anticipation and weight with my animations when there's all this auto-curving going on as I'm keyframing
Thanks! It's going to be pretty identical content-wise to my DD13 game Hemoglobin, although I can expand on the combat alot with proper 3D aiming.
Ryder Sullivan
I don't care anymore about the game.
>game follow a grandpa is telling a story to his grandchildren >story starts with hero being promoted to a Knight >King : "I proclaimed you DAME LILY" >girl grandchild gets triggered about Dame and says that it should be SIR >grandpa apologizes and change the story by calling her SIR LILY instead
Fuck this shit.
Ryan Cook
Good first day, am I vidya yet.
Juan Collins
well i dunno, u can try it if you want and say how it looks. It's called House Cleaner and was on the last demo day.
Samuel Clark
Have you considered having only a single health bar on screen, and attaching a script that holds a reference to which enemy was shot last?
Julian Parker
>but it doesn't mean he isn't being pretentious when he lectures people after they point out that his art doesn't read the way he thinks it should you seem to be misunderstanding where you are. if you see structure wrong than me telling you why you're wrong is a benefit to you because you apparently have a flawed mental map of that structure that would inevitably lead to massive mistakes when you finally get round to learning art. so stop using the word "lecturing" like learning is a bad thing and youre welcome.
Tyler Carter
I already did only a single healthbar, too, but I don't know how to detect which enemy was shot last. They all have the same prefab.
Robert Hernandez
The artist bears 90% of the responsibility for communicating. If an average viewer can't understand what you drew, that's on you.
Maybe your art requires the viewer to already know a specialized visual language. That's fine, but then your target audience is not the general public.
Joseph Sullivan
wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat wat
Elijah Howard
>by calling her SIR LILY instead Dame is an obscure term outside the UK in that context. You sure the scene wasnt trying to convey child ignorance to the common ""sir knight" platitude?
Christian Rivera
animefag artlet
Nathan Adams
When does the fun begin?
Cameron Wright
A prefab is different from an instance in the scene and this is where a lot of your problems are coming from. When you set a reference to a game object in the scene, it only references that object, not the prefab that created it. What you can do is in your enemy script, store a reference to a script attached to the healthcare (whichever one sets the health of the bar). In the health script, store a reference to an enemy. When when an enemy is hit, assign it to that variable in the health script.
Lincoln Nguyen
none of this changes the fact that you're drawing stylized eyes when you think you're drawing eyebrows
>stop using the word "lecturing" like learning is a bad thing lecturing is bad when the point the lecturer makes contradicts something he said 10 minutes prior
samefag
Isaac Williams
What the heck am I doin?
Aaron Thomas
wow, this is fun.
going to learn all the scales now.
Chase Sanders
>so this guy has thick dark lines in the place where the eyes generally are >could these be his eyes? >No wait! the lines are clearly above the nose they must be his browns and the artist just choose to not draw the eyes t. no one ever
Hudson Nguyen
the second you fix that base
Camden Reyes
You must have some form of autism or face blindness if you got confused by his art.
>muh samefag Gogem is a retard but his art is good.
Jackson James
#172799176 >but his art is good. fyng
Zachary Lewis
I don't care if you don't care about the game. What's the name of it.
Ayden Myers
Failed kickstarter game Blossom Tales: The Sleeping King which found a publisher and is now on steam with only positive reviews.