/agdg/ - Amateur Game Dev General

Progress edition

> Play Demo Day 13!
itch.io/jam/agdg-demo-day-13

> /agdg/ Short Jam #2
itch.io/jam/agdggj02

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
> Previous Demo Days
pastebin.com/rmiZV5yX
> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

> webm recording
OBS: obsproject.com
Webm for retards: gitgud.io/nixx/WebMConverter

Other urls found in this thread:

youtube.com/watch?v=fMzt3QFXX9c
docs.unity3d.com/Manual/UnityEvents.html
conceptships.blogspot.com/.
docs.unity3d.com/ScriptReference/GameObject.FindWithTag.html
twitter.com/AnonBabble

first for godot

pOOP

change your game to match my retarded ideas of what your game should be like or else you're a nodev

First for D

>being this triggered by feedback on someone else's concept

see

First progress of the thread.
+player and enemy now regain slight amounts of health whenever they hit each other.
+the background now scrolls when you land a hit!
+more under-the-hood progress towards the enemy having a proper KO'd state, but it's not visible in this webm.

oh have we moved in this thread now

as i was saying i could have some textless sections but i just think that people are used to and expect text in adventure games

thoughts on libgdx?

Why the OP does include information about engines but not about actual programming? For example:
- seven-degrees-of-freedom.blogspot.com.es/2009/10/latency-elephant.html
- gamesfromwithin.com/data-oriented-design
- slideshare.net/DICEStudio/introduction-to-data-oriented-design
- gafferongames.com/networking-for-game-programmers/
- gameprogrammingpatterns.com/contents.html

reminder

10th for post loli jam game ideas

WARNING: OPINIONS BELOW

Descriptive text was a crutch for when videogames were too primitive to properly display the artist's intent, nothing wrong with dialogue or narration though.

Do you ever hear a guy explaining what you're looking at in a movie? No, that's silly. The viewer can already see what's happening without being told so.

it's good, if you want to make games in Java then you should use it

Why would you lump in a design pattern cookbook with these actually good resources?

So any languages that support OOP is bad to you? You don't have to use classes.

monologues/soliloquys in movies do that all the time

besides, games aren't movies

you nodevs need to be like this guy posting progress daily non stop everyday

where is degenerogue dev to draw us teen powerpuff girls

idk i kind of want to make it like problem sleuth and life is strange

>Descriptive text was a crutch for when videogames were too primitive to properly display the artist's intent, nothing wrong with dialogue or narration though.
ok i'll make the descriptive text said by a narrator

"the sun's rays beat down on you"

>garbage collection
i could go all day

It's optional, next.

Java did nothing wrong fuck off noprogrammer

for what it's worth, when it said "The sun is hot" I assumed it to be part of the character's internal monologue, so the message I got from it was not only that it's hot but also that it's unpleasant enough that the character can't help but focus on it

maybe if you don't want to use any libraries

Java does nothing right.
Thank god C# exists.

would garbage collection even make an appreciable difference if your game isn't particularly resource-intensive by today's standards

>"the sun's rays beat down on you"
That sounds better than just plainly describing the scene that the player can already see anyway, text is supposed to add flavor and not just describe.

I like that you said you could go all day but stopped after one argument.

A game where you play as a horse and savely have to maneuver lolis through a parkour.

garbage collection doesn't really bring down the average frame rate but it causes occasional pauses

>metaprogramming is just string manipulation

cool skellies wear black condoms on their head

Minecraft triggers me so much, it never ever runs smoothly.

It's not, unless you think leaking memory is acceptable. All because the devs were incapable of doing the one job they needed to do: not gc the stdlib.

>when it said "The sun is hot" I assumed it to be part of the character's internal monologue, so the message I got from it was not only that it's hot but also that it's unpleasant enough that the character can't help but focus on it
what if i said

"It's hot as hell out here"

a narrator that could be the protagonist or someone else
that's what describing is

i like this idea of only using descriptions for things you can't see

This thread could do with a bit of garbage collection

This thread IS the garbage collection

so I kinda decided to make a stealth game for Loli Jam.
You play as Little Red Riding Hood and must avoid being caught by the wolf.
Other than hiding behind stuff and throwing rocks to distract the wolf, what else should I put in? I was thinking something like attracting the attention of the hunter so that he will go after the wolf.

Making shitty sprites takes longer than I remember

what happens if you get caught 0w0

Java and C# are practically the same programming language ya nooby

he calls you stupid and steals your basket

>"It's hot as hell out here"
that would work, it's really your decision whether you want there to be a narrator or just an ongoing internal monologue. personally I'm more partial to the internal monologue but that's a matter of personal taste

that's fucking yomiwari

youtube.com/watch?v=fMzt3QFXX9c

an internal monologue is narration

an internal cumshot is often but not always impregnation

whats your favorite place to find concept art to use for modeling/spriting reference, world-building, whatever

fair enough but by "narrator" I meant "narrator who is not a character in the game"

Godlike programmer here

I will program your entire game very fast for fun

sci-fi animu

>R loli M I N D jam R
loli jam runs April 1 to 15
post your progress in the thread to cause endless REEE from normie shitposters
upload your game to any filehost and link in the thread
if you get banned we will honor your memory
lolijam friendly irc is #AGDC on rizon.net (irc://rizon.net/AGDC)

>post your progress in the thread to cause endless REEE from normie shitposters
REEE only happens when loli pedos pretend that they aren't pedos though, I'm ok with your honest jam.

>whats your favorite place to find concept art to use for modeling/spriting reference, world-building, whatever
other vidya

Good, how can I make a reference of a scene object in Unity C# to a prefab object?
I have to drag the scene object into an inspector field of the prefab object, but this doesn't work in Unity, so how can I code this?

Little fishies swim about in water sources waiting to be caught now :)
Need to get my rod binding to my hands correctly and functioning correctly now

>Need to get my rod binding to my hands correctly and functioning correctly now
That's what teenagehood is all about

Incestuous design isn't healthy, you should always get inspiration from other media (or real life).

use Unity events

haha :D

how?

>you should always get inspiration from other media (or real life).
yeah but your main reference should always be other videogames, just as books should be based off other books

docs.unity3d.com/Manual/UnityEvents.html

No it shouldn't.

Depends on what you want to find. If you want spaceships and shit like in your pic, i recommend conceptships.blogspot.com/. It's not a perfect website, but it has a metric ton of amazing spaceship/scifi design, i browse it just to look at spaceship eye candy.

Gameobject go;
void Start() {
go = Gameobject.FindObjectWithTag("YourTag");

oh so you're making a videogame that is totally not based off any videogames

liar

pinterest + jdownloader

It's based on a random idea I had when bored out of my mind at the beach playing Sudoku, clonefags will never make it.

>Sudoku
well, well, well

Even with its syntax errors corrected, this does not work for me.

>bored out of my mind
>at the beach
do you hate swimming or something

post it

It's not related to Sudoku, I just mentioned it for extra flavor which I will use when writing my autobiography.

Yes.

Tumblr

>Yes.
well that sucks, beach swimming is some of the most fun swimming

Even Ulilllillia likes blue water now.

>ust as books should be based off other books
u wot m8, that's the dumbest thing in this thread so far

drawing dem pixels

Then there's something wrong with your scene.

Set up your tags then. Tag != instance name.
Or use GameObject.Find if you want to get object by instance name.

this is the kind of shit i expect from people who don't even read

all books in the western canon are based off the bible
is this the stripperella game that makes me really uncomfortable whenever i see it

>tfw you want to draw pixels but your image editor isnt done yet

Added some smooth head animation

I did set up the tag.
It just doesn't work.

should be GameObject.FindWithTag("YourTag"). make sure the object you want a reference to is the only one with that tag.

docs.unity3d.com/ScriptReference/GameObject.FindWithTag.html

I'm guessing that was a change they made in 5.0 since I think it used to be FindObjectWithTag

Why are you wasting your time making an image editor

>this is the kind of shit i expect from people who don't even read
I read quite a lot
>all books in the western canon are based off the bible
What the fuck is "western canon", some kind of congregation of hack writers only you read?

ayy

>I read quite a lot
>What the fuck is "western canon", some kind of congregation of hack writers only you read?

Japanese animes do this sort of thing with internal dialogues. That's why I can only stomach some of them.

no (?)

Nice. It reminds me of the X-ray visor.

>looking at your junk while you jack it.
Absolute degeneracy

Oh. I just checked. I didn't have Unity open, and it was a typo.
It's either FindGameObjectWithTag (probably deprecated soon, but still offered in autocomplete) or FindWithTag - they return the same thing.

>everyone should only read books approved by my book reading regime

very nice. what engine are you working in?

don't make an image editor unless your goal is to make an image editor

if your goal is to make a game then making an image editor doesn't help you do that

not that guy but the western canon is the collection of books (and other literature) considered by historians to have been the most influential in shaping western culture/civilization

it's the exact opposite of hack writing since it's literally the classics

To learn programming, fix the things I don't like about the existing image editors and allow me to implement features specific to my game and test new autistic features no one needs.

As long as you realize how autistic that is then keep it up friend.

>i only read mature and sophisticated books from genres like scifi and fantasy

Well, I still think it's very nice work. Hope to see more from the game.

I also hope that on one day I'll be able to put together something that appealing and nice as your work.