No, I was busy trying to learn non-OOP programming.
William Price
No ideas no progress
Justin Martinez
off to a good start
Nathaniel Harris
I pursued an even more hopeless passion than gamedev, painting
Thomas Bell
>user can't stop being triggered
Christian Cook
April Fools is already over, user.
Connor Baker
First for D
Camden Roberts
fuck off to discord and stay there shitter
Kevin Walker
The Jam starts on the 10th though? I'm not sure what you're trying to say.
Mason Lewis
I've made progress but it's shit I can't model anything without proper references and I'm not good enough at drawing to use my own sketches as references.
Wyatt Cook
What does that have to do with a jam that happens at a different date and was scheduled at a different date?
Logan Perry
reeeeeeeeeeeeepost
i'm going to work on a judo/grapple system as well to combine with this kind of thing.
William Bell
Glad I could help. Though I'm curious what could still be wrong. It makes me nervous over my own game too. >sfml literally means shit, fuck my life
Asher Sullivan
Reposting
Loli raising sim >get 3 daughterus to take care of >help them with homework >feed them >play with them >tuck them into bed and tell them stories >the more you make them happy, the more you feel proud = motivated to work hard = more money to spend on them >if you treat them badly or ignore them, they will be taken in by their mother instead too cruel? or would this work? I don't like the idea of having the lolis die or vanish, but there should be some kind of consequence if you treat them badly right?
Noah Young
What exactly are the advantages to not using OOP? Are there even any or am I just being trolled?
David Ward
What does the start date have to do with anything? The jam is still a joke and was never meant to be taken seriously.
Easton Murphy
JUST DO IT
Cameron Watson
This isn't technically related to game development but this is the closest board I could find to it so I figure you guys might know something and I didn't want to make a whole thread on /v/ to ask a question. Is there anywhere on Veeky Forums that's focused on modding games and stuff? Like a modding general or something. If there is, I haven't found it on Veeky Forums.
Cameron Phillips
Are you the jam page creator? If you're not you have no saying in what the jam should or should not be.
Chase Gonzalez
>The jam is still a joke and was never meant to be taken seriously. Why do you think that?
Wyatt Fisher
you shouldn't make games using functional, is a waste of time.
but learning to code non OOP software will make you a better programmer.
so do it.
functional actually forces you to be creative, since you can't use variables and modificable states in your software.
Jordan Morgan
OOP is bad for code reuse (inheritance and encapsulation are inferior to pure composition), bad for performance (overhead of virtual methods and inability to optimize for cache thanks to encapsulation), and it simply doesn't make sense a lot of the time (how do you model abstract concepts like real world objects?).
Dominic Nguyen
It's just haskell jews, ignore them.
Jack Flores
/vr/
Nicholas Turner
Oh, and OOP always leads to shared mutable state everywhere which is a huge source of bugs, hard to maintain dependencies, and inefficiencies.
Jackson Sanders
loooooooooooool steam is going to bury your lazy fake games
No, you'd just post in the game's general that you're modding. If you're modding Skyrim, post in /tesg/, if you're modding Minecraft post in /mcg/, etc.
Jordan Martinez
My mod is for a game called Kenshi, which isn't a retro or an elder scrolls game. Would I still be able to find help there?
Samuel Taylor
All of those things are negated by the fact that the most portable game engines are pure OOP. The more platforms you can release on with minimal effort, the more people will be able to buy and play your game.
Ian Watson
ok, but where is your game?
Tyler Cooper
>OOPajeet makes mobile shit I'm not surprised.
Aaron Brown
>what is ps4 >what is switch >what is linux >what is mac os
Christopher Wright
Kenshi doesn't have a general.
Gavin Barnes
just go and ask.
Kevin Bailey
Kenshi isn't even out yet and likely has practically zero audience. Are there not some developer forums for the game you could post on? Or are you researching modding techniques in general?
The answer you're afraid of getting but you're ultimately going to get is "the thing you want to post doesn't belong anywhere on Veeky Forums other than in a specifically created /v/ thread."
Anthony Wilson
>since you can't use variables and modificable states in your software But that's basically all my code
Joshua Young
>you shouldn't make games using functional, is a waste of time. >functional actually forces you to be creative, since you can't use variables and modificable states in your software. Well, would you look at that, both disparaging FP and yet proving that he has no idea what FP is in the same post.
Camden King
you're being trolled by the haskell sperg from /dpt/
Nicholas Walker
>I want to be a pajeet t. pajeet
Ryan Campbell
Reply to this post listing games made here or elsewhere that use FP
Justin Morales
>PS4 >Switch Locked down garbage.
>Linux >Mac OS Awful for games.
Sebastian Morales
Funny you should say that, because windows is the real platform of choice for pajeets.
Connor Jones
the crash bandicoot engine of Psx.
>he thinks I use windows
Cameron Nelson
>be a web developer >start learning how to code games for fun since php, mysql and asp .net are not really that fun >check the last 4 /agdg/ >they are literally 1 step above reddit's /agdg/'s, where people ask why if (boolean = true) doesn't work
Where can I find decent discussion on video game development?
This is just a bunch of role playing and kids learning to code as if in some school project.
Good. That will make steam less of a shovelware infested piece of shit. I only hope they apply it retroactively and anyone who can't pay gets their game pulled off the store.
Liam Torres
I'm not sure you have, either, seeing as you seem to think FP just means no "variables and modificable states".
Christian Sanchez
enlightme with your superior knowledge over what is functional then.
Gabriel Garcia
as a programmer, I've realized people don't talk about programming in any game dev community, unless its a tutorial (atleast in my experience.) I come here to get art criticisms or to ask if my game looks fun
John Garcia
It's not about me being able to get my game on the platform, it's the capabilities of the platform itself.
Jaxon King
How do I make a video game?
Zachary Lopez
so /agdg/, i need help. i learned python because i wanted to learn programming and it is easy to pick up. started doing some shit in pygame but it seems like python is not optimal for game developement. it just has so many caveats you need to look out for.
i found about godot which uses GDscript that has lots of similarities with python. and there is unity, obviously.
where should i go next if i want to make 2d games? godot could be easy to pick up since i am bretty gud in python and finished 2 sample-games in pygame. unity is already fully fleshed out but i heard it is shit for 2d games and i would need to learn C#. i have a C# book here and i have lots of free time.
wat do?
Kevin Thompson
Just like do it
Wyatt Kelly
copy and paste some unity store assets and put it on steam greenlight
Evan Anderson
are you one of these memesters who post "What's holding video games back?" threads with fancy water physics simulation webms attached to them
Jason Stewart
Use Godot.
Mason Brooks
Writing programs by composing functions with no side effects. Mutation (as well as any other effect) is still allowed, it just must be explicit in the function signature to make the function pure (which just means that the same input always goes to the same output).
Angel Lewis
Opinions on learning game design?
Matthew Baker
you have any experience with it?
Isaac Moore
...
Jace Rogers
So basically having no extra variables you can't change and having no mutable states.
Henry Reed
>OOP shill is a consolefag Nice.
Landon Thomas
k
Jose Torres
Unity is fine but for 2D there are better options.
GameMaker is my fav but the downside is you need to purchase a lot of modules if you want to export to a lot of platforms. HaXeFlixel is good too and free but if you're having trouble with something, there isn't a lot of resources online. MonoGame/SDL2/SFML are great if you want to get better at programming while making a game, but these are libraries and not engines, so you'd need to make a lot things yourself or use other software, for example either make your own level editor or download one online.
Cooper Roberts
"game design" is just logic. play your game, is it fun ? Does it stay fun long ? Then it's well designed. art, code and music are harder to get right
Ryan Reed
I think you replied to the wrong person.
Juan Scott
i literally have no idea how you came to the conclusion i'm some imagined boogeyman
Carson Kelly
You didn't even read it.
Aiden Flores
how do you define fun?
what if you consider boring something other people find fun?
I find Lol extremelly boring, but millions find it too fun.
Fun is a buzzword.
Ethan Barnes
>One reply hmm
Landon Wright
your feelings are a buzzword
Luis Thompson
>zero arguments hmm
Ethan Evans
That's why there are different audiences for different games. The game industry isn't a zero sum game.
Justin Johnson
yeah a bunch of buzzwords for coding recursevelly and having not mutable states with side effects. what I'm missing then.
unless I'm not being taugh functional in my into to code class.