>there will never be an expansion in our lifetimes
Benjamin Johnson
Bradford cant die as long as the ayys remain a threat
Luke Johnson
test
Lincoln Hall
Muton commandos mod when
John Howard
>Bradford will be so old in Xcom3 that he will ride into battle on a SHIV
Alexander Davis
>Even in death I serve
Xavier Rodriguez
>Bradford is going to have his own life support suit and he will be a special unit that you can deploy on missions if you have enough resources
Charles Diaz
test 2
Ayden Lopez
What are you testing
Julian Reyes
Allright, this one is good enough
Transparency with Veeky Forums theme "Tomorrow." If you look at the different images with that them on, the differences are quite apparent.
Oliver Hughes
Gotcha are you the artist by chance?
Charles Nguyen
no
Isaiah Garcia
BF 1 Ports when
John Carter
Would rather have more bf4 stuff added or more tier 3 stuff
Benjamin Harris
Are the XCOM 2 DLCs worth it? I heard that the first one offers some bad cartoony customization options and constantly resets your characters to the new clothing. Is that the case and has it been fixed?
Benjamin Lopez
Anarchy's children is the one you're thinking of, it adds a lot of mad max esque accessories and stuff.
You can also have soldiers run around in short shorts + sports bras or regular shorts.
Alien hunters and Shen's last gift are kinda eh imo.
Connor Campbell
>anarchy's children good if you like worthless cosmetic options you may or may not use >alien hunters worst dlc adds op weapons and fuck you bosses >shen's last gift Best dlc gives you a robot
Logan Kelly
>constantly resets your characters to the new clothing Turn the Anarchy's Children spawn % to 0 in your options menu. You can still use them if you want, but the game shouldn't force them on you with the randomgen disabled.
Thomas Roberts
One caveat to this, sometimes when you upgrade armor a soldier will get the stupid anarchy options and you've got to fix them.
Not a big deal to me since I always customize my soldiers' armor.
Anthony Bell
Anarchy's Children has like one good use
Dominic Russell
>advent strength 11
Oh shit, how high can it go?
Charles Moore
I think 20
Xavier Garcia
Just drop him in one of of these and add on some green, woolen side panels. He'll be back to purging ayys like the good old times.
Elijah Robinson
is that M.C Ride?
Evan Foster
Who else could it be?
Lincoln Sanchez
...
Lincoln Cooper
...
Noah Hall
You wouldn't step on this Snek would you?
Ethan Phillips
No, but I'll burn it alive
Adrian Carter
Compter died and Been playing xbone Xcom 2 Anyone else played it? There are lots odd small differences I noticed >both soilders and aliens have more life, soldiers get more lift per rank up >shorter mission timers >lancers miss a lot more often >several ui colors are changed,
Jacob Cooper
Is it possible the console version is not on the same patch as PC? Otherwise that's very weird.
Jeremiah Hernandez
Strange, I never noticed any balance changes in the PS3 EW. Granted I did not play much because vanilla is boring but it's weird they'd do that for xcom 2.
Josiah Jenkins
I wish there was an ability for xcom that let soldiers parry and counter incoming melee like mutons do.
Lucas Carter
Gunners have that
Josiah Gray
But it's up against shredder and grazing fire.
Juan Thompson
But the ability exists. So you can do what you want with it now. Also it's against grazing fire and center mass, if that makes any difference.
Hudson Anderson
...
Brody Bell
Console Xcom 2
Justin Hall
I am though, taking requests for any other alien trooper/xcom operative armor ideas
Leo Morris
xcom warcrimes on ayys please
Easton Cooper
or armored sectoids or something
Brayden Russell
shoo page 10
Jace Cruz
...
Jose Hernandez
Ah sick! Thanks my guy.
Tyler Lewis
I like the blending you have going on in this one.
Ryder Gutierrez
>doing the vahlen mission in xcom 2 >use reaper on bradley >kill 4 babby vipers with sword, shoot down another babby, hair trigger procs, out of ammo, use my free reload, go into overwatch, get an overwatch kill
based comms jockey
Justin Davis
bradford is no comms jockey
he's a god damn hero, who somehow took a fire extinguisher to the head and remained conscious
Blake Ramirez
I like what you've done makes me think about anti xcom spec ops or something
Samuel Martinez
...Guys what if Long War 2 was supposed to be our fucking expansion pack?
Aiden Flores
Like an alien leader, but with multiple special enemies that escape if they take too many losses.
Nathan Gomez
than they better start updating it
Henry Jenkins
wrong
Ayden James
You guys don't get it. There is no expansion announcement because Firaxis is going under thanks to Civ 6 being shitty and 2k going under thanks to the fact that they invested fucking everything into Mafia 3 and it was shitty.
Julian James
some thing like that like a squad of 6 spec ops sectoids
Adrian Turner
>Have game in top 10 for 2016 >oh no other stuff isn't doing well >better cut the successful one It's not a good argument.
Jackson Price
I think a mix of different spec ops aliens would be cooler, so they have different abilities that synergize with each other. Though six Sectoids means six mindfrays, which is horrifying.
Isaac Martinez
This makes me sad... I've been hanging on /civ4xg/ for a while and came back to see if there's any news of an expansion, so I can start playing XCUM again.
Should Meld (or some other sort of optional secondary objective that affects the strategy layer) return in the expansion?
Levi Powell
stealth rebalance hopefully
Ethan Scott
How would you rebalance stealth for vanilla? What's wrong with the current system/role of stealth?
Aaron Cruz
i dont think so meld was introduced to solve the overly safe playstyle of the base game and incentiveze a more risky playstyle
Logan Carter
it's shit
Adam Barnes
snow balls very quickly unfortunately it could be real neat but as of now its a free kill on one or more pod
Jose Sullivan
Yup, that's the point.
Robert White
countdown timers dont go down as long as you're stealthed allowing you to maneuver your squad to tactical position nearby and engage when ready.
silence kills that also require you to pick up the enemy body and reposition it to prevent the enemy squad from locating it and alerting it to your presence.
hacking a workstation no longer reveals your squad
if you take down entire pod in a stealth attack your conceal remains.
Asher Cook
remove concealed start only soldiers with phantom get concealment
Caleb Clark
Rich Evans voicepack when?
Isaac Price
>every move is laughter
Carson Mitchell
The way I see it stealth is there to let you get to the action faster than overwatch camping and avoid the "welp I activated the entire map on my first move" scenario. The problem is that it's too good at letting you pick your fights and anything you ambush has zero chance of surviving.
I'd like to keep the former while minimizing the latter and I think the best way to do that is limit the time of setup. One way to do it would be to take the timers, reduce them and make it the "turns until concealment is lost" timer. So the game is telling you, OK man, you have four turns to find the best ambush and then go loud. Alternatively you could increase the pod detection radius every turn until it eventually becomes impossible to sneak past them, forcing you to engage. Harder to implement but you could also make it so that any pod you have LOS of for two consecutive turns activates and breaks concealment. Makes stealth more skillful since you need to keep breaking LOS to maintain it and prevents you from doing the silly thing where somebody with an AOE skill just sits still for seven turns waiting for stuff to waddle nearly on top of them. Would make hunker down lowering your LOS for the turn really useful too. I don't think it has any application otherwise.
Stealth was meant to fix the problem of EW where the best way to engage a pod was to sit in overwatch and wait for them to wander into you, but at the end of the day stealth is the exact same thing but dialed up to 11. Proper use of stealth makes the game slower, not faster while at the same time making it too easy. The biggest challenge ends up being how good you are at handling being bored.
Christian Brooks
>not waiting until you get someone with faceoff
Brayden Barnes
ABA2 is better at that
Wyatt Wood
I AM A LORD OF BRETTONIA
NO
Owen White
>playing x2 with no ssd on a 3-4 yo rig Commander please deliver me from loading hell.
Easton Ortiz
>playing with 400 mostly voice or cosmetic mods
People have been telling me 16 GBs of ram is overkill, but I'm starting to think otherwise. It'd certiantly help with loading over the 8 I currently have.
Aaron Evans
At the rate we're going 16GB won't stay overkill very long.
Connor Myers
Tanks will never come back and SHIVS if they come back will never be as anywhere as useful as a tank with 8 rockets.
I want my tanks!
Isaiah Taylor
I wonder how difficult it would be to make tanks for Xcom2, Shivs would in theory be really simple probably.
John Sanchez
Some of the Crysallids and Sectopods are multi-tiled so that wouldn't be a problem I think. Make it so it can't gain xp, give it cover destruction as it rolls over things, and make it so it can't go up stairs.
The only thing I have no clue about is how that tank is going to climb a rope to get back in the Skyranger.
why are grenades so weak? in real life they have a much larger casualty radius and much less falloff
James Torres
Balance, motherfucker, ever heard of it?
Aaron Morales
In real life they also don't blow up cover or even go through cover.
Nathan Brown
The shrapnel won't but the rapid expansion and compression from the explosion often can injure someone.
Grenades are ridiculously broken, especially in vanilla.
Henry Ward
>yakety sax during ufo chase Kek/10
Mason Murphy
>improved training roulette mod
Kevin King
I assume you aren't getting two rockets
Carter Williams
It gives me two rockets along with Fire in the Hole. Suppression is also merged with Opportunist, which is a bit crazy as well.
Easton Brown
Oh very nice. I assumed you met "improved" sarcastically due to the greentext. >suppression is also merged with opportunist Doesn't suppression always get opportunist on reaction shots?
Mason Hernandez
Anyone got feedback? The format's been getting more polished imo, but I'd still like to hear what you guys have to say. Even if it's gems like "kill yourself fag xD"
Jaxson Scott
All right user, I'll watch it just for you. I haven't watched any yet, so I'll give my unfiltered opinion.
Carter Brooks
You still get the normal reaction shot penalties without opportunist on suppression reactions.
Juan Taylor
Thanks famigliano
Isaac Adams
iirc that's a long war change
Nolan Reed
>tfw xcom 2 would be massively more interesting if the advent had a mix of weird goo babies and regular humans to give some moral greyness to fucking them the heck up rip