I'm going to clean up terrible platformer's tile map code to support different tile types, and improve collision detection with keys and exits.
Brandon Murphy
Keep shitposts about gargamel in the previous thread.
Cameron Wood
...
Oliver Hughes
OOP > FP
Anthony Russell
Started working on a harvest moon-like Just making a prototype of growing plants right now.
Evan Watson
harvest moon roguelike when
Brayden Foster
can one of you artfags teach me to art properly?
Thomas Edwards
elaborate
seems like all the labor or hm would feel wasted if each run could end whenever you fuck up
Leo Edwards
no, the only way to really learn is to just draw a LOT
draw things from real life/photos, draw from imagination, draw shapes, draw body parts, draw diagrams, draw draw draw every day. everything else is just tips to enhance that but the meat and potatoes of it is practice
Anthony Davis
I'd like to see a roguelike where you own a potion shop, grow some of the ingredients in a garden, and find rare ones in a forest or something in a roguelike fashion. Then sell rare potions to patrons.
Bentley Morris
this sounds comfy
Dylan Edwards
...
Grayson Cook
noice
Lucas Gomez
I feel like the structure of a permanent town with harvest moon gameplay combined with roguelike runs into a dungeon has potential. You just can't risk losing all the progress you made in town.
Adam Nelson
Help me out, should I try and get on Greenlight now or wait until Steam Direct comes out?
Evan Myers
Rune factory already does that. RF3 even has a large procedurally generated dungeon that's post-endgame. It can definitely work with a solid game loop and the non-procedural dungeons could definitely be substituted by procedural ones.
Gavin Stewart
Elona? Don't Starve?
Caleb Bennett
Steam Direct is a relative unknown compared to Greenlight, and therefore a risk. If your game is mature enough to show off on Greenlight, go for it. If not, just wait for Direct rather than rushing the game to an imperfect debut.
Wyatt Bailey
You'll get a refund if you buy greenlight and none of your games are greenlit. That said, EVERY OTHER DEV has the same idea as you right now.
Kevin Allen
>R loli M I N D jam R loli jam runs April 1 to 15 post your progress in the thread to cause endless REEE from normie shitposters upload your game to any filehost and link in the thread if you get banned we will honor your memory lolijam friendly irc is #AGDC on rizon.net (irc://rizon.net/AGDC)
Liam Rogers
Good points, I think i'll wait it's probably a safer bet.
Joseph Johnson
Neither even remotely qualify desu senpai.
Luis Davis
RF has the problem of making farming completely useless. There's nothing you'll need that you have to grow that you can't find in a dungeon somewhere.
Charles Gray
I don't know about Elona but Don't Starve definitely "remotely" qualifies, unless you want to be a bitch and quibble about roguelike vs. roguelite, in which case you can go fuck yourself desu senpai
Aiden Thomas
You can't find plants for shit in dungeons and farming is the most profitable by far, though. You won't be able to cook or make medicine without at least some amount of farming and the games feature gatepoints where you need to give crops to pass.
Oliver Harris
>unless you want to be a bitch and quibble about roguelike vs. roguelite, in which case you can go fuck yourself desu senpai Fuck you.
Blake Gutierrez
rebuilding innkeeper game, reimporting stuff from my old project and updating a lot of it as i go being sick is slowing me down ;_;
Camden Sanchez
sucks to say this but at this point roguelike purists should come up with a new term for true roguelikes. it would be nice if people respected the original definition but aint gonna happen desu
Angel Robinson
feel better user
Austin Myers
Trying to find an engine with an editor that doesn't crash every 5 minutes.
Carson Wright
teach me your artways
Jason Torres
Opinions on 3 vs 4? I want to emulate one on pc
Charles Adams
3 has better girls.
Jordan Foster
i'll teach you suck my dick, bitchboi
Ayden Collins
digging that art style, nice animations too
Caleb Sullivan
Traditional roguelike is the term I use. That way it's clear that it's like the older roguelikes.
Asher Phillips
Have you tried Godot?
Logan Hall
Apprenticeship, Greek style.
Aaron Bell
thanks
im not a very good teacher just make little vector dudes and put them on a texture sheet and treat it like any other 3d model, but flatter
Zachary Russell
4 is the better game, 3 arguably has better girls. 4 is effectively a straight upgrade from 3, while the previous titles also had deviations (2 lets you play for 2 generations and other townfolks can interact romantically, and has puzzles to solve, 1 has many more dungeons than the other games)
Hudson Garcia
some twitter friends made art for the museum
Matthew Perry
Can we make 3d art too
Gabriel Torres
----[ Recap ]---- Game: Locked Masts Dev: IceDev Tools: Unreal Web: N/A Progress: + Small touches on the merchant ship - Schoolwork swallowed most of the week as I expected.
Connor Morgan
yea gotta be real low poly tho
Carter Butler
mmmm....are you crown...or...are you....company.....mmm...
Ryder Gray
How do you make this effect? I love it.
Caleb Lewis
finish block out of character
Angel Harris
ɯɯɥɯ
both
Hunter Stewart
I had a concept once of a harvest moon, tho more towards Terraria in a topdown, preferably procedurally generated, world
The introduction would be you trying to get support from the King to go on a quest to slay the Demon King. The King however has long since grown tired of adventurers heading off to their deaths so he decides he will not support any quest.
He will however give you this shoddy cabin out in the woods because an adventurer should be able to take care of some brigands and monsters at the very least.
The gameplay from there would revolve around doing the basic farming, hunting monsters for materials and befriending forest spirits/gnomes that eventually add NPCs to your camp that can craft things for you or teach you skills.
Combat items would mostly be crafted by your NPCs but 'key items' like a Fishing Rod or a Sicklerang that allows you to reap crops faster would only be found in specific areas or even dungeons.
The main problem I had when trying to flesh it out a bit more was that I was unable to get a good gameplay loop really.
How small would the world have to be for you to be able to travel back home and the very last zones like the Demon Kings Fortress.
If you would set up proxy bases or tents would your homebase become useless?
micromanaging farms/plants and at the same time going off on adventures where you're gone a couple of days sound incompatible to me.
If plants dont require that level of micromanagement what is the point of farming?
Would you have to return every day to give items to a travelling goods peddler or the like?
In the end I came to the conclusion that a simpler game would probably be more fun like your idea. You could be a Witch or something getting visitors on a varying schedule with them placing orders and you having to meet their demands.
Nicholas Cox
Added an option for changing dashing types (actually implemented in the menu eventually). Now you can either use the two buttons for forward and back dashing or one button for both (defaults to back dash if no direction is pressed). Not really sure what to do with the 2nd dash button for type 2 though. Probably just keep it disabled.
Matthew Watson
retro pixel pro
Kayden Phillips
Enlighten me, what's the difference between like and light?
Other than that Doom roguelike, I think the closest thing I've played that comes to a roguelike is is Path of Exile on Hardcore mode.
Daniel Robinson
Is 156 tris okay?
Jaxon Jones
sankyu
Sebastian Diaz
Actually like Rogue.
John Reyes
A roguelike is a game that is like Rogue.
A roguelight is a game that is nothing like Rogue.
Rogueliite is some of those criteria in a modern context. Permadeath and randomness are the two that usually trigger it being called roguelite.
Jack Wood
So my mini crowdfunding is slowly getting more support. I got a few reviews (but only in frog language), such as this one: youtube.com/watch?v=vZImy-mEOkY
I'm getting bigger and better contacts, so I hope to get more support soon.
Nathan Scott
started on fresh new younger loli. comparison with her oneesans. #lolijam
Carson Brooks
A roguelike is a game that is turn based, grid based, has random level generation, and has permadeath.
A roguelite usually only has random level generation and permadeath, but has real time combat and isn't constrained to a grid.
Julian Bailey
this
Justin Thompson
>far left >googum actually drew something bordering on attractive holy shit
James Anderson
i would like this style if it was actually compatible with video games
Aaron Diaz
According to , it doesn't need everything, but should have most. Wouldn't this mean if it didn't have turn based combat and wasn't grid base, BUT had everything else, it'd be considered a roguelike? Or do fans of that genre argue even that too?
Joseph Torres
>an art style incompatible with video games that doesnt even make sense.
James Russell
Is it worth spending any time arguing about?
Brayden Bailey
googs can you draw a side ref too so i can model one of these
Isaac Lewis
yea send it to our email we'll put it in somewhere when we can
Justin Gutierrez
visual novels aren't video games
Jackson Rodriguez
There's just a lot of confusion around it. Because originally a roguelike was just a game like rogue, and that's what it meant. But eventually more games with permadeath and random generation started using the term roguelike even though they didn't really have much in common with rogue other than the permadeath and random generation. So then the Berlin definition came around to try to make a more clear line of what is roguelike and what isn't. But roguelike is still just a generic tag used on Steam by many games. So many traditional roguelike fans started calling those games roguelites.
This is why I just refer to turn based grid based roguelikes as traditional roguelikes, because the traditional roguelikes were all like that.
Nolan Brown
>Put in crosses that appear at the player spawn after you die and reload >One spawns in such a way that it extends another one. >Also because this is nothing more than an experiment/exercise I put in Evangelion music on the death screen, making this even more relevant. Dem odds.
Hudson Clark
The thing is, when the game isn't turn-based, you tend to lose other high value factors like complexity and non-modality. So it is typically a "super high value" factor along with randomness and permadeath.
Lucas Stewart
agreed, now fuck off back to /vndev/ or whatever
Lincoln King
>i agree that my art style is incompatible with video games because visual novels aren't video games >any art style can be compatible with video games get a load of this faggot
Carson Martinez
>VN is an artstyle how about you make like a VN character and go get hit by a truck
Aiden Wright
im sick and alone and its my bday i just want to dev without these feels
Landon Campbell
devving is about feels, friend. who wants to play a soulless game?
Isaac Bailey
Happy birthday, user! I hope you have a good day of progress
Jaxon Young
no one knew about bokus game anyway its free advertising if anything
Jacob Clark
How do I get more Twitter followers for my dev Twitter? Do I just post with hashtags each tweet. Which hashtags should I use?
Jordan Parker
Have you contacted some youtubers? As much as I enjoy a lot of LetsPlay content, I'm sure they all charge for coverage. I'm curious if you've had a response from someone like quill18. Or even, are the popular names we see in the states the same people you Europeans see.
Andrew Long
how accurate is that image? i have my twitter and tumblr backwards pretty much
Jordan Adams
try making some games and then get your marketing department to deal with that stuff
Christopher Flores
----[ Recap ]---- Game: Skylarks Dev: Mako Tools: Rust, Blender, Logic, SDL2 Web: - Progress: + Wrote a fuckhuge timeline that comes out to seven pages JUST for the backstory of one character and some of the planets she visits + Named a bunch of planets that didn't have names yet and estimated their relative positions on the galaxy map + Came up with what seems like a really solid approach to queueing up one-shot bits of content that will seamlessly extend to all the different kinds of scripts that need to run - Actually making that work will be a giant pain in the ass - I left important planets out of the timeline just because there's a bunch and I forgot about some of them
Angel Kelly
It can't possibly be accurate (across the board). You have to change shit based on your target demographic.
I imagine they derived the "best" times based on peak activity in America for each of the services. But then:
What if your demographic tends to stay up late. What if your demographic is children. What if people in your not-America country have substantial free time at different times (siesta in Spain?). What if peak activity actually works in your disadvantage, because you'll be drowned out by all the other people posting at the same time?
Aaron Lewis
Why middle bitch gotta geass on her neck
Thomas Rogers
someone make a program that you can feed a bunch social network profiles to and it assesses the activity of them all to make a heatmap of activity across the past month+
Grayson Kelly
What do you think about my UI mockup?
Parker Ross
Yes always use hashtags, they work. Use #gamedev always. On Saturday there's #screenshotsaturday. You could also use #indiegame There's more for specific stuff like #pixelart #lowpoly #3D and hashtags for the engine you're using, if you do something cool maybe the engine's official twitter will retweet it.
As for the times to post, like the other user said, it can depend on your target demographic. But afternoon to evening tends to be the best bet.
Jaxson Price
aww what a cute family! The daughter on the left the man in a wig on the right and the wife in the middle cute cosplay
10/10 would hire as an artist
Kayden Morgan
As someone with 2k+ followers on twitter and 3k+ on tumblr, it took a pretty long time for twitter and my tumblr kind of blew up without me noticing.
As for twitter, (my tips) use hashtags #gamedev #indiedev #screenshotsaturday #gamemaker #unity or whatever engine you use. Post once every couple days with interesting looking progress. DONT follow anyone and everyone, people can see through that. Follow people who you are genuinely interested in their own gamedev progress. Talk to them and give them constructive criticisms. Become friends. People are more likely to share stuff by people they like.
Something I notice a lot of other devs doing, refrain from posting personal things. If you're depressed, lonely, whatever, dont post about it. No one cares, no one wants to see it, and it'll just cause you to lose followers.
Aside from all this, hope a big dev or youtuber with a following sees your stuff and follows/retweets your stuff. Once that happens your followers just snowball from there.
Josiah Gray
these get a lot better when you imagine that their heads are eyes and their noses are the pupils
Thomas Sanders
Oh fuck, right, seasons/holidays.
Image is shit. SHIIIIIIIIIIIIIIIIIIIIIIT.
Chase Ramirez
Not a fan. The floating ui puts me off a bit. Gives me fps HUD vibes. Also don't particularly like the color
Henry Gray
i know youre joshing but still....
the fuck is wrong with you?
Leo Nelson
>Something I notice a lot of other devs doing, refrain from posting personal things. If you're depressed, lonely, whatever, dont post about it. No one cares, no one wants to see it, and it'll just cause you to lose followers. Seriously important point. Don't tweet about shit that is [notgame] on your twitter that people follow for [game].
Nolan Sanchez
Protip: Don't tweet crap like "I'm going to get back to progress soon guys I swear"