I remember an user from agdg was working on a Yooka Laylee kind of game, what happened with that project? He's not behind the game that was just released, is it?
Brandon Robinson
That's BOKUBEDEV
Colton Hughes
>keep getting NullReferenceException >I'm at my wits end, about to ditch the whole script I was writing for hours because I'm a non coder faggot >suddenly realize it needs 3 objects and I've assigned only two >put in the third >works
Nathaniel Morgan
>no webm section
Jacob Wright
There is, it's been there for months: tools.aggydaggy.com
Nolan Moore
How many times do you need to know how to make webms? Holy shit
Don't use float, int, etc. by themselves in your code. For the sake of safety, write small classes that contain the primitive type you want to use as their only fields, and use instances of those classes instead.
Connor Reyes
>there are people right there that don't use structs and enums
Jose Cruz
how do you even make a carpet that huge?
Lucas Foster
POD structs aren't safe. Use classes with accessor methods instead. Same goes for enums, write classes with const fields that are returned by accessor methods. It's much more elegant that way.
Carson Watson
why can't we all get along and just like make game?
Camden Harris
i made a game in python i made a hangman
Mason Thomas
>elegant >literally waste 10 time the memory space >for no real benefit I bet you run for each on var lists too.
Nathan Hill
How appropriate.
Bentley Russell
>replying seriously
Nicholas Thomas
woah slow down there skipper, i don't have any kind of fancy pancy graphical interface
Landon Torres
it's the kind of thing that people actually do it's beyond parody
Evan Rogers
I don't really see what benefit this would provide. Can you show an example?
Gavin Martinez
slaves
Cameron Myers
I was planning on putting the agdg logo in my game, but then I remembered you guys are all narcisistic, arrogant motherfuckers. Seriously fuck this place.
Josiah Clark
hey ideaguys what software do you use to ideaguy? raw text, google docs, one of those fancy screenplay apps? or a node graph tool?
Christopher Garcia
RAM usage isn't a concern on modern machines.
>for no real benefit Maintainable code, code reuse, and safety are all worthy benefits.
>foreach Of course, it's better to let the language handle iteration for you. Or do you really think you're smarter than the numerous engineers who designed modern languages?
Christian White
women used to sit at home all day doing that shit
William Kelly
If you see this image while scrolling You have been visited by the squatting space slav Strong legs and invulnerability will come to you, but only if you post THANK YOU MR SPACE SLAV in this thread
David Gomez
PowerPoint
Lincoln Martinez
drugs
Charles Sullivan
this place is the congregation of all losers, outcasts, weirdos, failures, and nodevs
What do you expect? This is like going into mcdonalds and trying to find athletic people
user...
Ayden Martinez
THANK YOU MR SPACE SLAV
Hunter Clark
What's your point
Ayden Ross
Why not make the whole game in PowerPoint?
Athletic people do go to McDonalds, they just use the drive-through.
Hudson Robinson
----[ Recap ]---- Game: HACK the F.B.I. Dev: Vestigial Tools: Unity Web: @vestigialdev Progress: + NPC action system getting really easy to work with + NPCs can go afk
Nathaniel Gonzalez
Google Docs, sometimes Google Sheets as well if I need to do mathy stuff with it. I have one doc that just has a bunch of smaller ideas. Then for any ideas I want to expand I make a new doc and expand it in that. I like Google docs because I can write them on my phone while I'm away from home, in case I ever get ideas while away.
Caleb Ramirez
>using memes to market your game
Impressive
Jackson Stewart
THANK YOU MR SPACE SLAV
Mason Turner
THANK YOU MR SPACE SLAV
Daniel Edwards
>RAM usage isn't a concern on modern machines. It's not just size, bloated data format are slower to access, if you do that shit in your main loop you are slowing down everything for no benefits.
Caleb Cruz
Squatting is the endgame mechanic now Almost god mode
Austin Mitchell
that is pretty funny
What is that creature thing tho?
Aiden Bailey
thank you mr space slav
Owen Green
Even I go with my loli jam idea 1 (red riding hood stealth) Odd I go with my loli jam idea 2 (loli raising sim)
Carter Gray
she gonna get the knott
Hudson Brooks
>yomiwari >princess trainer pass on both
Kayden Watson
Sort of a mollusc that was locked away for very long time until it grew too massive by normal standards. Needs more animation and a few more legs though, because as it is now it looks unimpressive. The original idea was a biomechanical heart.
Jaxon Hernandez
I haven't played either of those
Isaac Allen
Now you're getting the picture. Putting an agdg logo in your game like hopoo did at this point is like bending over and begging to be accepted. Don't do it. You don't want to be accepted here or to pay homage here or to try and stake claims in this """community""" unless you're mentally feeble and socially desperate for attention and have nothing else to do with your life like gogem.
Dylan Diaz
I already stated the benefits, all of which are critical to writing good software. And just as RAM usage is no longer a concern, neither is CPU usage. The slowness you mention is still so minute that the user won't notice a difference.
What they will notice, though, is when your game crashes because you didn't practice safety precautions.
Progress: +finished fire spells +made a modular cave system
John White
mine will be 3D though
Jayden Evans
>starting a halloween game now to give yourself plenty of time smart
Thomas Wilson
Can you explain what the point of this post was?
Leo Nguyen
I meant it more like it still is a biomechanical heart, but it's not as apparent in the second stage. It's literally so ripped it breaks out of its steel frame.
Cooper Peterson
you won't have a game then
Chase Lopez
Why does agdg try so hard to brand itself anyway? Do you really need a fucking logo? You're not even devs most of you you're just LARPing.
Charles Gonzalez
VIRTUE SIGNALING
Colton Gonzalez
>benefits >"it's elegant"
Dylan Stewart
being a massive fucking holier than thou cunt is now a virtue?
Samuel Morris
>admitting that kicking dirt on agdg and telling it to wither and die is virtuous Cucked yourself nicely there.
Camden Reyes
When was last time you opened your project? be honest.
Jack White
>LARPing >on the internet ???
Samuel Flores
get back to work
Justin Bennett
The moment you sit your fat asses down without a game and decide to go to game dev places and pretend you're making a game you are LARPing. Yeah it's from your mom's office and it's on the internet but that doesn't mean it's not live action.
Leo Richardson
Why can't you just use the word "pretending" like a non-autist?
Ian Johnson
See >Maintainable code, code reuse, and safety are all worthy benefits.
Adam Wood
>he says while sperging out about the definition of LARPing Nigga you are triggered badly. Maybe make a game and you won't be so triggered when someone talks shit on nodevs.
Parker Wood
I'll humour you. Why do you think boxing primitive types into classes improves anything?
Joshua Powell
You should use structs for data that isn't prone to change a lot.
Blake Green
need ideas for fun physics based enemy types.
i plan on going totally overboard with enemy variety, so far i've got guys with spider legs, drones, zombies, rushdown exploding guys, heavy guys with shields and body armor, humanoids that re-asemble iron giant style if they get cut up, etc.
just things that are threats but use physics in a unique way.
Hunter Ross
Why shouldn't you use structs for data that changes a lot as well?
Thomas Howard
>marketing the game >agdg
Juan Butler
it's open right now but it looks so shit I'm just waiting till it goes away
it's not that I can't make nicer environment but I just don't know what
I'm fucking burned out after finally setting up the scene
Brayden Wilson
can you make new skeletons at runtime? an enemy that collects pieces of dead enemies would be cool an enemy that throws other enemies
Brandon White
I would help you with fun physics based enemy guys but you still haven't told me how to actually make your guys move like that
Tyler Phillips
lol, that's great. yea i probably could. like 5 skeletons that merge into 1 gradually as you try to kill them. could be an interesting mini boss. i can scale and make new ones at run times yes.
Ryan Powell
they have simulated pneumatic cylinder-like muscles mang, he showed it like 10 times by now
Elijah Smith
this doesn't explain how to do it or how to program it etc
Benjamin Myers
pretty much this. i will make a tutorial once i finish the game.
Liam Jones
>please spoonfeed me exactly what you did to make your game
Andrew Hughes
Does anyone know where I can find the sexy witch dev?
Oliver Powell
Wrong, a class with accessor methods is always better. "Struct" shouldn't even be a keyword, and using them is a sign of poor programming skills.
An unsigned integer class can include sanity checks to avoid overflows/underflows; a float class can include comparison logic that accounts for floating-point accuracy; char and int8_t classes can exist simultaneously to explicitly refer to characters and 8-bit integers, respectively, and safety is preserved by preventing one from being confused with the other. And so on.
Xavier Clark
>hey. you know the tech that you developed that is singlehandedly marketing your game? the tech that is clearly nontrivial to discover as evidenced by posts like this? can you give me that tech for free please?