Etrian Odyssey General

EO Guides, References, Music, Art Books, etc.
pastebin.com/6cmH2LjS
>EO V Information
sq-atlus.jp/sq5/

>EOMD2
sq-atlus.jp/sfd2/

>EO V Skill Simulator
waifusims.com/EOV/skillSim.html
jii.moe/EkvsTrdY-.html# (Class Skills)
jii.moe/VyvBiy6dW.html# (Race Skills)

>EO V item and quest translation list
pastebin.com/c4uzKptj (Item list)
docs.google.com/spreadsheets/d/1Oz2FGmL0QpE2-Qkb8zz-t_MP_WEpDo6gzlA29-wJIDw/edit?pref=2&pli=1#gid=0 (Quest list)
pastebin.com/8sJhutN7 (Conditional drops)

>EO V color editor.
edit.s2.xrea.com/sq5/
>EO V VA list
pastebin.com/gM4KaYjs

>EO V Game & DLC.cia link
mega.nz/#F!XkJiHBIb!vzL2CLjZZVA-yAGS7UZgdA

Previous thread:

Other urls found in this thread:

gamefaqs.com/boards/709464-etrian-odyssey-untold-the-millennium-girl/68474886
twitter.com/SFWRedditImages

Oh, I wasn't planning on actually doing something like that (though it does sound kinda fun if I just rampaged through the game with the strongest drive blades and 5 imperials) I was just curious IF you could

Let's start the thread off with class

You forgot previous thread

Has anyone ever tried to make a normal attack built in EOU work?
There are so many skills - two attacks, more crit, better crits - but it all looks like crap.

Also what the hell is Strike Chaser? How is that supposed to work?

My bad user

If you want a legitimately pretty good normal attack build try EOU2's Landsknechts.

I did this with two double attack landsharks and a perfect chaser ronin for a chase party and it was really fun, though I don't remember the exact builds (I think the other two were sovereign and beast)

>run, Arianna, leave this to me!
>btfo the core
>hide
>shoot a laser off across the sea
>wait until party of retards run off after it
>emerge, relax and marry Regina

Fafnir and Regina look way to similar. They have both brown skin and bright hair. Everyone would think they are siblings.

...

...

why is there a boy in the right corner

One of them is not like the others...

It's a female(male)
That counts, right

Strike chaser isn't all that complicated in practice but it's pretty hard to explain so I'll just link this: gamefaqs.com/boards/709464-etrian-odyssey-untold-the-millennium-girl/68474886 , search for "Chase command".

It's very much a skill you need to build around but it's actually pretty powerful when your party supports it.

...

give ricky the dicky

...

Class from IV that EO3U's heroine should be rankings

1. Imperial
2. Nightseeker
3. Sniper
4. Dancer
---Power gap---

100. Arcanist

---Power gap---

100000. Bushi

Linkshark.

Switch NS and Sniper, put Runemaster below Imperial.

We all know EO3U's heroine is going to be Gunner again

Buccaneer exists you know.

But their gun skills were all shit

Well yeah but another point of untolds is to fix classes

True but at the same time all of their skills were shit except for Eagle Eye, Boost Up, Swashbuckling, and Pincushion.

Anyone know what I should level up on my EO1 troubadour next?
I got bravery and relaxing 10, divinity at 5, elemental buffs at 1, erasure at 3.

So you're a faggot because you look like one?

>not wanting a bunny waifu
I'm surrounded by plebs

What is the skill that allows either bushis or dancers to regen TP on hit? Or it's some sort of equip that does that?

>bushis
The Proficiency line of skills.

>dancers
They don't have one. You can reduce TP costs with Energy Tango.

Use the skill sim.

>not ranking the obvious linkshark
>putting lolimperial first

I'll never understand why only the first 2 stratums of EO3 have shortcut indicators.

Like, what the fuck? Why not add it to all of them? Why does Fatlus want to force me to check things online?

Is it still like that for EO4?

>force me to check things online?
I was going to tell you to hump the walls like the rest of us, but maybe you should just kill yourself instead.

This is why you miss events

Anyone? Is the hp buff or the regen buff worth it or am I better off just going with Immunize + bravery + relaxing for bosses?

>p5 releases
>waiting eo5 news
>still hurting inside
>every day seems to never end
>suicide maybe only choice

Sorry user, I've never tried a EO1 Troub before. It seems to me like Immunize/Bravery/Relaxing is all you need for boss battles, but the healing skills might be nice for improving the amount of time you can spend exploring.

So why are you guys still bumping this general when it's clear Fatlus has no plans to localizing any of the new games because this is a niche series?

screw EOIV EOUIII should have DEEP ONES as a new class for dat third route

Love interest will be a qt Imperial girl.

MC will be a fish monster.

Fuck off, you disgusting furfag. EO4 was a mistake pandering to you lot.

Another question about the late game in EO1.
Is it worth retiring as soon as my characters hit the level cap?
It shouldn't take too long to powerlevel the characters back to reasonable levels with divinity.

not really in EO1
maybe if you can high speed grind or something

Max level is 70 in EO1

Yeah, and I'm 55 currently, finishing up side quest before heading to stratum 5.

Wait until you hit the level cap to worry about needing extra power beyond the cap.

Well I rather not waste any time sitting at the max level if the post game needs retired characters.

it doesn't unless the extra 6 skill points will break your build

...

ded

(you)

>there are people who go Arbalist/Gladiator instead of Gladiator/Arbalist

why

>There are people who doesn't go Arbalist/Buccaneer

>tfw 3 was the last game to be be even remotely decent
Where did it all go so wrong

Have you played V yet?

>Where did it all go so wrong
EOIV and EOV are casual shit.
This is why people want EOU3

Giant Kill, but I still prefer Gladiator/Arbalist because it's a lot more tanky.

How was IV casualised? You don't have to play on easy mode.

Crit + Swashbuckling?

That doesn't seem half bad, actually

You are already on easy mode.

Would either of them be more effective with Front Mortar or Nine Smashes?

>EO3
>Not casual

Come back when you can hang with the big boys, kiddo. Enjoying that sidestepping with your bottle and pacifier?

Himukai is really good at drawing cute boys.

Cloudbuster and Lady Luck

Skills can't crit

Keep dreaming Teachfag.

>you will never be a novice explorer ever again

>Skills can't crit
I seriously hate that vital information can only be adquired by datamining the game

How new are you?

I've playing since the first game

What is it that makes this creature so erotic?

Japs, my friend

Regardless, you should have noticed you weren't getting any crits at some point

How easy/casualized is EO4, exactly?

It's probably the easiest EO, not counting the post-game.
However, it's not casualised mechanically, besides sub-classing being even more of a balance disaster than in 3.

How exactly is subclassing even more broken than in 3? Isn't it why they limited the level of the class skills from the subclasses?

>EO5 has no subclassing

why

Because only some subclasses work with eachother.
Might as well just organize the different builds, to the players convenience.

Is the post-game in EO4 hard? Harder than EO3?

No at all. Postgame is a joke, except maybe for postgame boss without chems

The fact that most skills in 4 have sharply diminishing returns past half investment makes that less of a solution that it would have been otherwise.
Because of the way skill-trees are set up It's very simple to build a team that can cover every element, status effect and bind, those skills are more spread out over different classes in 3. There are also passives that make a class dramatically more effective for little investment, like Fortress with Fan Dance.

Subclassing was a mistake, the player should have to make compromises in building their party, not have everything available all the time.

I think Hall of Darkness is probably the hardest dungeon in the series. Most of the encounters have gimmicks that can wipe you in a couple of turns.

>the hardest dungeon in the series.

>No instakill-petrify normal enemies (the only one that petrify you are in an event only)
>One enemy can get shut down easily by killing it first
>Lions waste a lot of turns sleeping, they can be easily killed before they even have a chance to attack.
>Just 3 floors

Also, Origin Rune just destroy everything in that fucking dungeon.

the game would be even more broken

Sharply diminishing returns is actually a very good idea.

It's good and bad. EO4's skill trees are more interesting than the other games' imo, but it means that skill points are much less meaningful late in the game when you start to specialise.

Nene is such a best.

Because she loves the dicky

>No instakill-petrify normal enemies (the only one that petrify you are in an event only)

You can encounter the flowers outside of that one event.

>Lions waste a lot of turns sleeping, they can be easily killed before they even have a chance to attack

Only if they don't get woken up by Blood Pact. And the ones using Blood Pact are Hollows so there is a chance of missing.
Also you will not always be able to kill them first because:

>One enemy can get shut down easily by killing it first

You want to kill Thunderspawns first.
As well as King Dragonflies because their skill gets more hits the more enemies died and can one-shot most of your party members.
So an encounter can have three high priority targets spread over both lines - and a Lion that prevents you from spamming area attacks.


>Also, Origin Rune just destroy everything in that fucking dungeon

Unfortunately it also wakes the Lions and if you use Quick Step + Origin Rune you will waste the sleep damage bonus.
Which can be enough for you to be unable to take out the Lion that turn.

So yes - if you have the perfect team Hall of Darkness is easy. But that's the case in every post-game except maybe EOU.
But if you have a team that is lacking key components - an Imperial, Origin Rune, Quick Step, a Fortress - then it is one of the most interesting post games we ever had.

Since I was missing some of these components I had to make do with what I have and solve the puzzle encounters with sub-optimal tools.
Most fights were won by using Burst skills which felt pretty good.
imagine if EO2U's post-game encounters weren't a complete joke but sometimes forced you to use Force - just for random battles.
Sure, Burst reloads faster than Force but the principle is comparible.

...

Those are some expensive mushrooms.

And as pointed out before, it completely wrecks the whole point of halving max levels for subclasses.
Since pre-reqs are so lenient and there were far less mastery 10-point sinkholes, there was really no harm on keeping a constant increase in efficacy.

What is so good in origin rune? Just the fact that it deals untyped damage so nothing is safe?

I think making the later half less powerful has some interesting upsides.
For example Runemasters are more about the shape of their attacks than they are about simply matching colours like Alchemists and Zodiacs.
So having more skills is better for them but since their passives are also really good (since most effect all their skills) you would spread your points really thin.
Being able to have most active skills at half max rank -1 without being a waste of space helps with this problem while also making their TP last almost indefinitely.

The biggest problem with Balancing is really just Blood Surge being the wrong way around.
If the HP and TP costs would sink as the rank goes up instead of increase x/B would be way less good while Bushi main class would get a nice push.

varies
dunno if hraesvelgr and leviathan are counted as such but they are piss easy. Iwaorofamalamdingdong is piss easy. Dragons vary wildly, with blizzard king being a total pushover, great dragon being utterly mediocre and storm emperor and fallen one being absolute cunts. Hall of darkness kinda varies as well - first floor is harmless outside of muskoid event and wrath bloom for lower levels (basically if you can't one turn it prepare for fun), second floor is kinda mediocre with thunder spawns being the only monsters of note and third floor is ass cancer.

>tfw I needed to play something so I picked up P5
>only made it the second dungeon amd already bored as shit

It's all style and no substance. A shame this is what Atlus has to rely on to make money. A shame that EO will always be that copy pasted shoestring budget game on an underpowered handheld, maybe it's actually a blessing

>expecting substance from a fucking persona game

Some things in Hall of Darkness take really low damage from everything but almighty (also called untyped) damage.
Namely Thunderspawns who sit around inactive taking single digit damage from every element (includding physical elements).
But as soon as one of the other monsters dies they become active and start spamming hart hitting area attacks that can one-shot many classes and two-shot all besides really tanky Fortresses.
There are a lot of dangerous enemies you want to deal with quickly but you can't since the Thunderspawn would activate and wreck your shit. And since they take so little damage they can be hard to kill quickly.

One of the FOEs takes similar damage to Thunderspawns and overall monsters tend take at least lower damage from many sources.
Except Origin Rune, Assault Drive and Silver Arrow - and of those only Origin Rune is area based.

How many levels in it do i need anyway? Around 4 would be enough?

But that's a very specific problem endemic to runemasters. Basically too many good skills that require high investments. One way to fix it would be to further decrease how many points it takes to max them. Another would be to make scaling linear intead of the "milestone" system we've always had (although admittedly that was already softened). And the last one would be to keep this diminished scaling exclusive to such classes.
Compare with medic which has the opposite problem, where getting high skill levels is so utterly worthless that an A/M does a better job in every regard.

Although I agree that by far the main problem was with blood surge. They really didn't think that skill through and ended up emulating EO3's biggest problem.