Oh, I wasn't planning on actually doing something like that (though it does sound kinda fun if I just rampaged through the game with the strongest drive blades and 5 imperials) I was just curious IF you could
Connor Thompson
Let's start the thread off with class
Bentley Morgan
You forgot previous thread
Wyatt Gray
Has anyone ever tried to make a normal attack built in EOU work? There are so many skills - two attacks, more crit, better crits - but it all looks like crap.
Also what the hell is Strike Chaser? How is that supposed to work?
Elijah Wilson
My bad user
Ayden Adams
If you want a legitimately pretty good normal attack build try EOU2's Landsknechts.
John Cox
I did this with two double attack landsharks and a perfect chaser ronin for a chase party and it was really fun, though I don't remember the exact builds (I think the other two were sovereign and beast)
Nicholas Reed
>run, Arianna, leave this to me! >btfo the core >hide >shoot a laser off across the sea >wait until party of retards run off after it >emerge, relax and marry Regina
Dylan Thompson
Fafnir and Regina look way to similar. They have both brown skin and bright hair. Everyone would think they are siblings.
Switch NS and Sniper, put Runemaster below Imperial.
Landon Sanchez
We all know EO3U's heroine is going to be Gunner again
Jaxson Miller
Buccaneer exists you know.
Connor Morris
But their gun skills were all shit
Jayden Walker
Well yeah but another point of untolds is to fix classes
Logan Sanders
True but at the same time all of their skills were shit except for Eagle Eye, Boost Up, Swashbuckling, and Pincushion.
Jaxson Perez
Anyone know what I should level up on my EO1 troubadour next? I got bravery and relaxing 10, divinity at 5, elemental buffs at 1, erasure at 3.
Charles Carter
So you're a faggot because you look like one?
Xavier Baker
>not wanting a bunny waifu I'm surrounded by plebs
Charles Collins
What is the skill that allows either bushis or dancers to regen TP on hit? Or it's some sort of equip that does that?
Hunter Martinez
>bushis The Proficiency line of skills.
>dancers They don't have one. You can reduce TP costs with Energy Tango.
Use the skill sim.
Jason James
>not ranking the obvious linkshark >putting lolimperial first
Hudson Mitchell
I'll never understand why only the first 2 stratums of EO3 have shortcut indicators.
Like, what the fuck? Why not add it to all of them? Why does Fatlus want to force me to check things online?
Is it still like that for EO4?
Austin Garcia
>force me to check things online? I was going to tell you to hump the walls like the rest of us, but maybe you should just kill yourself instead.
Colton Perez
This is why you miss events
Luis Martinez
Anyone? Is the hp buff or the regen buff worth it or am I better off just going with Immunize + bravery + relaxing for bosses?
Chase Nguyen
>p5 releases >waiting eo5 news >still hurting inside >every day seems to never end >suicide maybe only choice
Leo Hill
Sorry user, I've never tried a EO1 Troub before. It seems to me like Immunize/Bravery/Relaxing is all you need for boss battles, but the healing skills might be nice for improving the amount of time you can spend exploring.
Charles Sanders
So why are you guys still bumping this general when it's clear Fatlus has no plans to localizing any of the new games because this is a niche series?
William Cox
screw EOIV EOUIII should have DEEP ONES as a new class for dat third route
Ethan Sanders
Love interest will be a qt Imperial girl.
MC will be a fish monster.
Henry Cook
Fuck off, you disgusting furfag. EO4 was a mistake pandering to you lot.
Josiah Stewart
Another question about the late game in EO1. Is it worth retiring as soon as my characters hit the level cap? It shouldn't take too long to powerlevel the characters back to reasonable levels with divinity.
Nathan Rodriguez
not really in EO1 maybe if you can high speed grind or something
Carter Fisher
Max level is 70 in EO1
Ian Evans
Yeah, and I'm 55 currently, finishing up side quest before heading to stratum 5.
Aaron Cooper
Wait until you hit the level cap to worry about needing extra power beyond the cap.
Chase Wilson
Well I rather not waste any time sitting at the max level if the post game needs retired characters.
Matthew Long
it doesn't unless the extra 6 skill points will break your build
Andrew Clark
...
Wyatt Morgan
ded
Kevin Phillips
(you)
Thomas Watson
>there are people who go Arbalist/Gladiator instead of Gladiator/Arbalist
why
Mason Rodriguez
>There are people who doesn't go Arbalist/Buccaneer
Luis Reed
>tfw 3 was the last game to be be even remotely decent Where did it all go so wrong
Leo Wood
Have you played V yet?
Brandon Cook
>Where did it all go so wrong EOIV and EOV are casual shit. This is why people want EOU3
Carson Davis
Giant Kill, but I still prefer Gladiator/Arbalist because it's a lot more tanky.
Justin Hall
How was IV casualised? You don't have to play on easy mode.
Elijah Parker
Crit + Swashbuckling?
That doesn't seem half bad, actually
Jacob Ward
You are already on easy mode.
Landon Johnson
Would either of them be more effective with Front Mortar or Nine Smashes?
Noah Flores
>EO3 >Not casual
Come back when you can hang with the big boys, kiddo. Enjoying that sidestepping with your bottle and pacifier?
Jacob Nelson
Himukai is really good at drawing cute boys.
Dominic Hill
Cloudbuster and Lady Luck
Ayden Sullivan
Skills can't crit
Thomas Gray
Keep dreaming Teachfag.
Camden Baker
>you will never be a novice explorer ever again
Ian Kelly
>Skills can't crit I seriously hate that vital information can only be adquired by datamining the game
Adrian Phillips
How new are you?
Gavin Jones
I've playing since the first game
Gavin Gonzalez
What is it that makes this creature so erotic?
Logan Allen
Japs, my friend
Regardless, you should have noticed you weren't getting any crits at some point
Joshua King
How easy/casualized is EO4, exactly?
Carson Hernandez
It's probably the easiest EO, not counting the post-game. However, it's not casualised mechanically, besides sub-classing being even more of a balance disaster than in 3.
Andrew Ortiz
How exactly is subclassing even more broken than in 3? Isn't it why they limited the level of the class skills from the subclasses?
Daniel Myers
>EO5 has no subclassing
why
Dominic Bailey
Because only some subclasses work with eachother. Might as well just organize the different builds, to the players convenience.
Jonathan Morris
Is the post-game in EO4 hard? Harder than EO3?
Justin Jones
No at all. Postgame is a joke, except maybe for postgame boss without chems
Kevin Reyes
The fact that most skills in 4 have sharply diminishing returns past half investment makes that less of a solution that it would have been otherwise. Because of the way skill-trees are set up It's very simple to build a team that can cover every element, status effect and bind, those skills are more spread out over different classes in 3. There are also passives that make a class dramatically more effective for little investment, like Fortress with Fan Dance.
Subclassing was a mistake, the player should have to make compromises in building their party, not have everything available all the time.
I think Hall of Darkness is probably the hardest dungeon in the series. Most of the encounters have gimmicks that can wipe you in a couple of turns.
Zachary Nelson
>the hardest dungeon in the series.
>No instakill-petrify normal enemies (the only one that petrify you are in an event only) >One enemy can get shut down easily by killing it first >Lions waste a lot of turns sleeping, they can be easily killed before they even have a chance to attack. >Just 3 floors
Also, Origin Rune just destroy everything in that fucking dungeon.
Sebastian Jackson
the game would be even more broken
Kayden Green
Sharply diminishing returns is actually a very good idea.
Brayden Jones
It's good and bad. EO4's skill trees are more interesting than the other games' imo, but it means that skill points are much less meaningful late in the game when you start to specialise.
Jacob Watson
Nene is such a best.
Colton Baker
Because she loves the dicky
Isaac Moore
>No instakill-petrify normal enemies (the only one that petrify you are in an event only)
You can encounter the flowers outside of that one event.
>Lions waste a lot of turns sleeping, they can be easily killed before they even have a chance to attack
Only if they don't get woken up by Blood Pact. And the ones using Blood Pact are Hollows so there is a chance of missing. Also you will not always be able to kill them first because:
>One enemy can get shut down easily by killing it first
You want to kill Thunderspawns first. As well as King Dragonflies because their skill gets more hits the more enemies died and can one-shot most of your party members. So an encounter can have three high priority targets spread over both lines - and a Lion that prevents you from spamming area attacks.
>Also, Origin Rune just destroy everything in that fucking dungeon
Unfortunately it also wakes the Lions and if you use Quick Step + Origin Rune you will waste the sleep damage bonus. Which can be enough for you to be unable to take out the Lion that turn.
So yes - if you have the perfect team Hall of Darkness is easy. But that's the case in every post-game except maybe EOU. But if you have a team that is lacking key components - an Imperial, Origin Rune, Quick Step, a Fortress - then it is one of the most interesting post games we ever had.
Since I was missing some of these components I had to make do with what I have and solve the puzzle encounters with sub-optimal tools. Most fights were won by using Burst skills which felt pretty good. imagine if EO2U's post-game encounters weren't a complete joke but sometimes forced you to use Force - just for random battles. Sure, Burst reloads faster than Force but the principle is comparible.
Asher Clark
...
Jaxon Gutierrez
Those are some expensive mushrooms.
Ethan Bailey
And as pointed out before, it completely wrecks the whole point of halving max levels for subclasses. Since pre-reqs are so lenient and there were far less mastery 10-point sinkholes, there was really no harm on keeping a constant increase in efficacy.
Jeremiah Russell
What is so good in origin rune? Just the fact that it deals untyped damage so nothing is safe?
Aaron Myers
I think making the later half less powerful has some interesting upsides. For example Runemasters are more about the shape of their attacks than they are about simply matching colours like Alchemists and Zodiacs. So having more skills is better for them but since their passives are also really good (since most effect all their skills) you would spread your points really thin. Being able to have most active skills at half max rank -1 without being a waste of space helps with this problem while also making their TP last almost indefinitely.
The biggest problem with Balancing is really just Blood Surge being the wrong way around. If the HP and TP costs would sink as the rank goes up instead of increase x/B would be way less good while Bushi main class would get a nice push.
Jonathan Bailey
varies dunno if hraesvelgr and leviathan are counted as such but they are piss easy. Iwaorofamalamdingdong is piss easy. Dragons vary wildly, with blizzard king being a total pushover, great dragon being utterly mediocre and storm emperor and fallen one being absolute cunts. Hall of darkness kinda varies as well - first floor is harmless outside of muskoid event and wrath bloom for lower levels (basically if you can't one turn it prepare for fun), second floor is kinda mediocre with thunder spawns being the only monsters of note and third floor is ass cancer.
Jaxon Moore
>tfw I needed to play something so I picked up P5 >only made it the second dungeon amd already bored as shit
It's all style and no substance. A shame this is what Atlus has to rely on to make money. A shame that EO will always be that copy pasted shoestring budget game on an underpowered handheld, maybe it's actually a blessing
Justin Scott
>expecting substance from a fucking persona game
Zachary Garcia
Some things in Hall of Darkness take really low damage from everything but almighty (also called untyped) damage. Namely Thunderspawns who sit around inactive taking single digit damage from every element (includding physical elements). But as soon as one of the other monsters dies they become active and start spamming hart hitting area attacks that can one-shot many classes and two-shot all besides really tanky Fortresses. There are a lot of dangerous enemies you want to deal with quickly but you can't since the Thunderspawn would activate and wreck your shit. And since they take so little damage they can be hard to kill quickly.
One of the FOEs takes similar damage to Thunderspawns and overall monsters tend take at least lower damage from many sources. Except Origin Rune, Assault Drive and Silver Arrow - and of those only Origin Rune is area based.
Levi Jackson
How many levels in it do i need anyway? Around 4 would be enough?
Thomas Garcia
But that's a very specific problem endemic to runemasters. Basically too many good skills that require high investments. One way to fix it would be to further decrease how many points it takes to max them. Another would be to make scaling linear intead of the "milestone" system we've always had (although admittedly that was already softened). And the last one would be to keep this diminished scaling exclusive to such classes. Compare with medic which has the opposite problem, where getting high skill levels is so utterly worthless that an A/M does a better job in every regard.
Although I agree that by far the main problem was with blood surge. They really didn't think that skill through and ended up emulating EO3's biggest problem.