>people who only learn graphics programming through parroting then make "learning materials" that clog search results This is why we can't have nice things
So, I'm still not having any luck with finding a good transformation matrix setup. I'm close, but still can't quite get it right. Anyone know any code I can nick?
Jordan Wright
New to Unity (and programming).
Sorry if this is a stupid question but I'm all I want to do is have an UI image play an animation when a bool is true in another script.
How do I access the image properties from this script if I already made a public reference and dragged the UI image into said script?
Do I add an animation to the UI image and then tell it to play when the condition in the master script is met?
Adam Nguyen
Dabbling around with Unity 5.6, and getting constant warnings about inconsistent line endings (Unix vs Windows). I'm on Windows, and using the new VS2017 Community version for the first time too. So what's the problem here? Does Unity create C# scripts with Unix line endings by default? I think this didn't happen in earlier versions... What do? Do I need to reformat every script inside VS, or can I change some preferences somewhere?
Julian Price
That's a mere fragment of a transformation matrix, and a weird variant that I don't see why anyone would need.
Jordan Miller
Or is it maybe because I'm using code copypasted from an online tutorial?
Henry Hughes
no I've had the same shit happen to me on writing fresh script both in VS and monodevelop
Dominic Phillips
I just click ok and that's that.
Michael Sanchez
I'm pretty sure this didn't happen with earlier versions of Unity, though I wouldn't swear on that since I've only been playing around with it a bit last year.. Did you find a fix?
Justin Torres
>play an animation As in, a regular video file?
Jaxson Baker
the only "fix" in know off is to accept that convert prompt and be done with it. but I've ditched Unity shortly after for its fucktarded image scaling system, so I'm not really a teacher material
Matthew Gutierrez
no a sprite animation.
Elijah Allen
Testing out some different scales for things like characters and doors. Those little yellow/green pillars are 1 meter long (each peg) for a total of 3
Robert Martin
When you have your spritesheet, it should have a little arrow on the right of the asset, click on it and it'll expand the animation frames, select the frames you want and drag them into the scene, it'll create an animation from it.
Brody Gonzalez
Have you guys ever heard of Strange New Things?
Christopher Lewis
an then can I access it like myImage.Animation.Play? or something like that.
Jayden Murphy
new thread
Bentley Clark
AGDG has the best thread right here. You know it. I know it. Everyone knows it.
Nolan Flores
I just remembered that Veeky Forums threads go up to 750 replies Now I feel silly for making this thread
Thomas White
We can always come back here in an hour or two.
Jace Taylor
>have ideas that are simple to make yet pretty much guaranteed to be successful >want to play them >too Jewish to give the ideas to anyone *austistic screechying*
Oliver Cox
steal someone else's idea
Jaxon Brooks
goodbye, slight variation of something 10,000 other people came up with before, you were too good for this world we will remember you
Grayson Miller
So just make them? Retard.
Good execution is vastly more important than good ideas
Jonathan Harris
That means I'll have to learn to netcode reeeeeeeee At least I've almost got the hang of graphics programming
Lincoln Barnes
making rooms to introduce this stretch block mechanic
should I dumb them down some more? I don't want to leave players confused when I use them in actual puzzles
Aaron Myers
*ghost cube extends into you*
Dominic Phillips
nice
David Cox
Well, I'm sure there's a logic behind this, but I can not see how it is determined where they'll extend (up or down, left or right).
Carson Long
This exactly, I can't see a pattern either.
Cameron Bell
i like it but it's a bit confusing. maybe put an arrow or something on them to indicate which direction they expand into
Brayden James
I think it's fine. Even a retard will learn on a block by block basis which way they'll go.
Christian Reyes
there is no indicator on the block
you figure out where it would extend by either extending the block and seeing for yourself or looking at what's near the block, for example another block within its extend range that has a button on it
I'm undecided on whether I want a visual indicator on the block itself or not
Ian Morris
That sounds incredibly fun.
Caleb Reed
Is this incredibly sarcasm?
Logan Ross
not him but i think it'll be more fun if you can more easily see how it works so you can think about the puzzle itself instead of obscuring it so a retard has to do trial and error before he can solve the puzzle
Juan Perez
How do I get good at 3D to make robots like pic related?
Joshua Roberts
Practice, maybe? Duh.
Isaiah Roberts
see
Lincoln Clark
Reminder that it's okay to use placeholder cubes/squares while making a prototype of your game. This is a picture of Splatoon's first prototype.
Christian White
Splatoon had 29 working prototypes. Last ones was using squid kids models already.
Grayson Hughes
tfw you give up on asset quality and just quickly draw some shit to fill up the place and tune level generator. At least it doesn't feels so lonely anymore.
Owen Johnson
>upside down hearts thinkgen.tga
Blake Smith
It's not hearts, again.
Juan Green
>R loli M I N D jam R loli jam runs April 1 to 15 post your progress in the thread to cause endless REEE from normie shitposters upload your game to any filehost and link in the thread if you get banned we will honor your memory lolijam friendly irc is #AGDC on rizon.net (irc://rizon.net/AGDC)
Ryan Martinez
more like #AGDP lol
Camden Lewis
You should avoid making them look like hearts then
Justin Jenkins
I could care less. It's placeholder anyway.
Levi Foster
made Zelda's sprite for meme game
Michael Watson
Besides they look close enough like the thing they should be looking as.
Nolan Evans
Doors work properly, loading new scenes and such. That required the setup of interaction, so you can no interact with any object tagged "Interactable", and it just sends a message to ping the "Interact" function of whatever script is there, making it easy to make lots of different kinds of inteactions, such as pickups, doors, messages, queries, etc.
Also got a GameControl object set up to carry persistent data between scenes. Next up is probably expanding that into proper save/loads and remembering enemy/item info.
John Rogers
Sup. Unity noob here. Wrote that Pong clone yesterday, today it's Arkanoid. Again based on a tutorial with a few additions. Starting to love Unity, and thank you guys for answering a bunch of stupid questions I had.
What do you think, should I continue by adding more levels n stuff, or move on to the next oldschool arcade clone for practice? If the latter, which one? Creativity is not really my strong side...
Josiah Flores
Just rotate the face in the direction it will extend. Makes it clear and keeps it consistent
Logan Fisher
>Arkanoid clone >authentic background >authentic paddle >authentic pain in the ass hard-to-control multiple ball powerup
Mason Bennett
To be fair, the artwork was ripped from the tutorial. Added the multiball myself, though.
Caleb King
wait you made this in a single day? what the fuck
Eli Clark
Yeah, only took a few hours. I'm new to Unity, but not to programming (nor gamedev).
Well, that sounds interesting, but will you be able to get Alex Jones pregnant?
Evan Adams
So, I had this small idea that I might use for Loli Jam, so I started working on the prototype like 20 minutes ago. Here's what I have so far. Does this look like it has potential to be fun? Things I plan to add: >obstacles (tiles you can't walk on) >tiles that you can only walk on a certain number of time, then they become unusable >an exit to reach >alternate mode where there's a single counter for all 4 directions Just imagine a cute little girl collecting candy
Brayden Miller
>Just imagine a cute little girl collecting candy so its a puzzle game where the player sets candy down on tiles? sounds alright. lewd every puzzle completion?
How do I make my tilesets not look horribly repetitive? Have multiple varieties of the same tile?
Carson Taylor
Pretty different from what I had in mind, but it does look pretty fun and cute. I think I'll play this game.
Austin Jones
playen w mask shaders
Christopher Perry
Yes, have multiple versions of a tile to create variety.
Ryder Brooks
Now if only this was a game...
Adrian Phillips
ok what kind of game should it be
Tyler Moore
pvp goofy wizard battles
David Brooks
the next runescape
Andrew Scott
guys guys guys how about
guys
how about, guys, how about
ANIME X-COM
Connor Campbell
The next club penguin
Ayden Ward
fuck anime. you want to appeal to the silent majority of players instead, and they dont fucking like anime garbage.
Grayson Gutierrez
Right, let'ts make UNCHARTED CALL OF ASSASSIN BATTLEFIELD THEFT AUTO 7
Ayden Perry
...
Aiden Hall
I guess that's why anime games sell like hotcakes...
Logan Watson
>its either anime or AAA Hollywood garbage
Logan Miller
Hey, you started with generalizations, not him.
Andrew Murphy
plenty of people like anime you buttfaggot
i don't even like anime and i can admit that there's a decent market for it
Gavin Mitchell
>tfw could code this but don't bother because can't art
Why bother.
If you leave them off at least on some of them, that gives you the option of creating rooms later with two or more switches that force you to dodge attacks and enemies while getting to another part of the room to press another one if you make a bad choice about which one to press.
tl;dr Don't mark them and make "you have chosen poorly" puzzles based on the lack of marking.
Nolan Robinson
>tfw you can instantly see that these are the exact same concept explained in pointlessly different ways This is what my life has become. These are the choices I've made. Truly, I've renounced my humanity.
Parker Cruz
Quietly drop off an idea for a Touhou XCOM in /jp/ and hope one of the good autists sees it and runs with it.
Jace Taylor
>they dont fucking like anime garbage. I guess that's why Nier Automata sold 200,000 copies on PC and 1,000,000 on PS4 in the first week.
Jordan Bennett
>runs with it There was a bunch of support and even some preliminary groundwork done for a touhou Harvest Moon, back in 2011.
Not even autism can defeat the nodev.
Juan Mitchell
What a strange comparison.
Joseph King
Did'n mean to be comparison.
Thomas Foster
...
Andrew Flores
did you see the killing floor 2 stuff i posted and make this
Anthony Turner
>3 years later and people are still using my mods thank god i decided to make games and refuse to open a patreon for some stupid mods! i am so proud of myself!what the fuck was i thinking?
Adrian Ward
sorry I must have overlooked it I was already busy making that reload when I asked about those animations I got interested in that stuff when I saw escape from tarkov promo videos, but their reloads become much faster than vanilla ones because it's all XP based
Joshua Perez
Was in the middle of making my UI when I started Persona 5
Fuck, all my motivation is gone now, what do I do?
William Moore
nier automata sold so much because console new big game hype + butts XD
Nathaniel Butler
...
Sebastian Bennett
thatsnothowitworks.exe
Zachary Carter
I feel you. It gave me inspiration to revamp my UI. It really seems that not enough games prioritize it, so when you experience such a polished and well-designed interface, it really blows you way.
Ryder King
howdoesitworkwiseguy.pdf
Jayden Morris
You actually think someone's going to play an indie game and think 'holy shit, this UI isn't as good as Persona'?