I like the idea of rewarding the player for the variety of enemies rather than the amount. In a story you might see someone who slays dragon and thus has skills to counteract them.
I'll try to explain this
>you fight an enemy, perhaps it's a flying insect >you select an 'observe' command in battle >it uses a move like double team to raise its evasion >if the player observes enough of these moves they learn a skill >such as ''True Aim'' that never misses
lets try this here
Levi Jenkins
extra bump for notice
James Evans
> >172764664
previous
Jordan Gonzalez
I'll samefag one more time to try and get this going. if it doesn't work I give up.
Jason Smith
Fuck, and I was about to make a new general with updated stuff. Oh well.
Parker Davis
Can someone PLEASE share a file to dl to some FSM tilesets ect. Id really appreciate it.. I have no DLCs besides the ones in OPs links.
Nolan Robinson
Sounds kinda neat
Jose Jenkins
thanks, I'm not good at programming but I think it will be reasonable to do.
if i give each attack archetype it's own exp value..
If I use MV, can I also use resources that were compatible with VX Ace?
Jordan Bennett
Is the link to the chain game in the OP not working for anyone else, or is it just me?
Wyatt Hall
I know the thread isn't Tech support, but I have to ask.
Does the MV repack in the OP work? I constantly get a black screen when I playtest or try to export and play.
Googled the issue for an hour. Nothing works. Better yet this problem seems to be common. Even better every problem seems to be caused by something different for different users, so no way to establish a possible bug or cause.
Is it just me?
Logan Nguyen
Sounds like an interesting idea but I get the awful feeling I'd be obliged to collect every possible observed skill. It might be worth considering it as a passive skill, possibly with a player stat that increases likelyhood of learning (wisdom or perception for example).
Imagine taking a magnifying glass, ecologist or beast-master to the local swap to study dragonflies. What you learn from them might be useful against the raging dragon you foolishly agreed to vanquish. Know your enemy.
Charles Jones
It works, Your graphics card might not support the Opengl or Openal or whatever rpg maker uses. Try deploying the game and seeing if it's only the test that's breaking.
Henry Scott
Yeah the deployed test game does the same thing.
Here's the funny thing. I had an older version of MV on disk I forgot about. 1.05 I think. And as you can guess it works like a charm. Thought I'd update the thing and now I have diddley dick.
Oh well. Maybe it wasn't meant to be.
Robert Clark
>learning the new scripting language >make a very basic actor >HELL YEAH I FEEL LIKE A GOD
Asher Scott
Well that's just strange, I don't think they changed the requirements so if you were able to play it before there should be no issue now.
Download the trial for rpg maker mv, Test to see if the trial is broken as well. If you can test something with the trial with no black screen then it could be an issue with the crack for some reason.
Carson Miller
So I'm pretty much done with my game and it's already on Steam Greenlight, but I was wondering where would be some good places on the internet to show it off, for publicity reasons.
Matthew Nguyen
Someone have a link to the Fantasy Heroine Character Pack?
Austin Bailey
Help
Wyatt Anderson
Gone for me, too.
Paging Dr. LeoHeart
Charles Sullivan
Is anyone else nodev here?
Jeremiah Gomez
I dev but not in RPG Maker. I just like playing RPG Maker games.
Michael Martinez
I haven't seen Virgodev for a while Did she died?
Ryan Cook
thanks
passive skill might be better
Eli Martinez
He/she rarely posts here, but has an active tumblr. Gained a pretty big following in no time
Bentley Reyes
bump
Ayden Garcia
>no screenshots in the thread keep us alive POST PROGRESS
I would but I'm at work
Camden King
Well FUCK me with a cactus!
I decided to fuck around some more and it kinda worked?
But only projects created in v1.0. v1.4 just can't make projects for some ungodly reason, but it CAN run v1.0 created ones.
I think it has something to do with the js folder. Older one works, newer one doesn't. Obviously something will brake in a matter of time if I keep using the older one with the newer version.
Who ever programmed this utter mess ought to be hanged on a tree outside the company office to set an example. Fucking hell.
Jace Adams
started working on a game, my biggest effort was on the aesthetics, what do you guys think?
James Sanchez
Why not.
Kevin Morris
Looks pretty nice! Inspired by Space Funeral, isn't it?
Kayden Scott
Thought it was Space Funeral from the thumbnail. Looks cute.
We're getting a lot of mspaint devs lately, not that I'm complaining.
Hunter Murphy
Yes, A LOT of space funeral influence on the art, really love that game(OST influnced as well)
and yes, around 90% was made on mspaint, im really a noob when it comes to making rpg maker games, is there something """wrong"""? i wanna correct myself as much as possible and make a great game
>maybe vinesauce will play it one day
Jayden Garcia
Ops forgot to tag you and tagged the other guy twice ayy lmao
Dylan King
If you're going for the Space Funeral "it's supposed to look like that" aesthetic I don't see anything wrong with it.
Is the main character a skelly?
Jaxon Ward
Yes, all the characters in the game are actually, it started out as a joke too, but then i started making real "lore"
Jonathan Bell
I remember having the same problem with 1.3 or something. I think I fixed it by making a new project and choosing a different project folder.
Dylan Richardson
I have the same issue and can't find a fix either. Projects made in 1.3.4 work fine, though.
Jayden Campbell
Or maybe, to discourage learning EVERYTHING, using the observe command gives you the CHOICE to learn the skill after combat. But, every skill you learn explicitly makes it harder to do [something]. Learn more skills or something.
Nolan Torres
BoF3 did this but you learned the move like a Blue Mage instead. Also, everyone could do it.
Andrew Sanders
BUMP
Kayden Ross
Never give up
Thomas Ross
People have made some wacky stuff in RPG Maker
Chase Allen
How come even if I set my Invocation to -999 my character still goes first? VXA with Yanfly plugins.
Jonathan Jenkins
I always see stuff like this and think, surely at some point it would have been easier to do it in Game Maker or some other 2D engine instead of trying to work around RPGM's limitations, right?
Still commendable that they do it.
Noah Russell
Post progress
Eli Richardson
Okay a little looking around i just found out the Quasi Demo i linked in the last thread was kind of old which is why it didn't work very well. Here's the updated Quasi plugins with a better updated demo. It's good shit.
Doesn't look bad but it feels like that his forehead is too small.
Kayden Torres
bump
Carter Lewis
How easy is it to just draw a background and apply invisible walls over it? Not that custom tilesets are impossible, they're just a pain when aiming for a non-sprited style.
Robert Lee
Pretty easy
Jordan Murphy
That's called parallax mapping, and it's relatively simple.
Charles Carter
Give me your story in up to 5 sentences
Henry Adams
Asshole wizards make a tower that grants wishes. Asshole wizards backstab eachother and die. Some shitlord wants to resurrect his waifu. Some bitch knight wants to save her kingdom from a depression. Some fuckwad wizard wants people to notice him.
Adrian Davis
Okay so some of his old plugins have been dropped so here's my suggestion if you use his plugins.
Get rid of his QRegionColliders, QCollisionMap and QMovement from the new stuff, And grab his old Quasi Movement from the old link here
You want the old one because for some reason Quasi decided to drop support for his QuasiRegionLock and his QuasiDepth plugins you can find those at the link as well and they require the old Quasi Movement plugin. The old Quasi Movement plugin is coded together with his RegionColliders and Collisionmap plugins so you're not losing those by getting rid of them and honestly QuasiRegionLock is one of his best plugins.
RegionLock allows you to set numbered regions to each individual NPC by adding a simple comment in the event with so you can have say a huge city with hundreds of random NPC's walking around only specific areas. So JoeShmo down by the drug dealers house will walk randomly only on region 8 squares and Grandma Josephine can be 80 tiles away walking around in region 25 which is sidewalk only and Car events are traveling on region 3 (the road). It's like Yanfly's region restriction plugin but instead of blocking tiles it allows tiles for specific events to walk on.
Parker King
Nympho adventurer girl seeks bestiality
Levi Sullivan
If I use MV, can I also use resources that were compatible with VX Ace?
Luke Watson
bump
Alexander Clark
MV uses 48x48 by default while Ace uses 32x32. You could edit them a little to make them fit.
Jason King
It's tough to upscale because to upscale perfectly without the pixels getting screwed up you have to double the size so 32x32 would need to go to 64x64. taking them to 48 just sucks.
Evan Young
>maybe vinesauce will play it one day what a sad goal
Ethan Lee
Can someone post a download link for the collab game since the link in OP is down currently?
Jacob Cook
I have a pitiful upload speed, I'm sorry
John Fisher
It's the thought that counts. I can wait about 4 hours, if you want to try anyways.
Robert Torres
I can. About to get off work. I've got google fiber
Gavin Robinson
I appreciate it dude.
Xavier Stewart
Good feeling, innit?
John Cook
What's the best upload site to use?
Xavier Gutierrez
I typically use mega.nz, but anything's fine. Dropbox, google drive, whatever.
Jonathan Rivera
sorry it's taking so long. I had to take a huuuuuuge shit. But I'm uploading now, my dude
Bubbly and geeky shark lass cosplays as a hero she admires and is then dragged into saving the world as she is mistaken for that hero. What costume she wears determines her class and maybe will lead her into a different adventure. Potentially duels the real hero in the end who seeks revenge for the impostor stealing their spotlight, and wins.
Asher Cooper
Thanks for taking the time, my dude.
Jackson Allen
NP. listen for me on the podcasts....
Grayson Roberts
Studying anatomy sure is fun
Blake Barnes
I'm sure it is
Jeremiah Powell
That's a pretty cryptic suggestion considering I don't know who you are, but alright.
Lucas Ramirez
Oh, I'm not doing THESE kinds of studies. yet
Xavier Roberts
bump
Lincoln Price
Thread bump and good taste thumbs up to this user.
Mason Williams
Tell me more. I need to know more.
Luis Campbell
Took me a few hours but i finally figured out Qsprite and the Qsprite app. Took me forever getting this test spritesheet though, There's very few 2D games with diagonal movement, Finally got one from a DS game.
Gavin James
Good night bump
Tyler Nelson
looks good
Eli Perez
It's amazing the different diagonal movement makes to the look, looks so much better already.
Parker King
If anyone wants the spritesheet, It's from Lock's Quest. I had to invert a few things horizontally so the bottom 3 rows are backwards where all the other rows are 6 idle, 6 walk and 6 run animation the last rows are are 6 run, 6 walk and 6 idle and they need to be inserted right to left not left to right.
I had to upscale it as well since it was kind of tiny.
Elijah Peterson
Live.
Jackson Long
Never finished.
Jose Williams
Is it possible to make a battle system similar to say, the Heros franchise? Or something where tactics are based on battlefield positioning rather than character stats?
Dylan Murphy
Which Heroes franchise?
Luke Nelson
So recently I went back home and met family and played Danganronpa and it inspired me to draw my portraits in a similar style in one of my games.
What games/movies/etc inspired you recently?
Jason Lewis
Should I use Saikawa or are there better tile editors out there?