Is there a patch coming out any time soon that makes the game fun? Im tired of running solo shinobi missions because they're the most effective and being relentlessly punished when i want to take more than 5 troops and blow up ayys
Evan Myers
1.3 is supposed to rectify the prevalence of stealth in LW2
Asking for the ETA will get meme replies
Mason Peterson
>Everytime I go up an armor tier I spend well over an hour adapting everyone's outfits to fit the tier This is why my campaign's take so long.
Blake Brown
did they say how exactly or is it just more mission variety early game? also more pilots plz
Blake Hall
I saw people asking about when they are ready to raid bases in UFO defense. It depends on the alien race. Floaters and sectoids can definitely be done with laser rifles, though sectoids have psionics. If you don't have psi resistant soldiers, power armor + heavy canons is a good combo as you can easily kill sectoids, but your troops will have a hard time killing each other. Just watch out for the discs.
Snekman can be done with lasers, though plasma makes a world of difference against lids in the close combat of the bases. Mutons I would reccomend plasma to cut through all that health. I don't reccomend assault ethereal bases period, though obviously if you do, a full psi + plasma squad is recommended. Techinically all of this can be accomplished regardless of armor, though it is very helpful. I would say floaters obviously easiest, than snakemen. But once you get plasma I would say that mutons are easier than snakemen. Sectoids are the second hardest imo because psi can also fuck stuff up.
Remember, the primary goal of base raids is resources and captives. If you don't have an alien commander, destroying base before you get one is not recommended as you don't want to get stuck waiting for a landed battleship which will also give you unpredictable enemies. And a tougher environment for captures in my opinion. Remember that you can scout bases and then leave through the access shafts you arrived from with zero consequences. This means you can also raid the base as many times as you need to get captures, so long as you don't incapacitate all aliens.
episode 1 and you are good but for i highly recommend watching the earlier seasons they hold up
Carter Allen
>light and dark meme fight Fuck that was a good one
Elijah Peterson
I'm definitely consdiering watching the older ones, but those will always be in the past, these ones are fresh. Where can I watch the new ones?
Joseph Richardson
They are already in the game, you dumbass.
Tyler Gutierrez
so co has i think has them on mega but you can watch them on kiss cartoon
Cameron Anderson
LMAO GET A BODY
Elijah Carter
Chris Evans mod when
Nathaniel Harris
shit was rad
Justin James
Thank you very much user
Dylan Morgan
go get hype my dude and be sure to slay the ayy when you are done
William Morris
They kind of did.
Dominic Stewart
Gokus don't count. Those bodies got bodied by us.
Henry Flores
>>Gokus don't count.
ARE YOU TALKING ABOUT KAKAROT?!
Bentley Wood
Is there ever a point in the game where Berserkers are actually dangerous in X2? Their hit chance is ass and being a melee only enemy that doesn't have the ambush and pack factor of Lids means they just get bullied by Overwatch and reaction shots.
Adrian Lopez
if one showed up on gatecrasher like that e3 gameplayvideo it would be a spot of trouble
Nathan Perry
>unironically playing X2
Justin Carter
shoo beags we still have souls you goblin
Jeremiah Butler
Collaborator detected
Josiah Carter
You're not sending me back to the simulation ADVENT.
Gavin Hall
No not really. It's too bad. Their damage is really pathetic even if they do get to hit you.
Luis Sullivan
Yeah, its a shame especially since everything about them except how they actually perform in combat is intimidating as fuck. From their look, the roaring, their size, and their animations I was shitting myself the first time I encountered one only to find they're complete and utter push-overs.
Jaxson Watson
if they showed up earlier do you think that would help them or maybe passive regen like faceless
Dominic Harris
Even in the early game you could just bully the fuck out of them with Overwatch I feel.
Michael Green
Just finished. Hype was worth it.
Maybe a mechanic where each hit they took adds armor? Adding on to their rage mechanic. It would encourage single big hits and mean that weaker weapons like pistols and rifles wouldn't do so well. Then again, grenades, canons, and shotguns are already the solution to everything so idk.
Bentley Jenkins
Do that, and increase their damage to make them a threat that's dangerous and takes more effort to take out. That would draw the fire away from their more squishy alien allies and give them a purpose.
Caleb Sanchez
That's XCOM EW/2 biggest trap. Just imagine if they allowed you to do that in the original X-COM.
Charles Rogers
still waiting for roid lancers that take overdrive serum before charging in
Asher Jenkins
We need a Psychic melee/sword attack in the game.
Parker Richardson
why no HE in x2?
Elijah Brown
care to elaborate
Michael Moore
High Explosives
Julian Parker
there's a tactical x4 mod and long war 2 has satchel charges
Carson Williams
pretty sure grenadiers took that role through abilities they unlock that and grenades do a lot of environment damage to begin with they probably thought they were redundant
Liam Hill
does anyone still play long war 14i like me?
Robert Morgan
I only play Beta 7, like a true patrician.
William Russell
...
Michael Rodriguez
what for? Guardians?
Jaxon Myers
These are getting good, what game is that strategic layer music from?
Jonathan Phillips
First off they're nerfing stealth: Officer abilities no longer work on civilians, so you can't just oscar mike command a vip to dash half the map Conceal is moved up to be a MSGT perk, throw evac and conceal or hack door and conceal was deemed too strong Evac flare can no longer be reduced down to 1 turn, it now has a minimum Objectives will now have stationary pods on them, you can no longer run towards prisoners and safely open the door with no enemies around (apparently that was supposed to be how it worked all along but there was a bug with pod generation)
In exchange the infiltration time for small squads (4-5) is now way down, so it's easier to 200% infiltrate with more than one unit. Pods on stealth missions are also made smaller and weaker to make it possible to engage them.
I don't think it will be enough. As it is now I can barely gear my A team and the B team gets its scraps, if I actually need to gear several full squads the game will just fall apart. NCE is the default but Lump is adamant about not adding commander's choice because he thinks it undermines the GTS but the GTS is nowhere near fast enough to promote all your rookies in a decent amount of time. That and the appeal of GTS to me was always not needing to take a rookie on a mission as opposed to choosing the class. If you're supposed to use more units early on that just means more promotions fucked by NCE. The roster size is also an issue early on but increasing it just makes the gear and promotion issues worse.
The risk/reward of stealth was only one aspect of why people did it, the other was that they didn't have other squads ready so it was either stealth it or ignore it. If you don't make it easier to get multiple squads off the ground it's still going to be easier to gear suicide missions because hard is always preferable to impossible.
John Hernandez
not as enemies you can fight
Charles Harris
quick question lads. How THE FUCK does Xcom 2 expect me to save the transmitter when after 2 rounds of an Andromedon firing at it it's down to half health and it took me 3 turns to reach it while dashing my whole squad like madmen in concealed mode?!
Once I reached it eery enemy on the map was there and even if I could have beaten them all (I could not) the transmitter was down in 4 turns.
that's bullshit
Commander difficulty btw
Benjamin Jenkins
not all missions are meant to be winnable ;^)
Nolan Smith
Is it recomended to just have one squad of super soldiers or should I have 2 alternating them between each mission? This is for vanilla
heh...well restarting this shit. Gotta love Ironman :^)
Robert Kelly
Grenades will fix all your problems
You should be training rookies with your super soldiers so you can have backups
This still seems really good imo. If things are un-balanced once you start to fight ayys again and aren't doing stealth missions. then the devs will be forced to balanced difficulty around this reality. It's funny, I actually suggested making the evac timer longer to prevent stealth gameplay. Things might be unbalanced now, but this actually gives me hope that they will move away from stealth like I was hoping.
Jaxon Johnson
...
Blake Lopez
>You should be training rookies with your super soldiers so you can have backups alright thanks doing that now on my new run
>Grenades will fix all your problems yeah I love incindiary. they've saved my ass many times
James Adams
Why aren't Floaters and Sectoid Commanders a thing anymore?
Also, Xenonauts does XCOM better than Firaxis' XCOM. Prove me wrong.
Joshua Scott
>Floaters Upgraded to Archons.
>Sectoid Commanders The base model Sectoid got an upgrade.
Easton Myers
I miss the German tortu....interrogations
Isaac Davis
>Also, Xenonauts does XCOM better than Firaxis' XCOM. Prove me wrong. I've never finished xenonauts. And by never finished, I've never completed more than 3 missions in a single campaign before I put the game down. If "doing XCOM" better than XCOM means creating a bland lifeless clone that tries to be x-com but is completely inferior, than I suppose you are correct.
Christian Nelson
I really like the atmosphere of xenonauts, but it always ends like said. The tactical layer is at best boring and at worst tedious.
Wyatt Gutierrez
Because normal Sectoids are now a combination of EU Sectoids and the Commanders. Floaters are Archons.
Robert Roberts
Man, I'd love to have those guns in XCom 2.
Nathaniel Morales
Y'know, while on the topic, whatever happened to Seekers, Mechtoids, and all the other robot enemies (except Sectopods)? I think the Cyberdiscs are supposed to be Gatekeepers now.
>downgraded to Archons ftfy, Archons don't hold the same horrid and grotesque appeal as Floaters. Also they don't have the ability to make 20% shots from across the map just because they moved three tiles to the left and get the flanking shot.
I've played both, and Xenonauts feels a bit more polished. I dunno, but something about it feels more... complete than UFO Defense. I had about equal fun with both though, so I guess it doesn't matter if one is better than the other.
But Commanders were a substantial enemy in EU/EW. They had a shitton of Psi abilities that weren't just Zombies, Insanity, and Mindfray.
Liam Wood
>But Commanders were a substantial enemy in EU/EW. They had a shitton of Psi abilities that weren't just Zombies, Insanity, and Mindfray. I honestly forgot the total psi capabilities between all the enemies in vanilla X2 because I've been using ABA2 for so long.
Ayden Walker
Reckon I should sell some of these resources?
Angel Cook
>822 meld >not researched u w0t
Kayden Nguyen
I don't have psionics researched yet, but I do have gene mods/mecs researched. I guess it counts as not researched until psionics?
Kayden Nelson
I have never not regretted selling stuff. And yet I keep doing it.
Jordan Bailey
>but I do have gene mods/mecs researched. weird, but at least that makes sense.
Henry Morgan
I use Long Dong myself, but they only ever use 3-4 abilities: Zombify or whatever its called, Mindfray, Insanity, and Mind Control.
No. Never sell any raw materials like Meld, Alloys, or Elerium. You need a shitton of each to fully outfit your soldiers and stay ahead of the tech curve.
Alexander Cooper
>But Commanders were a substantial enemy in EU/EW. They had a shitton of Psi abilities that weren't just Zombies, Insanity, and Mindfray. The big reveal about commanders in EU was that they can mind control. X2 sectoids can all do that from the start, though their retarded AI makes them prioritize necromancy
Julian Anderson
Personally I'd sell the stasis tanks and surgeries. They're used for a very expensive foundry project that reduces medbay vacations. Which is nice if you can afford it, but I doubt you'll be getting it soon.
Also I sell meld aggressively for an early game boost, but you're past the early game so I honestly don't know if you're better off just using it for its intended purpose or not.
Mason Anderson
Has anyone got that video of beserker attacking a regular muton.
Oliver Bailey
I like that Beags is going back to TNX, but maybe he would like LW2 more after 1.3 and if he/we created a host of modlist that would improve the experience/solve his issues since vanilla LW2 is kinda shit
Parker Richardson
>Xenonauts That game's in my back log, I'll play it today and let you know. All I can say so far is that I like the look of it, the atmosphere seems spot on.
Andrew Moore
Sounds like a plan. My roster is nearly full anyways, so a couple dudes in medbay won't hurt me any. Really need those aircraft upgrades in the foundry.
Henry White
Xenonauts has no strategic depth and cannot sustain more than one playthrough, decided to balance so much against the base game of UFO that they nerfed explosives, and is overall an inferior clone of UFO which only has slightly better sprites.
Ayden Foster
nerfed explosives to the point of cosmetics
Gavin Ward
...
Asher Nguyen
RIP Nosferatu
Dylan Cook
?
Wyatt Taylor
I'll miss Constantine's laugh.
Ryan Sullivan
Mindspin and psi reanimated are the only psi abilities they have. Mindspin is the ayy version of insanity, which has a chance to panic, disorient or mind control a unit.
Adrian Harris
Why are xcom guns so huge?
Aiden Turner
because they have huge guts
Jeremiah Wood
big guns big bullets for big ayys
Luke Young
Clear detail from the overhead zoomed out camera.
Lincoln Adams
>they nerfed faceoff >they nerfed formidable >covering fire now activates a debuff >flush now activates a debuff >serial now loses damage on consecutive kills