XCOM General - /xcg/

Sword Logic Edition

Previous Mission News:
1)Julian Gallop Phoenix Point AMA
>pastebin.com/PZWh2Zr1

2)Jake spoke at PAX East on March 10th on the growing pains of rebooting XCOM
>pvplive.net/c/pax-east-jake-solomon-xcom-3

3)LONG WAR 2.1 is OUT
>steamcommunity.com/sharedfiles/filedetails/?id=844674609
>pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=23382

The /xcg/ Mandatory Read:
>pastebin.com/k9pT8zx4

/xcg/ XCOM 2 Character Pool:
>docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

Image Library of /xcg/:
>imgur.com/a/S1qfx

List of compatible mods for Long War 2
>drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

XCOM2 modlist, updated a bunch of threads ago!
>pastebin.com/pTMatP5Z

MEGA Mod Repository, now contains all of the mods in the modlist!
>mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Modlist Steam Collection - Contains 99% of the mods in the modlist:
>steamcommunity.com/sharedfiles/filedetails/?id=756115171

Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p):
>steamcommunity.com/sharedfiles/filedetails/?id=616682629

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>pastebin.com/YmaXBKpN
Piratez mod for OpenXCom:
>openxcom.org/forum/index.php/topic,3626.0.html

Swords X Fun:
>youtube.com/watch?v=yBDA6i0N0-8
>youtube.com/watch?v=ZH7vyTv8C20
>youtube.com/watch?v=wNQAj-w4OJM

Other urls found in this thread:

youtube.com/watch?v=GAhfZ6LOK58
youtu.be/cREXn5FNRmI
twitter.com/SFWRedditVideos

First for ethereals should be in xcom 2

Is there a patch coming out any time soon that makes the game fun? Im tired of running solo shinobi missions because they're the most effective and being relentlessly punished when i want to take more than 5 troops and blow up ayys

1.3 is supposed to rectify the prevalence of stealth in LW2

Asking for the ETA will get meme replies

>Everytime I go up an armor tier I spend well over an hour adapting everyone's outfits to fit the tier
This is why my campaign's take so long.

did they say how exactly or is it just more mission variety early game?
also more pilots plz

I saw people asking about when they are ready to raid bases in UFO defense. It depends on the alien race. Floaters and sectoids can definitely be done with laser rifles, though sectoids have psionics. If you don't have psi resistant soldiers, power armor + heavy canons is a good combo as you can easily kill sectoids, but your troops will have a hard time killing each other. Just watch out for the discs.

Snekman can be done with lasers, though plasma makes a world of difference against lids in the close combat of the bases.
Mutons I would reccomend plasma to cut through all that health.
I don't reccomend assault ethereal bases period, though obviously if you do, a full psi + plasma squad is recommended.
Techinically all of this can be accomplished regardless of armor, though it is very helpful. I would say floaters obviously easiest, than snakemen. But once you get plasma I would say that mutons are easier than snakemen. Sectoids are the second hardest imo because psi can also fuck stuff up.

Remember, the primary goal of base raids is resources and captives. If you don't have an alien commander, destroying base before you get one is not recommended as you don't want to get stuck waiting for a landed battleship which will also give you unpredictable enemies. And a tougher environment for captures in my opinion.
Remember that you can scout bases and then leave through the access shafts you arrived from with zero consequences.
This means you can also raid the base as many times as you need to get captures, so long as you don't incapacitate all aliens.

Also remember that pistols are useful

This. We need more Titanfall stuff.

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