/agdg/ - Amateur Game Dev General

Today choose progress edition

> Upcoming Demo Day 14
itch.io/jam/agdg-demo-day-14

> Play Demo Day 13!
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
> Previous Demo Days
pastebin.com/rmiZV5yX

> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

itch.io/jam/gameplay
youtu.be/SOxw1nqJNOg
youtube.com/watch?v=WIfcKy-VcXo
youtu.be/6aniF8N1Tpw
youtu.be/XBGxGxd4yzY
docs.yoyogames.com/
twitter.com/NSFWRedditGif

Reminder: itch.io/jam/gameplay

Do you have any favorite public domain songs (preferably sheet music) that you would like to hear an 8-bit arrangement of?

I want to dev with jofer while he bakes for me and fondles my feet
youtu.be/SOxw1nqJNOg

hahahaha
comedy gold

i see were back to shilling ssdev

>tfw he probably doesn't even remember us

>Do you have any favorite public domain songs
no
>preferably sheet music
definitely no
>that you would like to hear an 8-bit arrangement of?
Good god no.

>Spotlights
>Coloured spotlights
>Placeholder sprites

Really feel like doing some deferred 2d lighting with shaders but apparently it's a lot of extra workload with creating normal maps and thing. Also seems like if you go to those lengths you might as well do 3d dev.

So, what's the game going to be about other than the lighting asset you downloaded?

Not sure, adventure platformer or some shit. Just something fun to do outside of work programming. Also encouraged to do side projects and given time off to do them by work.

>lighting asset
that's a framework not an asset user.

unity kids dont know the word

Maybe, but check THIS asset
*unzips dick*

That's not Unity friend.

It's hardly a framework if all it does is some light shaders.
Assets/library is what you got.

I'd love to check it

>its not a program its an app
wew, unity babies need to go.

It's a 2D lighting framework that uses box2D and OpenGL ES 2.0 unity bab

I've gotten the controls to move my avatar, but the animations aren't playing correctly. Strafe left and right are both working, but neither forward, backward, nor any angular direction has animations. The diagonals just play a slowed and skewed version of left/right strafe, while forward and backward play no animations at all.
scripts to follow

...

>WalkFWDLoop
>WalkBackLoop
>StrafeForwardLeft
>BackLeft
Dang your naming is inconsistent.

Idea guy here
It's like digdug except you play as a cute dog.

ik, but that's not going to effect the animations is it? The actual names aren't in the scripts or anything.

I feel like participating in a non-obscure big gamejam. When's next

My bud had a lot of fun in indies vs streamers on gamejolt

Better idea guy here
Dig dug but you play as an anime girl with drill hair

ludum dare is soonish

There, that's better. I guess. Maybe.

Fuck art.

You just gave me an idea for a dig dug clone.
inb4 getting sued by GAINAX...

>dig dug except you dig THE HEAVENS
I can dig it

nice
thank you senpaitachi
gonna drink tons of coffee and code some games

Ludum Dare in 10 days.
April 21st - 24th.
If you don't think you can get something comfy done in that time-frame, I advise you make a team with a friend or two or start making some base assets you can use/re-implement quickly on the days.

Any lore-devs have cool ideas as why/how my planet began.
Other than
>gods
>big bang

better?

Short of that you've just got will manifesting it's self because it wanted to exist. You can't get something from nothing, so your only real options are a universal catalyst event, or the will of a being that transcends time and space.

What's your game, post images etc.
I'll write up some base lore fast.

this is also a thing now

it's a spaceship whose gravitic drive malfunctioned, causing any stray asteroids to crash into it, eventually gathering enough mass for planet

I think I can! Don't really want to work with other people this time tbqh. Just me, coffee, cigs and no sleep

Is it ok to use things purchased on gamedevmarket for instance? My engine looks up and running, need to blow some dust

dig dug where you control gravity

what is game jolt? is it like itch?

youtube.com/watch?v=WIfcKy-VcXo

Flat plain with small hill and tree.
Not much to draw from.
Good point.
Interdasting.

Any record of the song being written before that recording was done?
If it was done in 1931 then it likely isn't in the public domain yet.

>tfw there are loads of Unity tutorials out there, but not a single one explaining how to actually make a successful game

monster girl gamu!

From their ruleset:
You’re free to use any tools or libraries to create your game. You’re free to start with any base-code you may have.

You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio). You can opt-out of a voting category when you submit your game.

Best of luck user. I believe in you :)

I know right, they should have a tutorial which shows you exactly the steps needed to create an award winning game

what an awful outfit

what an awful font

He doesn't even try to be slightly subtle with his pandering, a digital prostitute.

Award winning != successful

okay bye

Poor skeleton.
Goblins are over-layering the skeleton even though he's more forward than 2 of them.

>tfw your game will never look this good

I missed the "r" in Vertical setting up the readonly

thats a few weeks of drawing at most

Why are you using strings?
Do something like.
0 = horizontal.
1 = vertical.
Or set up an enum.

This is why unity devs are not real devs.

youtu.be/6aniF8N1Tpw
youtu.be/XBGxGxd4yzY

not much advancement today, just cleaning code and adjusting some details.
Next step is to add some basic AI.

how slow are you?
thats a day at most
more pending on the animation method (if any)

where is your game?

he meant a few weeks after learning how to draw

>weeks for that simple sketch

>thats a day at most
this is funny coming from you, who posts a badly sketched 'loli' and calls it a day

seeyou illiterate faggot

...

> This is why X are are not real X
Do a little inductive reasoning mate.

This is pretty neat

Where do I start?

I wanna make a game, and I have a general idea of what I want to do, but the ammount of work seems ridiculous.
Im fine with it being hundreds of hours tho. Is there anything in particular I should start with?

>This is why YX is not ZX.
Did you think that was a solid defense?
Learn to code before playing word game.

look at op
ignore any replies that come after this one

Have you made any game before?

define ZX

read the op

don't ignore this post

TheRealBoston java introduction video series.

If you have no programming experience be prepared to spend years learning how to make game before you're even able to begin on your dream game (which will also takes years to finish). Choose an engine from the OP, they're the most recommended ones. Some are better at 2D some are better at 3D.
Once you choose an engine watch/read tutorials on it.

awards only accurately represent an investment
not quality or success

Do you have any experience with anything related to video game creation?

this

or copy/paste some unity assets, put it on steam greenlight and hope for the best

so persona 5 makes me want to make an anime game

what should I make?

word games*

-and the reasoning I was referring to is based the fact that I'm learning how to do WASD controls.

You are just a dumb weeb wanting to make a dumb weeb game, not an "anime game".

what's the difference?

speak for yourself

>Im fine with it being hundreds of hours tho
more like thousands. Gamedev takes a stupid amount of time if you want to do everything yourself.

I kinda like your trees. Did you use an L-system?

Same as americans trying to make pizza

Depends on the scope, really. Given some experience (which that guy doesn't seem to have, I'm aware of that) you can shit out small shovelware games on a weekly basis.

this

working 10 hours a day for a month is 300 hours right there. and for a solo dev, or even for a giant studio, if you're making a serious game it'll take years to complete.

Any good text Gamemaker tutorials? I can't stand the talking heads on Youtube.

Yes I am autistic.

nope, but its fractal

An actual autist would take the time to fucking google it instead of asking other people to FIND a fucking TUTORIAL for him like a normie, next you're telling me to read the tutorial for you.

docs.yoyogames.com/
...

i genuinely hate lazy people who cba to even do a youtube tutorial...

Sexy.

noice

Most I find are either outdated or Youtube ones. Besides, I supposed that you guys would actually save the quality ones or something.
That's a manual that I already have, but thanks anyway.

How many layers of autism are you on right now my man?

i know all food analogies are bad but this one didnt need to be. all you had to do was replace "americans" with "japanese" and it wouldve made perfect sense and been consistent with the discussion topic.

how much would you guys pay for a 5 levels shmup with an emphasis on style/aesthetics and not much else other than being frustrating as balls
There is also a story in the planning but I'm not hoping that would be the selling point.
I was thinking 5 dollars