/civ4xg/ - Strategy/4X General

This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/ /wgg/

Previous thread: >Stellaris Resources
- Mod archive mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations pastebin.com/qsTFCyvh (embed)

>Endless Legend Resources
Manual cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 endlesslegendwiki.com/Endless_Legend_Wiki

>Civilization Resources
- Fix for Civ IV BTS XML errors: dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) well-of-souls.com/civ/index.html
- CivFanatics Database and Forums civfanatics.com/
- Wiki of all Civ games civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 play.freeciv.org
- /civ4xg/ steam group steamcommunity.com/groups/civ4xg

>Civilization VI
hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba (embed)

>Civilization V
- CIVILOPEDIA Online (Civ V) dndjunkie.com/civilopedia/
- Civ V drafter georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop steamcommunity.com/workshop/browse?appid=8930
- Civ V mods forums.civfanatics.com/forumdisplay.php?f=393
- More mods pastebin.com/5ANRmRur (embed)
>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

SICK OF MAKING THIS SHIT 100 POSTS OVER BUMP LIMIT WHEN I FIRST WAKE UP

Other urls found in this thread:

steamcommunity.com/sharedfiles/filedetails/?id=902526212
youtube.com/watch?v=OI-HvPR37w4
twitter.com/SFWRedditVideos

poor OP needs a break

no

>dyson sphere
>not swarm

What sort of memery is this

Yes.

>create hivemind race
>remember that I rped a hivemind race called "the worm" back in like April 2016
>already started a game with new hivemind race

Fug

perhaps

>the worm

someone posted a mod for a hivemind race which looked like a bunch of worms forming a single organism, it looked pretty good

This one?
steamcommunity.com/sharedfiles/filedetails/?id=902526212
I really wish this guy would release just the portraits, I'm not all that keen on adding someone else's empires to my game.

I was using that one Fungoid portrait that looks like a mammalian creature was subsumed by a fungus.

welp posted in ded thred

I don't understand this faction system.

If I'm, say, fanatic militarist, and there's a pacifist faction in my empire. If I embrace it I'll eventually change my entire empire ethos to pacifist? Or if I ignore them and they get uppity/gain support they'll overthrow me without my knowledge? For what purpose? Casuals not autistic enough to stick to their playstyle throughout all game?

It will change your governing ethos to pacifist, probably dropping one other or one point out of another ethos. It'll also really please the pops in that faction.
Then as your governing ethos things that modify drift towards it will drift towards pacifist. Doesn't automatically transform them though.

They get uppity if you do things that piss them off, they won't be upset by you just staying as you are, but they won't be happy either.

>no elf hair guy shillpost shitting this thread up yet

>become robots
>all that happens is spirit fags give me a -60 modifier for being 'soulless machines'
>spirit fallen empire contacts me and says something about muh souls being gone forever
While I'm reeeeeeing about the shitty portrait, this is pretty comfy for my isolationist robutt rp run.

Also consider that unlike real life, the opposite applies in Stellaris.
Lots of war makes people militarist, while being at peace makes people pacifist.

Well you'll be happy once paradicks introduces the "sythentic portraits" DLC, which will be 8 dollars because the plantoid DLC was 8 dollars.

>wanted to start a game 3 hours ago
>can't stop shitposting

Is this hell?

Ah well. Here's hoping that Paradox expands this system.

protip: they won't

american neets are in bed rite now

Sure I will, a free DLC with synthetic portraits!

>paradox
>FLC

Maybe for "Yule".

Just you wait, faggot.

Post all of these.

The new music is nice 2bh

Or international women's day.

They would just add traits like "matriarchal" and "patriarchal" with matriarchal societies getting lots of stuff and patriarchal only getting +5 to army damage

Any DLC is free, user.

I've tried and tried at this game but I just fail every time. My best so far was in 2262 I had a 1.9k fleet using 34/34 of my power, -17 energy/month and only 47 minerals a month. This is on 5 planets with another 2 fully developed in one sector.

What am I doing wrong? I struggle in the early game. I don't know when I should be building colonies, what I should do with my starting planet, etc.

>+5% army damage
>+5% minerals
>-50% happiness
>-50% xeno happiness
>-100% research speed

>patriarchy
>+5% army damage
>-5% research
>+5 reaction from other patriachies

>matriachy
>+5% research
>+1 influence per month

Small enough bonuses to be a cunt but still get away with it.

Haven't played yet, so genuinely wondering here - why can't Hive Mind races pursue Psionic Ascension?

Because it's a half-assed feature made by wiz in his spare time.

Reasons.

>be fanatical purifers
>all aliens form defensive pacts on sight
>meet my pacifist xenophobic mirror version that I played before
>the biggest blob around
>they declare war on me with cede all of my planets
>their fleet power is 4x mine an they bring allies with some more
>mfw

>cucked by yourself

you can do so easily
just copy out those files from the mod

>end of cycle
what is this

At last they unite all my people under one banner.
>wonder if my purifiers would start purging them even if they are named the same and have the same portrait

Do it.
It's about time you ended things anyway, right?

He got his break when someone else made the last thread, unless he turned off his namefag for whatever reason

GET BACK TO WORK

It's a balancing act that only becomes more precarious as you get further into the game. You need to juggle technological progress with military might and economic prosperity. At the beginning of the game you are trying to develop the foundation for the rest of the game. To that end you should be focusing less on military expansion and instead of developing your planets' infrastructure and building mining platforms wherever you can.

Resources > Science > Military > Planets

The very first thing you should do is spam mining stations and build up reactors. Pick the upgrade techs for those buildings first, before you start worrying about military strength. In the beginning of the game it's very unlikely that you will face a serious military threat, so aside from maybe 10-15 corvettes (for pirates) you really don't need a military until you've colonized your third or fourth planet. By that point you should have plenty of mineral/energy production. Then you spend your surplus resources on developing either your military or science output, depending on your circumstances. Nearby empire that has valuable resources? Ramp up your military and prepare for war. Sort of isolated in your arm of the galaxy? Colonize everything possible

so on and so forth

>pick evolutionary mastery ascension perk
>can now gene mod xenos to be "repugnant"
Unnecessary cruelty.

...

They would, they're not the same species.
You'd need to edit the save file to make it so.

What are the actual resource production bonuses of happiness? I have 80% happiness giving 10% bonus to science, food, energy and 75% happiness giving 4% bonus. This is same planet, same species, different faction. Seems to be at odds what I find with google.

>Same system has both a First League penal colony and an asteroid that used to be First League smugglers base.
Guess they liked to live dangerously.

You get 2.5% productivity for every 10% happiness.

Is this a general for sins of the solar empire?

But that's not true. I said it bit wrong but I get 10% bonus for 80% happiness and 2,5% (not 4% like I said) for 75%. Going from 75% to 80% increases the bonus from 2,5% to 10%.

yes

Reading the wiki, it says I can dip my toe into psionics if I'm either a spiritualist, or a materialist with the right type of scientist. Does that mean Psionics is out the window for all other ethics?

You know, hiding in plain sight and all that.

With utopia, only spiritualists can get psionic tech. There's no way around.

...

is it a mod?

They removed the chance of getting psionic expertise randomly through experience level up?

No, it's Utopia and you should totally say yes.

You can get psionic expertise, but it doesn't do anything. If you're not spiritualist, the technology weight is multiplied by 0.

>7 science ships flying around giving me an extra 33% science on after each world survey.
>Robot workforce needs no food. Ignore energy tiles and just have them mass mine planets then sell the minerals to make up for energy deficit.
>Miles ahead of everyone else in tech and unity because all I have is three little planets
>Everyone in the cosmos in 'inferior' to me.

They absolutely need to nerf this

How are you supposed to win

With the tech advantage you got during those 50 years and Slaanesh being distracted by the rest of the galaxy.

youtube.com/watch?v=OI-HvPR37w4
You're not

I'm confused about embracing factions in Stellaris. I've got all the requirements for influence and support, except I'm a Fanatic Materialist, and it says I can't be that. But that's a government ethic so how would I change that? Is it even possible to embrace them?

These were my first race I ever played, just updated them for Utopia

You can't embrace materialism when you're already fanatic materialist.

I've always wondered if that portait is supposed to be some kind of turtoise?

No that's another portrait. It's just a lizard with mandibles.

>reading about the new endgame crisis
wew this is spicy.

>sell minerals to make up for energy deficit
What is your deficit? I'd imagine it's a huge one thanks to all the robots

These Stellaris ships would be so fucked if someone came at them from beneath.

>tfw I still have yet to play far enough to get a crisis
This time for real guys I swear

Give me ideas for Stellaris DLC that are totally overpriced and not worth it, but you really want anyway.

>Mineral-based races - we got plant fuckers, why not amalgamations of coral and muscle, or Silicoids, or Tholians?
>Options to customize your race even further so that they're Lithotrophs (can only consume minerals), energy-eating motherfuckers or maybe a combination of the two

good thing the galaxy is flat

Guaranteed to trigger the /pol/posters.

> playing for cheevos
> "As a Materialist Empire with at least 200 pops, have at least 75% of your pops be robotic"
REEEEE GIVE ME MY CHEEOV YOU FUCK

BUILD A WALL

>find ancient text of another empire
>"""hide""" it for 40 influence
>teleport it directly to their bridge for 800 energy

makes me wish that I could actually keep it secretly and dust it out for a real trade instead of this influence bullshit

>maybe a combination of the two
So, they'd eat food?

cheevs are broke without the beta patch friend

In full-materialist empires synths are 0.3energy/pop and they barely cost anything in consumer goods, they're much more efficient than biological pops.

>Sins of the Prophets shit got ported to Stellaris
>nobody is porting Blue Planet stuff

>attack 500 crystal aliens with 600 fleetpower
>lose

Fuck you paradox

>cheevs are broke without the beta patch friend
Without the wha?

what the fuck

and I thought hive minds were OP

Paradox released a beta patch that fixes a few bad bugs. It's out formally some time this week but you can download it from their site

dude weed lmao

>BUILD A WALL

Donald Trump memes are reddit tier now

No see it's okay because Psionics get a fun side-story about working the Shroud and becoming veritable gods, and Biological... Uhh, Biological...

... What does Biological get that's good? The best armies in the game and the ability to spend 30 months upgrading your pops to be +10% better?

Oy vey

Space is full of water, after all. So I suppose there must be a level to it, somewhere. Ships just float on that, right?

Bios don't even get good leaders and even though they can get A BIT better pop bonuses than synths, you have to do ungodly amount of micromanagment that will make you want to kill yourself.

>Option to start as an uplifted race that appears 200 years into the game where everyone is already big and developed and you start as a vassal to your uplifter race.

>"operations" button in the diplomacy window that allow you to do bullshit at the cost of influence; Stuff like false flag operations to make relations between two factions deteriorate, options to increase unrest in a specific world, option to make your ethos more appealing to their empire etc.

>Option to open trade lanes with other empires that each give you X% more mineral/energy income each month but also periodically spawn pirates that are equal to X% of your maximum fleet strength.

>"Raiding" war option that sets the war score to 100 and slowly ticks down to 0. Once it hits 0, you white peace. But everything you destroy during this time gives you minerals and energy credits.

>Change salvaging ships so it has X% scaling with research instead of just being a flat 15%. So if you wanted to, you could destroy enemy stations and salvage them as a decent boost to your research. This already works in early game but the number fall off towards late game.

>More depth to ground forces. Each ship has a slot for crew and the type you put in can do different things. Invasion ships can carry 12 units of crew each which can be used as an invasion force when taking planets. Add in boarding ships that will allow you to lock down cruiser and battle ship sized vessels in fleet warfare while your goons fight it out

>Add option for space stations to have a shield that takes up 4 slots but makes the station indestructible by fleets and forces them to board the space stations with ground forces.

>The best armies in the game

They're only mildly better than Xenomorph armies and by the late-game you're dropping doomstacks anyway.

Having Genemods is a fucking waste of time. Everything people assumed would be Biological-exclusive (like super terraforming) are bog-standard Ascensions anyone can take.

All Biological gets is +5 gene-traits and some mildly better abilities that are honestly fucking worthless in the scheme of things.

Maybe its just me and my math is wrong but I feel like I'm missing a few points here...

fucked them up.

GLORIOUS levels of tech debris.

Went from level 3 weapons to level 5, got jumpdrives, a start on kinetic artillery, level 4 shields (from 2), level 4 tracker (level 1!).

Going to massively increase my tech level.

Also the unbidden showed up.

At the bottom of the map. I'm am at the very top of the map.

The south seems to have been less war scarred than the north, maybe they'll stop it?

If two species use the same name, portrait set and have the same traits in the same order the game will consider them the same species even if they come from different worlds.

>2+1-1+0.35-1
No?

Looks fine to me

2 + 1 = 3
3 - 1 = 2
2 + 0.35 = 2.35
2.35 - 1 = 1.35 per month

Am I being memed?

Why is it not 2+2+1-1-1?

>Synthetics, which have the best mind-to-space ratio of any Ascension, are fire-and-forget
>Psionics, which are always portrayed as the purview of a small, rare race... You grab the perk and 80 billion of your citizens are now latent psionics
>Biological, which is built around optimizing every race and even planet with a single elite race ruling over the servitors, is only efficient in massive empires and requires *extensive* effort on the part of the player to even see returns

An Ascension Path that requires effort on the part of yourself to even see the benefits from is a shitty fucking Ascension Path. You don't have to press nothin' to see Psionics work, or Synthetics work, but Biological doesn't even make your leaders immortal or give happiness or whatever?

Where to colonize next?

>Qefforth 70% habitable
>Pauunia II 90% habitable
>Pauunia IIa 70& habitable
>Alpha Centauri I 90% habitable