doesn't look like much, but you're looking at progress
David Richardson
elite remake?
Gavin Thomas
found a workflow to crank out decent rock assets real fast. Gonna make a cave asset pack with that shit
Evan Walker
it was a battlezone remake.... but that sounds much cooler, so yeah, i'm gonna do that instead.
Christopher Perry
go for it
Jonathan Turner
Redesigned the card system so now it's a simpler (but more intuitive and appealing) system similar to Magic. You have temperament cards (similar to land cards) that have a limited amount of charge, every active card you play drains the energy until the temperament card is destroyed. You can play one temperament card per turn, and endless active cards so long as you still have energy for them. Easy.
Also giving the Sanguine deck it's own mechanic - oxygen. Every active Sanguine card you play gives other Sanguine cards oxygen, which makes them more powerful (if they use oxygen).
Came up with 7 cards for this system so far, but 2 (momentum and energetic) don't have card art yet.
Excuse the jerky camera snap when battle starts, I'm trying out a static camera angle for combat.
Kevin Moore
how?
Jacob Evans
photomammograms
Nicholas Evans
...
Jonathan Martin
no, you'll make two or three rocks and lose interest and never amount to anything
Sebastian Gomez
What's the best way to make a game like minecraft? Me and my game devolping friend have been designing one, heres a model I made for it.
Isaac Walker
just keep blindly making random assets and a game will eventually materialize
Jeremiah Sullivan
hrees the main character
Elijah Roberts
I'm learning unity from youtube is that good?
Landon Turner
kek, that sleeping pose.
Xavier Bennett
...
Austin Gray
Wow, a pixel platformer. What a neat idea, user
Joseph Allen
Thanks user! I'm sure you're game is good as well, and I wish you the best.
David Rivera
>TCG >Built around VR but will be playable through PC still. >Solo dev If y'all need a punching bag, I'm here user
Liam Bennett
>TCG ehwot?
Ian Harris
Trading card game
Easton Peterson
>TCG dropped
Jace Green
I have no idea whats going on but it looks very polished as is, I can't wait to see more of this and or try it out some time when you make a demo version.
Carter Davis
>Trading card >game I'm still confused.
Elijah Morris
That's pretty neato, I don't know if you've added in dual pistols, or shotgun type firearms, but if you make some waist high carts with wheels with that same skateboard acceleration, you could add some John Woo flair to your sandbox.
Jaxson Flores
Made a system of tutorial bokubes, other darker shades of bokube out in the world that when you get near them, accidentally die to natural causes to teach you what will kill you.
Juan Powell
i'm trying to stretch myself out of just doing soundfont+chiptune music just because its comfortable. does anyone want some cheapish music for their game? also just general thoughts are very welcome too
>brown bokubes die only for the white bokube to advance.
>brown bokubes are naked while the white one has clothes.
We know what you're trying to do here bokudev.
Jace Hughes
Looks good, albeit a bit cramped.
If you don't need to teach the player about all three of those obstacle conditions at once for the next stage, it might be a bit much.
Perhaps consider maybe making each of those tutorial sections it's own thing at the start of a level, then a level or two with that as the main obstacle, then the next tutorial level, then start combining them.
Carson Wright
Did you put this system into real models or did I dream about your game last night
David Parker
Everquest
William Barnes
>Start off, was a nodev with lots of C# experience >Know how to code, don't know how to code vidja gaems >Find course on udemy over the exact thing I want, is 15 hours of video tutorial >$200 I MEAN ON SALE NOW FOR $10 TODAY ONLY >Fishy >One simple youtube search later >Entire course on youtube, 4ish views per video >jackpot The videos are half the length what they should be (around 7 hours of video total), but all the info seems to be there and it has proper intro/outros.
Chase Jackson
I don't care for chiptune stuff personally, but the top 4 non-chiptune tracks were genuinely good. They sounded like something I'd expect out of a professional game, albeit quite JRPGish.
Jack Rogers
I don't think using the word 'cheapish' will do you well
Gabriel Fisher
Starting on a new project.
Alexander Sanders
this edit is repulsive
Brandon Sanchez
Yeah, but can you get the turnips pregnant?
Sebastian Martinez
thanks! i'm trying to devote more time to the non-chiptune stuff but it can be harder to conjure something up out of nothing when you have every possible sound at your disposal and you aren't making it for a specific game. that's one of the reasons i'm looking to write some stuff for other people. hey, i'm not too sure what you mean by this - could you explain?
Easton Perez
Where's the guy that made this?
Joshua Myers
You know this is actually a good mechanic in its own right?
Andrew Diaz
I don't think anyone's looking for poor quality music, not that it is
I've ran into a problem, if anyone has any advice - the healthbars above people's heads take up too much room. Once there are 4 players (standard party size) and however many monsters in a battle it's going to be way too cluttered.
How can I fix that? I can make the healthbars smaller but that doesn't feel like enough. Hide healthbars unless you mouse over a target or it's their turn?
>I have no idea whats going on
That's my bad, probably shouldn't record progress in the spooky dark forest. I'll have to do a demo at some point if just to stress test the server, but I'll need an actual server before that happens. One that isn't running off my PC.
Kayden Ramirez
wheres that bot thing that posts all the games being worked on? interested in what is being made.
Cooper Flores
Damn, writing tests feels great. Fixed 4 bugs already, and they're bugs I would probably never have found out until it was way too late.
Easton Hall
Kind of. More of a focus on the Harvest Moon aspects with a bit of JRPG thrown in.
Henry Johnson
Some weird-ass Harry Potter magic.
Kevin Gomez
>Hide healthbars unless you mouse over a target or it's their turn? Yeah exactly give it a try and see how well it works
Dominic Flores
You should always display the whole grid, otherwise you can only guess the distance between units and it does nothing but frustrate.
Colton Rodriguez
I'd recommend a less-chunky health bar. I don't think the border width around the health bars need to be that thick, and the "4" and red dots take up a lot of room. Do they serve an important purpose?
James Baker
Provide a toggle (including a button) for healthbars. They're good as is most of the time but there are situations where you want to disable them for a second.
Gavin James
Ok I'll give that a try next.
Good idea, I'll add that tomorrow, probably with it turned off by default with a toggle option.
>I'd recommend a less-chunky health bar
I figured, but wondered if that'd be enough. The 4 and the red dots are movement points and attack points. They're both important combat stats to tell if a monster can reach you and how much damage they'll do.
Jaxon Anderson
How are those laser shots being done? Particles or are they just moving along some axis? It's very apparent that they are inheriting the rotation of the gun/wrist, upon firing you could set the parent of the laser blast to null, and destroy it after some time after being fired.
Alexander Baker
It's a particle system attached as a child to the blaster. I'm trying to figure out how to make it work regardless of player's transform.
Ryder Howard
a simple fix could just be to make them press a key to show the health bars.
Sebastian Peterson
>6billion polygons
Jacob Taylor
~*epic farming*~
Liam Hernandez
>normal maps
Jaxon Lopez
yea i did, metanoia dev gave me some parts to mess with.
Jordan Lewis
i have a john woo webm somewhere.
Tyler Morales
I'm beginning to think I'm the only one coming to these threads actually making a game.
Whats the best way to screen record webms?
Christopher Jackson
shadowplay and wevm for retards
easiest fastest way to make high quality weeblooiums
Nathan Russell
I count 6 games posted so far, and we're less than 10% into this thread.
Jose Adams
webmcam if you're lazy and want a single click record. you have to do one take and you can't cut it afterwards if it goes long. takes some practice to stay under 3mb obs + webmforretards / webmforbakas if you want more control.
Luis Jackson
There's already been several progress posts this thread, what are you talking about?
Xbox app on Windows 10. Press Win+G at any time, check "yes, this is a game" for the first time you run your game, and it will record the screen.
Jordan Hernandez
people telling you nobody will buy this for $5 are retards.
$5 sounds like a totally reasonable price point. Don't let nodevs cheat you out of what you're worth.
Robert Walker
Just imagine how much nice white meat there must be on those plump claws, user
Tyler Reed
I bet he doesn't even post his crab models in the /3/ thread lmao
Jack Powell
I'm more interested in knuckle, but those joints are weirding me out. It looks mutated.
Evan Miller
Okay, so right now you have it something like, when ever you receive player input, you play the particle system?
I think you could instead place an empty object at the barrel of the blaster, as a child of the blaster.
Then make a prefab out of the particle system.
And whenever you want to shoot, you would instead Instantiate that particle system at the barrel emptys location and rotation, and set to destroy itself after a few seconds.
Levi Scott
There's a /3/ dedicated to crabs?
Kevin Garcia
The guy shitting on him didn't even know shit about the genre or its demographic so he'd be ill advised to listen to anything that person had to say.
Ryan Brooks
...
Jace Phillips
What kind of weapon will the player have to defeat such a cave demon!? Surely a knife would be useless against those massive claws, they could rip a tank apart!
Kevin Gomez
I'm in pose mode in Blender and I'm clicking on the bones joint to move it, but it's selecting the whole damn bone every time. How do I just select the joint?
Mason Morris
JUST STAB IT JESUS CHRIST
Thomas Williams
Scissor cut between eyes this kills the crab
Jeremiah Thompson
snib snib
Hudson Scott
I would have concentrated effort on the single most compelling feature in the game. Your game reminds me of the guy who made gunpoint, because in a talk he was talking about this new game he was making, a top-view 2d spaceship game similar to yours.
His visuals are lacking compared to yours and without any fleshed out world or lore yet, and yet I'm more interested in his game, because of this: he toyed around with the idea of letting you hijack an enemy spaceship while in mid-fight, ejecting out of your own spaceship, forcing entry into the enemy's ship, cause some havoc, maybe tackle enemies into emergency doors, out to space, then fly right back into your own ship, maybe plant a time bomb in the enemy ship before you escape, it sounds a lot of fun
tl;dr there's many ways to create a compelling game, but if you're a cash-strapped indie, sandbox elements in your combat works wonders
Jason Bell
It's going to be an arcadey game where you are a rocket trying to get as high as you can. You use your jet to boost yourself upwards, but the jet flame particles are also your only weapon - So to get past blocks (like pic related) and hurt enemies that come for you, you have to turn the jet towards them and try not to get thrown completely off course or fall to your death.
Brody Jackson
snib SNAB 3D
Nathaniel Wood
...
Tyler Howard
You can't in pose mode, only in edit mode can you select joints. Why do you want to click the joint?
Brandon Adams
:(
Asher Gonzalez
One of the first replies he got and never seemed to notice was "there's no hook", and it's the truest feedback you can give the guy.
>sandbox elements in your combat works wonders If you limit it to combat, sure, but trying to make a linear game nonlinear can easily drive up costs/dev time
John Robinson
>Try to start a new project in pygame because I'm learning python at school and it seems like a neat and intuitive language. >pygame is awful and the community is shit Looks like it's back to GM!
Jackson Evans
something something ancestors smiling, can you say the same?
Kayden Jones
>but trying to make a linear game nonlinear can easily drive up costs/dev time yup, I kinda meant they should've focused on the gameplay prototype (one that's actually fun if you give it to some random dude to playtest), before all that world and lore-building