>Sleeper Hit of the Set Edition
>>Deck lists, news etc
>liquidhearth.com
>heartharena.com
>hsdecktracker.net
>>Open Tournaments
>strivewire.com
>play.eslgaming.com
>zotac-cup.com
>Previously:
/hsg/ - Hearthstone General
Why aren't you destroying the ladder with Tempo Petal Rogue, user?
first for quests ruined hearthstone more
>lets give some classes broken quests, some playable quests and some completely garbage quests
>Seriously considering cutting Darkshire Councilman from Discolock and adding in Quest + Deathwing to just shit out the quest in one turn and force endgame
Somebody tell me why this idea is shit, i literally never get value out of councilman, ever
Because it needs 8 epics?
Post dicklist pls user i have two vanLeafs already
Why Hearthstone is so expensive compared to other digital card games:
To answer this question, we have to go back to Hearthstone's inception, before copycat games like Shadowverse, Duelyst, Faeria, etc. were made. When HS first launched, it was the figurehead of a genre that had no contenders. Online card games were almost nonexistent. The closest, most popular thing to HS was MTG, and in terms of business model, HS blew MTG out of the water. In MTG, you had to spend literally hundreds of dollars for a single competitive deck, and top-tier rares in some formats cost thousands of dollars. In comparison, HS, with its daily gold rewards, Dust system, quests for newbies, and small giveways during new content releases, was extremely generous.
Then came the other card games. Following Hearthstone's massive success, similar games like Duelyst, Shadowverse, etc. popped up with extremely similar business models. But players were already heavily invested in Hearthstone, and few people were about to quit a game they invested hundreds of hours/$$$ in for a similar game in the same genre. In order to compete for the same playerbase, these new games had to come up with ways to draw new players.
Thus came extremely generous business models. Free packs, tons of gold, more common legendaries, one-time fee for everything, etc. lowered the barrier for new players, allowing them to build huge collections in a small time frame and incentivizing them to step away from their HS accounts
(cont)
on a scale of 1 to 10 how broken is this card
>Jeweled Macaw, Coin, Alleycat
>Turn 2 Scavenging Hyena, trade, trade , trade
>Turn 3 Animal Companion
>Turn 4 Houndmaster
THIS IS DUMBER THAN FUCKING PIRATE WARRIOR
NEW STAR!