/wowsg/ — World of Warships Admiral

Regia Marina edition

*****NEW TO THE GAME?*****
Tell us your server and get a referral code from a fellow /wowsg/ to get extra bonus credits/flags/XP and two free premium ships (one instantly, one after you research a T6 ship).

>Newb guide
pastebin.com/XGWdGjPc

>0.6.3 Live patch
worldofwarships.com/en/news/common/update-notes-063/

>0.6.4 PTS patch
worldofwarships.com/en/news/common/pt064/ Tioga060

>Plans for 2017
worldofwarships.com/en/news/common/whatsinthebox/

>Captain Skill caculator
shipcomrade.com/captcalc

>Statistic tracker
warships.today
wows-numbers.com/
wowstats.org/
maplesyrup.sweet.coocan.jp/wows/index.html

>In-game chat channel:
NA Channel: Search for 'Veeky Forums' channel
EU Channel: "Official Veeky Forums channel"
SEA Channel: Veeky Forums

>Clans
[HOTEL] on EU - Rex1121
[BOTES] on SEA - contact benlisquare
[BOTES](full) or [HOTEL] on NA - Precisionista

Previous thread

Other urls found in this thread:

worldofwarships.ru/ru/news/big_news/public_test_064/
boards.fireden.net/vg/thread/173329407/#173331264
twitter.com/AnonBabble

Latest patch notes with love from the Russian server
worldofwarships.ru/ru/news/big_news/public_test_064/

>Admiral Hipper, Hindenburg, Prinz Eugen, Roon: the thickness of the plating of the bow and stern tip, casings of the casemate and the corresponding decks is increased from 25 to 27 mm.
>This change should increase the survivability and combat effectiveness of cruisers. Now the listed sections of the hull will be protected from penetration of high-explosive shells caliber 152 and 155 mm. Also, 27 mm armor makes it impossible for unconditional penetration of armor-piercing projectiles with calibers 380 and 381 mm.
>Shimakaze, Yugumo, Zao: the noticeability of torpedoes Type F3 is reduced from 1.9 to 1.8 km.
Shimakaze: noticeable torpedoes Type93 mod. 3 is reduced from 1.9 to 1.7 km.

Pastabote soon.

BBS ARE OP FUCKING NERF THEM

U sound like Loony

but... 27mm should've been USN feature ;_;
So now Hind can bow tank Bisco, side tank 420mm, while Des Memes gets overmatched by Iowa like a bitch?

>December 2016
>Buy some of the santa crates
>Get the Arizona
>Have a bad bias towards USN BBs
>Never use it but it -is- a premium so hold onto it anyways
>Get some advice from here
>Suggested to play USN BBs because they form good general habits for a BB player
>Begrudgingly take the thing out as I grind towards the Mighty Mo
>Cit Pen city
>Stupid accurate
>Slow as dicks but if I'm smart I can usually avoid most hazards
>most damage I do from Salvos is 5 digit even without citpens
Why did nobody tell me about this thing

This would imply your average damage per battle is 150k. Fuck off.

Why is he always playing on new accounts on NA?

rerolling desperately

arizona is probably the most powerful 6 BB in game. Great firepower at all ranges, good durability and agility.

MO is likely the weakest 9 BB in the entire game because of its armor and citadel placement.

Speed without agility is no benefit at all for a glass cannon as long as a city with 920 meter turning radius and long rudder delay. All the 33 knots does is allow it to die even sooner since its current armor means it has to stay bow-on at extreme range or else be killed by even a tier 7 battleship.

>MO is likely the weakest 9 BB in the entire game
Finally time has come.
Any T9 BB in game is considered worse than Izumo

>MO is likely the weakest t9 BB in the entire game
If you said Iowa, I would've agreed with you, but Missouri has far more utility then Iowa and the lowered citadel and thicker bulkhead changes quite a fucking lot

Upgrade mod that lower turning radius when?

more stealth module or
improved turning circle
What would you choose Wowsg?

For bb turning might be gud

Nowai anything will ever take concealment from anything below

What Is this about haifuri?

Are we closer to kancolle collaboration?

>kancolle collaboration
hopefully never because there are no real ship in it

>Kadokawa collaborating with FOREIGNERS
Filthy piggu go homu

>MO is likely the weakest 9 BB in the entire game because of its armor and citadel placement.
>literally the same thing as Iowa but just a better version
>is somehow weaker
???

Yeah, pay no attention to him. It goes FDG>Mo>Iowa>Izumo.

>Shimakaze, Yugumo, Zao: the noticeability of torpedoes Type F3 is reduced from 1.9 to 1.8 km.
>Shimakaze: noticeable torpedoes Type93 mod. 3 is reduced from 1.9 to 1.7 km.

WOW its fucking nothing!

...

>Fletcher and Gearing have almost the same speed but 1.4km detection
Is of fine))))))

But comrade, IJN torps do more damage)))))))

I see now! Thanks komrade))))))))))

that's some weird stats

>French BB line still not released

>tfw no qt hotel gf

Probably a CV player

>far more utility
I wonder what the hell you're smoking to think missouri has utility.

missouri has no side armor to get up close to destroyers without enemy BB obliterating it and with 920+ turning radius, if it were to get in radar range of one, the missouri is already dead because it's impossible to avoid torpedos with long rudder time and enormous sideways drifting.

MO's a tier 9 that's a bad idea to bring in radar range of any enemies, unlike a tier 7 belfast which has smoke to not get gunned down when doing radar duty, actual ability to turn or dodge torpedos which is effortless thanks to minutes of hydroacoustic.

And if you're dumb enough to consider that utility, the tier 8 bismarck is vastly superior at it too. It has far more utility with long distance and long time hydro that actually works against torpedos, and is 10x stronger than missouri for brawling against destroyers.

The current citadel issue and a-historic turning radius make the missouri weaker than a tier 8 ship half the time, and significantly weaker than tier 7 ships if you ever try to not camp at 20k+

>no damage, but lots of XP
definitely a stealth-fire abusing destroyer coward.
Doesn't kill anyone but burns up people's DCP with 1-2 fires or 4k damage Sims torpedos so the next guy cooks them to death.

Post-stealth-nerf, he'll probably drop to 45% win or worse. Sims sucks cock now, zero alpha damage and can't win a gunfight against russia bias that are faster and more survivable and have better torpedos than it.

>>far more utility
>I wonder what the hell you're smoking to think missouri has utility.
user lets put it like this, so you may understand.
Iowa = 0
Missouri = 0 + radar = something
Something is >>>>>>>>> 0

>basically all those buffs

Are you one of those people who thinks "brawling" aka charging in, soaking potential damage and dying is the best way to play a battleship?
You obviously have no clue how to play USN or high-tier battleships in general, if you think Missouri's radar is used to flush out capping DDs in an enemy charge and the like. You can also, I dunno, not suicide into destroyers and hence not place yourself in a position where you can get nuked by enemy battleships and torpedo salvoes at the same time, and angle your belt, because last time i checked, even her supposedly weak armour belt can bounce Yamato shells.
I will agree that her turning radius leaves something to be desired, but did you consider that Friedrich and Izumo have garbage maneuvrability and equivalent turning circles as well?
What I meant by utility is if you run a proper build, you turn into a 13km stealthed no-go zone for destroyers, cruisers and FUCKING PLANES and you are by far more useful in a division then a german battleship

Daily reminder that brawling is a shitters meme and you should feel bad if you don't use your max range all the time. Wavegod said so.

I never understood Tioga060's or LunaticRed's obsession with him.

Its not for autists as wave stated. But a word used for shitters and the shitters that are the devs to justify them dying like fucking retards. "Muh BB brawl" Which includes two ships closing and firing at each other every 30 seconds while NPC secondaries plink. Meanwhile if anyone interrupts this mating dance of retardation, the BBs will whine and shitfling until they get their way.

USN DDs will get the nerfbat, I can feel it.

Who?

Where in the picture does it say "shoot ax max range"?

The best reroll of all wowsg

Yep. We get it, remove BBs from the game. Next talking point lets move on.

Brawling IS a word made up by shitters to justify suicide. It's not an actual thing. Only retards cling on to it as some viable central playstyle.

Hey guys, gaishu isshoku here, anyone wanna join my Veeky Forums only SL team?

So far I have
Wave
Anumati
Myself
Prec
Greg
Neo
Tioga
Jake
Jfellow
Chain

Please let me know in discord thanks

>Ryujo doesn't have superstrcture model in the game
What did WG mean by this?

...

DEUTSCHE STAHL FOLDED 6 MILLION TIMES

*Deutscher

>khaba slapping your shipfu stern
wat u do?

...

>Russian BB line still not released.

>not wrecking shit with your secondaries.
Only cowards, and unhonorable pigs, would stay at their extreme range.

>mfw already liked Hipper and Hindenburg

I want to torpedo Hibiki.

DED
***NEW AND IMPROVED***
Build your ideal /wowsg/ tier 8 team, you get $25, pick one of each:

>Callers:
Mosh - $0 + 45k doubloons/hr + trip costs
Para - $12 (Blames himself often for losses, gives credit for wins to everyone else)
Neo - $8 + bail fees
Greg - $3 (Trap card: if you pick Greg you cannot pick anyone else with an anime avatar)
Iri - $1 (trap) (trap card: if you pick iri you have to pick 4 of her orbiters)

>CV:
Anu - $0.50 (Veteran's discount) (Trap card, if you pick anumati you will have anumati on your team)
King - $5 (Your room will be cursed with wowsg players dropping in randomly)
Lunatic - $7 (May be attacked by spiders while in battle)
Cruiser_Oakland - $8 Will be playing on KNTAI
Abru - $12 will use Cruiser_Oakland’s account

>DD:
Prec - $20 (will only play tier 5)
Arlios - $4 + 1 year reddit gold
jfellow - $5 Decent at cruisers but is only allowed to play DD
AntonNizhny - $5 Microphone is a bit fuzzy
Randgris/Ironheart - $5 Requires at least 1 pack of alcohol
Mako - $6 (trap card, must pick pink too)
Wavebave - $8 (cannot pick Neo or Greg)
Gaishu - $10 Will only play Akizuki :rip:

>Cruiser:
Squid - $1 No funny business when he’s around
Clone - $4 (Specializes in Myoko)
Pink - $4 (if picked with mako will boost ERP score by 200% but increase blue line chance by 20%
Jake - $6 + ($5 with insurance copay)
GFischer- $8 + reminder that Argentina is white

>BB
boogbot - $4 (early bird senior's discount)
Morty - $5 but you have to know the whole MLP themesong by heart
DrEbolaChan - $5 May offend streamers
Raptor - $6 + 3 years and 22 days of reddit gold
ZeroWolf01k - $6 Wealth of agriculture knowledge
Trumpetteer - $7 Filthy normie and has a gf (sporadic attendance)
Chain - $8.50 Requires one Type-59 to play
Hotel - $8.50 Excels at BBs but is only allowed to play DD/CA
Abrach - $8.50 Always at work ;_;

Jack of all trades
Luger - 1€ can play any German ship, but has no NA account
Tioga - $5 can play any t8 premium but has never played any of them

I will never understand why that copypasta of my "Rates" was made, and I still question why they had such high prices

>Tfw still too much of a litteraly who that I'm still not included on these lists

Sorry, there is a character limit.

I wouldn't feel right deleting any of these guys and I don't want to make this 2 posts.

You mean you'll take it in the ass for less than 45k dubloons?

What are those services that this Mosh offers?

boards.fireden.net/vg/thread/173329407/#173331264

Can't post here because mods now think it's a legitimate advertisement and will ban you

>mods now think it's a legitimate advertisement and will ban you
Goodbye sides

>Consider purchasing a self-serve ad instead.

Why you do this?
Are you gay?

...

We should submit ad applications with the Mosh pasta.

>mfw people got banned for this

GJ mosh lmao

Lunatic - $7 (Will sperg and tilt the team)

You had one job you fucking French cuck.

>blyska stays behind cruisers
>widespread-torps 10km targets
>WST shows his highest f2p tier is 3

Abyssal Hotel: Literally, the QTest.

No.

>musashi premium still not released

>You can play a Baguette cruiser on PTS
The absolute madmen

And it's tier 9, sandwiched between the two tiers that people actually give a shit about. Not to mention at a tier of gameplay which will almost never be played properly on the PTS.

This is actually a Bisko nerf

Abyssals are sluttier versions of regular shipgirls

How do you make shipslut sluttier?

You show her the joy of being sunk into the abyss

>Cant do frog cruiser missions in CoOp

reeeeeeeee

Why would you want to play CoOp if you can seal club in random?

You sink them.

>Listening to I'll Make a Man Out of You while boting

Whats some other good montage music for botes?

neat

>tfw no slutty qt hotel gf

How can one bote be so glorious?

fat

do you know the source to this?

Superior German Engineering
Great job btw

In all the right places.

>2 gunbotes in cap
>2 torpbotes want to rush them

>2 gunbotes in cap
>2 Shiratsuyus stay outside of detection range and dump 32 torps into cap
>wait
>wait
>wait
>2 torp hit, 1 ship kill, Devastating Strike ribbon pops up
Please, by all means, stay in your smoke.

At the same time It made me long for Msec

i use mfaa for the occasional flyswatting

>supercontainer
>engine boost 1

I g-guess my lenny will be happy with it...

>supercontainer

The first supercontainer I got was a fuck ton of free XP.
All subsequent SCs have had nothing but shit in them.
Something's fucky.

They nerfed drop rates and rewards like 2 months ago, where have you been.

>like 2 months ago
They actually buffed it like 2 months ago, while at the same time replacing most of the good rewards with trash so it didn't matter.

I feel like your best options are honestly just alternating between flags and more consumables

or if you just want free xp just stick with consumables, there's a 1 in 3 chances you get a 500 free xp minibox

Maybe it's just me but I feel like that giant spike is supposed to invoke visions of impalement.

...

>The chance of getting a supercrate went up
>But the chance of getting any of the old 'good/great' rewards went down because they also filled them with shit

That'd be considered a nerf comrade.