EO V item and quest translation list
EO V Game & DLC.cia link
EO V item and quest translation list
EO V Game & DLC.cia link
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you had one job
OH GOD WHY DOES THE JAPAN ONLY DIRECT SHOWCASEING ARMS AND SPLA2N NOT SHOW A GAME THAT ALREADY CAME OUT THERE AND
oh someone already for first post
Worst pic of worst girl.
But we thankfully still don't have a nene thread
Remove yourself from this planet.
t. ninja boy
no EOV in direct
feel like the only fag that expected it
decide to turn to blow and hookers instead of this Etrian Odyssey bullshit
feel like the only fag that expected it
You were the only one who expected it
Fool. I thought I warned you
10 needle tails to get Pierce Amulet
they appear in floors 19 and 20
cant autoattack the random encounters
cant possibly know which areas of the floor theyre more likely to appear
sometimes this game sucks
E3 is my last holdout for hope for EO5.
I been memeing to pass the time and eventually using it to cover up my true sadness.
But I really... I need.. I am tired of hoping for EO5 US release date.
E3 is the last bastion of what is left of... hope.
We all know by now that they don't give a fuck anymore about EO.
Jesus christ this is fucking gross, I need freaking 20 battles just to find one of the mobs that drop that
All you have to do is reach the top of Yggdrasil to obtain EOV.
That is the legend passed down by EOPians.
Remaking an EO game in gmae maker or something is actually harder than it sounds when taking things like shop, items, quests and 3D field into account.
Why are you remaking EO in gamemaker?
Please post progress so far.
I'm only brainstorming.
It would be impossible to do it all alone.
Programming would need to be utilized, which I don't have.
It would be nice to learn the skills need. if I had a team to work/learn together with.
I mean we have the assets all we need to do is take care of the back end and the 3D dungeon
You can't do a worse job than EO2 which checked the status of every active quest on every step iirc.
I finally kicked Warped Savior's ass and am done with EOIV.
Now I can back to postponing Claret Hollows in EOU.
Seriously that stratum is fucking bullshit barely finished 26F and then 27F is even gayer, fuck whoever designed this.
make EO that plays itself
i miss that screensaver
fucking sand horn is all that i need for 100% the game
now that's bullshit, couldn't they make bosses respawn in a week
Etrian odyssey hot spring dlc when
tfw 3 was the last entry that wasn't horrible
Why did it go so wrong
picnic classic mode
get EOV in 20 hours
Oh wow I didn't know that.
How good are the Ronin, Dark Hunter and Troubadour in EOU?
I want to rape a masurao (male)
Ronin is the best they've been, which is to say still weaker than other melee classes, but usable.
Dark Hunter is great, they're useful throughout and throw out huge numbers in the late game with ecstasy.
Troubadour is also very good since dances are party-wide in EOU.
still weaker than other melee classes
They've only ever been weaker than shit like DH. Everything else they outdo
Well I'm currently trying to build a team for EOU but I'm kinda stuck, not really sure what to pick.
I'd rather avoid landshark since I already used it for EOIV, and I guess Protector and Medic are a must, started thinking I could replace Medic with Troubadour but I don't think that will work out.
So I was thinking.
Ronin, Hexer or Dark Hunter(which would be better?), Alchemist, Protector and Medic.
Would that work?
EO 1 and 2 landsharks are totally different from the ones on IV. Though I find them pretty boring to use with the exception of EO2U.
Yeah, Ronin's always been pretty good in terms of being one of the hardest hitting melee classes in terms of consistent damage compared to the the burst that is DH.
Lv 1 Hawk
What's special about May 20?
EO 10th anniversary stream.
...four months after the series 10th anniversary.
Localization announcement and EO3U
EO is 10 years old
holy shit time flies
Which level for the post-game bosses in EO3? The 3 dragons, Elder Dragon, Alraune, Kraken, The other one, Abyss God, etc
Alright. Those fucking weebs got Persona 5, now when do we get Etrian Odyssey 5?
After the other niche games no one ever heard of get released, then they'll think about it.
I will sacrifice 10 maidens in praise if that would be true.
Oh sweet. Here's hoping for 3U.
I like how there was lots of english in the first trailer.
And it seems like the story really changed in the final product.
How are we supposed to figure out conditionals for bosses without looking up online, again?
Looking at EOIV and the EOV announcement it seems like the EO has ambitions beyond their budget and platform of choice.
How would you compare EO4 to 3? Which is better in which ways? I dunno if I should move up to other series in my backlog or start EO4 today/tomorrow
I was expecting a lot more out of EOV with a trailer like that honestly, especially since the placeholder subtitle, shidou, means activation
EO IV has better balance and an expanded overworld map that is better integrated into the rest of the game. EO III is better in every other way.
What other ways, exactly?
Soundtrack, difficulty, dungeons.
Anyone ever tried a Shogun build using these commanding skills of theirs?
Try shit out.
Boss conditionals are usually for post-game gear and by that point you should be able to crush most bosses easily.
At least I think that is their internal justification for once again telling the player jack shit.
No love for Nadica?
EO3 is overrated, the only good thing is the Limit system, all these extra bosses are kinda pointless because you'll only have the level for it once you're done with the entire labyrinth anyway. So the post-game content is pretty much
6th stratum > dragons/optional bosses > abyssal god
So once you're done with the 6th stratum, the only thing left is to beat all the bosses with no real gameplay between it
I prefer EO4's soundtrack to the older FM tracks.
Especially the CD versions, which sound great.
There are some really weird ones, like killing Narmer with only 1 team member, I'd never figure that out without gamefaqs.
No one has had the courage to try.
Troubadour can substitute a Medic without much problem.
For the beginning they have Restful Tune as a really cheap out of battle heal. If you need heal in battle thrwoing Medicas would be enough (and it should not be necessary that often).
After a few floor you get a food called Elderevenge unlocked.
It restores some HP and TP whenever a character attacks an enemy.
Together with the Troubadours Echoing Rondo which works once per turn and heals everyone besides the one that got heal from another source.
It sounds complicated but works like this: You have Elderevenge active and Echoing Rono on everyone.
Damage dealer A attacks an enemy. Elderevenge heals for a small amount of TP and HP.
Because of the HP heal Echoing Rondo triggers and heals everyone besides Damage dealer A for a good amount.
Damage dealer B attacks an enemy. Elderevenge also heals her for a small amount of TP and HP. Echoing Rondo triggers and heals damage dealer A since she was the only one that had not already been healed by it.
Anyone that attacks afterwards will get the small Elderevenge heal but Echoing Rondo will ignore them.
It's almost like spamming Salve every turn only the healing is a bit lower - but your Troubadour can still do other things and it doesn't cost nearly as much TP.
If you pick Hexer Dark Hunter is usally better because they shine if the enemy has a lot of binds which Hexer can help inflict.
But Troubadour and Ronin also have a positive interaction since Taboo Rondo can increase the duration of Ronin Stance skills.
It would probably work as a subclass, Shogun is so frail and offensive that it would be a waste of its stats to not use a damage build, but a tanky class like Prince or Hoplite who usually has many points to spare can do very well with this Shogun subclass build
EO3 really made me want to fight FOEs as soon as I thought I could handle them. Those fish in the water stratum that come in 3's were awesome. Just this song over and over until I died again and again.
She's line Ricky except good
can't find the one mob I'm missing in EO3 in the monstrous codex
It's between the Calamity God and the Mortal Hunter, any idea?
Just found out it was a FOE behind a moon door, nevermind
This meme again
By using an item/skill that shows monster info andthen deducing from item name
I don't know, looking back at the firxt EO it looks more like 20 years had passed.
Do you guys even make use of the Retirement mechanic? I can't remember the last time I felt the need to, even post-game bosses aren't usually worth the time to grind that much
I only used it in EO2U because afk grinding is so fucking fast there.
Overall I don't feel it's necessary but it can help since superbosses are usually assholes with fights that are not too fun.
How tanky are Sovereigns in EO2U? Are they good enough in a front line with no protector on expert?
No. Sovereigns are a backline unit.
Ignore their heavy armor, ignore their shield - armor is extremely weak in EOIII, EOIV and the Untolds.
VIT and HP is what it's all about, sadly.
In EOIII Princess had one of the highest VIT stats and good HP.
In EO2U Sovereign has subpar VIT and HP.
Even something like a Survivalist can deal better with being in the frontline.
Btw. War Magus on the other hand has really good VIT so they belong in the front.
My princess could do quite well hopping between lines. And certainly didn't suffer as much in the backrow as survivalist, for whatever reason.
Have fun beating superbosses without retirement
Also why waste exp when you get to 99 the first time, you barely lose anything by retiring
why waste exp
nigga the new unit will be very low level, you lose a ton of time until it's just about as high leveled
And with endgame gear and added stats they can still challenge most pre-postgame stuff, losing the ability to fight endgame shit for a while is not much of a loss. No reason to not fight everything bar superboss (and weakened superboss in 4) then retiring and grinding back up to fight the superboss
What is the best way to transfer to ng+ in eou and eo2u? Specifically in eou, just map gladsheim entirely and get the katana and equip it to someone?
Don't forget the treasure chests.
There's some crammed in Gladsheim that you can't get to.
You're able to get pretty all the medals (excluding the beat-story-mode one) for EO2U on Classic.
Are you supposed to cheese the Elder Dragon in EO3? Idk how to beat it, I get it that it has weakness to all bindings and and starts the fight completely bound, but unless you beat it quickly, it will start getting bind resistance the more often you bind it.
In EO2U there is nothing you can miss in classic mode.
Everything that is needed for completion (except for "beat the game in classic" and "beat the game in story mode" of course) is in both modes.
So you can NG+ from one into the other whenever.
In EOU completion is impossible in classic even beyond the "beat the game in story mode" medal.
You need to map Gladsheim, get all codex entries in Gladsheim, get all materials in Gladsheim and get all treasure chests in Gladsheim - and then you need to get all treasure chests in the labyrinth.
Treasure chests don't get saved in NG+ so if you want that medal you need the Gladsheim chests so its story mode only.
If you want to go story first you would need to get deep into the 6th Stratum, find the last chests and only then NG+.
If you go classic first beating the game is enough.
Are EOU and EOU2 really better than the originals? Or is it just the Atlus "remake" where they add a bit of content and graphical updates and call it a day?
But is there anything else i may miss? Like maybe some good things that are one in a playthrough or stuff like buying and equipping the katana because either mats or katana will vanish else.
Both are completely rehauled and (arguably) much better to play.
What exactly are the differences between the originals and the remakes?
All classes are rebalenced, all maps are reworked (save a few remarkable locations especially in EOU such as the entrance and boss room layouts).
Quests have gotten a massive rework. Not only are there less fetch quests (although EOU still has a bit too much for my taste) they now also give experience.
Basically the only thing that is the same is the story (in classic mode - story mode has a far more developed story) and the same general asthetic for classes and the strata.
Oh and you have a massive amount of QoL improvements such as sidestepping, looking around, sprinting, faster animations, difficulty settings.
maps got rehauled, including enemy placements and tactics
All the new QoL changes like non-garbage skill tree, being able to gather without skills and whatever
Classes got rebalanced as well, OP stuff got nerfed to hell (no more revenge spam killing bosses in 3 turns), too good items removed as well like party wide status heals or revives. Basically rebalanced everything with new stuff like grimoires on top of it.
The best katana is the only piece of equipment worth anything you can miss. Gladsheim materials of course also make equipment but that's all low to midlevel stuff and not too important.
While it is possible to take your stock in the shop with you to NG+ I would advice against it. The game is just pretty boring if you have the best equipment unlocked right from the beginning.
So either keep the material of the very final story boss in your storage or buy the katana and put that in your storage.
You can take your inventory and storage with you to NG+. And even though you don't have immediat access to your storage it will all be there once you have.
Only in EOIV did you need to equip things to keep them for NG+.
Quests really didn't give exp in eo1 and 2? what was the point then, 5 Medicas?
Yep, you did them for the itme reward - and to get an objective that masks your grinding.
Overall XP was a bit harder to come by back then.
Which is why FOEs don't give XP in EOII - people used them to grind in EO and Atlus was having none of that.
People then instead used bosses to grind.
Now bosses give less XP in relation but missions and quests have you covered.
You easily get enough XP that you don't need to grind as long as you stick with one party and don't rest too much.
Please tell me they allow you to have more than 3 buffs in the sequels.
but eo2u at least shows the boss debuffs
How much grinding was required in the first two games? Part of what I like about the series is that it's very rarely necessary until the post-game unless you go nuts respecing.
You don't, but resting is more brutal and if you're playing blind and fuck up your party unknowingly it can be hard to get past some points in the games.
no, that's one of the key balances of the series
Resting costs 10 levels and experience is rather sparce.
If you do all the quests you will get enough XP usually. Quests are there to mask your grinding not in addition to grinding.
With a voice like that, I bet Regina can draw pretty well.
How being a tsundere and drawing even realted
Well, do they clarify better what takes up a buff slot and what doesn't?
The majority of buffs go into buff slot anyway and the rest can be memorised
i never found it unclear, if it lasts more than one turn it uses a slot
except for some skills in EO IV and V that get their own special slot, but in that case all the better for you
Everything takes up a buff slot unless it explicit does not.
The only ones I can think of are Blood Surge and Charge, which make sense.
It's an awful design and Himukai must be ashamed of it
Coming August 31? Then can we expect localization for September 30 or will we have to wait until October?
At least flat chests are still a thing.
Who died canonically between them?
Hey now, this is a Mystery Dungeon game, not an Etrian Odyssey one. This could actually happen timely.
You never hear of them again. So both.
The other probably jumped into the fishes when you were not looking.
Whoever it was I bet in EO3U story mode shit gets retconned into both surviving.
We probably even get some shitty Inn scenes with them like Hrothgar got.
got ruined by a weak-ass FOE
Now that's heart breaking
But I remember you see one of them at the inn some time later, leaving Armoroad or some shit like that.
Zodiac and Ninja are terrible solo classes.
tfw tried to solo run with ninja/monk nikudan+death heal strat
And I was so sure it will work
Sorry, user. It's all in your mind. She's gone.
I wish they did a better job explaining their skills, how i'm supposed to know accel drive is good judging on the ingame description?
I wish nene follows this slut's example
Strong poison skills for player characters never ever again
I believe in EOV they scale with your level so they don't fall off nearly as hard in the late game.
I still want my spread venom throw of fuck random encounters again
Friendzoned by Arianna.
being this beta than even videogame characters friendzone you
Don't judge me!
Cute, Arianna tries shit-talking.
Her last line takes the joke too far, though.
Arianna is always cute.
It doesn't get bind resistance. It's the only enemy to not have that mechanic.
Also, I call bullshit on this recipe.
Petal Bridge stratum? There is more than one bird there.
You need cockatrice leg, it's on the last floor of the stratum
I didn't remember at the time but the recipe shouldn't be so misleading. "bird leg" instead of "bird meat" would have done the trick.
I'm pretty sure it is because shit translation. A lot of shit is off with the cooking minigame
Equip effects are hilarious as fuck desu, it's fun to watch how level 1 characters can tank shit from 2nd stratum and fresh retired stuff can take red aura rarebreeds
Retired characters are completely overclocked. Not only the equipment but also the stats.
You start with some stats at level 1, not a single one of your stats reaches 99 naturally at level 99.
So ten stats in everything (assuming a level 99 retire) are worth more than ten levels.
Red Auras don't mean shit at this point.
you'll never have a cute stick girl on your geomagnetic pole
bunny sentinel will never eat your carrot
you'll never let an imperial girl to use your drive blade
Imperials are just normal humans in silly pants.
You are not missing much there.
Literally nothing wrong with that
No, nothing wrong.
But still no reason to put them on the same level as sticks and bunnygirls.
Japs dislike EOU2 but like EMD
Westerners like EOU2 but dislike EMD
Who has the better taste?
japs this time
surprisingly since their taste is generally shit
How good is the Touhou EO knockoff?
For the first time, westerners.
Who is more bullshit, primeevil, ur-child, abyssal god or no chemical warped saviour?
Abyssal God, no question.
They didn't dislike EOU2, they disliked the DLCs.
No chemincal warped is shit if you can recover your bar to stun him
Guys give me a fun party to use in U1 that has a landshrek, troubadour and hexer. I have some grimores for healing and elemental damage, so medic and alchemist are noy necessary.
dont talk about ricky like that
I wonder who is behind those posts
Nice blame shift ricky
That hunchback in the top right corner...
The ritual a hnudred years ago got messed up and the last Daughter of the Mark went missing - and now everyone thinks that's the way it has to be.
I'm still convinced the reason Arianna is like she is because no one bothered to teach her common sense since they believed she would die for the ritual anyways...
Which one of these is the one that has her crying and apologising over and over for involving Fafnir in her quest while he just thinks: "Bitch, have you seen how cool I look?"
So "nice" means "occasionally annoying", thanks.
Literally nothing wrong with that
She's just a good girl and cares about her faaf, compare this with sideboob ghost who gives like zero fucks about Bertrand
Underboob ghost did exactly what Arianna wanted to do - keep her Knight out of it and shoulder the responsibility of the Black Guardian herself.
The only difference is that Fafnir could not be called back over his mother's death because he already is an orphan.
Smoking weed and playing EO is sublime.
Without weed lall you see is a corridor, with weed you imagine all sorts of different things.
Faaf would probably stop her and do the job himself anyway (which is what happened)
Is U2 doable without fafnir. I don't want to play story mode
No user the game is LITERALLY unbeatable on Classic Mode no matter what.
While Fafnir is utterly broken the rest of his party are supports and don't have too much damage.
Going through expert classic with a proper team is no problem at all.
Since you can make extreme broken combos (Dark Hunter + Hexer meme) it might even be easier that way.
only with certain grimoires desu
story mode is cool this time around, give it a shot since there are more than 1 save file.
fafnir is neat and can wreck shit but not the bees knees.
reclassing is available from level 5 or something so you can have gunner flavio, medic arianna, alchemist chloe, etc
Also you can get all the grimoires you want from Fafnir from the pastebin if you so desire with the trading system
Accelerate on one of the highest damaging classes is enough and Extend does also help a great deal.
The Waves do almost as much damage as Compressed Jars and that without requiring a buff and food slot.
Even without complicated Grimoire skills erases Fafnir bosses in a few turns in a proper group.
don't have too much damage.
Until Fafnir starts getting all his powers from the later strata bosses, ailing slash is the best damage you have
in a proper group.
And that's the main problem - it takes a specifically tailored party and lots of axcela throwing unless you like fafnir being borderline deadweight for half the fight.
monster descriptions, analysis lenses, bar patrons, resistances
Yes, Chloes has some damage - but the group as a whole not.
Link Order will only take you so far and Survivalists never dish out that much damage unless you use Power Gel - and who would know do that on their first playthrough (or without looking everything up on the internet)?
Being a contrarian faggot is a meme.
And sometimes weaknesses.
If your party is really tailored to erase bosses there should not be half the fight left after Fafnir is done.
And I'm not only talking about OTK cheese - even outside of that very few bosses should be able to survive more than 7 turns against a proper party with Fafnir.
3 has entire floors you can skip by killing an FOE
the famitsu article for deep strange journey said they wanted to give it more of an EO feel so now you have to name your team members, group, ship, and deamons.
Cool instead of actually making a EO game they now want a EO lookalike just because SMT is a more popular series for whatever reason
Thank god they have found out that I play EO games to name shit.
Also you name your ship? What? Isn't that thing an official military vehicle?
fafnir needs point blank and kerykeion to do damage
Am I just not good with jokes?
i think mine got near max tec without resorting to a staff
Maybe they also add character creation, map making and a talent tree and let emons be a secondary mechanic.
I might even buy it.
(Who am I kidding - unless it's complete shit I'm desperate enough to buy it anyways.)
Autists can't get jokes, user
He needs both to OTK bosses, he needs neither to outdamage anyone but a Dark Hunter.
The map making better be in there or I'll be mad.
There were many times I needed to mark an event marker when the game didn't put one down.
max possible including the staff and food effect is 98. realistically you would be running the +2 grimoire level food bonus because fuck farming level 10 grimoires without dlc
jokes are supposed to be funny
Arianna is best girl.
I never used the DLC to farm grimoires I only let Regina trade up because she has a better convertion rate.
After story mode up to the Overlord and NG+ into Classic I had enough level 10 Grimoires for my main party and some cheese builds.
Wave spamming is a postgame thing though. The build isn't sustainable nor even fully possible until Fafnir gets enough levels to at least max out Ice Saber, Force Charge and Elemental ATK Up, maybe even Mind Shut. With all that he still can't speed kill unless there's a Troubadour in the party, which is the real broken class of U2. He's above average in terms of damage second to DH for most of the game. Tankiness is pretty good though.
Untold 3 fucking when?
I can't go back to the archaic 3 after the 3ds games
Rank 9 Wave deals 560% TEC damage for 14TP. That is more than a Compressed rank 10 Inferno/Cocytus/Thor Formula which is way more expensive even relative to the bigger TP pools of Alchemists.
It's not winning an encounter with one person but Fafnir seriously cuts into the HP of any boss even before all his skills are online.
Indeed he does. But until he can actually afford to spend points on waves he's going to have to rely on a physical build, which is strong but not as strong as a well-made team on classic.
You guys like sliding puzzles?
Well then you'll love eov's fifth stratum
I'll never know because we'll never get it in english.
I never go physical skills - what for?
To make random encounters take exactly the same amount of time only with one less enemy in the second turn?
Even in story mode can you kill random encounters fast enough with Sabers alone.
In classic you really should have people better at dealing with random encounters than Fafnir using physical attacks.
And in any hard fight you use Transform anyways - the burst from Waves and Recoil is worth far more than anything the physical skills can offer.
Flame Demon falls just a few turns after your Force Boost ends and then you get Extend which gives you that much more milage.
The FoW is lifted at the right edge of the map - so it's sliding puzzles and map wrapping?
1.) we will never get it
2.) just ganna google the answer anyways
As a matter of fact, I do like sliding puzzles. Prefer them to conveyor belts, personally.
Just what kind of build were you running that let you kill Flame Demon that quickly?
Why did it take this game so long to get good?
You better start using walls to signify holes because you will run out of icons to put down
3 has entire floors you can skip by killing an FOE
It literally only happens once and it's good game design
Ice Saber/Wave 9, Delayed Chase/Blade Recoil 10
Ailing Slash 10
Blind Arrow 9, Paralysis Arrow 9
Link Order 10
were my main damage skills on my last expert story run. Level 25 iirc.
The first Cube got Meteor Smashed on the third turn of Tranform, the second set of cubes got Summer Rained on, the last set got ignored and Flame Demon was killed instead.
It's about the last time Link Order is actually good even with a Saber.
Arianna has enough TP to spam it for a while and together with Ailing Slash you can chow quite quickly through Flame Demon.
And I am pretty sure Ice Saber + Link Order does more than Gale Rush + wondering what to do with Arianna and waiting for Resonance to be off cooldown.
Iirc the icon limit is big enough to do it that way.
I even marked the conveyor belts in the fourth stratum with arrows and only ran into the limit on B16F when I marked the trees in the post-game section of the map.
If anything I would use a different floor color - drawing walls were there are non just feels wrong.
This is EO1, there are no arrows, there are no colors.
That's true though
You are correct and I am dumb. I was thinking about EOU.
In that case you will run into the icon limit way faster, yeah.
Yeah, I started to use walls.
It kinda sucks that for every floor in this game where marking stuff really matters you run out of icons and notes.
These pics are cute but Arianna is so small in them.
I know she is quite a bit shorter than Fafnir but like this she looks really weak and fragile.
Did you seriously not run into any TP problems during normal exploration or had to rest your Fafnir multiple times? A physical build (Delayed Chase 10 and Resonance 10) does less damage but it's by far the more efficient use of skill points when leveled alongside Force Mastery while still giving him solid elemental damage. It'll never need Amritas until endgame and won't gas out against any boss that isn't Juggernaut or past Blizzard Kang while being able to deal with just about everything the random encounters can throw at the story party. Your setup is overkill desu
Holy fuck don't remind me. The most challenging part of Claret Hollows was trying to jam as much shit into the map as possible without it taking too much space.
And then running out of way to map teleporters anyways. I went with numbers for destinations, number+arrow for teleport entrance and memo for 10-19. I quickly ran out of everything. Fuck.
And they still haven't figured out that it's not mandatory to have fucking numbers placed into a solid block availiable in only one color.
Saber 9 costs 9 TP.
There are no TP issues, no.
Saber + Link Order II 4 is enough to deal with most random encounters with some help from Chloes and Flavio at this point.
Later on I simply increase Link Order II.
Overkill? Why would I run lower damage skills against bosses? I want to kill them.
Ignoring physical skills means I can instead go for Force Energy and never have to worry about TP in important fights again.
First time I did what you did and didn't have enough space. Second time I tried a different method by making tons of lines connecting to the teleport which worked at first but then the map itself became a complete fucking mess. Finally I just put down memos on the teleporters on the correct paths and ignored everything else pretty much. Claret Hollows in EO1 is absolute hell. Untold fags should be grateful.
I'm about to start this, lads
Any ideas for a fun party? Not necessarily a OP one, just fun.
Any other stuff to keep in mind? I played the previous 3 games, what's changed? What's new? What can the classes in this game do compared to previous games?
My maps are super ugly because I started using two numbers, one of which I tried to put into a wall. So some numbers are horizontal, some are vertical, sometimes the first digit is on the teleporter, sometimes the second one.
Exits got an annotation.
It's a mess because you just don't have enough tools.
Instead we have a red x and red circle and a checkmark for whatever...
Oh you're talking about Untold? Yeah I know what you mean. More than 10 teleporters should be illegal.
literally anything works, linker is the most comfortable one.
The main difference that it has overworld with one story dungeon and around 4 little one-floor ones for each area. Skills are now divided in groups, second group unlocks at 20 and third at 40
Are there any online resources I should keep in mind? I remember only finding that EO3 almanac with the detailed stats, element resistances and ailment/bind resists when I was almost done with the game
Dancer is a fun gimmicky class
Just who the fuck thought it would be a good idea to design maps that are absolutely unfit for the availiable tools? Either give more tools or make simpler maps but don't go for both, becoming repeat offenders at that.
Or was it supposed to be a Wizardry reference like most shitty choices?
Linker Landsknecht is overpowered as shit and pretty easy to build.
If you hate bossfights you can melt them in under five turns.
But I aside from that it's not that high on the fun scale.
Massive change is the overworld. You can fly around and find small side dungeons.
But the main dungeons (now called mazes) are only 3 floors).
Skills are tiered in EOIV and EOIV alone - some skills can only be learned at 20+ or 40+.
Enemies now also have a backline. Melee classes deal half damage to their backline and melee weapons can not reach the backline from the backline (this counts for both sides).
Rare breeds get introduced (they shimmer golden). They are ten times as fast and deal 20% damage every turn which can amount to much rather quickly.
But they also give five times the XP. FOEs can also be rare breeds. Bosses not.
Subclasses can only learn skills up to half the maximum level but the power curve is pushed forward a bit to make subclass skills not completely worthless.
Medic is Medic, nothing new here.
Landsknecht is completely different. They are about being quick and dealing lots of damage especially as Linkers.
Fortress is a tanking tank. They take damage for the rest of the team so they are Bodyguard from Hoplite on steroids. Beware of weak midgame.
Snipers are whip Dark Hunters with bows but without Ecstasy. They have more damage skills to not really compensate.
Nightseekers are ailment inflictors that deal more damage against ailing targets. Don't belive their description - they are not front line units. Their ailment skills are ranged and their VIT terrible. Put them only up front when someone is ailing and you can start slashing away.
Dancers are the support unit. They only buff themselves but their buffs effect the line they are on. They also can go Swashbuckling and add a chance to stun to each hit.
Runemaster is a Alchemist/Zodiac that doesn't fall off like a brick and is actually fun to use.
There are three locked classes.
Maybe they thought they could sell strategy guides or something
Seriously i don't even have an idea why mark limit on map is even a thing
They've done it.
not that high on the fun scale.
Seeing boss getting melted is fun though
deal 20% damage every turn
What does that even mean? I never noticed any changes in rare breeds outside of them getting pretty much a guaranteed first action and giving like 5-10x more xp
You should also have mentioned normal rare breeds run away, the chances of running away increase with their HP getting lower.
they are not front line units
They work fine on frontline though? They have enough HP to survive medium beating and with all this agi and speed boost passive there's a decent chance the attack will miss anyway. Barely anything hits very had in this game anyway, i'm walking with front line runemaster for like half the game and it works okay
anyone scan EOV artbook?
this can't be real
Goon autism>user autism
Goons are alright sometimes.
I rather have complex maps with notes and no drawing gimmick if it means there is enough memory for notes.
I think I'm the only one so no need for plural.
Runemasters are the only mage class i had fun playing with
do people really pay to post on that forum
people pay for Veeky Forums gold
Veeky Forums gold is optional though
posting on some random forum is optional as well
You have to pay in order to post?
Do chases in EO3 always deal thrust damage or does it change with the elemental arms skills from prince?
Yes, the arms skills add on the element to them. They're even affected by the elemental forges as well. But not any of the other forges.
Really? Even Warrior's Might? Elemental Arms might not be as useless as I thought, then.
Keep in mind the arms skills don't add damage, while the forges actually do.
Holy shit after 12000 years
Forges were a mistake
Stat books were a mistake
no this has to be a shop
read the fucking thread
Mimic treasure chests
No way I'm tearing up a book I paid 200 for.
can you snap a picture of the shaman cards, at least?
You mean the character design pages?
the page that has all the designs for the shaman's talismans
I want to see if it explains what the dinosaur skeleton and baphomet were supposed to be
Skintight bodysuits are my biggest fetish.
tfw nobody likes lettuce head
tfw no artwork of the alt color
Legitimate, wholesome question: runemaster and scruffy medic lewds when
What kind of binding does it have? If it's just the usual individual pages on a bunch of glue, then it's damn easy to unbind and rebind if you have an iron and a couple of planks.
Scanning color pages correctly, however, is a massive pain in the ass if you don't know what settings to use yet (assuming the scanner is good enough in the first place). Specially when there are 200 of those.
isn't it hardcover?
Should've lured them in pitfalls
Here you go
Pick the cutest sprites.
Use the skill sim.
Read the starter pastebin.
If you roll a sniper, all you need is silver arrow. It's cheap, strong and also becomes your best skill once you hit the 6th stratum.
it still stings that we got no unlockable races...
But... the scruffy and rune dick......... its crucial
Is there something like that, but for EO4?
Hopefully also listing all skills of each mob and their effects
This guy here seems to have all this information, which he probably datamined, dunno if I could find compiled information anywhere else
Why is SA so much more productive than this general?
I love you
How did she become the canonical EO slut?
except she is not one
tfw you guess an enemy conditional
Do all dungeons in 4 have indicators for shortcuts? Or do they go away after the second one like in 3?
They go away in the last stratum only
The 6th stratum doesn't have them either.
That's what I said
I though you meant the 5th, since that's the last non-postgame stratum. It doesn't have visible shortcuts either.
Because you don't get to show your e-peen off when your anonymous.
save us nene...
So what are the general impressions of EOV like from those who have played it?
What game are we waiting for?
It goes back to it's roots in a way.
It's also a combination of all the classes that have existed in EO with a some new stuff here and there.
Some people might not like that, but if you stick with it, you will re-discover the reason why you loved EO in the first place. The developers have not forgotten what dungeon crawling is. V is the culmination of the genre.
All I can say is, the 5th stratum is a beautiful spectacle.
Race has so much meaning in this game aswell.
deal 20% damage every turn
Ups - they deal 20% more damage every turn.
That's what happens when they glow; their damage increases. So 120%, 140%, 160%.
Most normal enemies will never make a dent but the big enemies (like Baboons or fat birds) can hurt after a turn or two.
And of course FOEs can get out of control.
They work fine on frontline though?
As long as yo don't have any big enemies in the encounter or get attacked twice. All sorts of monkeys, cats and fat birds can easily one shot a Nightseeker.
I don't think EO has too big of a fujoshi following.
Cute girls are more prominent that cute boys on EO covers (and sometimes they even use rather ugly boys) and I'm not sure how much of a hardcore gamer your average fujoshi is.
So finding some decent yaoi will be rather hard.
This post feels like sarcasm for some reason
What are the gold items in EO4? Considering that every item goes out of stock(unlike EO3 where only gold items removed materials from stock), what's even the difference?
Those are and always have been conditional drops.
Sometimes the condition is "get lucky" because they are glorified rare drops but most of the time you have to kill the enemy in a specific way to get the conditional drop.
Bar patrons and codex entries can halp you guess how to get the conditionals.
Trust me man I know, I spent a couple of hours looking for said runemaster and I literally didn't find shit (based piikei had some scruffy though)
I wanna cry....
I meant golden equipment
Teach go away. Not everyone is like you.
They are made from FOE or boss drops or found in treasure chests.
Also iirc weapons become golden if you forge them.
Either one-time weapons uou find in chests, stuff made using conditionals or the weapons that have been forged
But what's the practical difference between them and normal equipment?
They're usually, but not necessarily, unique.
They are slightly stronger than what you can get otherwise in that land or they have a skill you can use when wearing them.
Besides this there isn't much of a difference.
What's this red circle with a leaf symbol stamp in the description of some caves in Eo4?
A good job star.
It means you have solved the quest in that cave so there is no reason to come back (usually).
Is it odd that I wanna look at lewds but have 0 desire to actually sit down and draw them
So there is slash pierce and smash.
Where is rip and tear?
Is Dancer supposed to be an useless version of Prince? Why would you only be able to buff your own row?
Regen Waltz would be great since I don't want to be forced to use a Medic through the entire game, oh, but you can only heal 1 row!
I think that is pretty normal.
Most people are not good enough at drawing to produce palatable lewds.
Also it would take a long time to produce anything worthwhile and you want lewds now.
Healing Step or Wide Dance are able to heal the entire party.
I used a Dancer without a Medic and only had to buy some more Medicas until subclassing was unlocked.
If you have a Fortress that properly Taunts up your backline will rarely get attacked.
EOIV is overall balanced around Fortress. There are less area attacks than in other games and more random-hit attacks that get properly redirected by Taunt quite strongly.
With a Dancer in their line you have healing where it actually matters. And Dancers have the VIT and evasion to stay up front without a problem.
(A word of warning: Fan Dance is bugged. Don't take any Speed Boost passive together with it or the evasion bonus will disappear.)
Cut, stab and bash is all the physical elements we have.
Starting from EOIV attacks that hit one enemy in the front and one in the back are called "piercing" so using pierce for stab can be a bit confusing.
What are rip and tear supposed to be? Sounds like the same things and a sub-class of cut damage at that.
I thought that due to how aggro mechanics work, Taunt only helps dragging aggro from attacks meant to be on your own row?
I.e the enemy decides which row to attack before taking into account the extra aggro from highest HP member and member with Taunt, that's at least how it worked in EO3
The aggro mechanic is pretty complicated but from what I understood it works like this in EOIV:
First, everyone of your party members gets a random aggro value.
Second, the enemy chooses a party member they want to attack. That party member gets aggro on top of its already existing one. Which party member gets chosen depends on the AI of the enemy but most prefer front line targets and characters with the highest (total?) HP.
Third, Taunt adds an aggro value on top of that sum.
Whoever has the highest aggro value after all of that gets attacked.
Afaik enemies no longer choose a line but instead directly a character.
So in order for the Fortress to not get attacked they would need to: roll low on the first roll, not get chosen on the second roll, roll low again on the third roll.
Taunt is really strong in EOIV (which might be the reasong they didn't call it Provoke despite it being pretty similar).
It's the reason Fortress is strong early game - they can semi-passively pull most attacks on them.
It falls off a bit mid game and gets replaced by Shield skills in hard fights late game but until you have enough defences and/or evasion to spam Party Shield every turn it is a great help.
Alright, thank you.
Do you know if backline characters receive less damage from melee enemies, or if they're just less likely to be attacked?
They take less damage from melee enemies and can't be attacked by melee enemies in the back line.
But they also can not attack the enemy back line with melee weapons (such as a Runemaster trying to smash someone with a staff).
Btw. Lightning Rune has melee targeting but ranged damage. So it can only attack the enemy backline if your Runemaster is in the frontline.
I don't think that's ever needed but it's an interesting oddity.
Oh good. (And I'm one of those most because I've never drawn anything lewd in my life)
Oh well, hopefully I'll produce something worthwhile soon (that probably isn't this ahah)
What's a goo party on the beginning? I'm noticing that my Fortress can soak up almost all the damage anyway, and just learned that he has a self-heal skill, so I might as well ditch the Medic.
Right now it's:
Night has not been very useful so far, I'd rather keep it in the back row, but only a couple of weak skills are ranged, it sucks that there are basically only 3 classes that can be used in the back row in the beginning
Runemaster is a pretty strong class.
They are fun to use because their skills are more about the area they effect instead of just being your typical "three times the same skill in different colors".
And they can create their own weaknesses. At rank 6 their Fire/Ice/Volt Runes change the resistance of enemies by 35%.
So if an enemy only takes 75% damage from the element of the Rune they take 110% afterwards which activates Runic Guidance.
So for nearly every fight it is enough to just focus on two elements you like instead of being forced to take all three.
While right at the start the resistance manipulation is not that important they have the punch needed to be relevant.
But I'm not too sure about dodging Medic if you don't pick up a Dancer in exchange.
I usually focus on defensive skills for Fortress and don't have the points for Holy Smite. And while area attacks are less common they still exist.
It might be possible but I don't think it would be that fun. And you would need quite a few Medicas.
Nightseeker takes a while to get going and I usually only run either a Sniper or a Nightseeker. They both have some control and some damage but are a bit underwhelming if they don't manage to make their stuff stick.
is a pretty solid party. It's also my standard Link set-up so if you want to experiment with that you would easily be able to do so.
However going Linker makes the game even easier than it is already.
Night has not been very useful so far
it's useful enough even early and becomes ridiculously OP once you hit 40 and once you can sub bushi. Hell you can kill the superboss in 4 turns with 3 N/B
you can drop the fort instead of the medic, tanks aren't necessary in 4 until the post game
your party is pretty defensive in general so get some more damage in
I'm not sure how useful lands are if you aren't making a link build
night is very good if you focus on poison
tanks aren't necessary in 4 until the post game
not like they are very useful in postgame either, stuff like fallen one or saviour can easily murder fortress
dropping fortress to keep medic
I, too, enjoy reviving half my team whenever a bind/ailment whiffs or falls off.
shit isn't dead before things fall off
sounds like you didn't do enough damage my man
being so ridiculously underleveled in the easiest game with the easiest grinding
EO5 sure cut corners everywhere.
grinding in eo because using defences is too hard
Being oneshot in 4 is the sign of being underleveled as hell, all you need is runes, maybe defense buffs and copious healing
If you want to deal damage you need to kick out both Fortress and Medic not boot the defensive class for a heal slut.
Who is supposed to use them with no Fortress? Dancer? Their slots are too valuable for that shit.
Fortresses sole reason for being is to get punched in the face while everyone else uses steroids and then blows the boss up.
If you waste a character for defensive buffs and another for healing you are one girl short for doing anything useful.
Dancer is better.Those self-buffs mean that a dancer can also switch lines and affect the new line instead. On top of that they make links ridiculous and they have some offensive capabilities, specially good for stunning. If you want party-wide healing, that's what medic exists for
mean that a dancer can also switch lines and affect the new line instead
It wouldn't be much of a issue if switching lines didn't take a whole turn imo
Switching position is a completely free action.
Why would you only be able to buff your own row?
So dancers don't become ridiculously OP and pretty much mandatory
you can only heal 1 row!
it's not like you can switch rows or use healing step/wide dance
Well, of course switching twice in the same turn and getting all dances to affect both lines at the same time would defeat of having dances affect only one line in the first place.
Speaking of dancers - do all this follow skills work for making even more links?
Yes, Dancer is the single biggest asset a party built around links can have.
That's the whole point of chase samba
do i need dancer to be main or sub can work too?
Either works, the dance skills don't need much investment, but without Dancer's mastery you will have to rebuff a lot more often, which might cut into the offensive potential of the main class.
And not only do they make more Links, they make more Links guaranteed.
Multi-hit skills like Squall Volley will make one Link procc and have a chance to make up to three more but the chance gets lower pretty quickly.
Dancer Chases or attacks from Sword Dance count as an action so every single one of them has a 100% chance to generate one Link.
If you want to make the most out of Links every turn a Dancer is pretty much mandatory.
forgot ariadne thread in valley of the winds
there are 2 of these kangaroo overworld foes outside
Did I JUST'd myself?
Nevermind, I could get away with it by using a lure
You can try kicking their ass maybe if you can't run away
Spawning 3 pookas at once should be illegal
You can choose which one you want the most.
And sometimes catching 2 is possible.
Also I don't think they have an internal CD so you are not really losing anything, just gain the ability to choose.
Always keep in mind: Some of them have to get away so they can reproduce and make new ones.
You wouldn't want them to go extinct before your whole guild is +10 in everything, would you?
then why i can't catch those stupid things and force them to breed
or find their nest and kill them all
Because your guild can not take prisoners, all they can do is kill.
The nest is probably not in a cave with a map - maybe its path aren't even made up of squares. How would anyone ever be able to navigate something like that?
Wow so some random guy in fancy pants is allowed to kidnap people and i cannot even catch some monsters for everyone to profit? That's some discriminative bullshit down here.
You only get kidnapping powers if you work for a guy that is cheating.
If you don't know: Baldur has every single Imperial skill maxed out. Every single one.
And then he has some that are above the maximum level.
Don't give Atlus any more DLC ideas.
And adventurers literally go back in time if they are defeated and can slay pretty much gods. Sure they can catch some monsters and put them in enclosed space
he doesn't want to give money to atlus so they see that someone still cares about EO
God slaying powers come at a price.
Namely they can no longer handle any monster with care.
Even if they lured a monster into a trap it would die while getting transported.
That's why the utterly useless guards have to take care of the golden deer - we would turn it into golden mush.
then why can't we pay the guards to handle them, not like they couldn't build some walls and deal with a weak ass monster which doesn't even attack
What is considered to be the cookie cutter party of eou? Something involving ronin, gunner and troubadour?
Well, it floats, it's bigger than an airship and it will pop at the slightest touch. How do you do that?
will pop at the slightest touch.
It doesn't though? Surely they could capture it in the net and just tow it somewhere
It has 1 HP. You touch it slightly roughly, it loses that 1 HP and it dissolves into a book.
Wrapping it in the net would be basically binding
And they definitely don't go poof after being binded
Wait, swapping the party around no longer takes a turn in EO4? That's fucking great, Dancer might not be as bad as I though if I can simply switch him from line to line at will.
Well, the next step is transporting such a large object without shaking it or bumping onto anything else. All while avoiding FOEs.
They can still only affect one line at a time, but moving is not part of the turn, you rearrange at will.
But i already killed them all for experience
Then as per EO tradition they will all respawn. And instead of chasing you they'll chase the pooka.
they will all respawn
Great, more experience, it's murder time!
In a sudden burst of EOII they no longer give experience.
Or they are fucking lame and durable like the shitty FOEs in the Eldritch Hound DLC quest in EO2U.
But he doesn't want to remove trees.
He loves trees.
They bring him munchies and all he has to do is just sit there.
But what is the process of eating trees if not removing them?
He doesn't seem to eat fast enough to do any real damage.
There even sprouted a completely new (and for some reason red) tree while he was around.
and for some reason red
surely that's some conspiracy
I'm waiting for the day that EMD is finally on a good sale.
I'm slightly curious what this tree is about - all I heard is that the tree is not from the Yggdrasil Project.
I'm waiting for the day that EMD is finally on a good sale.
Stop being poor or pirate it
I'm slightly curious what this tree is about - all I heard is that the tree is not from the Yggdrasil Project.
Dude ancient races lmao
the switch can literally play handheld games on the TV without even needing an adapter
the DS and 3DS will end up never getting any such support disregarding breaking the systems apart and soldering onto unofficial videocards onto them
Fuck this. Is it because of the two screens thing? When I emulate the games it still looks great on my HD TVs in spite of the games having two screens.
Quona has a bunch of onii-chan/onee-chan lines
Why didn't I know and why have I never heard them in-game?
And Abigail too. Please call an ambulance.
Because ds/3ds already struggle with their own games and video output takes a lot. Video output also exists for hacked n3ds
How about i call the police instead you pedo
This thread is Hypatia-only. No Ricky allowed.
I can not see the english version to keep that even remotely.
In the Japanese version it's probably somewhere in the background chatter that plays if you stay on a town screen for a while.
Because ds/3ds already struggle
So disregard their hardware and substitute it with something else.
Yes you got the switch
It doesn't play DS or 3DS games though. Which sucks.
Like, release a fancy Switch dock which can play DS or 3DS or something.
No one will do that while 3ds is in production just because some autist wants 3ds games on his fucking tv
They did it for the gameboy. They did it for the gameboy advance. And then they completely stopped when they started with the dual screens gimmick. And now we have the switch which has native tv support, but no backwards compatibility.
The 3ds and the ds are the only nintendo handhelds that lack this option.
They did it for gameboy because it was up in era when companies experimented with different stuff to figure out what they can sell. No one nowadays would waste lots of money on developing something that would undermine selling all that console stock they already have because a few autists want it. Maybe when switch will be as common as 3ds now and 3ds production will stop they will consider such a thing (and even then it's more likely they will just make some sort of VC to resell stuff again)
You guys multiply?
But I am still a worshipper of the non-nene fencer.
pretending so many people with such an awful taste exist
And then they completely stopped when they started with the dual screens gimmick
GEE I WONDER WHY
Atlus is know for fully exploring potential, after all
the entire general will be filled with neneposters one day
Where can I buy this?
Japanese of course. Address5 through 10. "Address" voice clips usually pop in during conversations for all characters and they usually have just 4 of them. Background chatter is Idle TalkX.
Anyone else think that resting only getting rid of 2 levels is a bit too cheap? I appreciate how convenient it is but it also trivializes the whole investing in a specific type of build aspect in EO. I still think 5 levels is the sweet spot. It's punishing enough that you would have to heavily consider it but fair enough that it doesn't completely shit all over your character forcing you to grind for what would be hours.
Not until they give us better info on what the skills do. No, just "melee damage to one enemy unit" is not enough.
Fair enough I suppose.
It allows you to test stuff without caring much (which is important with traditional garbage descriptions) so you can find out whatever you like and settle with it. Anything past 2 is a mistake, especially fucking 10 in early games
Is it a good idea to reclass Bertrand into a landsherk? Arianna can keep the party alive
on standard mode I guess
he kinda needs to spam front guard every turn on expert, land isn't amazing anyway
No unless you like to get rekt
Give him the beast grimoires instead, i sure wish we get Wulfgar instead, cute dog is better than a failed faaf
Of course shitty descriptions are to blame, but 2 is hardly punishing and pretty much lets you to switch to completely different types of builds at virtually any time. It really cheapens the character building.
land isn't amazing anyway
What's wrong with Lands? They're not broken but they're still quite good.
It's better than having to grind 3 more levels while doing the same
Unsurprisingly it's "Mister" and "Miss" in English.
I have no idea what Abigail's lines are for but I believe Quona uses one of hers if you are sitting the Inn with her and the hangover guard comes in.
You don't necessarily HAVE to grind right after resting. They're just going to be relatively underpowered for a while is all. My point is that it should discourage you to rest whenever you want so you stick with what you got unless you're really not satisfied.
No one wins anything from it
I don't remember it happening but I'll listen more carefully on my next playthrough. Still it's 6 clips total, a bit weird that there's no sensible way to trigger them.
Then again, Hrothgar has 6 ways to say/yell "Kurogane" and I doubt all of them can be heard in-game.
Hrothgar has 6 ways to say/yell "Kurogane"
what even for
You're missing my point.
I think 2 levels are enough for that purpose.
giving up that much juicy XP hurts already.
By the time the final story boss comes around you are often very slightly overleveled so I would think they put in one Rest for that boss when balancing the XP.
You are still not able to just use the best build in every situation and change before every boss but your Rested party members are not holding the group back either.
A man loves his doggo.
I would think it's gender sensitive - no sense in Quona going "Onii-chan" when addressing a classic party full of girls.
But that still leaves three.
I believe the first, shy one is used during the inn sitting. Maybe the neutral one is used if you deny her?
The last, almost aggressive one sounds almost like she is warning you so maybe it's used when you are taking her on a walk through the labyrinth?
There are some easily missable scenes there. Like when you gather something for the first time with her around she will join in and get one material for you.
that's a nice doggo though
Rather than gravity those sound more like familiarity to me with Address7/10 sounding happier, Abigail further confirms these (she might as well have gone "onee-sama" with that last one).
At least with onii/onee-chan, I don't know how mister/miss sound.
My guess is that most, if not all, of those 12 clips are never actually used. A shame, they would have been nice service for greetings or some new-floor-discovered dialogues.
Yeah and i'm supposed to believe they are gonna translate dialogues as well, which are actually important in EO unlike in monhun
anyone who isn't worthless can already play it without a UI patch
literally a sign of worthless
They don't. They just keep looking back and forth from the computer screen to the 3DS for translated skills. Which is one of the unfunnest ways to play videogames.
I'm sure they're taking that into account seeing as how atlus usa hasn't acknowledged EOV existence of EOV.
The dialogue the DM and mysterious girl says is a bit complex but if there's an editor to help translation it might give the writing justice.
Before everyone gets excited - the issue with recrypting the game still has not been fixed.
So afaik it runs only on Citra and like ass at that since the game loads too much crap at once.
Moving in the dungeon is super slow and having any voice line load causes seconds worth of lag.
It can still probably be made as NTR patch or whatever
1fps is enough for muh screenshot LP
The LP is done with the Japanese version so I'm pretty sure that the game runs fine while recording.
I think not even goons are autistic enough to actually play through a EO that runs like crap.
Does heal mastery affect auto heals and auto revive?
Afaik Auto-Heal yes, Auto-Revive (and normal Revive for that matter) no.
Healing increasing passives only work with abilities that scale with a stat.
The Revive skills restore a fixed amount of HP and those run through no formulas so there is no chance for passives to be applied.
monster appears in groups of three all the time
get a fetch quest for its item
now they rarely appear, one at a time
never drop the item anyway
Why is this stupid bullshit still a thing?
I don't know, user.
Even worse is "get a rare item from a gathering point".
Even with the right skills that shit never drops when the quest is active and you run out of spots and have to either reset or go to sleep.
that fucking quest in Untold where you have to find a rare item dropped only at gathering points those fucking Ice Mantises landed on
Because fuck you, that's why.
At least you could keep those damn glaciar ootecas, I don't know what i would have done if I had to get more for the shop.
I ordered Untold 2 and it should come to my house in a few days. Until then I think I'm gonna play through Untold 1 on Classic Expert so I can finally do a true 100% of the game never ever touch it again. What are some good classes?
Alchemist, Protector, Gunner...
How good are Hexer and Trob in U1?
How about no.
Troub can be your main healer and has all his usual buff stuff lying around. TP restore is not good so don't think she will make a mana battery.
Also cleansing is a bit of a problem unless you can just use Medic Grimoires for that.
Hexer is pretty strong as a pure control class.
Somehow most FOEs and bosses are relatively vulnerable against fear so you can just get free turns out of them with little effort. Either have them hit themselves or tank their defences while they can do nothing else, it's great.
Also they have petrification which is nice for annoying random encounter enemies.
Heard that dark hunter and hexer have good synergy how does that work? I have never used either.
I think you mean
I fucked up. Every player character in EO is female by default...
nah, gray trobadour is just too perfect
Whip Dark Hunter has three skills that deal a bit of damage and can put on one of the binds.
Hexer has three skills that don't deal damage and can put on one of the binds. They also have a better chance at inflicting those binds.
Dark Hunter has Ecstasy.
The damage of the skill scales with the number of binds.
One binds is nice damage.
Two binds is extremely high damage.
Three binds is the single strongest damage skill in the game by a wide margin.
(Funnily enough Ecstasy got buffed in EO2U and Dark Hunter got Trance which doubles their damage against bound or ailing enemies. They can nearly one shot bosses.)
So bind the enemies up and hit them for massive damage.
I wish the female Troubadours would wear more clothes.
They are not Dancers and their bra straps look stupid.
I see, thought it would be something more gimmicky.
Are the gun skills good enough to inflict binds?
Well if you whiff your binds your Dark Hunter's middling VIT means they will most likely get killed, sometimes even through Front Guard.
And their other damage options are rather bad except for Boosted Viper so your damage is going to suffer.
It is pretty all in - if the binds land and stick long enough, great. If not the fight will go downhill quickly.
FOEs and bosses aren't that easily bound and accumulated resistances means you often have only one shot to apply the binds then you need to wait 8 or 10 turns (I'm not too sure which) until the resistances reset.
They should be singing intead of dancing in their portraits
Bait was fun with a protector
They are useful in story mode since you have nothing else.
Ricky has ok TEC and LUC (better than Dark Hunter in fact) so she can land them quite reliably.
Also if you really want to land them there is Action Boost.
But she is almost too good at dealing damage to use her for binds.
So be careful where you spend your skill points. I think all three bind skills on her will eat too much.
Is Ronin, Dark Hunter, Protector on the front line and Hexer and Troubadour on the back a good team for EOU? Kinda feel like I'm lacking damage and betting it all on dark hunter's and hexer's binding feels risky.
you can just go for one point in each and lean on action boost
the bind rate only raises on level 5 and 10 anyway
I wanted to reclass a survivalist into a gunner because I never used one.
that's the U2 meme team
Elemental damage is king in the first untold
Reclassing in EOU sucks.
It's only available at level 30 and costs five levels.
In EO2U you can do it at level 1 and cheat the level costs that way.
U2 meme team
on what planet
I want to do it anyway. I like the portraits
While Troubadour and Ronin have synergy (stances are important buffs on Ronin and Troubadour can increase buff duration) you are awefully light on elemental damage.
EO2U Ronin has no place in any meme team unless you want one with the worst classes.
But if you chance it to War Magus you are basically there.
Fug, you're right. Then what should I take out?
Ronin for Alchemist?
They have rather bad TEC and even worse LUC.
Their STR is nothing to write home about - all they have it AGi and as opposed to EO2U gun and bow skills don't scale with AGI but with STR.
They are faster but worse in anything else, especially inflicting stuff.
In EO2U it might actually work though.
Reclassing is autistic and should have never existed.
Why did they severely underpower ailments and binds in EO3?
Pretty sexy but my favorite EO girl is still the workshop girl, whatever her name was (never played any of the games, just came here for the lewd in the OP that I saw in the catalog)
because they're too exploitable for the player
Because they basically broke EO2. Also Atlus hates success.
If you want the Dark Hunter + Hexer combo that would be your best bet.
Giver your Troub a good bow so they can contribute something to early fights.
Pack some Medicas - while Troub has Restful tune for out of fight healing they need a while to get their proper infight heal.
You need Echoing Rondo which isn't cheap and the Elderevenge buff food.
There have been four different workshop girls until now.
But I'm guessing pic related?
That would be Shilleka.
No, I meant the sexy one (blonde hair)
Oh well, I'll try that and see how it goes.
Would having a grimoire with all elemental walls and equiping it to my Alchemist justify not using a protector?
Why did they beong them back in eo4?
Imagine an EO with both bard-like and dancer-like classes, working together as well as hexer and dark hunter/doctor magus.
The twintailed loli portrait is a bard.
Yes her!! what is this kanojo's name
In some way they strengthened them.
In EO and EOII infliction chance scaled with nothing but skill level. TEC and LUC had no effect.
In EOIII they added stats into the mix so overall it got a bit easier to land stuff.
Seeing that players inflicting the same stuff over and over would trivialize all battles they put in accumulated resistances.
Seeing that the way resistances worked now would severly shift the power of binds and ailments against the player they said "fuck players" and called it a day.
But it is 2U where elemental damage is king. Fafnir, alchemist and gunner are too stronk, fantasias are too good to pass on and pretty much every boss has elemental weaknesses to exploit.
That's Wynne from Etrian Odyssey 4.
awefully light on elemental damage.
Does it really matter in EOU anyway? I don't think there's much physical resistant stuff you can't petrify there
It just seems like everytime I inflict something after 5 turns of trying it disappears right away for them.
The risk reward factor is out of proportion.
We wuz eartlings n sheeit
We gonna enslave non humans n sheeit
I don't even know how that would work with buff slots.
Dancer want their slots for themselves, Troubadours want the slots of the entire group. Mixing stuff would have you push out the wrong buffs on Dancer constantly.
Unless you completely rework the class so that they usually self-buff and have several Dances as active skills that get powered by buffs.
You could have synergy in that the Troubadour buffs substitute the Dancer ones in that case.
It would be a pretty big rework though.
Wasn't Eddie's sister a shopkeeper too? That would make five.
Because they wanted to fix many of the things they fucked up with EO3. Ailments and binds are among such things.
Are yggdroids a fun class?
Two yggdroids pluss bots makes a decent team right?
you'll never enslave a bunny waifu
Was my idea that shitty?
Oh, I forgot that.
They can wear off at the start of the next turn. In EOIV it got changed that they are at least guaranteed to last for the turn they are inflicted and the one afterwards.
In EO and EOII afaik they always lasted exactly five turns.
I mean, it does work, but damage classes most of the time can't give an equipment slot to something as passive as a shield, especially not for super situational skills.
Your Protector will spent most of her time Front Guarding. Ronin and Dark Hunter are really squishy so they need the protection.
Medics also don't have too many defences.
Only Landsknecht would be able to reasonably stay alife without any protection.
Oh and you don't put defensive skills you might need to spam on a damage class. If anything you put them on a support.
Oh well, I'll see what I can do, thanks for replying.
Yggdroids are completely messed up.
They have no focus, try to have three or more different gimmicks and their stat spread is horrible.
You can use them for cheese tactics but for a normal team they will seriously underperform.
Just as one thing: They always have 60TP unless you give them TP equipment. They never get more.
I was leaning on the second pretty much in the same way you guessed.
It's a new game so they have to be new classes.
The easy way to go would be to have the bard-like throw traditional buffs while the dancer-like lives off one-turn buffs enhanced by regular buffs and maybe some ronin-style stances.
Of course two buffers for one party would be a little silly so they need something else to throw on the side but that's not very ifficult to work around as dancers were already halfway there. If the side-job for both classes is strong enough, they could even share the buffing one with regular buffs, but that wouldn't be so fun.
The most important part, however, is to have twintails in the less skimpy class.
Guess my best choice is just switching out Ronin for Alchemist.
They make good hoplites.
Amplyfing buffs sounds a bit redundant since you would dedicate two people to buff duties.
I was thinking along the lines of a skill that has you attack once for every buff you have.
Since buffs are way easier to put on than binds it can not be quite as strong as Ecstasy but it can be good damage nontheless.
The Hexer and Dark Hunter/War Magus synergy is about turning supports into damage classes after all.
They are ok as Hoplites, that's right.
But Hoplite can go sub Ninja - and they don't need to bind themselves before starting to use defensive skills.
I've had no problems using Yggdroid Hoplite all the way into endgame. Hop/Nin needs to spend the first turn cloning, and the second turn healing before they start defending, so I think it equals out.
Yggdroids bottomless TP makes them way better imhofam
Ailments can't wear off immediately unless a freak circumstance happens. In EO1, it depends, but they tend to have a set duration. But it's not 5 turns for every one. In EO2 onwards, it depends on the victim's level and luck. They didn't change the mechanics of that until EO5.
I was thinking of stuff like ice circle being stronger in the presence of frost fantasia, but that works too. In fact, I was thinking of both, several skills of different kinds that get stronger in the presence of buffs.
Going dark hunter with buffs is good but the possibility of turning your mage into a death god is nice as well.
maybe with compressed jars
You know lads, it hasn't even been a year yet since EOV was released. Not that much time has actually passed has it?
Wake me up if no news by next year
It has been 8 months
Well, we can't really have a "big" release for late 2018, can we?
and a week
Runemaster. With a fantasia. And a strengthened circle. And two more buffs on top of that.
Wow I fucking love EO3.
You don't love invisible FOEs spawning right next to you whenever you get into a fight?
But it seems like such a fun and fair mechanic.
Why are her and slutiness such a natural mix?
Is Peerless Combo Ronin any good?
You need a ton of skill points to even get it going, it ends your Peerless Stance unless you have Immovable up and at rank 20 it has a 61% damage modifier to the three skills.
A lot of requirements and barely any payoff.
Damage is still lackluster.
Only thing EO2U Ronin is remotely good at is using Frigid Slash with an Alchemist's Compression on.
it's a little fun to do an infinite combo with some fafnir grimoires
i was really disappointed when I found out that each part of peeless combo doesn't trigger the landsknecht chases though, my idea was to use it with the palm skills
Is there any reason to play the original EO2 on my DS?
You can try the broken as fuck skills and boosts, rage at enemies evading all your attacks and enjoy the glitches
Because it's a good game?
the true heavenly keep starts there
Experiencing Piss Castle in all its ugly glory.
Wait I think I remember the counter skill being some broken shit if you used it right
I've never completed the post game. It was way too hard without exploiting broken stuff
why is big tits blonde a slut
dunno, i'm actually surprised she's zodiac instead of medic
AND THEY SAY LANDSKNECHTS ARE UNDERPOWERED
Not like it's any better in eo2u (yeah, less piss, still the ugliest stratum in this game)
I love it when they take their sweet time to show their equipment but then in combat rush out as fast as humanly possible.
To completely faceroll the game with barely any effort. No wonder eo2u is such a fucking drag clearly made on purpose.
Hexer is carrying this team really.
Man, EO2 is such a shitty game.
It's easily the worst EO game. It's amazing 2U ended up being as great as it was, thought the whole thing was fairly unsalvageable.
I'm about to face Ur-Child in EO2U for the first time
with the story team.
Anything I should keep in mind?
What skills are a must for this motherfucker?
If you don't have a formed strategy already and know his pattern to heart, you're going to die.
How do I even map the Overworld in EO4 correctly?
Should the 3 line colors be used to map the boundaries of each altitude?
Red: pookas route
can you upload a picture so I can see it better?
I doesn't matter, you can map however you want.
You make sure to step on every single tile because the colours you can paint don't look the same as the auto-map.
you can use multuple force breaks in that fight
look up an his general pattern so you can know what turns he's going to restore your force bars
Better rev up the old wikia.
I know, it's just that there's probably an optimal way to map the overworld to make it less confusing to look at. There are so many new map icons both for dungeons and the overworld this time around that I don't know where to use them.
Do rare breed enemies in 4 have extra stats or just the power boost?
Is there any reward other than the extra exp?
Only exp, not sure about stats, but power for sure
can't map the tiles below whirlwinds without running into them
Dauntless Order is a meme. Stack Chain Dance and Trick Step to deal with Howling Winds. 100% Barrier (War Lore 20 and Barrier 20) is highly recommended. Just stack everything desu.
Their agility is multiplied by 10, and their damage increases by 20% every time they glow. Aside from that, no stat changes.
Just put me out of my misery already.
Our long myth ends here.
And it was fucking nothing.
Just like EOV localization.
So, in EO4, what does the multiplayer feature do? Is it just gathering other's guild card QR codes to get the treasures in the maps?
You will, eventually.
I have no idea what are you guys talking about just random twitter?
It's pretty alright.
good, let alone great
3fags are literally worse than teachfags
3fags are the worst, regardless of the Atlus series. I dread the day that Raidou 3 and DeSu 3 will be released.
nintendo is doomed
What's your problem with 2U?
Yeah, I would totally believe some random fan panel that was "sponsored by Atlus" at weebcon.
Is there any list of the rewards of the skyship quests in EO4 for each area?
Also why do the NPCs only appear occasionally?
Please Ricky, save this place
I just step on every tile and don't draw any lines.
In fact the only thing I actually every do is put event markers on it - no actual drawing whatsoever.
Is there any list of the rewards of the skyship quests in EO4 for each area?
I don't think there is any list.
Iirc starting with the second land you can get four items that let you get more rare food (which does not actually mean the golden one but another white variety) and the Emergency Pole.
Starting with the third land you can get four items that increase the amount of food you get and the Foodapult MK II.
In every land you can get a new, better Icon from Kirjonen and Dragon item from Wiglaf. When exactly you get them is a bit random. It can be right at the start or after you got all the ship equipment.
I believe once you start getting medicine for helping them there are no longer any airship parts to be gotten but you can still get Icons and Dragon items.
Also why do the NPCs only appear occasionally?
They probably have another job besides flying around and getting food for the Count.
What I do when I want their equipment is collect all food items that I can get to. When I get no golden food I reset. Otherwise I fly back and fourth on the northern edge of the map (dragons usually don't go there) until the ships spawn or a new day breaks and I can collect new food.
It sometimes takes a few day but I usually get all the airship parts and both accessoires that way. But it's not all that exciting to do.
Kinda disappointed with the low variety of weapon types in EO4, do you ever unlock more types?
Two of the unlockable classes have a unique weapon type.
Only one for the last class.
The second and third unlockable class bring their own weapon type with them.
Bushi doesn't use a sword, they use a katana.
Does each ailment forge in guards still reduce the chance of being inflicted by the ailment by 10%? That would mean in EO4 a Sleep Guard would reduce the chance by 80%? That's a fucking lot compared to previous games, specially since you get it so early
Yes - it's one reason why farming sheep in the second land is so easy. Sleep is their gimmick, sleep guard makes it a non-issue.
In the Untolds and EOV you can get immunity items against certain ailments rather easily.
Why didn't I get the seal thing on the very first dungeon in EO4? I got them on all the others
You did - right after you beat the Berserker King your party automatically walks up to the altar and takes the seal.
They are like "maybe that's useful, let's take it".
The Count even sends you out to unlock the next land because you have that seal iirc.
I meant the old mine thing which is basically the tutorial dungeon with just one floor
Because there's a quest there later.
MUH HP POOLS
The quest for that cave only becomes available in the third land.
It's easily the hardest quest in the first land and even kind of hard for the time you get it.
I love EO2U but the bosses are easily the worst part of it.
Bosses are rarely that great for me (I prefer the exploration and fighting FOEs) but the over reliance on patterns and summons make them extra bad.
They are pretty boring to fight against and the HP pools do drag the fights a bit longer than they need to be.
Between Fafnir and Highlander - who has the bigger dick?
Faaf probably since he doesn't look like a gayboy
Why couldn't original faaf trash the calamity itself if we supposedly get all the powers from her and they're more than enough?
Fafnir is already fully powered after the Demi-Fafnir fight which is not nearly enough to stand up to the Calamity.
What happens at the very end is due to the Grail of Kings (and Arianna's tears because quality writing).
That thing which had turned Artelinde's half dead sister into Scylla, created the Juggernaut and maybe even Ur-Shild supercharges Fafnir and makes it possible for him to solo the Calamity.
No Faaf before him had access to that.
THen why no one tried to trash overlord before? Not like he's even hard
Probably because the other Fafnirs did what they were supposed to do and went for a life of being a battery.
If memory serves correctly the Grail of Kings was even more wonky than it is now.
It seems the creator of the Fafnir system knew about its power but also its dangers. The last Fafnir is confirmed to have killed Flame Demon a hundred years ago at a time before Ginnungagap went to shit.
So it seems the creator wanted to use some power of the Grail of Kings by defeating monsters transformed by it but was not ready to fully rely on it. And who can blame her seeing how deranged Overlord is?
It's very unlikely that any of the other Fafnirs knew about the Grail of Kings - we only learned about it because the Duke got sick and we got hired to help him.
Also we kind of completely smashed the Fafnir system so it's not like we had any choice besides finding a different solution.
Port it to PC
lmao neVer eVer
What's the tier list for EO4 classes?
Tier S: not Bushi or Medic
Tier C: Bushi and Medic
More like B+
Tier S: Wufan
Tier C: Not Wufan
I'd say, for main classes only:
Is this bait
It is such a crime that Wufan can not properly retire.
Also I would love to use Kibagami's portrait for an actually good class because it's awesome.
yeah, if anything fortress is M.
What's the best party if you want to fap?
Aside from Bushi being at the very bottom, the rest depends on the time of the game.
What is happening here
Why no combat study in EO4? Reee, how am I supposed to train anything over the usual 5-man party?
you get those free scrolls every time you unlock a new class but there's nothing beyond that
in doubt just abuse the QR code trick to level up single characters quickly
Fortresses in eo4 are fucking ridiculous. They soak up so much damage and just never die themselves. They're as useful at the beginning of the game as they are at the end.
Nightseekers, on the other hand, die very often before you get things like auto-sneak or the evasion-raising skills and it's difficult as placing them in the frontline for early game. They of course are great by the time you reach the 5th stratum, but they're not consistently strong.
abuse the QR code trick
just never die themselves
yeah enjoy tanking stuff like fallen one or savior, and their beyond terrible tp with huge skill costs doesn't help either. They are really only helpful on earlier bosses and as sacrificial lambs for postgame
Is THIS bait? Fortresses are nuts, they're probably the best tank this series has seen. Party Shield + Fan Dance is fucking busted.
make a QR code of your own team, then scan it and make a party of 4 QR team members + the one you want to level and grind shiny FOEs. QR members don't gain exp so everything gets pooled into that one member so he essentially gets the exp of all the members of the team just for himself
Nightseekers are only really weak as a class during 3rd Stratum and early 4th. Their ailment skills especially stuff like blind help the party out a lot early on when you don't really want to be taking hits and Ice Knife is a fairly strong skill for the fairly low investment.
That's only good if you need to train 3- characters, else it's not different from just making a team from whoever you want to train
it's for quickly getting one or two new members to the level of the others, why would you need anything else
if you want a completely new party just start a new game or something
Just blinding enemies and providing some decent ice damage isn't really enough to justify a spot on the tier list any higher, though. They just die too often and don't provide enough damage for their benefits in early game to mean much.
They help out immensely in the 6th stratum. The warped savior admittedly does do a bit too much damage for a fortress to handle but it's only one blot on an otherwise stainless record. The fallen one doesn't do that much, fuck off.
grind shiny FOEs
shit, man, how am I even supposed to search for them? plus, aren't shiny FOEs a bit dangerous just for extra exp? I'd rather just turn on casual mode, set auto-pilot up and something to hold down the A button, then leave it afk for some time to level up the character
get items to literally skip a bunch of levels
people still wonder about how to get new characters up to pace
This thread is littered with retards.
every(?) foe has a food that they like and they turn shiny when you give it to them
I guess you could just set it to picnic
Being weak in midgame wihle being good enough for early game and utterly broken past 40 is nowhere near B
If there's no way to get scripts of souls without ng+ then those items are fucking useless
get items to literally skip a bunch of levels
I may not be in this part yet
Well, depends on where you are.
If you're at the 3rd stratum, you can reliably handle the golden rams in the 2nd land. Just fly around, grab all the plants, look for the golden ones (think its the gold stinkhorns), then drop it to feed it to the rams, and they turn shiny. If you're at the 4th stratum, you can do the same thing with gold fish in the 3rd land and the ice mantises. If you're at postgame, do the same with gold fish and the mantises in the 4th land.
Trust me, its much faster than the autowalk strategy.
Many overworld FOEs have a favorite food that turns them shiny.
The sheep in the second land love the golden mushrooms and they respawn every day.
You get two each time you get a new class.
After the second, third and fourth stratum you get two items each that let you instantly level up one character to level 25, 35 and 45 respectively.
No, it is at B rank.
Look at all the classes I have in A rank and S rank. All of them are at the very least stellar from the moment you get them to the end of the game. Sniper falls off in usefulness come late game, landshark is bad in early game because you won't be able to get off links properly, and nightseeker suffers similar issues.
I see, what's the multiplier exp for shiny monsters? I've seen 3x but I think I've also seen 5x
up to 10x or something, sheep with holy gift give around 40-50k and any foe worth shit gives 120-150+
Rare breeds give five times experience - but you can eat XP increasing food and use the Holy Gift Burst skill in every fight.
How can you guarantee to get the food that turns them shiny anyway? Or any food that increases exp. Kinda sucks that you're forced to sell all food upon going to town.
by softresetting and ship equip that makes certain types of gathering points gold
Considering that the party is at its absolute frailest in the early game, any and all methods of damage mitigation is a god send. Whether its blinding from the NS, a Sniper's bind or Power Break from a Landshark since Links are a late game build once you have the tools.
Runemasters hit really hard early on but they burn out fairly quickly. I'd argue that the damage dealers should all be around the same tier except for Bushi.
So in EO3 I should just forget about binds and ailments and just focus on damage output?
They have some uses early on so something like the Buccaneer's Rapier skills can actually be used.
But having any character overly focussed on binds/ailment - like Wildling - will quickly fall off.
Wildling is fucking good m8, just not a lot in the beginning
Wildling is best in the beginning when poison lands reliably and does a lot of damage.
Later on the low resistances of FOEs and bosses mean they can inflict most of their stuff exactly once before the enemy becomes completely immune to it.
Your best bet at that point is to throw out a Lion or Tiger, clogging up the sixth slot while also performing worse than many other classes.
Drums are cool, though.
tfw want to go back and finish eo4 but everything is too slow
There's some rng bullshit thing that you can do that makes then instant death activate on practically everything it's like the go to speed run strat for 3.
How dare they like the last least shit game in this awful series
Just because you can cheese out the game and/or manipulate RNG doesn't mean a class is good.
Ninja and Yggdroid are the go to classes to cheese the Abyssal God but they are still sub-par classes in any normal playthrough.
Who actually likes these fetuses?
For random encounters Wildling is very useful, it's worthless for bosses though. You can still use drums and roar to make it more useful for bosses
After playing for a while it usually doesn't bother me anymore.
Half an hour should be enough to get used to the lower speed.
half the class roster is useless
foes are no danger even when you first encounter them
need to play it three times with the most retarded ng+ ever for completion
The bait you throw is quite tasty.
I see no problem with those sexy bodies.
shitposting this hard
Building a party around an exploit dosen't make it viable for the whole game.
I never said that it was viable, I was just stating that it was a thing.
Who localized the first EMD? Chunsoft or Atlus?
Hold the fucking A button and stop being an impatient cunt
CALL MY NAME AND SAVE ME FROM THE DARK
he mad because nene is so fresh
Fresh shit is still shit
Stop getting angry about anime girls.
Is 7th Dragon still welcome here?
I'm struggling hard in the fight against hypnos and could use some advice.
If you remind who the fuck are these then maybe i can remember what i did there
load ex skills, gg
Long answer: No
Short answer: Yes
eat lots of deer
They are doing it themseves successfully
tfw buying a stylus just so I can draw maps
I'm pretty sure DS and 3DS don't care what you use as long as it is smooth and not too big.
A ballpoint pin with its insides removed should work just fine as should the dull end of any pen made of plastic.
Not fast enough.
Not nearly fast enough.
This, DS and 3DS use resistive touchscreen instead of capacitative so any object works as long as it doesn't scratch the screen.
This also means if you use it a lot you will wear it out
Stop pretending you can eat a whole deer in a day
will wear it out
you must use it very rough and with an awful quality stylus to wear it out enough
My DS touchscreen is full of scratches from regular use with nintendo styluses thanks to playing Osu!
Stop having DS lite and playing awful games
That game certainly killed my protective foil.
Then the bitch took the console with it, removing the foil made the screen start acting wonky.
How did you know it was a DS lite?
Are they more prone to this?
And I don't really use it anymore, I use my 3DS XL for DS and 3DS games and a SP for advance and before.
Loads got destroyed by Kid Icarus
Not only lite is more popular it has a fucking terrible build quality in general so i won't be surprised if the screen was easier to scratch, since i'm pretty sure i played at least one Ranger game without protective film and didn't get the screen scratched noticeably
Yeah, I can agree on the build quality, I had to replace a shoulder button on it and the hinge is broken.
Build quality shouldn't affect it since it isn't Nintendo making the screens in the first place, right?
I'll admit it was a flimsy piece of shit but otherwise the improved size, weight, colors and lighting were too good to keep using the regular DS. Until it breaks.
Anyway, while Pokémon Ranger was rough, specially the first one, it's nothing compared to the stress Ouendan puts the screen through at higher difficulties. When it makes you hurry from point to pint, chase speeding balls and spin like you're a fucking machine, you end up hitting it harder, like a fucking peasant.
It's that time of the story once again.
Arianna was told her role as a Lady of the Mark was just to select Fafnir and now she is sad for involving me in all of this.
And the options given to me by the game don't reflect how I want to react. Just telling her "Eh, I'm fine." is not enough.
When she comes to my room at night, troubled and scared about how I our relationship will change, I want to grab her hands and lead her to the bed.
Not for anything dirty - just to sit her down.
"I know you are worried", I want to say, "about me and what is happening to me. But you don't need to - no, really. Please listen.
Whatever is happening to me, I don't hate it.
It is strange, it is a bit scary - but I don't hate it.
I... was never really good at anything. Not a good fighter, not a good student, not popular.
Flavio is one of the only friends I have as I was never good at connecting with others.
I never excelled at anything and never had any idea what I want to do with my life.
But you... you changed that. If you know it or not, if you intended to or not - you changed it.
You gave me power... and a purpuse.
And have you seen my transformation? Bitch -
Then I would transform and fly out of the window towards Armoroad, towards magic lolis and siegeweapon wielding chicks in bikinis.
improved size, weight
I actually liked phat being bigger and heavier, it's more comfortable for me to hold, even disregarding the fact the screen doesn't fucking wobble as much.
For touchscreen-heavy games you might be right but for everything else Lite improved my life tremendously, specially considering how many hours a day I could spend holding the damn thing.
i have ickle wickle babby hands
What really improved my life was getting a powerful enough PC to run EO in an emulator.
Drawing maps with a mouse is way more comfortable than with a stylus.
It just occured to me but what if this happens when you have a one-man party? Afterall it wouldn't make sense for them to use those lines when there are several people.
Drawing maps with a mouse is way more comfortable than with a stylus.
What's the recommended level for fallen one and warped savior? I already killed all the other bosses
I outright can't play EO on pc, it's not the same
I don't think their lines are group sensitive.
When I just went to check with a single person on my finished safe file Quona asked "You are all... staying here, right?" and Abigail greeted me with "Hello, everyone." - both in voice lines.
O fcourse, they aren't going to replace all their lines with that few variations. I was just thinking that if those lines can be triggered at all, I doubt it will happen when there's more than one person in the party.
Should that be the case I wonder how they adress Beasts...
It's pretty funny you can make a party of beasts and it still works like a normal human party
The more I play EO3 the more flaws I see.
I always thought that ""you"" in the games played the role of a nameless guy who wanted to start a guild and then managed all the finances or whatever but never went into the field themselves.
Like in each game bar untold story mode, the guildmaster/governing body is clearly talking to SOMEBODY before you even build a party.
By that logic that means the narrator exists.
And immediately proceeds to say that you can register yourself in the guild if so you will. You can be any one member, or nobody at all. It doesn't really matter since from there on the guild will be refered to as a whole and there aren't any more singular "you"s.
That's true, forgot about that.
They maxed out disguise and bluff.
It's not dnd (thankfully)
My party leader is always my tank so in my first EO2U classic run it was my Beast.
Especially the Beast related quests with Marion were extremely strange.
"Hello, being that is clearly a bear. I need an animal for this. Does your guild have one of those around?"
"Oh, th-that is your animal? I-I see... It's not like I'm not good with them, baka!"
I just imagined my bear was wearing a top hat and a fake mustache and when he took both off everyone was incredibly surprised.
we'll never know how Marion will react to a Bushi
nobody remembers the Duke ever existed
Yggdrasil Core goes all nothing personnel on your party
POWERED BY TEARS
I WILL PROTECT YOU
Fafnir becomes a rocket just because
Was the ending of EO2U shit or what? At least that Kamen Rider Ultimate Form was kind of cool and it was funny to see that Gradriel was so out of touch with her town that not even Marion recognized her.
What did you expect from a remake of the worst game in the franchise?
Also royalty being barely known by peasants was quite a common thing in the past, lots of tales use that element
I'm not surprised by most of them but I am for Marion. She's in contact with nobility and is very familiar with Regina, but then she can't recognize Gradriel's face. Unless she's just that bad at identifying people
Don't forget the part where the Overlord more or less backstabs you to keep the ultimate power for himself yet doesn't seem to give a fuck when he's dying.
Well, there is quite the difference between the grand daughter of a minister and the daughter of the duke.
Dubois had no trouble introducing Regina to us but he actively tried preventing Gradrial from meeting us - despite us having an actual princess with us ourselves.
Fafnir becomes a rocket just because
Should EO3U ever come out he will probably go on and on about how he can not control his power despite us never actually seeing him losing control.
worst game in the franchise
Not when EO3 is a thing
EO2 and EO3 fans reduced to petty infighting
one shitposting trying to force a meme
Come one teach, we know you are better than that
Strange, isn't it.
I mean EOU exists, so why even fight?
How is a better game related to these?
a better game
nice "bait" fag
He thinks EOU isn't the worst game, bar only EO1
Not when 2/2U and 3 exist
ever worse than EOU
Eath shit Rickyposter
Don't lump me with people with like that.
Look it's that meme again
yes, being lumped together with shit taste people like rickyposters hurts
classic clearly an afterthought
landsknecht needs no damage
survivalists, what even are they
being able to build one functioning party without story exclusive classes is clearly enough
I really see how much better it is.
5 story characters, only two even have something resembling personalities
did you know this all is set after an apocalypse - I tell you from the beginning because who likes twists
we are heroes so genocide is a-ok
no, magic magic machine from the past, we know better than you - we can defeat evil without genocide this time
ups, we can't defeat evil without genocide - now everyone dies
salad ex machina
Story mode is the best EO story telling ever was.
How am I supposed to know which game to buy after eo4 if you all say they're all shitty tho...
ignore shitposters. in the 3ds they all have demos (except EMD, but that's a spinoff)
did you know this all is set after an apocalypse - I tell you from the beginning because who likes twists
Are people sitll assblasted about this?
complaining about balance when 2 is absolute broken mess and in 3 2/3 of classes are garbage
muh power-hungry mad scientist
muh space aliens
this meme again
Are the ds games any good? My birthday is coming up so it'd give me something to add on the list because I got nothing (I played Pokemon mystery dungeon so I think I get the gist of emd..?)
Just get a flashcart.
The only slightly playable game is EO3. The other two are broken messes that feel like they were made 30 years ago.
mandatory cookie cutter game
eo3 hater can't read
both of you need to kill yourself.
You are outright lying here
being this bad