>gogem's loli jam ends tomorrow >his '''''''''game''''''''' still has no gameplay and no art >his '''''''''game''''''''' is also the only entry lmao
Jonathan Clark
i changed the character and i'm also going to make my level backgrounds in blender now after the mess i made of trying to draw perspective
Jackson Butler
I want to C++ dev, is SFML any good?
Lucas Parker
Affirmative
Hunter James
here is the test i made of a blender background
Nathaniel Murphy
>trying to draw perspective When did you try?
Michael Brooks
>top down pixel art game >perspective You're doing it wrong.
Nicholas Jackson
here well that's what this general told me to do and i'm in too deep to stop now
Jayden Edwards
I'm assuming you realize that doing it this way you're forced into static screens. Also, to maintain the perspective you are forced to implement a system for scaling your game objects depending on where they are, which you don't appear to be doing.
>inb4 I won't do that Then might as well drop the perspective nonsense
Christian Phillips
Your first mistake was listening to /agdg/
Jace Smith
This. If you put perspective, you also have to make the player get smaller or bigger depending on its position. Otherwise there's no point in having the perspective at all and it will just look bad.
Gabriel Cruz
actually loli jam ends on the 15th.
Jaxon Kelly
>go to googumproduce.com >last post was 14 days ago Why don't you make a devlog on your loli game? Also, why is it called loli sim if you don't play as a loli?
Joseph Morris
>I'm assuming you realize that doing it this way you're forced into static screens yes >Also, to maintain the perspective you are forced to implement a system for scaling your game objects depending on where they are, which you don't appear to be doing. like anyone will notice or care >you also have to make the player get smaller or bigger depending on its position. nah it'll be fine, isometric games used perspective without having scaling characters >Otherwise there's no point in having the perspective at all and it will just look bad. the screen will look nice and the character won't i guess
Lucas Bailey
>isometric >perspective user please
Andrew Nguyen
The only way you would not notice is if the perspective change is small, in which case the no point in doing it. The example you posted is pre-rendered 3D. Don't be a pretentious fuccboi and either double-down or drop it.
Wyatt James
the characters are isometric, the backgrounds aren't
just look at the baldur's gate screenshot i posted, it's a 3D render with perspective
Lucas Cruz
Pick one and stick with it Isometric and perspective are complete opposites
Liam Thompson
>isometric games used perspective Isometric is a projection. It's different from perspective.
The lack of scaling could *maybe* be ok if you're being very conservative with it but at that point you might as well just use a projection like isometric. You can quickly run into issues like this, for instance if you have a staircase or ladder close to the viewpoint and a similar staircase or ladder far away, the size of your character relative to this object can vary greatly. Since it's something the character interacts with directly it certainly matters. There's also the fact that you'd have to walk diagonal in order to walk straight in the context of your backgrounds.
Blender can render in different projection modes so why don't you just use those?
Just tried to post this image
John Morgan
because agdg demanded i post progress only in the thread or it doesnt count as progress. (source: boards.fireden.net/vg/thread/172496196/#172565405) because the simulation genre names the thing being simulated, not the actor on the simulation (eg Sim City not Sim Mayor).
Jordan Garcia
Hey man I just want to say that I like the look of your game. Sometime's agdg gives poor advice and sometimes the are right but I'm glad you are still working on it and I'm looking forward to playing it. even though you copied Dong Lord's sprites
Henry Green
See the difference?
Juan Bennett
>The example you posted is pre-rendered 3D. and i just said that i was switching to prerendered 3D >Don't be a pretentious fuccboi and either double-down or drop it. no fuck you i don't have to do this the backgrounds are obviously not isometric and the characters obviously are > You can quickly run into issues like this, for instance if you have a staircase or ladder close to the viewpoint and a similar staircase or ladder far away, the size of your character relative to this object can vary greatly. Since it's something the character interacts with directly it certainly matters. if it's a staircase then it will just look a different size >There's also the fact that you'd have to walk diagonal in order to walk straight in the context of your backgrounds. have you looked at what it actually looks like >Blender can render in different projection modes so why don't you just use those? but we're talking about resizing the character as it moves through the room, why would projection help this
i'm using gamemaker ty man yeah but the character is waaaaaay smaller than that
also if i don't use perspective autists tell me it looks like shit, no one is seriously going to complain hurr durr my character doesn't resize
Cameron Campbell
>the backgrounds are obviously not isometric Okay, I'm done. Get some glasses
Jose Baker
>and i just said that i was switching to prerendered 3D So far you've just been using blender to make the same shitty backgrounds, which could be hand made if you understood perspective. That's barely prerendered 3D.
>no one is seriously going to complain No one can complain if no one plays it
Nathan Baker
>but we're talking about resizing the character as it moves through the room, why would projection help this Because you don't want to resize the character, and using something like isometric would mean you wouldn't have to.
Jose Nguyen
Reminder, if you make a sequel look at what the fans liked/disliked about the old game and ignore what people want in the new game.
Oliver Thompson
1000 posts and 250 images you double nigger
Aiden Garcia
Better dye your hair pink and start boasting about how progressive your game is going against the oppressive norms of perspective.
Here's why your approach is retarded: in the picture you posted the viewer estimates the bottom and top entrances to be approximately the same height due to, you know, the fucking perspective, but once you'd walk to the top it would be 2x your size, where as at the bottom it would be 10x. Now, -I F- you used that inconsistency as a gameplay mechanic, it would be excusable, but now you're just being a piece of shit with your 'nobody will notice'.
Leo Walker
The bump limit is 750 posts
Jace Mitchell
>159 filename what the fuck
the background in baldur's gate 2 isn't isometric what am i missing >So far you've just been using blender to make the same shitty backgrounds, which could be hand made if you understood perspective. firstly fuck off
secondly it's easier and faster to use blender which is why i switched >using something like isometric would mean you wouldn't have to. but then people will complain that it has shitty perspective
you people don't know what you want oh wow gamergate is here to trigger me >but once you'd walk to the top it would be 2x your size, where as at the bottom it would be 10x. from where in your ass are you pulling these numbers > but now you're just being a piece of shit with your 'nobody will notice'. actually the character isn't going to walk to the bottom of the room as the exits are at the bottom of the top wall and top of the bottom wall so they won't notice because they won't get that far
if you were talking about the character movement being off that would be excusable but so far you're taloking about hypothetical whattaboutery
Jaxon Turner
How can you fail this hard at the fundamentals of art?
Julian Sanchez
>it's easier and faster to use blender Because you're an awful artist I could understand if you were doing complex background such as cities or forests. But you're just doing rectangles.
Caleb Bennett
compiling in visual studio opens up the ue4 project browser, instead of the project itself what the fuck did i break
Parker Peterson
>How can you fail this hard at the fundamentals of art? i'm not an artist i'm a gamedev >I could understand if you were doing complex background such as cities or forests. But you're just doing rectangles. every game using the same perspective uses prerendered backgrounds anyway
Charles Stewart
>i'm not an artist i'm a gamedev >but i will still argue about perspective for 100 more posts even though multiple people are telling me i'm wrong
Listen to those people, for fucks sake.
Nathaniel Reyes
Made a cool zone based shader Want to eventually have it like creep in starcraft or natural selection
Cameron Thomas
>every game using the same perspective uses prerendered backgrounds anyway First, no Second, they do it as an artistic choice, not because they can't do it by hand.
Aiden Smith
>but i will still argue about perspective for 100 more posts even though multiple people are telling me i'm wrong i am arguing against it because you're telling me to either do something i can't do (resize the character ingame) or scrap all the work that you fucks told me to do >Second, they do it as an artistic choice, not because they can't do it by hand. i can do it it's just easier to do it this way
just like technically age of empires could have been hand drawn but it's easier to render shit
Brody Turner
...
Aaron King
>i can do it it's just easier to do it this way You just proved you can't >173868359
Easton Adams
nevermind, i accidentally the launch params
Brody Peterson
yeah but that looks like shit shut up
do you lot actually think the character looks bad moving around or are you just talking about hypotheticals here
William Powell
>i am arguing against it because you're telling me to either do something i can't do Why not? Are you this bad? It should be a simple fix. >or scrap all the work that you fucks told me to do Nobody told you to do anything, plenty of people told you you're wrong though.
Jason Edwards
>do you lot actually think the character looks bad moving around Well, it fits with the theme. Everything looks like shit.
Connor Sanchez
>hypothetical whattaboutery >if your character moves on a position on the screen Are you trying to become a meme?
Elijah Long
>nothing except the main path is vanishing what is this fucking heresy?
Justin Watson
My point is that you can use 3D models to have isometric orthographic graphics Also >that looks like shit because your game doesn't? lmao
Ryan Bell
I don't see a big deal with the perspective both the new and old version look fine to me and I doubt the average gamer will care that much. Just focus on making good game play man.
Jaxson Phillips
SquareDev Are you sure the green tile works? Maybe I'm reading it wrong, but I don't see when it consumes two steps.
Ian Davis
There is a lot of shit tier art flying around, you are not exception. Nobody would care if your "art" wasn't Journey ripoff.
Benjamin Hall
Buried in options. >Tools > Options > Source Code > Code Formatting > C# Source Code >C# Format tab then Edit button It's a pain to do though since it's set up as a long list of checkbox/drop down lists.
Sebastian Nguyen
Yeah, check at 0:04, it consumes 1 step when you're about to land, and another one after you land on it.
Charles Ramirez
>Why not? Are you this bad? It should be a simple fix. no you're telling me to resize the character ingame >Nobody told you to do anything, plenty of people told you you're wrong though. i don't mean now i mean before >Well, it fits with the theme. Everything looks like shit. you probably hate everything anyway moving to a position you might not even be able to go
i think that's the fix, not allowing the player to go places where this perespective shit happens what the fuck are you talking about >My point is that you can use 3D models to have isometric orthographic graphics and it looks like shit >because your game doesn't? lmao well i guess it doesn't matter what i do then does it :) you angry slav
Michael Sanchez
>shut up great argument
Leo Harris
telling me that i'm shit at art when i've already admitted that i'm shit at art only warrants a "shut up" from me
Austin Howard
is this autism?
Landon Bennett
it's replying to all the people who have replied to me
Ethan Taylor
>no you're telling me to resize the character ingame I know what i'm telling you, again, how is this hard? >i don't mean now i mean before Nobody gives a fuck man, what do you think that if someone told me "user, your game is shit, go make it completely different" i'd listen to any of that bollocks? If you got roped into some idiotic scheme on a kambodian slave devving imageboard, then you're the only one to blame, you dumbass. Man up, grow a pair and start listening to costructive critique.
Chase Jones
>I can do this >you already showed you can't >shut up wew
Austin Green
>what the fuck are you talking about this you inbred HOW do you function?
Asher Richardson
In the time you've spent shitposting and being convinced that your art being shit doesn't matter, you could have opened a book and started studying. Too bad you don't have any priorities.
Christopher Johnson
So yes
Adam Lee
learning animations is fun >game play never ever
Daniel Peterson
m8, just stop now. The second you start insulting, no matter whos right, you still lost.
Samuel Baker
Also >character moves under that structure on the right >shadow disappears >but the character himself doesn't receive the shadow It's shit
Jeremiah Clark
you should ignore those haters man, it just makes you look bad. I am looking forward to your game btw.
Nolan Gray
Also the character's shadow is a circle while everything is projected towards a direction.
Jonathan Myers
>Samefagging Wew lads this is painful to watch
Brody Robinson
>reeee stop listening to constructive criticism! >bad goy don't make a good game. only shit games allowed!
Nathan Ross
Since I decided to make textures for my game, I ordered a tablet yesterday and got it today, and this is the first texture I made with it. Way easier than using a mouse
Dominic Ortiz
>I know what i'm telling you, again, how is this hard? because it's fucking gamemaker >If you got roped into some idiotic scheme on a kambodian slave devving imageboard, then you're the only one to blame, you dumbass. Man up, grow a pair and start listening to costructive critique. the last group of people said they were giving me constructive criticism too some of it uses perspective with vanishing points and shit, just not all of it some of it uses perspective rly makes you think exactly what a nodev would say now that's a nitpick if i ever saw one ty man most AAA games don't even have shadows for their characters you hack that guy isn't even me it's not constructive criticism you angry racist
Grayson Rogers
I didn't enter any competition
Hudson Miller
looking nice
maybe u can reuse the wood texture for a wooden chest or something
Nathaniel Williams
If you have a hard time doing perspectives you should take a look at zelda a link to the past or binding of isaac.
Eli Collins
>reeee how dare you give me constructive criticism >I just want to make shit games, how is being constructive going to help me make shit games??? >NOT CONSTRUCITVE!!11
Wyatt Fisher
That's pretty good my man.
I wouldn't use the same one, but I'd use the same workflow.
Josiah Myers
>some of it uses perspective with vanishing points and shit, just not all of it yes, that's called not being able to do it >some of it uses anatomy with proportions and shit, just not all of it
Kayden Collins
>some of it uses perspective with vanishing points and shit, just not all of it but that's not how perspective works for fuck's sake you either do it or you don't and in your case you definitely shouldn't, because you obviously don't even know how to pull off fake perspective
Luke Foster
>it's not constructive criticism you angry racist
Oh you're a tumblrdev, please fuck off and never come back
Justin Bell
>If you have a hard time doing perspectives you should take a look at zelda a link to the past or binding of isaac. but those games look like shit i cannot change the character size ingame and i am going to be using blender to make perspective
i am also not going to let the character go places where it looks like shit so i'm going to use 3D now so i don't have to learn perspective, what's the issue here angry angry racist
Josiah Price
>tfw the only interesting thing about my game is an asset >I'm still going to sell it anyway I'm a hack.
Owen Johnson
>I want an artstyle >I don't want to actually make that artstyle work lel
Thomas Martin
Flying into an autistic rage over criticism (right or not) and writing 10 angry replies per post is not a recipe for success as a game dev, familam. You need to learn not to take criticism and shitposting personally or at least be able to take a deep breath and count to ten before deciding who to respond to and how.
You're just making a fool out of yourself right now and you're not going to get anything out of it other than a sore bum and a bad reputation. If you took this sort of approach to PR on twitter or steam you would turn away customers.
Jackson Howard
>so i don't have to learn perspective, But I thought you said you can do perspective, now you say you'd have to learn it? >what's the issue here You're changing the artistic direction based on your incompetence instead of it being a choice.
Robert Brown
Okay, I see, you're a troll. Please leave >>/reddit/
Lucas Myers
cannot wait for monster girl gamu!
Ryan Sanders
You guys are both idiots. On the one hand it's kinda amusing to see people try to argue about things that you don't understand in the slightest. On the other hand, the things you make are grotesque.
One day [namefaggot PHI] it would be nice for you to show someone who has an understanding of what a projection is as being completely apart from an understanding of linear perspective.
Brandon Fisher
>because it's fucking gamemaker image_xscale/image_yscale >the last group of people said they were giving me constructive criticism too perspective doesn't work that way. Your perspective is all over the place. You don't even know how to construct an argument since you post an image from Baldurs gate where they use orthographic projection and just move the camera on one plane.
Just fucking draw your scene in full perspective and see how better it would look like.
John Perez
What's so special about it?
Austin Clark
I'm not him if that's what you are implying He tried to fix it but wasn't skilled enough, so at this point it's not helpful any more.
Jace Bell
fuck off
Zachary Cox
Little storytime from the last thread, didn't realize it was about to die when I wrote my post.
Doesn't fit into one post, so here are the links:
Elijah Anderson
How much should an artist charge for a pretty static UI with about 6 buttons with unpushed and pushed states?
Brandon Hill
500$ per button
Jaxon Long
Every time you bloody idiots try to talk about art in here.
Brandon Morgan
nothing he's literally advertising that shitheap here and on /v/ periodically with that gay quote you know what to do about blatant ad spam, right?