XCOM General - /xcg/

Enemy Unknown Edition

Previous Mission News:
1)Julian Gallop Phoenix Point AMA
>pastebin.com/PZWh2Zr1

2)Jake spoke at PAX East on March 10th on the growing pains of rebooting XCOM
>pvplive.net/c/pax-east-jake-solomon-xcom-3

3)LONG WAR 2.1 is OUT
>steamcommunity.com/sharedfiles/filedetails/?id=844674609
>pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=23382

The /xcg/ Mandatory Read:
>pastebin.com/k9pT8zx4

/xcg/ XCOM 2 Character Pool:
>docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

Image Library of /xcg/:
>imgur.com/a/S1qfx

List of compatible mods for Long War 2
>drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

XCOM2 modlist, updated a bunch of threads ago!
>pastebin.com/pTMatP5Z

MEGA Mod Repository, now contains all of the mods in the modlist!
>mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Modlist Steam Collection - Contains 99% of the mods in the modlist:
>steamcommunity.com/sharedfiles/filedetails/?id=756115171

Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p):
>steamcommunity.com/sharedfiles/filedetails/?id=616682629

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>pastebin.com/YmaXBKpN
Piratez mod for OpenXCom:
>openxcom.org/forum/index.php/topic,3626.0.html

Dogfighting Fun:
>youtu.be/-DkKuUGy5qM
>youtu.be/AwfqhEUZ0wo
>youtu.be/igz7A45koUU

Other urls found in this thread:

youtu.be/KwmXf4Y-lBk
twitter.com/NSFWRedditImage

At the very least use ShowMeTheSkills.

There is nothing wrong with raping the enemy, rape is a weapon of war

I really want to get into the original game but I just can't

I had the same problem with deus ex

pistols are useful

It happens

How do I fix the antialiasing in XCOM:EW

I have a Nvidia 970, never had a problem with my r9 290.

why did you get a 970 when you already had a 290? it's a sidegrade at best

anyway you'd have to be more specific regarding the issue you're having with AA

Swords are useful

The 290 is in another machine and the 970 is in a small mini itx system attached to a TV sized monitor for bed and recliner use.

I can't seem to get decent AA settings happening in XCOM:EW. I don't mind blurry effects since im sitting 8ft away but I can't seem to get any AA working decently.

I see. I don't remember the AA being bad in EW.

Steam compression may have raped this but the aliasing doesn't look to bad here on high.

Word.

I'm dissapointed in XCOM2.

The tactical is great but is SEVERELY let down by even worse than EW LOS issues.

There is no strategy. Airgame was shit but at least it felt like I was commanding an airforce to down UFOs and losses mattered in LW.

Putting timers in the strategy map is either lazy or someone has a timer fetish at firaxis.

I mostly agree

For a certain person.

Maybe its just because its I can easily find something abusable but I found the Tactical only great with mods, same with EW where I could enjoy it after a single playthrough by getting LW.

Green fog on normal in Long War is great. Stops me abusing the AI with break LOS sit and wait tactics.

Pretty much.
In vanilla XCOM 2 explosives are the available and abundant "I win" button
In vanilla EU/EW everything blindly bumbles into Overwatch/Reaction Shots.

...

>Play long war one for the first time in a few months.
>March goes pretty well, couple of rookie deaths, couple of nasty wounds. Other wise fine. Three UFO shoot downs.
>April roles along. 1am April first a troop transport lands.
>Take it on. Loose a specialist Assault, couple wounds. but good.
>UFO shoot down, four dead. Retreated.
>Abduction. Squadwipe.
>Interceptor gets crit out of the sky. Other one does nothing but get shot. All interceptors out for 20+ days.
>Everyone above specialist is out on wounds...
>It hurts

...

...

That's nothing.

I turned on green fog :(

I wonder how would Beagle do with green fog on.

How does /xcg/ feel about Apocalypse?

The bureau of og

I think the people playing the original played it when it was new and have nostalgia/familiarity to keep them going. The gameplay is pretty outdated IMO.

LW1:
alien sight range indicator [personally I just use the tile counting helper because i can judge los easily, and I don't like the green circles]
exalt reminder [its default values are false for most difficulties]
campaign summary
enhanced tactical info [so you don't have to count aliens]
enhanced soldier customization [half of the females it generates are bald for some reason]
season with texmod crap to taste

I agree with the others that ITT is bad design. I used to play with it because it felt like an easy way to increase the difficulty but not by too much. Ultimately it just makes the process between activating pods extra tedious, and makes double activations extra punishing.

Only LoS issues EW has is those missing rooftops in large UFOs, and like two bugged tiles that don't allow peeking from dozens of maps. I really like how consistent and simple its LoS rules are. On the other hand I can't tell what X2's LoS rules are, though I only have a dozen hours in it or so.

>roastie cannon
who thought that is a good idea

I think the LoS issues in X2 are more an issue with the maps rather than the LoS rules. The rules are mostly the same but:
-I think X2 has way more single tile high cover pieces (trees, lampposts etc) that block line of sight
-X2 buildings are covered with windows, basically making them useless for breaking LoS
-Step out is more liberal and will happen most of the time
-Trucks are bugged and in LW2 some high cover pieces are also bugged (e.g. when you have a building edge the tile before the corner should not have LoS around the corner but for whatever reason you have and you are also flanked)

What kind of LoS issues did you have in X2?

>What kind of LoS issues did you have in X2?
It's not really an inconsistency, just unfamiliarity with the rules. I remember putting people behind high cover they shouldn't be able to step out from, because of neighboring soldiers etc, and still getting los. I assumed that they removed stepping out and just had people be capable of seeing through high cover depending on conditions that were unclear to me.

X2 LOS issues are bugs not making a mistake because of a window.

You can be seen through some walls and most floors due to bugs in the engine.

Will we see the return?

Just wait until seekers arrive.

Beagle is cool to me, the whiny haters are hilariously sad.

...

Sounds like you need to git gud before the aliens add you to the list of nsf casualties

t. scrub

I like how Overwatch isn't foolproof because enemies refuse to blatantly run into shots unless they're insane melee gods

xwynns is decently far up there when it comes to tactical play and humor.

ten

yes

...

>xwynns again tries to command somebody right after giving them threat assessment

A game with a lot of potential, and still pretty good. Unfortunately lots of the art is super ugly, and alot of the features never made it into the final product.
If OpenApoc ever finishes that would be pretty awesome.

>The gameplay is pretty outdated IMO.
wrong

>wade anthony still failing 92% hacks
the legend

I agree with this statement

Laser pistol with scope and....? I feel like there is another attachment.

Hair Trigger but you can't really see it.
Laser Pistols are pretty hueg

Would you rather LOS issues or taking cover on tiles that don't exist

save and reload fixes that one

I took advantage of it
Only felt a little dirty afterwards

>tfw lw2 couldn't save it

I think the thread literally started dying more after LW2 came out, it came out, everyone was hyped and posting about it, and in a couple of days everyone left.

Maybe if there was a nude Viper mod more people would come.

>lump releases it
>his execution is even poorer

i remain amazed that Jake actually balanced XCOM2 to be fun via playtesting and it was actually a strict balancing act

to be fair lump did fix the strategy
and that made people realize that xcom isn't a strategy game

LW was a complete fluke. LW2 has good ideas but JL is absolute shit at balance because of the obsession with difficulty for the sake of it.
It's all the result of "look at me playing this difficult game X-Com at the highest difficulty without much trouble" .

Haven Management: Good
>Random Haven Faceless: Bad
Infiltration System: Good
>Random element in conjunction with haven management: Bad
>RNG nature of infiltration times in general: Bad
Can skip more missions without destroying campaign: Good
>10+ missions spawning in short order all requiring attention to progress: Bad
Some Dark Events are permanent: Good
>DEs spawn on places you haven't contacted: Bad
Changes to stealth and pod movement: Good
>Making 50% of missions ShinobiCOM: BAD(Thank you 1.3)
New classes, PCS, enemies, weapon tiers: Good
etc.

Can easily be salvaged by people modding it on their own

>and that made people realize that xcom isn't a strategy game
Not sure what you mean by this. Care to explain?

He means that the strategic layer isn't what people play the nucoms for.

Miss you. Jet-Pack-able armor.

Then I can't wait to see what people do if XCOM 3 brings in Apocalypse style faction management

I don't think he meant that, I'd prefer to hear his opinion. Also the strategic layer in LW1 is pretty good, so this does not really ring true at all.

NO ONE LIKED APOCALYPSE. user

I wouldn't call it a fluke. It's blatantly obvious that Johnny Lump is clever enough to make new, interesting mechanics that combine well together.

But is he clever enough to balance it so that people who aren't his in-crew of testers won't give up out of frustration? That's a good question.

What are the odds Jake liked it more than TFTD?

He is already on record for saying he does. He doesn't like TFTD.

>obsession with difficulty for the sake of it
i dont know about that
lw2 is piss easy even on legend
i think that mindset being widespread in all feedback is what made him limpwristed when it comes to difficulty in lw2
i want him to return more magnificent than ever before

it might also just be that the last difficulty in eu/ew was named impossible and he took it to heart
lower difficulties of lw1 weren't even that much harder than vanilla

Pretty high, he hates TFTD, it's the game he least likes in the franchise, which implies that Apoc is above it in his eyes.

Looking for more xcom? Got the beaglerush blues? Look no further!

youtu.be/KwmXf4Y-lBk

I don't blame him, TFTD is custom made to fuck the players in the ass in a multitude of ways.

I wonder how ridiculous would a campaign with all missions revealed be. Like having 40 missions so you absolutely cant infiltrate them all. That might be fun but crazy unbalanced

Psy-Operatives make their own Destiny.

you'd need to redo the ui a fair bit, those indicators on the bottom right only go up to 16, so you'd need to manually scroll around the map and click on missions beyond that

I'll rephrase for him. Its obsession with difficulty for the sake of it if you try to play it like fucking XCOM.
It IS piss easy when you just stealth through everything.

Yeah, I think I would just click on the holograms rather than the icons. I have no idea how to write shit for xcom so inis only

it's still really easy, the enemy pods are complete jokes compared to what you had to fight in lw1

where's my two sectopod eight drone pod
where's my ten berserker pod
where's my three tier 3 mec two gatekeeper pod

>LW1 magnificence
>heavy floater and futboll pods
>boss enemies
>even the drone boss crits for 20 or some shit

I miss Queen Sally.

That's basically the root of it, yeah. It's a reskin with absurd difficulty.

The bullshit actually goes beyond "reskin with increased difficulty", in ways that are so insidious or roundabout that I still don't know if it was just hastily done bad design or on purpose.

It's more a game design issue. LW1 changed a lot, but in some ways it was conservative, it stuck to the format of vanilla and just added more stuff on top. LW2 tries to be a fundamentally different game from what it builds on, and maybe some of the ideas there don't work as well as they hoped.

I don't know what you mean, there were way more damage-dealing options in LW1.

TFTD was made in an absurdly short amount of time and made by a different team from Julian's. Also, the original x-com had a bug that made every diffculty the easiest one after the first mission. TFTD was made without the knowledge of this bug.

Nope, didn't play till 2009, but its one of my all time favorites. The new ones are nice, but they don't have the enduring game design or presence the original still does

...

These are getting pretty polished. I'm gonna try writing a script with jokes

Even if those patrols did exist, they still would be nothing when compared to a Heavy Floater patrol.

Spectrum Green is way closer to LW1 than LW2 and gives you exactly what you want

I don't hate him but his word is not gospel. People take what he says and does too seriously.

>but his word is not gospel
I've never really seen people acting like this.

You should've been here when he wrote a wall of text about LW2. It was a lot of words with no substance and yet people were climbing on his dick.

>You should've been here when he wrote a wall of text about LW2
I remember very vigorous debate about the validity of his statements
> It was a lot of words with no substance
Now that's just not true, whether you agreed or not. I mostly did not agree, but he had plenty of valid criticisms or criticisms that made sense if the context of what he enjoyed

here

prime rocket bait.
People who don't like rocketeers are certified baddies

>losing 50 buckaroos in corpses

>risking soldiers
>taking wounds
no thanks

>go to watch beagles new xcom twitch series
>its over the top pewdiepie esque shit with yelling, absurd overlays, clearly made for the 13 year old ADD twitch crowd

jesus christ, dropped

DROPPED you say...

The only thing different from his old stuff is that he has a facecam, he always yelled.

Tfw no strong soldier gf whose weakness is anal

LW2 fucking sucks, when do we get an expansion that actually adds meaningfully to the game, or at least 3.

This, it literally is exactly the same as his old streaming with the addition of the facecam.