/dsg/ - Demon's/Dark Souls General

>Said one last goodbye
>Patch 1.13
store.steampowered.com/news/externalpost/steam_community_announcements/75840229415620604

>Ringed City items checklist
pastebin.com/724E2jEB

>Ringed City pre-launch media
pastebin.com/4mUsZWmv

>Character Planner
mugenmonkey.com/

>DARK SOULS 3
docs.google.com/document/d/1u8Mak1goSv4g73g16XsWV4sJelDQUatWkP2kcO6GVAA/pub

>DARK SOULS 2
pastebin.com/CAx8Yc8v

>DARK SOULS
pastebin.com/eNY3su63

>DEMON'S SOULS
pastebin.com/RjpF5s7a

>BLOODBORNE
pastebin.com/WdLBWD8n

>KING'S FIELD
pastebin.com/G8zw0sc3

>Community & Fanart
pastebin.com/vVWz9pJm

Other urls found in this thread:

mugenmonkey.com/darksouls3/176015
mugenmonkey.com/darksouls3/176017
twitter.com/NSFWRedditGif

So I can heal the dark sigil after finishing the game without Yuria leaving right?

penis

repoast

What I expext to happen:

>Bandi Namco poaches Yui Tanimura into a new "Team Soul"
>Announces """""Dark Souls: Team Arena"""""

>Fusion of chalice dungeon concept, f2p multiplayer only focused. All AI enemies are player NPC based not creatures. Procedural labyrinth that keeps going down (think: Let it Die). Up to 16 players can exist in one dungeon layer fighting each other as a possibility. This is purely a player vs player experience.
>You can go alone, coop, or you can be apart of the "home team invaders" that defends the dungeon layer from cooperators looking to pass it. Undead Match style arena exists separate to the chalice mode.

>You choose a class, and level up. Same core fundamentals.

>The pay system extends to purchasing a temporary gold/silver serpent ring, and soul protection rings to make you not lose your souls to another player on death. There will be basic starter packs available to purchase but by no means offer any real advantage as gear is never what's really important, it's skill. This is more for waifu fashion faggots who can't handle being a naked guy from the beginning.

>All armour and weapons from all 3 souls games + new additions, random chest and player kill loot.

>"Soulgem" Bloodborne bloodgem like system where every weapon has 3 slots you can augment. Gems can be combined, transmuted, transposed converted. No gems will exist that outright increase AR or defence. Only many various passives and secondaries, like charge attacks up, stamina use down, health back on hit etc.
>Weapons and armour cannot be upgraded, They're all given a set stat scaling and base damage and you either meet the stats to use them and scale well with, or you don't. You can however augment them with gems and infusions for your own flavor and build.

What I hope for if something like this does happen:

>Max of SL100
>Exceptional match making and fast and fluid connections
>True Dedicated Servers
>Capes are optional
>Coifs on all helmets
>Armour Dye vendor

reminder that Artorias died like a bitch and deserves none of your glory

>armour dye vendor
>bright pink onion-smoughs everywhere

For people who have done both; which is generally better for PvP, pyromancy or sorcery?

I mean both invasions and arena/duels.

how the fuck do I do a SL 120 Havel cosplay build under 100% equip load in DaS3??

Pyro is better.

>bullying DUGS fags with quickstep memes

they get so scared