-------- FEEDBACK Notice something wrong with your entry, score, or anything else? Let me know and I'll look into it.
Landon Campbell
>Pro stopped reading right there, this is AMATEUR game development general you fuck right off sir
Logan Lopez
or stop using imperative programming and youll never have an error in the first place.
Henry Evans
Work has begun the VR serial killer roguelike game
I am debating making it like GTA except more about getting stealth skills and shanks, or making it kind of almost like Oblivion / the black hand or w/e they were called, the assassins guild where you can enter interiors and there are persistent people to stalk
Angel Ross
Is week 3 done yet?
Carter Cook
>Webm recording section cool dude
Nathan Ross
Just stop trying to make a game and you won't have any problems.
Cameron Sanchez
Godspeed user. Revel in the slaughter.
Dominic Nguyen
just stop living and you wont even have to think about it
Xavier Walker
Oblivion for sure. Wait no, make it motherfucking VR Hitman, just imagine walking around in a fancy party disguised as a waiter and offering poisoned wine to your target. Someone fund it.
Chase Bailey
>Monolith just keeps chugging along at full speed Commendable.
Grayson Jones
If you pull it off i will be fucking proud to be the one who sparked the whole serial killer discussion
Chase Hall
>VR Dead on arrival.
>roguelike with presistent people How would this even work?
Julian Reyes
AssCreed multiplayer:VR This would stop all those lard-asses that kept sprinting across the roofs, completely negating the stealth aspect.
Aiden Garcia
helps when youre fortunate enough to have a team.
Blake Sullivan
Hitman serves its purpose, but the type of kill you're describing is so passe compared to stalking your target, learning their habits, and then taking their life in their own home.
Samuel Davis
>Dead on arrival. It will work for both non vr and VR, it's suuuuper easy to make it work for both, but imagine news coverage of someone shanking nothing and then showing gore in game from stabbing people. It's way more hilarious
>roguelike with presistent people - how would this work?
Not sure, still thinking over the design while I do the set up. Open to ideas. Perhaps the town resets when you die? a random town each time? I could do that.
Still im gunna work on the basics first. But I'm open to suggestions.
Liam Myers
Hey I'm giving you something with a realistic scope that could actually be done and would feel amazing in VR.
Colton Torres
This is gonna get even more than Hatred-level media attention. Get ready to get rich.
Saving this post for the next time a schoolshooting is attributed to 4chins.
Carson Wright
FYI that's not me, the VR murder dev
I might need to become a tripfag if this goes anywhere :^)
implying i wont abandon it
Henry Bailey
kek
Robert Wright
But you're just describing Hitman in first person with the idea that I criticized. We already have Hitman.
Depends on whether you want to be able to take your target anywhere or at their house. You could make the game free roam and let players choose their targets, but a more reasonable scope would be to assign a target with a randomly generated home (ranging from paranoid gun nut in a shitty part of town to a rich guy who could deploy the hounds on you) and to force the player to work with what they're given to earn their kill.
Jose Rogers
>We already have Hitman. It even has a first person mode!
Michael Rodriguez
>We already have Hitman We don't have VR Hitman.
James Morales
>attached le ebic gif to the post instead of literally anything progress-related unsubstantiated meme post that will harvest at least another half a dozen (you)s feel free to prove me wrong if you can
Ayden Myers
I'm going to start with basic townsperson AI
Then do basic knife combat
I really like the idea of brutally stabbing someone in VR, I think the first meme game to do that will get a lot of attention.
Then from there I'll figure out if it's open world or with interiors or what
Benjamin Wood
Yeah but what Hitman does it does well. It doesn't need a replacement. This is a chance to treat some relatively new ground, though obviously there will be conceptual crossover.
Evan Young
>VR >randomly generated >AI-driven It's like you're ticking all vaporware boxes on purpose.
Ethan Gonzalez
We are currently in week 3, so that image will be compiled next week
Charles Watson
>being this triggered by a gif of a famous president
Nolan Baker
Procedural generated AI in a procedural generated world using procedural generated crafting system based upon procedural generated physics. All in VR.
David Richardson
>forgetting neural networked graffix NOT GONNA MAKE IT
Josiah King
Your competition is Paint the Town Red, my man.
Hudson Nelson
Does your game have a story?
Zachary Peterson
I wish. I'm shit at writing a story or characters. Even a very basic story. My game is going to focus on gameplay, of course. But I still want a basic story to wrap it in.
Hunter Foster
>having a "plot" instead of an interesting setting with vague hints of a bigger story holding everything together If your writing doesn't fire up the player's neurons then it's not good writing.
Luis Gomez
you were the first to comment on it
Christian Smith
Yes. A cautionary tale about depression.
It's a about a little guy that lives in a blue world. And all day and all night and everything he sees is just blue. Like him inside and outside. Blue his house with a blue little window, and a blue corvette, and everything is blue for him, and himself and everybody around, because he ain't got nobody to listen.
Leo Brown
What would happen if he was green?
Hudson Cook
Yes, of course. It's an RPG.
Jacob Baker
Yeah, but it's a messy unfinished collaboration with constant rewrites and headbutting.
Elijah Green
The pun wouldn't work and everything fall apart. Use your fucking head, please.
I can have a snorefest without shelling out money for useless hardware.
Matthew Price
Throw someone out of a window in slo-mo.
Julian Gray
Well I just started the project like 20 minutes ago so I don't have much progress to show, but since you asked so nicely, here are the assets I'm gunna used imported, and a basic VR player set up.
Next will add wandering town people and then murder and gore
Parker Myers
If I'm a 2D anime-ish artist and I have portraits drawn, and want to make the sprites for my game, am I better off learning how to animate pixel art (I have only done stills before) or should I learn to use Spine?
Nolan Powell
If you call yourself an "anime artist" then honestly you're never gonna make it.
William Edwards
It begins.
Dylan Reyes
You'll have a marketable product in less than 6 hours. Not joking here. Get the gore and people in, set up a few bullshots, publish to all media outlets and watch the hype go 0-100. Set up your website, spend three weeks learning how to do the AI proper, another implementing it, Early Access that shit and roll in dosh.
Jaxson Bell
mfw muh murder idea will make someone rich because i couldnt shut up asking agdg about shit
Matthew Sanders
The race is on, loser. Hop to it or eat dust.
Lincoln Ortiz
>giving away ideas >giving away ideas that ride the new hardware hype >giving away ideas that ride the new hardware hype and are incredibly easy to do >giving away ideas that ride the new hardware hype and are incredibly easy to do and have lotsa meme potential >for free Gotta go fast, boy. Only 45 minutes to beat that guy.
Ethan Ross
what is your first impression
Michael Gutierrez
Nice Portal clone.
Eli Rivera
>agdg discovered vr
Jeremiah Gomez
Excitement for a spoopy retro game, then an overwhelming sense of dread and fear when seeing "GameMaker: Studio".
James Turner
is that a 3d space? or is it an illusion?
Brandon Gonzalez
>agdg discovered murder
John Martinez
Makes me feel good knowing I'm not alone in GM:S 3D shenanigans.
Also psychoactive materials. Lots of those.
Anthony Bennett
what happened to waifu teatime
Dominic King
designing combat - can i get a hard rule on the minimum amount of time i should expect a player to react in? I need this number as a starting point to scale-down the rest of the game from there.
Elijah King
Story is just something you tack on at the end of development to appease the people who think they'd rather read a book. Don't think about it too hard, nobody else does.
Chase Turner
Or you could go full Deus Ex and involve real world statistics to back your third layer of depth.
Logan Green
As long as you make the game better than him, you could take 3 months longer.
>3 months VR could be dead by then. Gotta get on the hype train. And jump off before it crashes.
Daniel Reed
I'm great at creative writing. I'm good at programming/developing game mecahnics. I suck at art. I suck at music. I know how to sample sound effects and tweak them to make the right sounds. The sad part is I'm probably worse off than someone who is a capable graphic designer and musician. Feels like it should be the other way around but that's life.
Ryder Hall
>incredibly easy to do t. every person who has never attempted making a game before
Bentley Morgan
I'd say more that it has a setting. Or at least a nub of story to bring the player into the game.
Jason Hughes
It's a couple paragraphs. You don't need to use research when half the players won't even read it. Writing the product description for Steam is more effort.
Luke Sullivan
All 3D is an illusion, user. We use 2D screens.
Cameron Hernandez
It will have lore to give some context to things, but not a fleshed-out campaign or anything.
Gabriel Rivera
New enemy
Daniel Sanders
The assets are done. Doing some proc gen to not have a static city: Trivial. Make people move somewhere semi-random: Trivial. Ragdolling: Trivial. Not forgetting to pay taxes on all that dosh: Easy-Intermediate.
Matthew Butler
>We use 2D screens. You actually want to use 3D screens like we used to with CRT, because those are easier to configure for polygons.
Lucas Garcia
You can only ever do your best, nothing more. Wasting your time and energy on worrying will prevent you from doing your best, so just create what you can user.
Honestly that's good skills to have. Making a game is the hard part, and if it's got a good story that's just a bonus. As long as your game is genuinely good you will be able to hire an artist one day.
Wyatt Scott
I'm downloading rpg maker to make my first game :)
Zachary Brown
Congrats user! I hope you have fun.
Connor Edwards
the first dash animation showed in the webm looks cheap/bad. the attack and drop down animation looks really good though.
Jeremiah Johnson
Looking good
What did you say you used to draw your sprites?
Alexander Long
I have produced quality
Aiden Myers
The first one's going to be replaced, thanks.
Clipstudio paint, wait for their sale, I bought it for 20 dollars or so.
Zachary Clark
Nice framerate. Also I like the death animation.
Gavin Flores
Im not sure why that happened it was fine in VR.
I guess starting the recording software pissed it off
Josiah Hall
seems like a weird dos game
if that's what you're trying to make then I'm probably in your target audience
Ian Ortiz
Where these assets from a previous project of yours user?
To go from zero to this, I'd say you are close to 12% goat simulator, add in some explosions, and zany music or sound cues and then more physics objects and you are good as gold.
David Johnson
You have a really good setting for an actually interesting game.