Etrian Odyssey General

EO Guides, References, Music, Art Books, etc.
pastebin.com/6cmH2LjS
>EO V Information
sq-atlus.jp/sq5/

>EOMD2
sq-atlus.jp/sfd2/

>EO V Skill Simulator
waifusims.com/EOV/skillSim.html
jii.moe/EkvsTrdY-.html# (Class Skills)
jii.moe/VyvBiy6dW.html# (Race Skills)

>EO V item and quest translation list
pastebin.com/c4uzKptj (Item list)
docs.google.com/spreadsheets/d/1Oz2FGmL0QpE2-Qkb8zz-t_MP_WEpDo6gzlA29-wJIDw/edit?pref=2&pli=1#gid=0 (Quest list)
pastebin.com/8sJhutN7 (Conditional drops)

>EO V color editor.
edit.s2.xrea.com/sq5/
>EO V VA list
pastebin.com/gM4KaYjs

>EO V Game & DLC.cia link
mega.nz/#F!XkJiHBIb!vzL2CLjZZVA-yAGS7UZgdA

Previous thread:

Other urls found in this thread:

youtube.com/watch?v=zMEHM42AuCs
twitter.com/AnonBabble

First!

Over-designed slut.

>pedo thread
rip

Anti-localization design edition.

Posting build again because fuck you new thread

Get 2 necromancers in prestige class A. Have 1 max out Open Grave, and the other max out Ghost Dance. At least one of them should have Ghost mastery maxed too. Invest their other skills in passives to keep ghosts up as much as possible.
Next, take a dragoon, prestige class A again. Max out Dragon's Roar and Preemptive roar. Build as a normal dragoon the rest of the way.

The rest of the build can be whatever you want. Cestus, Masurao and Herbalist all work pretty well.

Your average turn is:
Dragoon (with Dragon roar active) uses x guard skill (Healing is ideal). The necromancers set up Ghost dance and Open grave.
Each enemy that attacks the dragoon takes 9 attacks at 3600x damage, and 120% base paralysis. If an enemy is killed, the attacks overflow to other enemies. If anybody's still alive, each ghost attacks 3 times at the end of the turn.
No encounter has lasted more than one turn since I started doing this.

autism

>this meme again

Himukai really stopped giving a shit below their belly buttons.
Why does Arianna look like she massive FUPA?

Probably to accidentally not draw too much? I'm already amazed this passed, and especially in the west.

Should have made those sprites for rest of the team as well, not only this would be hilarious but Flavio would sell if for fujos very likely

but then you'd be paying for 2 female and 3 males fanservice portraits with the dlc

it would be weighted to gay

The only reason I don't use them is that the mismatched team feels off. They dropped the ball there.
inb4 Flavio is just half a head peeking above the water surface.

But it would be different kinds of gay.
Afterall those wanting to see Bertrans naked aren't the same ones who would like to see Flavio or faaf, right?

I'm disappointed that Fafnir looks so skinny in the one shot we got of the men. His normal portrait looks way more ripped.
But at least Bertrand had some muscles.

And now it looks very weird with fully armored and clothed people lugging around a naked kid and a naked princess

Everyone naked would have been funny - especially if anyone would randomly comment on it.

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That Landstrap.

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Is Kirjonen best or naw

sells himself fo rare food
has an electric mace for stumulation

Can ghosts be enchanted to use them as Chain fodder?

Wonder why they felt the need to give him a finnish name.

fuckboi name for a fuckboi

Doubt it, but I haven't tried.

>dancer has an entire sack of chocolate
Brown girls are the best because they have a lot of love to give.

t. brown

EOV when?

...

20th of May is the belated birthday stream for EO.
While the stream itself is for Japan and will definitely not announce anything for us it would be the perfect opportunity for AtlusUSA to annonce the EMD2 localisation.
And then we can finally give up all hope for EOV.

>tfw you're covered in deer blood and your waifu won't hug you

Did he eat the deer while it was alive?
Maybe he should hook up with Arianna instead.

>EOU1 FOEs are the big orange balls instead of actually appearing in the maze

Fucking why, that was a good feature.

At least tell me that there's none of that "all equipment purchases reduce stock materials" anymore, that was awful, specially for consumables.

u wot

>EOU1 FOEs are the big orange balls instead of actually appearing in the maze

They are not? I don't think EOU even has an orange ball model.

Nevermind, then, I think I saw footage of one of the original games.

Maybe the resolution could have tipped you off.
3DS resolution is small but not DS small.

Btw. enemies also have 3D models in fights instead of sprites...

>At least tell me that there's none of that "all equipment purchases reduce stock materials" anymore, that was awful, specially for consumables.
In EOU that only applies for items made from conditional drops. Gear made from normal drops can be purchased infinitely.

But running into the ball of fluff without knowing what to expect feels a lot better than running into the ugly big monster.

It really isn't. From any stand-point.

Eh, maybe once.
And since I like solving FOE puzzles instead of just murdering my way through seeing what enemy it is helps so I don't need to blindly guess its movement pattern.

I want EO3U and I want it now.

Buccaneers need to scale with AGI before the lategame.
Zodiacs need to stay relevant after the third stratum.
Yggdroids need to be completely reworked.
Ailments need to be worthwhile.
Ninjas need to be able to deal damage.
Farmers need to be able to contribute anything in fights.

Slow down there buckaroo! By the time that'll happen I'll have lewds of my runemaster!
...Which will be neVer eVer. Don't get my hopes up.

...

You know what you have to do.

Triela a cute.

>category: retarded shit, not sure if bait

What was the point of orange ball anyway? Is that some roguelike meme again since DS is definitely possible of rendering actual sprite?

Where the fuck are muh bunny waifus atlus

I don't know if the DS would be able to animate the 3D labyrinth and the FOE at the same time.
Making animations for all of them would definitely take more cartridge space though and having them slide around without animation would look like shit.

I'm going to impregnate Medigirl.

Don't think the ball is animated much either

She already has too much cum inside

...

Etrian Warriors - you are fighting hordes of rats that are commanded by deers.

A better spin-off than EMD.

The fuck you're on.
>get to new floor, see fluffball, you know you should avoid it as usual, but you also don't know what kind of monster it is so there's an additional fear of the unknown
>versus get to new floor, see a huge murder monster, you still know you should avoid it but you have an idea of what to expect
Of course this feeling is only valid for the first time you encounter them, so I guess a compromise between both versions would be having fluffballs until you face them, then they turn into the monsters themselves.

>have to remember all foes because lmao saving cartridge space

Who would the the Lu Bu of EO Musou?

A sense of mystery is what you're looking for, right?
An orange fucking ball is not the way to go

All FOEs now have black bars in front of their eyes to protect their identity.

mosaic censoring so labyrinth now looks like japanese porn

Rapelope.

>not golden deer

>Hey guys I have a great idea, guys
>Seriously, I've come up with a great idea, like really great
>Guys listen to this, okay, so we'll put like- guys, listen
>We'll put -- get this -- big fucking titties on this frog

frog waifus
just in time for rule of pepe

...

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I want them to use the promotion system from V in U3 instead of subclassing

Why do forges even exist anyway?

Most of them only work on normal attacks which are almost never used. And they're just too much of an investment for specific binds and ailments which aren't always that worth it. Basically if you're going to get a forge for some binds you're much better off just using a class that can inflict said bind.

Don't people just forge Atk/Ele or in the case of ailment inflicters Luck or something?

youtube.com/watch?v=zMEHM42AuCs

Why is this even allowed?

Yeah I know, the attributes are "alright"(they hardly make a difference) and Atk is just what people use most of the time.

They're also useful for stunlocking with dancers and... that's about it.
They really didn't think the system through and just did whatever assuming it's better than nothing/fixed stats.

Any explanations?

Sanzu is Warrior's Might 2.0 that's about it really

Yeah but Dancers don't really need that much help stunlock fishing when they're going to be attacking absurdly often in the first place.

>EO5 does get localized
>they nerf the hell out of Sanzu
How much would bunnies cry?

Bunnies would just run Peerless and then Fencer wouldn't live in their shadow. But Atlus generally doesn't do rebalancing in ports so its not like that's going to happen anytime soon.

I know, usually it's just the occasional bug or two.
But Sanzu is so blatantly and ridiculously broken that I wouldn't be surprised if it were nerfed in some simple way, like putting a more strict chase limit in place or limit what can be chased (from the party side)

Might as well nerf 9999 HP ghosts while you're at it.

>We'll put -- get this -- big fucking titties on X
That's always a good idea.

Someoen draw a pepe version of this fella

What's that flatty Artelinde doing there?

probably bait, just as Hanna and Rosa

Impregnate fang

Impregnate all sekaijus.

>search etrian odyssey on sadpanda
>pleased with the results

This was a good day.

Necrophilia is wrong

You mean this?

nonsense

Corpsefucker pls

...

I'm a two year old who can't draw dicks despite how much I look at them sry

Ask someone else senpai

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>shilleka

What did Himukai mean by this?

onee-sama?

How does strike chaser works in U1?
Is it worth it over the elemental chasers?