Child trapped on the It's a Small World ride at Disneyland, make your escape.
Colton Howard
You're a termite and you eat wooden furniture while dodging ever-encroaching poison.
Blake Butler
You are an ant and must leave the most efficient pheromone trails to food for your colony.
James Morales
Hobo on a god killing spree
Blake Johnson
You play as a giant girl and crush buildings and shit
Oliver Gutierrez
Reminder to work on your programming languages.
Charles Davis
Made some kinda cog/gear trap that moves a spike block up and down so the player moves through with timing.
Zachary Roberts
TR1CK SHOT BOIIIIIIIIIIIIIIIIII
Michael Bennett
Reminder that no matter how well your game is programmed you wont's sell more than 10 copies unless it looks pretty.
Gabriel Rogers
...
Jack Carter
Game looks neat, user. Keep up the good work.
Adrian James
What if your game is really pretty but programmed terribly?
Hunter Ramirez
>bokube >pretty ?
Andrew Moore
Should make the sides of it less vision blocking so you don't have to turn the camera to be sure of where the spikeblock is
Brayden Campbell
that's why Dwarf Fortress makes $3000-$5000 a month?
Juan Phillips
Downwell 2? Upwell?
Isaac Jackson
Ty!
Try Downwell [Spoiler] Multiplayer [/Spoiler]
Camden Rodriguez
FUCK
Aiden Murphy
hey that's pretty gud
Nicholas Gray
Hell yes, keep at it. Maybe reduce the aura size of the dudes by a little bit, the vertical stripes look a little odd when they stick out.
Luke Anderson
>first time coding an RPG menu
Cameron Garcia
How can I make my game more pretty for you?
Got it boss! Thanks for the tip.
Owen Sanders
just a little bowling minigame
Hunter White
Since the game looks like its meant for all ages, maybe use the word "defeat" instead of kill?
Ian Kelly
more coherent palette
better textures (like the sides of those wooden cubes)
bg that isnt just blue grid
Kevin Cox
After coding my own UI I've developed a newfound appreciation for stuff like blender, unity and maya. In terms of the interface work, that is. Blows my mind to even consider how much work went into them.
Benjamin Long
Wait until you get to items and stats.
Jackson Rivera
I'm retarded define coherent palette for a retard please.
Do you mean you like my wood textures or that the wood textures on those cubes need to be better?
the grid bg is just for the tutorials as each tutorial level is the same checker bg but different colored.
David Johnson
So I've messed around with Unity for quite some time now but most of the effort was wasted on software architecture shenanigans.
Entity Component Systems bullshit, creating "modular" systems, making the most generic code possible, design patterns... I've lost count of how many hours were spent agonizing over meaningless choices in games of such small scope.
In an effort to move away from this over-engineering I decided to give game maker studio 2 a try and I was pleasantly surprised with the ease of prototyping and iterating over ideas. The apparent dumbness of the GML language might be exactly what I need to leave my ivory towers and start working on actual game play.
One thing that irks me about GML is function definitions, having to create one file per function is a huge hassle and argument definition seems extremely primitive. (argument0, argument1, etc. seriously?) Is there an actual way of defining functions that is more similar to standard programming languages?
Would you guys have any other suggestions or resources for CS-minded people using GameMaker?
Asher Wilson
post ld progress! >tfw spent all day shitposting instead of devving
Luis Smith
that's exactly what i'm on
Jason Fisher
Fuck, I just woke up and people are this far into LD? Looks good user. I'm still thinking up an idea. Are you doing Compo or Jam? Also, general question, do people who vote on Compo games generally have a hatred for platformers?
Zachary Martin
Doing the compo, been up since it started since I live in Aus and it started at lunch time here
Gavin Roberts
As a CS-minded person (i.e: someone with a degree in Computer Science), my suggestion is to not use GameMaker. Why use something that is "similar to standard programming languages" when you can just use a tried and tested programming language.
Nathaniel Russell
Because my main objective is to optimize for speed of development.
Using Unity for developing 2D games in a single person team felt like an overkill.
I could use a more low-level framework but I fear I would spend more time reinventing the wheel than actually developing the game.
Asher Wood
Building the tower of Babel while sheperding retarded builders who can barely talk with each other
Xavier Robinson
Use LibGDX then.
Carson Clark
what should go into "extra" menu?
Grayson Robinson
One of the important things to keep in mind when starting these discussions about tools (be it engine or language choice) is that the "right" choice depends a lot on what you want to accomplish.
Easton Cooper
Has anyone ever looked into processing?
The language reminds me of 80s BASIC, unfortunately..
I've used processing quite a bit. It gets horrible the larger the project gets but if you're making something really small or you're making visual processing apps it's not the worst.
I know Daniel Shiffman on Youtube shows a lot of examples and tutorials for Processing and they're really good but there are a lot of other much better frameworks out there. However, it is good to watch these videos or practice stuff in Processing if you have an inclination towards it because your skills can be easily transferred over to any language once you have the core concepts down of whatever you're doing in Processing.
Brandon Ross
Also by visual processing I mean all those "creative coding" things people make out there. Some are cute and look nice but most are pretty useless and can't be applied in almost any scenario. Or if they can, someone already has implemented them in a better way than some "creative coding" project.
Wyatt Myers
just for you
Xavier Williams
credits clear data if you want the player to be able
Hudson Green
you gotta collect double jumps until you can jump high enough to leave the earth's gravitational field
Christian Sanders
Thanks
Wyatt Hall
What can't be achieved in UE4 with just blueprints?
What are the cons of blueprints?
I know that they're slower than written C++, but most games are not really CPU-bound in terms of performance anyway.
Colton Parker
Limited by your imagination. Memes aside, blueprints can get hard to manage because of literal spaghetti coding
Bentley Flores
Everything can be achieved with them - some things are just harder.
They are most suited for run-of-the-mill action games where you have a bunch of tangible/real objects interacting with each other. Doing abstract stuff in UE is difficult like wading upstream in a river but not impossible.
If you make a game where you have a character and a bunch of enemies and the character does simple interactions with those enemies(like combat animations) and a worldspace and shit then UE blueprints and UE in general are for you.
If you are making a strategy game where you are have to program lots of abstract stuff like inter-agent interaction and AI, underlying simulacra subsystems and procedurally generated world, blueprints are just gonna make your life harder.
-------------
"muh performance" is a moot point to begin with. If your shitty platformer is too demanding for a modern, dust-free, Intel Integrated HD laptop, then you are doing smth very wrong.
Michael Martinez
Interesting stuff.
I hear they're not as easy to maintain as code is, in terms of refactoring or understanding them.
Josiah Parker
I worked with blueprints for a total of 5 hours while i was trying out UE4 and they're pretty easy to understand, in my opinion. What i could never grasp was the multitude of various managers UE4 has.
Hudson Watson
Times I've been forced to use C++ >graphics menu (mainly key rebinding) >mesh instancing along a curve had an extra option I needed >checking if the game is running DX9 or DX10 >they let you make enums with functions specific to them, which is useful and I don't think BPs do Basically you might not need anything more, but being able to do simple C++ when necessary might be useful,
Isaac Miller
>his game doesnt have a gangsta shooting mode why even make a game in the first place?
Joshua Edwards
reminds me of ratchet and clank
Kayden Green
Are there any up-to-date tutorials on Ren'Py? The documentation on customizing the menus and GUI is a little lacking and all the tutorials seem out of date.
Sebastian Scott
nice cell shading.
Thomas Wood
>tfw still no actual gameplay
Evan Myers
Some enemies have limited sight. Sneak past them or murder them with a puzzle cube.
Owen Wright
The scrolling is still a nice effect.
Lucas Rivera
is the world cylindrical or something it looks odd
Robert White
Yeh its supposed to look like Animal Crossing
Charles Evans
I like it
(different guy)
Owen James
Ahhh Nuuuu!
Adam White
I finally managed to convince grandpa to model for me. He didn't wanna take off his underwear tho.
Christian Barnes
Good morning /agdg/. I'm making a Ludum Dare. Still don't know about gameplay, but I got the 3D pixelarty stuff to work.
Henry Watson
Oh damn I was gonna do something like this. But just use a shader to make it appear spherical.
Jacob Gutierrez
>tfw wanna do LD but afraid I won't make it in time
Daniel Wilson
What's so special about LD?
Julian Thomas
Ludum Dare idea: a game where you meet the same people all the time. When you meet them, you say "Hey, it's a small world!"
Hunter Green
Don't worry user, I'm just starting now.
It's fun and lots of people participate and vote.
Asher Brown
Very Yoshi's Island.
[[ Russian National Anthem Intensifies ]]
Thomas Sullivan
2slow
Brayden Robinson
thats not cell shading
Justin Hill
actual publicity potential
Ethan Reyes
Damn
Jaxon Johnson
LD idea: Simple platformer where each level is a small world of its own and you must travel between them to get powerups and shit.
Metroid meets Cat Planet.
Luis Sanchez
I'm trying to make a HUD in the form of a bar that goes along the bottom of the screen like some of the old DOS games.
The hud keeps moving to the right when I change resolutions though. Is that normal?
Elijah Allen
Can either improve the UI or do something for LD. It's been a while since I've done one, making it a bit more tempting.
Jason Davis
I wouldn't say that they are any more difficult to maintain.
Its just that since those blueprints are so new and so narrowly used(only used for video games instead of being used for every possible thing one can put a program into), no advanced maintenance paradigms have had the time to arise.
Anyone, who is(or was) a newb at programming should know how hard it is to maintain a bunch of written commands without knowing any industry standard tips and tricks.
Landon Torres
>youtu.be/ilmS_CeKCuo >oh hey this looks cool! >no link to the addon >video is 8 months old WHY DO PEOPLE DO THIS
Oliver Mitchell
It doesn't sound normal
Dylan Hughes
What is it?
Jason Morris
mmo tycoon
Landon Morris
its probably a result of something happening inside the low level graphics API
your best bet at fixing this is to reinitiate whatever handles your graphics output whenever a user changes the resolution. Reinitiate as in quitting or exiting from any and all of graphics API's and also from your own graphics manager you are using and then initiating your graphics manager along with the API's you are using with the new resolution selected to ensure that all variables inside your code and your API's code are exactly what you want them to be.
If this doesn't work, then the problem is somewhere else in your code - like an unrelated function modifying a variable it is not supposed to.
This all assumes that you are programming and not using Unity or UE or such. If you are using Unity or UE then I can't help you.
Ayden Peterson
Why are you ripping off Downwell so much
Jayden Lee
You can do all those things without any problems not using the addon.
Carter Ortiz
Prove it
Christopher Walker
Roller Coaster Tycoon MMO. Instead of NPCs walking around your park it will be real players in real time.
Grayson Sullivan
Players will have to enter the deeds of their home as collateral for park entry.
Unprecedented levels of emotional investment for each player as their real-world assets are put on the line!
What's a good minimalist text editor with spellcheck?
William Jackson
Hey guys, thinking of continuing a game I made for school half a year ago, I want to know whether my idea has any merit. Would you be interested in trying what I made and calling me shit?
It's about hacking into a computer system. It uses a terminal modeled after Unix.