This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate). tags: /cbg/ /rtsg/ /wgg/
>"When an AI-piloted, human colonist ship from the United Nations of Earth malfunctioned before reaching its destination, the emergency override systems activated and awoke the crew from their cryosleep modules. The ship crash-landed on an uncharted world with no casualties and few injuries, given the courageous efforts from the commander and pilots who took over. Since all communication functions aboard were irreparably damaged in the accident, these humans were completely isolated from Earth. The ship's AI - which held in its archives vast information about humanity and its accumulated knowledge - was salvaged however, which made it the perfect teacher for new generations of people born on the new world, the Alarians. The mentoring and guidance from this AI was vital for these humans to prosper on their new home, bootstrapping a scientifically oriented society in a matter of a few centuries."
Lincoln James
Reminder to report and ignore shitposting.
Isaiah Wright
I'm thinking >Simple Naval Doctrine Default Early game doctrine, little coordination between ship captains >Strategic Defense Doctrine Early defensive doctrine, ALL stations are more durable/deal more damage, ships have combat bonuses within your borders >Attrition Warfare doctrine Ships have bonuses vs mining and research stations, better FTL retreat, faster ship build speed to replace losses better than the enemy >Indirect Approach doctrine Faster ships, cruisers and corvettes have significant combat/evasion bonuses, better damage vs stations, much better FTL retreats. hit and run mixed with attritional warfare. >Battlespace Destruction Doctrine Destroy the enemy's fleets in pitched battles. PD/flak does better against craft/missles, ships have longer ranges, better armor. Admirals can command more ships in a fleet. >Carrier Supremacy Doctrine Fleets revolve around carriers ala IRL carrier task forces. Strike craft have much more evasion, speed, and damage; Carriers replace strike craft losses much faster. Carrier support aura (within this strike craft get even more bonuses) is larger. this doctrine is coupled with an overhaul of how strike craft work: they can launch as soon as the fleet enters an enemy system and engage targets on the other side of the solar sytem. yeah and the AI could act based on what fleet doctrine it chooses. if it took the indirect approach it would focus on taking out your economic stations before engaging one of your fleets for example.
Levi Sullivan
is there a way to completely wipe out a faction? simply having an active egalitarian faction and no other factors attracts 16% of my pops
Samuel Wright
Best you can do as far as I know is supressing them and investing in +Ethics Convergence Buildings/Reeducation Edicts
Gavin Hernandez
Enslaved pops can't join a faction and caste system lets you effectively choose which pops to enslave.
Alexander Lee
Post your favorite songs from 4X games I'll start with Stellaris I guess
Some of the civ 6 atomic themes are really good and the australia one really takes the cake. Its so hopeful and feels like you've built a great a country when it plays.
Michael Baker
It ceases to exist if it has 0 members, and thus they lose the x2 attraction.
Cooper Ward
Looking for some recommendations senpaitachi
Im a big fan of horror themes, fighting against fucked up monsters and stuff like that, any turn based or real-time strategy games like that youd recommend? In return I give you a funny picture
Ryan Davis
That's a really funny picture! Do you mind if I save it, user?
Jace Torres
Do carrier fleets work in Stellaris or are they shit like missiles?
Nolan Taylor
I really feel for that intern.
Colton Murphy
Endless Legend isn't even the best 4X, but it does have the best theme and music out of any 4X. youtube.com/watch?v=I_r19nEnt6s
Jose Flores
>Can it be shot down by point defense?
If you answered yes, it's SHIT.
John Jackson
Darkest Dungeon Sunless Sea
Jace Lee
what do you edit in the save file to change your flag mid game?
Leo Richardson
>lets add something to the game that hard counters several weapon types comes super early and can be easily spammed They can't keep getting away with this.
Levi Russell
>play with some bad traits mod >pick -20 lifespan
This is gonna be not fun
Henry Campbell
empire trait suggestions for a new player? government, racials, weapons, ftl method, etc
Fun fact the minium age a leader can live to is 74 so with your -20 thats 54. In other words thats the youngest they can die you have some great luck friend.
Sebastian Evans
I love the main theme from Civ 6. The soundtrack is probably the best thing about that otherwise medicore game. youtube.com/watch?v=WQYN2P3E06s
Sebastian Kelly
On the brightside you have a great reason to buy enclave scientists, because lets face it, you'll be lucky to have a level 4 scientist for a year.
Brody Allen
Couldn't PD be defeated with Swarmer Missiles if employed in big enough numbers?
I think biggest problem with missiles was that they all target one ship causing overkill and wasted dps as spare missiles disappear instead of seeking new targets
Samuel Rivera
Regular PD is actually decently balanced honestly, missiles and strike craft still need buffing but its not as bad as people make it out to be. Flak on the other hand is OP as shit and needs a fucking huge nerf or just straight up removal honestly.
Leo Lewis
If you need to waste large amounts of slots to counter something you're better off just going for the other thing.
That and the overkill.
Thomas Reyes
SOMEONE RECOMMEND ME MODS
Angel Garcia
Why would someone build a fucking dyson spere? i bet its cheaper to invade fallen empire
Caleb Williams
I'd say its a good game now after the patches, not Civ 5 complete good but good.
Elijah Bailey
It's fucking awful, you might as well build habitats with how good their energy generation can be
Jace Morris
Because it feels kind of cool, literally no other reason.
Bentley Perez
>play as fanatic purifiers >immediately go after egalitarian materialist (as in, before the first year is over) >he not only has enough minerals to constantly outbuild me, but also has more naval capacity this is blatant cheating
Christopher Thompson
>he fell for the advanced AI starts meme
Adrian Bailey
>go attack someone who probably only has a spaceport with no more than a few corvettes
you're a fucking moron
Jonathan Morris
>not scouting them before attacking FOR WHAT FUCKING PURPOSE
Gabriel Kelly
That's what you get for hating freedom, bud.
Ethan Richardson
I modded it so they take half the time to build and produce 1k energy at completion. It feels a tad OP now but I mean come on its a mega structure it should have a point to being built rather then just cause I can. And yes I know in real life the dyson sphere is pointless since the energy to make one would take more then you would get out.
Elijah Garcia
Who cares if it's OP, for 4 trait points and 200k minerals it better fuckin be.
Zachary Hall
How did you plan to win in the first place? The spaceport by itself is still like 1k fleet power at least. Even if he just sat there and did nothing you would had lost. Sorta my logic by the time you can make them you dont need them and all the mega structures arent really worth it even if they were available earlier.
Adrian Cooper
I don't think thats OP, they take so much effort to get that thats reasonable.
Nolan Edwards
Playing my first game in Stellaris. Is it worth building older hulls when you unlock a larger size? Also stack all my fleet into one force or spread it out?
Daniel Roberts
no advanced AI start, just blatant cheating
I'm aiming for subjugation, and I already have 10% warscore from waylaying his science ships
I don't plan on hitting the planet. I want to take out as many science/construction ships as I can to subjugate him
Andrew Jones
Yes you need a good fleet balance and Corvettes and Cruisers are the best ships in the games.
Lucas Smith
I do everything in my power to make the leader of my empire live as long as possible. So far I've managed 197 years through repeatable techs and edicting social research grants. Probably should try psi chosen one or to make them a synth but that would feel like cheating.
Wish existing leaders could be genemoded.
Joseph Murphy
>he fell for the subjugation meme
Angel Wilson
When I embrace a faction for an ethic I already have, it will make it fanatic, right? Will that weaken another ethic, or can I have two fanatic ethics with this?
Landon Watson
>2231 ad >forgot to change ship prefix
Might as well restart desu
Carter Bennett
[fear intensifies]
Joshua King
What the fuck?
Daniel Rogers
>Post-Synthetic
Caleb Phillips
>1337
Matthew Gray
>the happy starfish slug molluscoid waves at you
Elijah Davis
>it's a fanatical purifier
Jayden Wood
>fanatical purifiers
Liam Torres
Still too cute to hate.
Samuel Thompson
Do you guys play with the AI using your custom made empires, or do you always let it be random?
Brayden Peterson
>How did you plan to win in the first place If you kill his 1 ship fleet time after time you will get warscore from battles to a point when AI surrenders
Landon Thompson
>no Kumo Aaaw...
Isaac Peterson
Doomstack is the best way to play. Here's combat 101 for every single encounter in the game >play cat and mouse with enemy doomstack until catching and killing them >have transport doomstack follow your main fleet doomstack >capture planets one by one (no need to leave occupation force or micro separate transport fleets as the AI is too slow and stupid to recapture them) Remember to stick an admiral to your main fleet and general to transport fleet. They provide massive bonuses.
Also, when are they going to allow sticking transport fleets into main fleets directly? It's boring to micro them separately, but if you have them on auto-follow they'll always jump slightly behind and it's easy for them to get locked into battle and get fucked in less than a second. Or better yet, improve shipbuilding and allow sticking transport modules on proper ships akin to Distant Worlds.
Cameron Morales
Always random. It's very cool seeing a species you created spawn as a Fallen Empire, though.
Isaiah Gomez
purge
Nathaniel Hall
Why are Fanatical Purifiers such pussies?
not once have i had a game where they actually become a threat, they always get rekt before mid game even comes.
Kevin Martin
...
Thomas Ramirez
Is that genetically engineered THEN synthed?
Joshua Hall
>dead at 40
This -20 lifespan trait was a mistake
Caleb Clark
Because in early game everyone has at least 1 defensive alliance. Fanatical purifiers never conduct meaningful diplomacy. So the poor AI bastard is forced to have no allies if anyone attacks them and if they attack the AI has to fight 2v1 and of course the AI is to dumb to pull that off.
Jeremiah Bell
Fleeting is a trap.
Ayden Reyes
I tried played Purifiers once myself. Their biggest issue is permanent -1000 relationship with every other empire, meaning instead of being warmongers themselves, the contrary happens and every single one of their neighbors declares war on them simultaneously. You'll be getting shitton of defensive wars from the start.
As a player you can easily work around this, but the AI can't handle being fucked from all angles.
Isaiah Hughes
You're quite unlucky, my species has that trait but scientists rarely ever died.
Hudson Gray
It's not fleeting m8, it's advanced fleeting
Nathaniel Wright
I guess so; I left an endgame running in observe for 300 years with a federation and migration treaties and this thing popped up in a member's territory.
Jayden Brown
Oh dear.
Bentley Powell
They either need to somehow buff the AI for fanatical purifiers (maybe give them advanced starts by default) or fucking nerf the amount of Defensive pacts the AI make with each other.
Probably the latter since the AI is sooo damn eager to make defensive pacts that it literally brings the entire game to an almost permanent standstill
Jace Jones
Do I need to do anything beyond selecting mods in the launcher to get them to work or is the "achievements enabled" lying to me?
Carter Baker
>small cute mouth starts to extend
Evan Gonzalez
Just make it so AI fanatical empire are advanced start theres no other way to give them a chance. You should be able to tell really quick if your mod of choice is working just so you know UI and graphical changes will allow achievements.
Camden Gonzalez
That fish is a fucking moron
Evan Wright
It's paralyzed.
John Davis
The snail is venomous.
Nathan Hill
Oh god that's terrible, sorry fishbro
Jose Edwards
It's a fanatic pacifist.
Zachary Perez
Thanks user, I went into the game and the mods were active. The Achievements enabled thing must be broken.
Brandon Campbell
that's fucking disgusting
Adam Phillips
>make an edgy as fuck race of Psychic Vampires for RP reasons >Make them Fanatical Purifiers to provide my games with the idea of having an ever present adversary/threat to the galaxy >they always get gang banged out of existence before mid game even comes.
Seriously Paradox?
William Green
please respond
Elijah King
>make purifiers >win faster than any game I've ever done due to fleet bonuses etc
Robert Lewis
git gud
Cooper Phillips
Genders when? I want to enslave all female and purge anyone who is not male or female.
Xavier Cook
...
Samuel Lopez
Why the FUCK is everything so slow at sublight? That and the fact that fleets enter a system at completely opposite ends is why combat is so fucking tedious.