Is vertex shading the superior style for meme-poly?
Nathan Moore
no
Jaxon Nguyen
yes
Benjamin James
Which one for a horizontal 2D shoot and slash?
Colton Rogers
Is your game happy with you?
Alexander Robinson
No. I'm a competent programmer, I have a solid game design, and I have a good writer working for me, but my art is deviantart tier to the point where I can't imagine anyone getting off to my h-game.
Ethan Lopez
What game
Luke Robinson
Left visually but right gameplayally. I never liked "bullet stops where you clicked at" mechanics.
Camden Morgan
Left. Always left.
Gavin Bell
How would you go about saving all enemy object positions in the current room and if they are alive/created/activated or not in GameMaker? Is there a way to save the x and y coordinates of children objects as long with variables of them?
Henry Taylor
Been revamping the limbo quite a bit, but I've been way too busy with the fireflies. They fly away as well, GOAT
Jaxon Walker
I like how my movement feels and where the game is going. Can't wait to really dig in when school is over.
Anthony Gonzalez
#1 but have it stop at walls/enemies/whatever]
Yea. It's starting to come together and it's fun as fuck to make. Will be posting a webm later. I'm just scared of coding online play because I know that separating code from visuals and preparing for edge cases and malicious players will be a bitch and a half.
Hunter Cruz
what's agdg's average music budget?
Ethan Carter
>tfw spending time programming is more fun and productive than learning pixel art >tfw it's too painful to draw multiple frames
Bentley Thompson
>budget A what now?
Mason Cooper
Sorry, I forgot to mention the bullet can also go past the reticle.
As in, have the reticle snap to the first thing a bullet would collide with?
Colton Diaz
actually yes and the initial reception has been quite positive i'm too slow making it though
Josiah White
Crunch then Fluff
Carson Taylor
>tfw agdg talking about budgets, marketing, hooks, target audiences and pricing Where is the LOVE?
Lucas Cruz
meme then meme
Anthony James
At time of fire, yea. Or maybe make the reticle follow the mouse up until something gets between the player and the mouse.
Jaxon Long
That just looks plain bad, the 3D equivalent of an uncolored sketch.
Landon Barnes
we LOVE money
Nathaniel Morris
>budgets Because I don't have unlimited time or money to make the game. Might as well contract out what I can't do (art). >marketing I'm not making a game just to enjoy it myself (though that does help). I want others to play too >hooks That just makes a good game >target audience Once again, I want as many people who would enjoy my game to play as possible. Even if it's free.
Also >implying 99% of devs get far enough to do any of those
Carter Miller
i do mostly orchestral music if anyone is looking to colab. i'm currently working on a few projects and i'd like to do some game related music on the side.
This is a really stupid simple question, I would like to preface with. But anyways, I have GMS:2 and I was wondering how to make an npc move around 1 or 2 spaces randomly, sort of like in pokemon I guess. How would I go about doing this?
Adrian Moore
I'm sure we can all remember several great moments in the Metal Gear Solid series, but what made those moments great? Simple, the fact that you were interacting with characters that felt alive and part of the world.
Imagine if Psycho Mantis in MGS was just an audio log character, you listen to his crazy antics but you never actually experience them, he would be a forgettable character.
Same with all the Codec characters, they could easily just be audio logs but what you perceive as real-time conversations is what makes it all memorable, you aren't just being told a story but you are actually living in it.
Asher Campbell
Haha, very random user!
Noah Stewart
Set an alarm in which you put the movement code, use a loop to check which 'space' is within it's maximum walking reach, then move to etc etc you get what im saying.
Grayson Barnes
this is some pretty fantastic work. have you done any game soundtracks so far?
Nicholas Rodriguez
here's a protip to stop you having to ask simple questions break down exactly what you want to do, and see if you know how to do it or you can find commands in gms that sound like what you want. In this instance, you need to move an object for a second and choose a random direction. If you don't know how to implement either of those, then you need to do more tutorials because this is very entry level stuff.
Cooper Miller
I've never understood MGS fanboys. Whole franchise has a plot bit more intricate than a cheesy 80's action movie but it's being treated like a second coming of sliced bread.
Jose Richardson
>want to post soundcloud >it's under my real name not sure if it's worth the risk but damn I need some work
Gavin Torres
Upload some to clypp.it or something
Ethan King
Because it has memorable moments with effective emotional hooks, it's not about the plot. Same with Undertale.
Austin Morgan
the plot hits the right notes for cheesy action, and for a long time it was the biggest series that actually put plot first.
I need some generic hat models and I'm debating if I can be bothered to make them myself or if I should just spend $15 on a hat pack asset
Nicholas Parker
and i thought my chiptune shit was good.
Austin Murphy
Not what I need but I think it's bretty good
Gabriel Reed
>tfw I will never be good enough at art to draw/model my own very own personal waifu
Josiah Myers
That mouth is creepy
Jaxson Cooper
Thats why you practice user. Keep it going.
Samuel Wood
dont eat me
Angel Rogers
How many different kinds of tile sprite do I need to cover all my bases?
Or do I just have one base sprite for the desired texture, and then overlay edges when the sprite is in a corner or surrounded by other sprites that look the same?
I know I can rotate and flip them but do I need more than just single, edge, corner and surrounded? Feels like I'm missing one.
Fucked up the face but I'll probably work on it some more tomorrow.
Joshua Long
cute, let's see the wireframe
Ian Parker
OFFICIAL progress post. Reply to this post with your progress
Liam Ward
Thanks, but the character was created by Pantsu Harvest dev, he's the one who made her cute. As for the wireframe, it sucks, at least for now. I'll fix it up when I get to rigging it.
Joshua Butler
doesn't look too bad. My first thought was that you may have a little trouble with the shoulders, but the poofy bits will be very forgiving good job user
Nicholas Green
>11 days until DD14
>0 progress since the announcement
Julian Howard
Post dev music.
Reminder: dev music should be helpful for focusing, should not be single songs (otherwise 5 min later you have to find something new), and should be the perfect mix of ignorable but not boring.
this is fantastic, sounds really authentic. cute composition too. well done
Jonathan Perez
This turned out to be a much less interesting idea than I thought it was.
Logan Myers
Now post your game
Cameron Butler
too many carbs, not enough fiber
Michael Lee
Where do I hire professional artists? I'm not interested in hobbyists or people looking to earn a few dollars. They're always flakes, have poor work ethic, or plain don't give a shit.
Evan Cox
>chicken wings >not mozzy sticks
Luis Rivera
I have muchos respect for you user, for going all through the trouble of preparing this. Don't get me wrong, I love cooking and healthy food though I much rather stuff 8 peanut butter sandwiches through my throat instead of preparing this meal which is literally two bites
Nathaniel Robinson
Artstation
Jaxon James
Post some artwork that's similar to the level of quality you're looking for. I've been out of work for a while and need a job.
Nathan Nguyen
i'm working on a few soundtracks at the moment.
Jace Wood
I like, does it have a second phase when it bounces into the corner?
Connor Nguyen
So was Hyper Light Drifter's art """"good""""? I've put a few hours into it and I've never been more inspired by another game's aesthetic before.
iktf. I can make tiles and backgrounds all day long but I'll be damned if I can animate anything.
David Fisher
cum
Jason Moore
Do you like the art? If yes, then it's good. If no, then it's not good.
Matthew Perez
>gradients in pixel art It's trash.
Cooper Nguyen
You're trash.
Jayden Ward
I am but that's not the point.
Oliver Green
looks good! what resolution is your UV map?
Parker Hernandez
No second phase, but I'm going to have some kind of easter egg when it hits the corner perfectly. In the meantime I'm trying to think of how to make the game more interesting without breaking the theme too much. Right now the way it works is that the DVD logo gets faster and faster the closer it is to death, and if you get hit three times you lose.
Josiah Barnes
Yeah I was, that's probably why it was slow huh?
Adam Allen
If you look at the sprites most stuff isn't particularly detailed compared to something like pic-related. But, it's done in a pleasing aesthetic, good use of color theory, and has "style".
Nathan Turner
>So was Hyper Light Drifter's art """"good""""? a better question is why do you need validation of your opinions