/dsg/ - Dark Souls General

Fluffy Tail Forever Edition

>The Fire Fades trailer
youtube.com/watch?v=zKaHQVDjJZQ

>Patch 1.13
store.steampowered.com/news/externalpost/steam_community_announcements/75840229415620604

>Ringed City items checklist
pastebin.com/724E2jEB

>Ringed City pre-launch media
pastebin.com/4mUsZWmv

>Character Planner
mugenmonkey.com/

>DARK SOULS 3
docs.google.com/document/d/1u8Mak1goSv4g73g16XsWV4sJelDQUatWkP2kcO6GVAA/pub

>DARK SOULS 2
pastebin.com/CAx8Yc8v

>DARK SOULS
pastebin.com/eNY3su63

>DEMON'S SOULS
pastebin.com/RjpF5s7a

>BLOODBORNE
pastebin.com/WdLBWD8n

>KING'S FIELD
pastebin.com/G8zw0sc3

>Community & Fanart
pastebin.com/vVWz9pJm

>old:

Other urls found in this thread:

docs.google.com/spreadsheets/d/1HebtulqF41iLC4jQQHyKejrReK5V9DmBdPdp9ZVHk3s/edit#gid=421385370
humanbenchmark.com/tests/reactiontime
youtu.be/i6qa7aptE1Q?t=33
youtu.be/-aY9rBjMupw?t=74
reddit.com/r/darksouls3/comments/67u31m/infinite_free_respec_glitch_works_on_console/
twitter.com/NSFWRedditVideo

First for user's Sir Giraffe.

>Parry timing depends heavily on the latency of the connection between both players.
you can test this by getting hit/blocking

There's not only predictive parries user, there's three main categories

There's predictive, there's reactive and there's setups.

Predictive for example is roll into parry
reactive is walking up to someone and seeing him start an attack then parrying at the right time (hardest)
Setup is the easiest, safest and most consistent. It basically comes down to using the first attack to measure timing and base your parry off of that. As far as I know, it's not possible with all shields anymore against fast weapons, I think you need to use small shields, unlike in DaS where you could do setups with medium.

Not really.

I've won matches by simply using persevereance and mashing R1. Zero skill, timing, or knowledge required.

Then you were playing against a retard, and parrying them would have taken zero effort too.

>reactive is walking up to someone and seeing him start an attack then parrying at the right time (hardest)
This isn't hard, it's straight impossible against most weapons.
The window to successfully parry in most cases requires inputting your parry before you see your opponent attack. The only things that are reaction-parryable are like 1H ultras, and half of those have an unparryable sweetspot at certain distances anyways. After their buff, even curved GS are too fast to reaction parry.

It's not a matter of having good reaction times, it's a matter of your successful window preceding any visible telegraph across a network connection.

This thread has now been blessed by our bonedaddy Nito!
May much calcium and strong bones help you on your journey!

thank

Nito did nothing wrong

You're sounding like a retard.

Which do you think a beginner will have an easier time with? Pressing L2 and then R1 R1 R1 R1 R1 R1 R1 R1...

Or trying to parry someone without knowing the exact timings for whatever weapon his opponent is using. "just press L2 at the right time bro it's easy xD"

Stop being a faggot lucy. Parrying requires skill. R1 mashing does not. Parrying exists to punish R1 mashing allowing a skilled player to shit all over scrubs.

>around 500+ hours in DaS3
>only just learned that the Gargoyle Flame Hammer exists

wtf

>responding to a trip
>responding to lucy

newfag please

Gas the dragons, great war now

>A mere 500 hours

No wonder

I'm having fun playing with ledo's at 66 STR, what are some other meme builds to try?

>shitty hammer with bad flame surge as its WA
no wonder

>obscure shitty weapons as rare drops from sparse enemies in a short zone that aren't worth fighting
Welcome to souls design

just fought one of those frost hammer things and it applies the frostdamage even when you dont get hit

nice meme

can someone help me with gwyn on pc?

Based nito

>The window to successfully parry in most cases requires inputting your parry before you see your opponent attack
ehhhhhhhhhhhhhhh

docs.google.com/spreadsheets/d/1HebtulqF41iLC4jQQHyKejrReK5V9DmBdPdp9ZVHk3s/edit#gid=421385370

(60fps)

caestus parry is 8 frames of startup, then 10 frames of active, this means you need to start the parry eight frames or about 0.13 seconds before the enemy's attack hits

If we look at say a straight sword

R1 has 32 startup frames, which is about 0.5 seconds

lets say average reaction time is 0.25s (this goes to about as low as 0.1s, but that's exceptional imo humanbenchmark.com/tests/reactiontime )

taking into account latency, lets say 100ms

that would mean you have a delay of ~0.25s before you notice the attack, you press the parry button, which is delayed by ~0.1s, after which it takes ~0.13s to come out
That's a total of 0.48s, while you have about 0.5s.

Reaction parries ARE possible on faster weapons, but very hard. You basically have to be very aware of minor movements and ready to parry at all times

it only applies a debuff to stamina regen if it procs during a roll

Also reduces defense

you don't really need to kno parry timings if the idiot is just spamming R1, and you usually only need one luck parry to win.

Spamming R1 at me will only get you killed. Since I know timings and spacing, and I can just count how many times you can swing before you run out of stamina.

I seriously doubt you can parry a SS consistently.

Prove me wrong, jump online on PC and I'll throw out R1s randomly and see if you can parry any.

I'd be surprised if you can parry a single one desu.

That's assuming that your opponent is R1 spamming and yes, you do still need to know the timings to some extent because it is contingent on what parry tool you're using.

my reaction time has gone down quite a lot. I seem to be at about 0.29 now, which would mean at 100ms ping I'd have about a 0.0133 second frame to get it right.
However, take a more optimal scenario, lets say you're a korean fighting another korean at about ~40ms ping (which is pretty high for koreans) and your reaction time is ~200ms.
That would mean there's a much MUCH larger window to do this right

I'm not saying it's reliable.
I'm not saying it's easy
I'm not saying it's something reliable
but it is possible

if you still want, we could try some r2 tests, though I'm not sure how well I'll do. Gotthard R2 seems to have a 40 frame startup, I think that should be doable
Also, curved gs are 48 frames startup, that's 0.8s. That seems very doable

If you're interested and in EU, give me a pass & meet me at pontiff. If you're in EU, I think the latency might be too high

>he wants to gas dragonsis

...

>no wings
>dragon
sure thing, argonian

Hex/pyro, int, faith, luck, quality, highDex, beacon, bow-only, doors, etc.

I'm in the UK.

I have about 700 hours in DS3, several thousand hours in the series since DeS and I have never seen or experienced someone reaction parrying a straightsword.

I'm not saying it's impossible but it must be extremely rare. Like you would have to have superhuman reflexes and alertness, have a flawless connection and probably have consumed large amounts of caffeine.

like I said, it's unlikely, but not impossible, it does require a few of the things, but not all of them
A good connection and a very attentive person is basically all you need.

especially with 40 or higher startup frames like SS R2 or curved greatswords

Broadsword or Longsword for 1H?

I was speaking about the R1s. I can see how reaction parrying the R2 is possible.

Is there some footage somewhere of some japanese or korean pro reaction parrying SS R1s?

I feel like he should be holding a coffee mug, like that one Iron Giant reaction image.

Longsword, Broad is short, even for a SS

Ok which one of you was this

He was lagging pretty bad too which just made it even funnier.

>SS + BKshield
kys yourself

If someone could edit that, it'd be hilarious. I don't really have the MSPaint skills to do in less than half a century.

If it makes you feel better I usually use Hawkwood's Shield or the Stone Parma. I really don't play passively enough to justify the BKS.

>Hawkwood's
That's acceptable. I wish that thing had been a WA shield instead of a parry shield.

Dragonsis build ideas.
Pls.

>can easily shrek Midir within one to three tries, even without Mercury cheese
>it still takes me the better part of an afternoon to beat Gundyr, Friede or Bad Santa
Why are they so fucking hard? They just never ever stop attacking.

Don't mind me, just posting the best KF/most finished/most polished fromsoft game

Get a bloodlust, IRL and use the WA many times.

Maybe your spacing is bad?

Most of the humanoids get easier once you get a feel for their range and know when you can stop rolling and just let them flail around

it aint exactly what you want
but here
youtu.be/i6qa7aptE1Q?t=33
this is semi average players on the ideal connection. which I assume takes away ~100ms worth of delay, so you could achieve the same with a ~50ms lower reaction time & ~50ms lower ping

I don't know how to look for people testing reaction parries, the only thing I found was this youtu.be/-aY9rBjMupw?t=74
Which is either a 34 frame startup or a 44 frame startup, I'm not sure
Depends on whether or not you have to add the L2 into R1 cancel frames to the L2->R1 startup frames or not

I can't think of any way to measure ping between players directly, even using CE.
There's a lot of info you can grab, but I don't know if you can grab ping
I would ask zullie but I'm not sure if he's willing to test online shit
I'm not even sure if you'd be able to grab the data out of dark souls
You might need to work directly with the data coming in and going out and calculate using that

Does sacred flame scale with your stats? or does it do a set amount of damage based on your pyro flame?

Why do the DLC2 weapons seem to have such massive phantom ranges? Paired GS, Crucifix etc all hit you from over a meter away (from the actual weapon) with certain attacks. People don't seem to be lagging otherwise, so what gives?

they just have huge hitboxes

Paired GS I understand, I've never had Crucifix phantom hit me before, and that's saying a lot considering it's a halberd weapon.

The banner has some fucky hitbox detection, as well as Ledo's sometimes.

Idk mang

Yeah I figured that was it. The range was too consistent to be a product of lag that didn't manifest in any other way anyway.

Why did FROM give them such ridiculous hitboxes? The Paired GS isn't even in some kind of borderline area; the poke has a good extra meter outside of the visible model. I don't necessarily find it too much of a hassle to fight again, especially since it's just a FotM weapon, it's simply not fun.

If you hadn't noticed, fromsoft gave themselves completely to the phantom range meme with the DLC2 patch.
They adjusted the ranges on a lot of various weapons and didn't list it in the patch notes. For example, the painting guardian's sword now has more range than the Carthus Curved Sword. The former had its hitbox extended more than twice the length of the blade, while the latter no longer has a hitbox at the tip of the weapon's model. This is just an example, but most weapons had their hitboxes adjusted so that there's almost nothing aligning closely to the model anymore.

I guess things are technically more balanced now, but weapon ranges are super counterintuitive and something you just have to learn via trial and error.

>while the latter no longer has a hitbox at the tip of the weapon's model.

well that explains a thing or two
I picked one up yesterday on the way to getting murakumo and it was dogshit

>I guess things are technically more balanced
having everything be the same isn't balance. The PGCS should be much shorter than everything else, but also do the most damage and cause bleed like in 1.

>do the most damage and cause bleed like in 1.
But that was the gold tracer

PGCS is also buffable

at what SL should I host a FC if I want players above SL125 to be downscaled?

I think the range is +-20, so 100

are there any weapons where the hollow infusion is the best on a quality build?

Why is 3 lacking so much in paladin fashion, Give me my leeroy set back.

Pretty interesting.

Thanks for the info.

What is it called when ears stick out of the hair like this? It looks so damn adorable.

assuming you still go 30-35 luck, probably weapons with bleed.
corvian great scythe and warden twinblades did work for me.

>the painting guardian's sword now has more range than the Carthus Curved Sword
But why?

Being an elf.

Why the censor bar?

105 I think, assuming red soapstone uses normal soapstone rules

?

Because it's used by a DLC NPC and so needed to actually be functional in the hands of an AI with no conception of spacing and barely functional pathing.

Nah, low luck

I just noticed that with 40/40 some weapons with the hollow infusion almost had more AR than the best infusions for that weapon

on that, im not sure, but it would still probably knock the bleed/poison damage up on certain weapons.

>daddy's favorite
>when she was cast away for eternity at the end of time in a (pretty at least) city with manlets,At least she was sleeping the whole time

That's bloody stupid. Do those NPC really had to be painting guardians?

hollow infusion has no effect on that
heard about brigand twindaggers doing that. don't know about other, just check mugen

It had to be something using existing assets, so one way or another something was going to get a stupid range buff.

I don't know if you've realized this yet, but the whole spear of the church fight was made as an excuse to phone-in a bossfight. Fromsoft had a 4 bossfight quota and enough time to maybe make two good ones. Their solution was to make 1 good one, two mediocre ones and then slap together a 4th by recycling things they already had in place. Autosummon tech worked from Aldrich Faithful, model assets were all recycled from ingame equipment, etc. The only new thing they had to make was the design of the 'spear' particle used in the new spell. If they hadn't used painting guardians, they would have used something else, and something else would have been buffed to function in the hands of a barely working NPC AI

Some weapons interact very poorly with heavy/sharp/refined for some reason, but not with hollow. IIRC, twindaggers and drang spears both sucked with every infusion but hollow before the patch, and hollow is probably still their best infusion now.

I'm going to make a str/fth build, is Paladin Yorlin a good name?

What I don't get is why Filianore was protected by a fucking Painting Guardian. How are they possibilty relevant to the Ringed City or Filianore herself?

What if poise worked the same way it did in DaS 1 but with higher or more balanced breakpoints, and HA worked as bonus poise and worked with all weapons, but a much lower effect for smaller weapons like daggers, curved swords and straight swords and a higher effect for larger weapons like UGS. GHs and GAs?
I'm not saying give the SSs the ability to tank 2 UGS hits, the HA granted to the smaller weapons wouldn't be enough for that.

Also tie equip load percentage to stamina regen and rolling distance or maybe I-frames too, so that it isn't useless to not be in heavy armour.

Dex/Int mage with Friede's.
It's awesome.

Yoren sounds better.

>dark souls 3
>lore
Just give up m8

Short answer: Gay and pointless.

ask your brother

Alva
Firewitch
Knight
Silver knight
Try it, learn it, love it

>If they hadn't used painting guardians, they would have used something else
How about burial knights with spears? There is no reason for the painting guardians to be there, they just guard a fucking painting.

I just finished DS3 for the first time and now I want to try a pyro build. Should I respec and do NG+ or start from scratch?

respec and do NG+

>tfw i use firewitch chest but use outrider helm, silver knight gauntlets and sunless legs

reddit.com/r/darksouls3/comments/67u31m/infinite_free_respec_glitch_works_on_console/

Holy shit

I know its plebbit but HOLY SHIT

Start a new character.
Pyro is kinda wonky in that it's neat and fun until you access your big endgame nuking spells, and then you become an untouchable god who 1-2shots everything from a safe distance with bland projectilespam.
If you start on NG+ with every spell already unlocked, you'll just end up waltzing through the game using 1 spell and dumpstering everything without any kind of involvement.
Starting a new character means you actually have some reason to use various spells before you get the steamroll ones.

It would be quicker just to respec, but might be more fun to start fresh.

Go away Patches

>reddit getting it patched with their retardation
It was nice while it lasted

I thought support for the game ended?

...

I hope memeahacki considers this one of those fun skips he isn't going to patch, like the tree jump on top of Firelink Shrine.

that's one slutty fashion
Go for another character, Pyro is a fun class to use once you finished Smoldering Lake and Catacomb of Carthus