>Parry timing depends heavily on the latency of the connection between both players. you can test this by getting hit/blocking
There's not only predictive parries user, there's three main categories
There's predictive, there's reactive and there's setups.
Predictive for example is roll into parry reactive is walking up to someone and seeing him start an attack then parrying at the right time (hardest) Setup is the easiest, safest and most consistent. It basically comes down to using the first attack to measure timing and base your parry off of that. As far as I know, it's not possible with all shields anymore against fast weapons, I think you need to use small shields, unlike in DaS where you could do setups with medium.
Jordan Ortiz
Not really.
I've won matches by simply using persevereance and mashing R1. Zero skill, timing, or knowledge required.
Noah Perez
Then you were playing against a retard, and parrying them would have taken zero effort too.
Carson Jackson
>reactive is walking up to someone and seeing him start an attack then parrying at the right time (hardest) This isn't hard, it's straight impossible against most weapons. The window to successfully parry in most cases requires inputting your parry before you see your opponent attack. The only things that are reaction-parryable are like 1H ultras, and half of those have an unparryable sweetspot at certain distances anyways. After their buff, even curved GS are too fast to reaction parry.
It's not a matter of having good reaction times, it's a matter of your successful window preceding any visible telegraph across a network connection.
Jonathan Torres
This thread has now been blessed by our bonedaddy Nito! May much calcium and strong bones help you on your journey!
Nathaniel Hernandez
thank
Nolan Scott
Nito did nothing wrong
Ayden Scott
You're sounding like a retard.
Which do you think a beginner will have an easier time with? Pressing L2 and then R1 R1 R1 R1 R1 R1 R1 R1...
Or trying to parry someone without knowing the exact timings for whatever weapon his opponent is using. "just press L2 at the right time bro it's easy xD"
Stop being a faggot lucy. Parrying requires skill. R1 mashing does not. Parrying exists to punish R1 mashing allowing a skilled player to shit all over scrubs.
Josiah Parker
>around 500+ hours in DaS3 >only just learned that the Gargoyle Flame Hammer exists
wtf
Hudson Hill
>responding to a trip >responding to lucy
newfag please
Gabriel Johnson
Gas the dragons, great war now
Jayden Wright
>A mere 500 hours
No wonder
Henry Collins
I'm having fun playing with ledo's at 66 STR, what are some other meme builds to try?
Easton Ross
>shitty hammer with bad flame surge as its WA no wonder
Ayden Perry
>obscure shitty weapons as rare drops from sparse enemies in a short zone that aren't worth fighting Welcome to souls design
Tyler Robinson
just fought one of those frost hammer things and it applies the frostdamage even when you dont get hit
nice meme
Jason Carter
can someone help me with gwyn on pc?
Dominic Kelly
Based nito
Xavier Nguyen
>The window to successfully parry in most cases requires inputting your parry before you see your opponent attack ehhhhhhhhhhhhhhh
caestus parry is 8 frames of startup, then 10 frames of active, this means you need to start the parry eight frames or about 0.13 seconds before the enemy's attack hits
If we look at say a straight sword
R1 has 32 startup frames, which is about 0.5 seconds
that would mean you have a delay of ~0.25s before you notice the attack, you press the parry button, which is delayed by ~0.1s, after which it takes ~0.13s to come out That's a total of 0.48s, while you have about 0.5s.
Reaction parries ARE possible on faster weapons, but very hard. You basically have to be very aware of minor movements and ready to parry at all times
Adrian Cruz
it only applies a debuff to stamina regen if it procs during a roll
Zachary Adams
Also reduces defense
Eli Parker
you don't really need to kno parry timings if the idiot is just spamming R1, and you usually only need one luck parry to win.
Spamming R1 at me will only get you killed. Since I know timings and spacing, and I can just count how many times you can swing before you run out of stamina.
Gabriel Rogers
I seriously doubt you can parry a SS consistently.
Prove me wrong, jump online on PC and I'll throw out R1s randomly and see if you can parry any.
I'd be surprised if you can parry a single one desu.
Christian Clark
That's assuming that your opponent is R1 spamming and yes, you do still need to know the timings to some extent because it is contingent on what parry tool you're using.
Logan Hughes
my reaction time has gone down quite a lot. I seem to be at about 0.29 now, which would mean at 100ms ping I'd have about a 0.0133 second frame to get it right. However, take a more optimal scenario, lets say you're a korean fighting another korean at about ~40ms ping (which is pretty high for koreans) and your reaction time is ~200ms. That would mean there's a much MUCH larger window to do this right
I'm not saying it's reliable. I'm not saying it's easy I'm not saying it's something reliable but it is possible
if you still want, we could try some r2 tests, though I'm not sure how well I'll do. Gotthard R2 seems to have a 40 frame startup, I think that should be doable Also, curved gs are 48 frames startup, that's 0.8s. That seems very doable
If you're interested and in EU, give me a pass & meet me at pontiff. If you're in EU, I think the latency might be too high
Dylan Powell
>he wants to gas dragonsis
Jeremiah Reed
...
Liam Martinez
>no wings >dragon sure thing, argonian
Wyatt Hernandez
Hex/pyro, int, faith, luck, quality, highDex, beacon, bow-only, doors, etc.
Grayson Kelly
I'm in the UK.
I have about 700 hours in DS3, several thousand hours in the series since DeS and I have never seen or experienced someone reaction parrying a straightsword.
I'm not saying it's impossible but it must be extremely rare. Like you would have to have superhuman reflexes and alertness, have a flawless connection and probably have consumed large amounts of caffeine.
Julian Hall
like I said, it's unlikely, but not impossible, it does require a few of the things, but not all of them A good connection and a very attentive person is basically all you need.
especially with 40 or higher startup frames like SS R2 or curved greatswords
Dylan Bailey
Broadsword or Longsword for 1H?
Carson Howard
I was speaking about the R1s. I can see how reaction parrying the R2 is possible.
Is there some footage somewhere of some japanese or korean pro reaction parrying SS R1s?
Gavin Hernandez
I feel like he should be holding a coffee mug, like that one Iron Giant reaction image.
Noah Smith
Longsword, Broad is short, even for a SS
William Sanchez
Ok which one of you was this
He was lagging pretty bad too which just made it even funnier.
Michael Thomas
>SS + BKshield kys yourself
Carter Adams
If someone could edit that, it'd be hilarious. I don't really have the MSPaint skills to do in less than half a century.
Grayson Clark
If it makes you feel better I usually use Hawkwood's Shield or the Stone Parma. I really don't play passively enough to justify the BKS.
Nolan Jones
>Hawkwood's That's acceptable. I wish that thing had been a WA shield instead of a parry shield.
Blake Sullivan
Dragonsis build ideas. Pls.
Josiah Powell
>can easily shrek Midir within one to three tries, even without Mercury cheese >it still takes me the better part of an afternoon to beat Gundyr, Friede or Bad Santa Why are they so fucking hard? They just never ever stop attacking.
Camden Phillips
Don't mind me, just posting the best KF/most finished/most polished fromsoft game
Ethan Cooper
Get a bloodlust, IRL and use the WA many times.
Justin Sanchez
Maybe your spacing is bad?
Most of the humanoids get easier once you get a feel for their range and know when you can stop rolling and just let them flail around
Jordan Anderson
it aint exactly what you want but here youtu.be/i6qa7aptE1Q?t=33 this is semi average players on the ideal connection. which I assume takes away ~100ms worth of delay, so you could achieve the same with a ~50ms lower reaction time & ~50ms lower ping
I don't know how to look for people testing reaction parries, the only thing I found was this youtu.be/-aY9rBjMupw?t=74 Which is either a 34 frame startup or a 44 frame startup, I'm not sure Depends on whether or not you have to add the L2 into R1 cancel frames to the L2->R1 startup frames or not
I can't think of any way to measure ping between players directly, even using CE. There's a lot of info you can grab, but I don't know if you can grab ping I would ask zullie but I'm not sure if he's willing to test online shit I'm not even sure if you'd be able to grab the data out of dark souls You might need to work directly with the data coming in and going out and calculate using that
Michael Jackson
Does sacred flame scale with your stats? or does it do a set amount of damage based on your pyro flame?
Jayden Jackson
Why do the DLC2 weapons seem to have such massive phantom ranges? Paired GS, Crucifix etc all hit you from over a meter away (from the actual weapon) with certain attacks. People don't seem to be lagging otherwise, so what gives?
Juan Hernandez
they just have huge hitboxes
Austin Foster
Paired GS I understand, I've never had Crucifix phantom hit me before, and that's saying a lot considering it's a halberd weapon.
The banner has some fucky hitbox detection, as well as Ledo's sometimes.
Idk mang
Owen Harris
Yeah I figured that was it. The range was too consistent to be a product of lag that didn't manifest in any other way anyway.
Why did FROM give them such ridiculous hitboxes? The Paired GS isn't even in some kind of borderline area; the poke has a good extra meter outside of the visible model. I don't necessarily find it too much of a hassle to fight again, especially since it's just a FotM weapon, it's simply not fun.
Ian Sullivan
If you hadn't noticed, fromsoft gave themselves completely to the phantom range meme with the DLC2 patch. They adjusted the ranges on a lot of various weapons and didn't list it in the patch notes. For example, the painting guardian's sword now has more range than the Carthus Curved Sword. The former had its hitbox extended more than twice the length of the blade, while the latter no longer has a hitbox at the tip of the weapon's model. This is just an example, but most weapons had their hitboxes adjusted so that there's almost nothing aligning closely to the model anymore.
I guess things are technically more balanced now, but weapon ranges are super counterintuitive and something you just have to learn via trial and error.
Jayden Butler
>while the latter no longer has a hitbox at the tip of the weapon's model.
well that explains a thing or two I picked one up yesterday on the way to getting murakumo and it was dogshit
Luis Rivera
>I guess things are technically more balanced having everything be the same isn't balance. The PGCS should be much shorter than everything else, but also do the most damage and cause bleed like in 1.
Elijah Murphy
>do the most damage and cause bleed like in 1. But that was the gold tracer
Kayden Wilson
PGCS is also buffable
Joseph Gomez
at what SL should I host a FC if I want players above SL125 to be downscaled?
Camden Allen
I think the range is +-20, so 100
Luke Ramirez
are there any weapons where the hollow infusion is the best on a quality build?
Colton Sanders
Why is 3 lacking so much in paladin fashion, Give me my leeroy set back.
Jonathan Johnson
Pretty interesting.
Thanks for the info.
Xavier Harris
What is it called when ears stick out of the hair like this? It looks so damn adorable.
James Watson
assuming you still go 30-35 luck, probably weapons with bleed. corvian great scythe and warden twinblades did work for me.
Justin Edwards
>the painting guardian's sword now has more range than the Carthus Curved Sword But why?
Jacob Roberts
Being an elf.
Gavin Cruz
Why the censor bar?
Brayden Stewart
105 I think, assuming red soapstone uses normal soapstone rules
Cameron Moore
?
Charles Howard
Because it's used by a DLC NPC and so needed to actually be functional in the hands of an AI with no conception of spacing and barely functional pathing.
Matthew Clark
Nah, low luck
I just noticed that with 40/40 some weapons with the hollow infusion almost had more AR than the best infusions for that weapon
Jaxon Nelson
on that, im not sure, but it would still probably knock the bleed/poison damage up on certain weapons.
Leo Barnes
>daddy's favorite >when she was cast away for eternity at the end of time in a (pretty at least) city with manlets,At least she was sleeping the whole time
Juan Hughes
That's bloody stupid. Do those NPC really had to be painting guardians?
Austin Perry
hollow infusion has no effect on that heard about brigand twindaggers doing that. don't know about other, just check mugen
Xavier Rogers
It had to be something using existing assets, so one way or another something was going to get a stupid range buff.
I don't know if you've realized this yet, but the whole spear of the church fight was made as an excuse to phone-in a bossfight. Fromsoft had a 4 bossfight quota and enough time to maybe make two good ones. Their solution was to make 1 good one, two mediocre ones and then slap together a 4th by recycling things they already had in place. Autosummon tech worked from Aldrich Faithful, model assets were all recycled from ingame equipment, etc. The only new thing they had to make was the design of the 'spear' particle used in the new spell. If they hadn't used painting guardians, they would have used something else, and something else would have been buffed to function in the hands of a barely working NPC AI
Evan Brooks
Some weapons interact very poorly with heavy/sharp/refined for some reason, but not with hollow. IIRC, twindaggers and drang spears both sucked with every infusion but hollow before the patch, and hollow is probably still their best infusion now.
Jose Butler
I'm going to make a str/fth build, is Paladin Yorlin a good name?
Sebastian Peterson
What I don't get is why Filianore was protected by a fucking Painting Guardian. How are they possibilty relevant to the Ringed City or Filianore herself?
Bentley Martinez
What if poise worked the same way it did in DaS 1 but with higher or more balanced breakpoints, and HA worked as bonus poise and worked with all weapons, but a much lower effect for smaller weapons like daggers, curved swords and straight swords and a higher effect for larger weapons like UGS. GHs and GAs? I'm not saying give the SSs the ability to tank 2 UGS hits, the HA granted to the smaller weapons wouldn't be enough for that.
Also tie equip load percentage to stamina regen and rolling distance or maybe I-frames too, so that it isn't useless to not be in heavy armour.
Noah Rogers
Dex/Int mage with Friede's. It's awesome.
Christopher Robinson
Yoren sounds better.
Ryder Turner
>dark souls 3 >lore Just give up m8
Gabriel Rodriguez
Short answer: Gay and pointless.
Parker Green
ask your brother
Austin Murphy
Alva Firewitch Knight Silver knight Try it, learn it, love it
Jeremiah Hill
>If they hadn't used painting guardians, they would have used something else How about burial knights with spears? There is no reason for the painting guardians to be there, they just guard a fucking painting.
Kayden Morgan
I just finished DS3 for the first time and now I want to try a pyro build. Should I respec and do NG+ or start from scratch?
Jackson Ward
respec and do NG+
Julian Moore
>tfw i use firewitch chest but use outrider helm, silver knight gauntlets and sunless legs
Start a new character. Pyro is kinda wonky in that it's neat and fun until you access your big endgame nuking spells, and then you become an untouchable god who 1-2shots everything from a safe distance with bland projectilespam. If you start on NG+ with every spell already unlocked, you'll just end up waltzing through the game using 1 spell and dumpstering everything without any kind of involvement. Starting a new character means you actually have some reason to use various spells before you get the steamroll ones.
Tyler Sanchez
It would be quicker just to respec, but might be more fun to start fresh.
Matthew Carter
Go away Patches
Aaron Reyes
>reddit getting it patched with their retardation It was nice while it lasted
Ian Lewis
I thought support for the game ended?
Henry Green
...
Michael Walker
I hope memeahacki considers this one of those fun skips he isn't going to patch, like the tree jump on top of Firelink Shrine.
Easton Green
that's one slutty fashion Go for another character, Pyro is a fun class to use once you finished Smoldering Lake and Catacomb of Carthus