/agdg/ - Amateur Game Dev General

You can make game!

> Next Demo Day 14 (SOON)
itch.io/jam/agdg-demo-day-14

> Play Demo Day 13!
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
> Previous Demo Days
pastebin.com/rmiZV5yX

> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

streamable.com/wjkmv
itch.io/jam/agdg-monster-jam
s000.tinyupload.com/?file_id=00141268334152582564
soundcloud.com/matthew_rock
twitter.com/SFWRedditGifs

agdg meetup summer '017

i wonder if the people with non-real dolls get bullied.

Who /devilish/ here?
You WON'T beat my game.

Who else /enginedev with 20k lines of C and counting/?

>tfw you own a silicon sex doll and this hits hard.


Fuck you dude. I just want to focus on becoming successful and not deal with real women sucking away my dreams during my 20's.

why not c++?

Why does it hit hard? You could hang out with these guys!

don't know why, but this makes me feel like I would be more depressed doing this than doing nothing

LOC is like telling someone your word count when asked about you novel.

top lel, you'll be like handmadehero with no game or engine after 50+ full work days.

>modeling in blender
>a day like any other
>doing my thing
>having fun
>PC decides to shut down instantly
Yeah okay

>windows

Hey guys. I'm making a gravity puzzle game, and I just finished a level editor. Would anybody be interested in trying to make some levels for say a couple dollars per level?

ill do it FOR FREE.

thanks, but I'm not interested in shitters, who do not value their own time

But then you'll want revshare, right?

i was really going to procrastinate a few hours and make you some free levels because i love doing it.
but alright mang.

i'm paying a guy $200 to make 2 songs for my game, am I being overcharged or nah?

Not if they're good songs

sort of.
Unless you know his stuff is good and he can churn out quality on schedule.
Stability is always better.

I didn't reply to you yet. I'll consider your offer after I work out all the bugs in the editor

artist btw

>anything that you're willing to practice, you can do
What if I'm not good at practising something?

Handmade Hero is actually a successful project
Casey is literally making $1000/month by not making progress

>Work on environment shit yesterday
>Finish doing that
>Midnight
>"Y'know, there was a camera issue I saw while working. I could fix that real fast, right?"
>Spend an hour on it, get a headache, get stuck, sleep, work another hour
>Result in pic related (first area has old camera, second has new camera)

I think this is more like how they do the camera in Paper Mario now. The old one had Mario just be the center of the universe, but now I have a set of box dimensions I can change the size of that will tell the camera to move if Mario leaves it.
Does the new camera look better?

is he Mick Gordon or some shit?
dude those tracks better be damn good

I am interested.
post game

I don't know C.

LOC gives an idea of the scale of the project.

Sure feels that way. If nothing else, I've learned not to make my next one in C.

And thats just his patreon.
He has odering on his site too.

I got quoted $5000 for 4 songs once, instead found someone who does $30/minute.

you can practice practicing until you become good at practicing practice and eventually you can practice other things

Make it $50 a level then.

>LOC gives an idea of the scale of the project.
Spoken like a true enterprise manager.

Fuck. Meant to say I don't know C++.

>$5000 for 4 songs
hans zimmer?

So I had a go at making some dynamic music with FMOD.

not happy with the ambient transition right now and the music itself could use some work but this was more about learning how to make a good dynamic music system inside FMOD.

streamable.com/wjkmv

Streamable is pretty low bitrate on the audio but you get the idea.

>I got quoted $5000 for 4 songs once

Isn't me

I'll post it momentarily

$1000/month is a joke compared to where he should be at in his career. "those who can, do; those who can't, teach"

I forget how to trip

unity devs why arent you using clojure now that theres a competent mono fork?

Isn't a mono fork just a spike?

Maybe he's financially independent at this point, and is doing Handmade Hero as a hobby that he happens to make money from.

When is monster jam? Was it at the end of may or in june?

it depends on the quality. obviously if out of your budget you should look for a cheaper alternative. but there's a huge difference between some kid shitting out a "song" in less than an hour and a really talented musician going all the way with making a well-made song which fits with the theme of your game etc

itch.io/jam/agdg-monster-jam

itch.io/jam/agdg-monster-jam

mono fork

Thanks.
Not sure why it's not in the OP, it's happening relatively soon.

that looks like it would be horrible to ride with

mono fork

IMO nothing that can be found with a simple google search should be in the OP

Well I agree on that, but our Jams and DD should be there more for advertisement. If people don't know about them they won't enter them.

>owns a number of monster-related patents and IP
2017 Q2 lookin real good from here

It doesn't need to be in the OP until after Demo Day 14. That jam is almost a month away still.

No one invited you, /n,/ go away.

Can we agree on like 2.50 USD per level? They're small and take a few minutes to make, I'm just no good. I can send it through paypal.

The goal of the game is to get the asteroid into the black hole. Try the levels I already poorly made for examples. To make a level go to edit and click the question for instructions. It will generate a text code.

s000.tinyupload.com/?file_id=00141268334152582564

Alternatively if you have any recommendations or you find any bugs let me know. I finished this just a few minutes ago.

It doesn't need to, sure, but is there any reason not to? It doesn't hurt to have it there.
Well whatever, now I know when it starts, that's enough for me.

Did you, by any chance, grow up in a city and never got a chance to own a bike? It looks fine as long as the construction is sturdy enough. Love the design.

there's no good cycling games tho

I'm here to fix that.

$15/level

You could post some webms before expecting people to download a random .exe

What the fuck happened to skateboarding/BMX games

New to this

If you show me a quality level we can negotiate.

Skateboarding and BMX stopped being popular in real life.

Started working on the actual AI to be used for the Wooden Mannequin enemy. Shown here also is how the AI can be adjusted in the middle of the game for experimenting. I plan to add more attack animations for this enemy later.

I also still need to give them defensive moves (i.e. dashing away from the player's attacks).

what're those uglyxels?

Artist is "Workin' on it"™

is he drifting? wtf?

I hope these graphics are placeholder.

Also I think you should flesh out the game and be 100% done with the mechanics before throwing out money for level designers.

lad, spend more time polishing up the game and editor first.

Also being able to shoot any time, without limits trivializes it completely. You have a really neat concept though.

They're all placeholder obviously.

I believe all the mechanics are in final. I cannot think of more to add.

post games without ui. i can't make it.

What limit would you put on the shooting? 3 per level is what I was going to impose, but it isn't implemented for testing purposes.

well let's see, can the musician

>actually compose a song with minimal reference
>actually play your game and get a feel for it to see what would fit
>actually understand the genre of your game and what would fit
>actually sends you rough drafts
>actually communicates

i'd pay a lot for someone like this, sadly i haven't found it (even amongst "pros"). all i get are dudes who ask for links to the kind of song you want, shit out something generic and kind of like it with their own style. sometimes i just throw in the towel and take what i can get.

>ryan gosling in the back

I liked that film

also going to add that i've never had a musician in games ask me to play my game or even see it, i always have to go out of my way to make them do so.

can you imagine a songwriter for movies never watching the movie they are composing for? it's like they don't care about how their music will be used.

Scaled by the level.
Thats why you really need to make levels yourself.
Have the stars be an extra shot or something. You could get pretty deep with larger maps or multi-part levels.
dont you ever talk shit about him again

>more than happy to do all of this but never get a single business inquiry email
my music is not garbage so what am I doing wrong

Drive sucked

I will hunt you down.
:hunt close

Post Soundcloud

Fucking edgeloops

Retopo'd Dixie's hair to make it smoother and have a more consistent silhouette (rather than being a mess of spikes). Also eliminated a lot of unnecessary tris. Reshaped her head and neck somewhat. Gave her shirt actual buttons. Also redid her face and hair materials to use an average of the vertex normal and world normals, which smooths out the way light hits them. This keeps her hair more evenly lit on top and her face evenly lit in sunlight (no five oclock shadow on her chin due to the overhead sun, she's only ever shaded behind the cheek like most cartoon characters).

This will be the last retuning of her I do for a while, because I'm starting to get into that monkey-house effect where I can't even tell if I'm making good changes anymore because all of the iterations are running together.

In terms of ACTUAL progress, more level design for World 1. Now that I've settled on a gameplay loop of collecting empty cores and filling them with shards, I needed to add some cores to find (I only had two planned, and each world should have 5). So I added a few little areas here and there with mini-challenges to yield empty cores. Full cores will still only be found in Showdown Zones.

Also, enemies can now specify what weapons they're permitted to spawn with. Weapons are still random, but some enemies can say "never spawn me with a projectile weapon", "only spawn me with axe-class weapons", etc.

Oh, and redid the grass again to make it more vibrant.

So next is re-doing that outfit youre so set on right?

post game..

Post your stuff
What's your price?
Are you okay with working with shitty porn?

>tfw your shitty newgrounds RPG will never be iconic enough to become a Veeky Forums banner.

Why the fuck even live?

I like the outfit. I've considered two tweaks, but they're gonna come later if they do since I'm done working on this for now and I want to get back to gameplay.

1) Give her a bandana around her neck, partly because it adds some color variation and partly to hide the shitty collar on her shirt
2) Redo the shard patterns around her legs a little bit to suggest the shape of cowboy boots.

Also, since this isn't as fun to watch as combat, here's a look at one of the new areas I've added, which is just a little fight with a small exploration "puzzle" to overcome. This was where I decided I needed to specify weapon spawns, because having enemies spawn with guns in such close quarters made the encounter way too challenging.

is monster jam for real this time

i've never entered a jam before and i don't want to be the only one because my game will be shitty

definitely more real than lolijam but i have no idea why these fucks jumped at monsterjam so soon

hello, fellow musician with terrible self promotion capability..

soundcloud.com/matthew_rock
all common sense tells me not to post my real name on the Veeky Forums but desperate times call for desperate measures
critique is welcome

something like £40/min but it's negotiable
would rather not do porn, sorry

damn son did you animate all that

I'm making a game for it. So there will be at least 1 game.

Bretty good

Yes. The secret is good blending algos in-engine, and setting up your rig to be all IK. I control Dixie's animation with 6 bones; hands, feet, head and waist. All of the rest is calculated without me posing it

>bug happens
>don't know what caused it
>pretend it never happened