Amateur Game Developers General

Just let it die edition

> Next Demo Day 14 (SOON)
itch.io/jam/agdg-demo-day-14

> Play Demo Day 13!
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
> Previous Demo Days
pastebin.com/rmiZV5yX

> Previous Jams
pastebin.com/LKEdLxdG

>How to make WebMs
github.com/thetarkus/WebMCam
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

youtube.com/watch?v=p7NMsywVQhY
youtu.be/hMWlYaYbldQ?t=2m28s
twitter.com/NSFWRedditGif

>Just let it die edition

>I went from shitposting on Veeky Forums to making 2 VNs and getting over 50k in kickstarters. Research writing and writing tropes and styles of writing if you really wanna get better at it.

Wait there's a market for western VNs? Did you 1MA it or were you a team? Is there a place where people who want to make VNs gather?(Artists,Writers,Programmers,etc.)

4chanX Protip:

Press Alt+Up Alt+Down to cycle through all the legitimate (You)s in the thread.

Faster and not false-positive prone like ctrl+f searching for (You).

It was a 2 man job and we hired a few freelancers to do art for the game.

>Is there a place where people who want to make VNs gather?(Artists,Writers,Programmers,etc.)

Not that I know of. This is the only place that would come to mind.

Hi I like your OP pic :)
I'm an artist, any of you happen to look 4 an artist?
girl btw lol (=

>girl
haha nevermind, thanks

No posts are currently quoting you, loser.

lol, thanks for the tip
I guess you won't be a loser now

Cheers. Have a そうですね

Don't die aggy. The afterlife is too good for you.

>use unity forever
>try monogame for 2d
>have to make a ui without easymode dragondrop editor
>go back to unity

Having a child class subscribe to an even on its parent class feels so weird

but it only works the first time?

If you only have one (You) in your inventory, it won't look like it's doing anything.

I can pretend to be a boy for you if you need an artist that badly

why?
sounds like something that you should actually do often

What did you use to make it?

>that circle effect
Neat.

Demo day?

Do you think topdown or sidescroller games let you be more creative with bosses, enemy types and character attacks/abilities in general?

Reminder that Stirling's Approximation gives ln(n!) as nln - n
Reminder to review your combinatorics

>turn away from agdg and choose life

as opposed to what games?

RenPy

what's a good way of managing states and transitory states in finite state machine? make everything a separate state or code transition specifics inside the state?
all this shit just to get a smooth animation when you switch direction instead of just flipping the damn sprite

Can you pretend to be a boy pretending to be a girl?

Turing machines were a mistake
Lambda calculus was robbed

>Unity now has a tutorial project for multiplayer games
EXCITE
Now if only I could get my fucking finals done so I have time work work on a project.

What drives you to make games? Be specific.
If you think of "money", even if you decide to say something else, just seriously consider a job at mcdonalds, it will have a better ROI.

For me, it's Morrowind and Baldur's Gate. The feelings I've had while playing those games, how immersed (I know, overused word) I was in that world, how my decisions really made impacts, how imperfect other living things were.

it's a way to cope with stress and depression

>game starts
>already at the final battle with the big bad
>big bad says "heh... it's over" and uses their ultimate attack on the hero
>just before the final blow is struck...
>*record scratch*
>*freeze frame*
>hero narrates "Yup, that's me. You're probably wondering I ended up in this situation"

rate the start of my game

Russian 2chan has their own gamedev board. Why isn't Veeky Forums doing the same?
I'm browsing the board right now, although translated since I don't speak russianish, but there seems to be a lot of action there.

I'm jealous

Couple reasons, one is so my life won't have been a waste. ~10 years programming experience, cushy life in America, the very least I can do is MAKE something while Indian peasants are carrying around brickloads on their backs but still can't afford to poo in loo

Second, a game like this needs to exist. Everyone else is doing a bad job of it.

They have their own animeposters, too

They wanted us to judge their demoday or something a few months (years?) ago but no one did, it was really, really sad

Would watch a letsplay of

it was all fine until hero narrates. that's the most shitty way to do 4th wall breaking, you can have him talk to himself or something not cheesy

I love the genre i am working in, and games in general are cool.
I also love art, and music.

-------- AGDG WEEKLY RECAP --------
Fill out the form to be a part of the weekly progress recap. Be sure to check out the "read me" link for important information on scoring and formatting.
Submissions will be accepted for at least the next 36 hours.

-------- FORMAT
----[ Recap ]----
Game:
Dev:
Tools:
Web:
Progress:
+ ...
- ...

-------- LINKS
Read me: pastebin.com/QA047M2e
Recap archive: dropbox.com/sh/icm5ng2zs8p24uh/AACC61OsXzCgl6-9Vdwb4sRAa
Scores archive: pastebin.com/AmFmLeAy

This makes me really sad that I've forgotten all my russian from my time in university
especially with all the recent US russophobia god I'd love to get in on that

Paзpaбoткa мyзыки
youtube.com/watch?v=p7NMsywVQhY

Holy shit Ctesiphon better have another demo this demoday I swear to g*d

Don't recognise any of these games.

What happened to Gods Gift?

What are some Egyptian animals that would make cute characters?

----[ Recap ]----
Game: Space Dementia
Dev: rez
Tools: SFML/C++
Web: rezydev.tumblr.com
Progress:
+ Added sprite batching
+ Added shotgun upgrade and buffed pistol
+ Buffed boomerang
+ Improved many particle and projectile effects
+ Added ammo to rocket launcher
+ More enemy improvements
+ Fixed screen shake

Awesome art, shit lemmings game.
Sad fate.

My PC is alive! Press F to celebrate
I'm still going to have to get a new one though because I had to remove my GPU. And no GPU = no modeling and no gamedev and most importantly, no anime ;_;

you have 20 seconds to explain why you aren't making your 2d game in unity

Worried I won't be able to enjoy your art because I'm bad at action games

what was it?

----[ Recap ]----
Game: Ghost Knight Victis
Dev: Anomalous Underdog
Tools: Unity, Blender, Substance Painter, Photoshop CC
Web: hypertensiongamedev.tumblr.com
Progress:
+ Started improving the combat AI for the Wooden Mannequin.
+ Changed the look of the Phase Dash particle effects.
+ Added constantly emitting particle effects on Desparo's feet.
- Been working on fixing bugs on my Unity Asset Store plugin, which ate up time.

The GPU crapped out most likely since it started working after I removed it.

How is the gamedev scene there? I'm starting uni there at Innopolis in August

What's your favorite board game /agdg/?

Maybe I should allow to cheese the game with collectibles, but it still takes away from the experience, because the game shines at fast, smooth platforming.
But seriously, the art as it is now is shit to be remade completely.

en.wikipedia.org/wiki/Eryx_jaculus

...

I like making up my own rules

Funny mine died recently but only the GPU (and HDDs) remained.

>you fell for the unity meme

Lufia is better

Thank you.This has been the source of the entire problem. I really wish I knew how to run my program with a different form at the startup so this wouldn't have happened

deadpool/10

>WinForm
Are you making your program depend on the Windows API? You shouldn't.

Its incovenient

Megamind - The Vidoegame
God what a bad movie

Why is it bad?

It's a school project in the intro to programming course, can't change that aspect.

Settlers of Catan

First time doing this.

----[ Recap ]----
Game: Bullet Hell Lane Shooter
Dev: ADMAN
Tools: Unity
Web: adamluttonblog.co.uk
Progress:
+ Fixed movement problems with the player
+ Objects on lanes spawning in patterns
- Need to fix random frame drops
- Need to create the systems that defines what bullet pattern to use and when

Started work on a fire level hoping to add teleportation panels on it, 1-2 new traps and a new fire based enemy.

Devil or little cubic dragons? Can't decide.

what are you using, then?

Looks really washed out

the only thing worse than being a nodev is making a game with unity

Not everyone here is depressed, user.

Palette's not got enough red to be hell. Dragons all the way, mang.

You should try and find a way to not have that black seeing-character-through-a-wall shit show up under regular flat-floor-no-wall conditions.

Either that or it's a shadow and it's way too dark?

Just dropping by to say I think the colors seem to match the rest of the game and as such the "washed out" complaint doesn't matter, also it looks fine.

Don't lava levels usually have lighting coming from underneath? I reckon dragon cubes, too.
Great progress, man. This came up so quick.

...

Nice.

youtu.be/hMWlYaYbldQ?t=2m28s
Is there any simple way to implement sprites whose colour varies based on the background tile? Like pic/link related.

I mean, beyond the obvious brute force allocation of tile colours and flipping any sub-sprites that enter it's coordinates.

----[ Recap ]----
Game: Ironmash!
Dev: Norby
Tools: Unity, Paint.net, Inkscape
Web:
Progress:
+Tutorial complete (but too much words and too little action)
+Added a couple more skills
+Want to have a demo ready for the demo day
-having a shitty internet connection, don't know if the connection problems i stumble upon are my fault or unity servers'

Haha, saved.

sea

----[ Recap ]----
Game: Waves of Vapor
Dev: Melonodev
Tools: GM:S
Web: melonodev.tumblr.com
Progress:
+ Made sprites for the first boss
+ Made barebones menu
+ Made list of things I should do
- Can't do those things
- Gamemaker doesn't play the game anymore for some reason
- Damnit man I wanna submit shit for demoday but that ain't happening like this.

i remember playing your demo a few months back and i was wondering if you were ever in the thread so i can tell you that half the time i had no fucking clue what was going on. the screen is too cluttered. i had no idea where my character was at different points in time. hope you fixed the clutter and the character is easier to tell apart from the background and enemies.

good stuff user keep it up

My own

I don't know what kind of game this is, but it looks so comfy. Love the falling meteors in the background.
Good work user

b-but I already am

not sure which demo you tried, there were improvements between them and i'm still tweaking some things to make it better
you might also wanna give the easy mode a shot if you're gonna ever play again as it reduces the speed and quantity of everything by a lot
thanks for playing and feedback, i appreciate it
thanks, it's a run 'n gun

>>just before the final blow is struck...
I TORE OPEN A PORTAL IN TIME

Would a camera/screen shake script also work for shaking enemies on hit?
I can't find any tutorials for this, only for screen shakes.

Literally just look at the code and find out.

just reapply the knowledge of how to make screen shake to shaking enemies with some corrections if needed

How do I into content creation for a RPG? I know there are some item databases around but I'd love to make one from scratch, any ideas on how to start?

Same principle, you're shaking an object's position in general. So any object with a position, be it a camera or enemy, can be shook

>no games have a grab command

>open paint
>draw sord
>put it in game together with stats
There's your content creation.

What did he mean by this?

Z-Knuckle in Megaman Zero 4, you peasant

>tfw i like to learn how to make a game instead of making one
i need to stop trying