>Mutons steal mercenary plasma >Mutons are stealing our guns
John Allen
snek
Brandon Anderson
Do you set your soldier's armor according to their class /xcg/?
Blake Gutierrez
/vr/ is mocking your god
Noah Collins
Did you guys ever bother making board-tan characters and shared them?
Carson Robinson
i try too i definitely did it more in xcom 2 simply because i could save cosmetic sets
Brayden Perez
we did its in the character pool in the op though we didnt get too many
Jason Rodriguez
Just to be clear, I'm talking about shit like /co/, /a/ or /an/ board tans not /xcg/ self inserts which is what I saw in the doc.
Adam Hernandez
maybe? its got the advent girls and what not in the pack but other than that maybe its not what you are looking for
Cooper Russell
Yeah, I think this is something I have to do myself. I'll share it with you guys after I'm done with this Community character pool I'm making. I was thinking of having /tv/ characters because of how large a pool that'd create but the face options is disappointing.
Eli Edwards
/tv/?
Mason Torres
...
Benjamin Lopez
...
Isaiah Roberts
XCOM:EU is 66th on Game Informer's top 100 RPG games list. Not going to link because game informer is retarded and the list is even more retarded, but still thought you guys should know. What a great RPG XCOM:EU was
Nolan Edwards
I mean come on you had levels, you got XP for killing enemies... it's pretty much a RPG t b h
Has bagel said when he'll upload the old TNX vods?
Adrian Peterson
NOW, STALKER
Hudson Edwards
and dice roll combat checks every single rpg box
Austin Baker
What are some overhaul mods that aren't Long War? I remember someone was working in one with mages and shit
Liam Davis
which gaem
Lincoln Watson
spectrum green if X2
Owen Phillips
For those of you who haven't backed Phoenix Point and can't comment on the Fig, are there any questions you'd like to ask Julian and the team? I'm thinking of gathering some questions from a variety of places and posting them as an organized batch to the Fig comments page so Snapshot Games can answer them, and I figured you guys would have some. I'm currently wondering:
1: How will ballistics work? Julian said the game would have actual modeling for stray shots rather than XCOM's hit/miss and that's it, but the tactical gameplay looks more similar to XCOM remakes rather than the originals, so I'm wondering how he would make it work.
2: Will there be neutral human forces, like Xenonauts had?
3: How will research work? Will there be a UFOpedia like classic X-COM?
4: How will stealth work? Aside from silenced weapons like the crossbow, are there any other mechanics?
So those are mine, any more you guys want to know? I know one user mentioned wanting to see actual gameplay rather than footage, is there anything else anyone would really like the campaign to show off?
Adam Hughes
how will the insanity work, will it have long lasting effect or just a few round effect during combat like confusion
I can't think of anything in specific and i'm bad at wording myself, but one thing i haven't seen many people talk about is cosmetic customization for your stuff. Everyone knows, fashion is the end game of every game.
William Brooks
DOOM weapons fucking when?
Bentley Lee
...
Wyatt Turner
...
Cooper Gray
The fuck is that, an ME3 gun?
Brayden White
Looks like it is probably the LW2 Holotargeter.
Jordan Flores
Do you think the new expansion will add vehicles? If so would they be used in combat or just for reinforcement transporting during cutscenes?
Sebastian Gonzalez
How do I tell if it's a 40 ayy or a 20 ayy large landed? Like is there a difference in the maps for transports and harvesters?
Zachary Parker
Yup, I like my power rangers
Julian Hernandez
Literally all we know about the expansion is that includes some tilesets with water (specifically canals) because some assets from it made their way into Shen's Last Gift before being patched out.
Other than that, we know nothing.
Jayden Cook
>aching for a new campaign >no expansion in sight >no 1.3 in sight
Ethan Jackson
>water (specifically canals) >in a game under alien government Water Hazard v2?
Michael Stewart
I'd be OK with this. It might be the sign of some kind of coastal tileset if those are sea locks for docks instead.
Steamdb has a huge amount of depots being active, number one being a firaxis_qa build but also several others (such as baseline) that would hint at an expansion definitely being in the works.
(As well as two unannounced DLC depots associated with XCOM 2). I guess we might get an announcement at E3?
Kayden Moore
>I guess we might get an announcement at E3? Only thing I'd want more is Serious Sam 4.
Brandon Anderson
The other option although I am hesitant to even mention it because anons have a tendency to latch onto any hope, however small, is that they announce it around May 25th, which is when the "Advent Future" website went live, teasing XCOM 2. June 1st is the anniversary of XCOM 2's proper reveal, with E3 having the gameplay demo.
Basically, in terms of XCOM 2 publicity, we're coming up on the times they've used before and we have severe Firaxis Activity in steam QA builds associated with XCOM 2 so...
Keep your eyes to windward lads, all hope may not be lost.
Ryder Cox
Is there any X-Files episode where someone just beat a MotW to death with a flashlight? Because that's what I'm trying to do right now
Isaiah Cruz
I'm trying to to Gangplank in LW and boy, is it fucking hard. It's my first Long War playthrough and I don't think I have the means to even attempt this mission. I have few laser guns and no advanced armors yet, and honest to christ these ship aliens are just wiping the floor with the lives of my soldiers.
Do you think that at this point I should simply drop it and try it on a later playthrough when I know my way around LW a bit more, or is the reward this mission gives too high to let it pass?
Logan White
When are you gonna finish the base assault? These are funny and all but it's been like a week.
Brayden Baker
I don't like the DLC missions and I'd advise against enabling them in general. They're very hard if you're going in blind, and if you learn the tactics for countering them [by failing a lot or watching videos], the rewards are too big. The campaign shouldn't be decided by 4 preset missions that you memorized.
Plus on a first playthrough when learning the mod you probably don't want the added headache and added savescum incentive of learning special missions too.
Leo Hall
>/vr/ losers still use that board?
Hudson Morgan
Thanks, I guess I'll just ignore it. It honestly seems way out of my reach.
Jaxson Peterson
I did gangplank in LW with ballistics, had to spend about 20 turns suppressing each disc while my sniper whittled away at it. Those 1% shots through suppression got scarier and scarier as the mission went on.
I like Zhang and Annette too much not to enable the DLCs. The Furies mission is some bullshit depending on what alien tech level it spawns at though. Can make gangplank look like gatecrasher.
I never did The Furies, not even on Normal playthrough. I dread to think what it even implies. I'll try it on this run and see how it goes. If it looks like an impossible feat I'll just avoid it like I just did with Gangplank.
Josiah Davis
Furies comes after deluge, you have to rescue three psionic civilians in 12 turns or less by pushing through an abductor filled with ayys.
I used a concealment scout to disable the kill timer thing and took my time moving up. There is a boss thin man and boss heavy floater lurking so it pays to take caution.
Xavier Roberts
I am almost sure that Scully did that once.
Jaxson Rogers
Against a zombie? How'd that work out? I have one of those coming up next in my campaign (I saved at the beginning of the battlescape with two in sight range). Toughest mission I've run into so far was a massive gang fight that I took a van full of kelvar equipped agents to. Starting to have more monster sightings and cult apprehensions than I can keep up with even after building a third hangar right off the bat and using 2 vans and a car.
Ayden Brown
rest in pizza you beautiful bastard. His death taught me a lesson though: either I just witnessed the death of the unluckiest piece of shit scout in the whole universe, or aliens on Overwatch with Opportunist cancel out Lightnin Reflexes' evasiveness.
Carter Mitchell
They don't cancel it, but the move from 3% to 8% is a significant increase, and gets into the double digits for shots after the first. And more importantly opportunist lets them crit you, so you need impact vest.
Tyler Mitchell
you got unlucky. Opportunist makes it roughly 50% (multiplicatively, not additively) more likely to hit through lightning reflexes.
It works by taking the first overwatch shot and multiplying the percentage by .1, subsequent shots are multiplied by .3 IIRC.
Jonathan Ward
Well shit. You'll be missed Hex. You were pretty good.
Benjamin Allen
Impact vest confers shock absorbent armor and is only available to assaults. What this user means is chameleon vest, which is unlocked by seeker autopsy and new combat systems.
>Improves the Lightning Reflexes perk: >Reduces hit chance of the first reaction shot by 95% instead of 90% >Reduces hit chance of further reaction shots by 85% instead of 70% >Grants immunity to critical hits from overwatch fire
John Jones
The timer doesn't start immediately, you can move up to the the non-exploded car without triggering it. By waiting there with with ITZ snipers and chucking battle scanners whenever you get a sound alert you can really clear out some trash mobs
John Edwards
Ah yes I forgot that. With careful play you can make it easier to complete the mission.
Zachary Carter
pistols are useful
Jackson Perez
THIS CIVIE JUST KILLED MY AGENT REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Jayden Martinez
>when the agents trying to save you from the aliens violate the NAP and you kill them
Nolan Rivera
daily exalt post
Nicholas Gray
Not bad
Jeremiah Harris
I just read a bunch of those Phoenix Point stories, and apparently they're going to go full Mythos with the game? Didn't expect that, but it is pretty cool.
Landon Clark
I wish EXALT would have been deeper than "lolol xcom we fite u make cuz we wuz illuminati and shieeeet" I can't wait for PP's faction system
I can't wait anymore. I should just play 1.2 should I?
Oliver Brown
spam "expansion when" to jake's twitter
Easton Brown
I've spent the past few weeks playing other games
I'm still totally burnt out on long war 1 so I've been playing mirror's edge and mass effect
Connor Gonzalez
>Veeky Forums pass owner accidentally posts >tries to delete post in the hopes nobody will notice
I'm on to you
Eli Stewart
My captcha is being dumb and won't load. I meant to say I ran out of games for the time being to play.
Christian Jackson
Were they mentioned at all in the novel?
Jaxson Barnes
How fucked up would psionic soldiers be after XCOM wins the war? Could they live a normal life?
Leo Brown
weaning myself off of savescumming has been exciting experience
Landon Anderson
Oh cool I get those. They suck
Austin Martinez
>>Ayys are our friends
ayy wat
Gavin Young
A continuation of yesterday's conversation I think psi people would probably be better off than the bio and mec troops probably not mentally so but we don't really know what kind of psi Xcom uses and whether or not it makes these people schizophrenic
Caleb Phillips
>becoming literal wizards irl >bad
Gavin Barnes
>Just finished an EXALT Covert Data Extraction with no wounds or casualties >Didn't even have to hit a single transmitter EXALT are you even trying anymore? We have Lasers and armor straight out of Halo and you're still using bullets. Its always fucking Thin Men.
Juan Scott
when someone gets hit and can't retreat due to panic, the mlg thin mint snipe is guaranteed I should pack smokes more often..
John Turner
Cavalrymen in XCOM when
I wish to deus vult ayys
Ryan Morris
>How fucked up would psionic soldiers be after XCOM wins the war? There's no evidence they would have any issues.
Henry White
nearly everyone is fatigued and I got van doorn mission in May, taking bets on this team's success chance
Adam Brooks
I guess the seventh will be a fatigued LCPL infantry, otherwise seekers will ruin me