OMG IT SPINS edition previous ded: The thread is dedicated to all games about building machines and systems out of blocks, in space or otherwise. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread. Whether or not a game belongs in /egg/ is a case by case matter, however games that would belong in /svgg/, space voxel games general, are automatically considered /egg/
WebM for physicians: >gitgud.io/nixx/WebMConverter.git
List of currently known and vaguely not dead /egg/ games (this list is not fully inclusive and if you think a game might belong here, feel free to ask): >Algodoo >Avorion >Besiege >Chode - Children of a Dead Earth >Empyrion - Galactic Survival >Factorio >From the Depths >GearBlocks >Garry's mod >Homebrew - Vehicle Sandbox >Infinifactory >Intersteller Rift >KOHCTPYKTOP: Engineer of the People >Machinecraft >REM >Robocraft >Robot Arena 2 >Scrap Mechanic >SHENZEN I/O >Space Engineers >SpaceChem >StarMade >Skywanderers
Games that are definitely not /egg/: >Minecraft >The general that quite literally cannot be named. The Mexican scam artist one. With the shitposters. Fuck off. >Hearthstone, found in the hearthstone general, /hsg/, not in this general >Shadowverse, found in the shadowverse general, /svg/, not in this general
Information about these games, such as where to get them if they're not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad: public.etherpad-mozilla.org/p/eggames
Why don't you go back there, seeing as you love it so much
gosh
Easton Ortiz
...
Luis Wilson
>>>/anywherebuthere/
Dominic Rodriguez
Make me faggots, they produce better blueprints than you do as well.
Cameron Nguyen
>sandbox game with the goal being to design your own factory and improve it through iterative testing >download's others' factories and has robots place them instead of thinking >bragging about how you don't even play the game but let others play it for you
Yep, definitely a redditor
Connor Wilson
Well, I did just make this. It should only output a fuel cell whenever a dead one comes in and it should only make more when it's almost out.
Eli Garcia
>sandbox game with the goal being to design your own factory and improve it through iterative testing
>Implying this wasn't thrown out the window the second they introduced the ability to share blueprints
Don't kid yourself user, it's just a more complicated Big Pharma at this point. Technically they did it when they introduced blueprints after mods like Foreman came along.
Chase Lewis
Stop taking the bait, you're being rused.
Christopher Rivera
Just because you can share a blueprint doesn't mean you have to. Personally I don't use that aspect of the game because if I just wanted others to do the work I'd skip the middleman and watch a let's play.
I don't even use bots except in extreme circumstances because it feels too easy/cheaty
Zachary Rodriguez
how do you output the first cell? what happens when the empty cell crosses the belt faster than the inserter can place a new cell?
Carson Nelson
how about balancers? most people took them from the wiki before even being able to share blueprints, and I'm pretty sure they were made through a script anyway
David Perez
>It should only output a fuel cell whenever a dead one comes in Congratulations, you've set up a pointless circuit network to accomplish what the factory does naturally. How is this any improvement?
Owen Lopez
You manually got to put the first one in, then it goes auto >what happens when the empty cell crosses the belt faster than the inserter can place a new cell? I'm not sure how that would happen. I watched it and the inserter reacted fast enough
It's an improvement when I only have a total of 8 U-235 and want to try to save up until I can start the enrichment process.
Hudson Martinez
Balancers are really only useful in vanilla playthroughs using bus style gameplay. If you needed one and they didn't exist on the wiki what would you do? You'd make your own and it'd sort of work. The ones on the wiki are only special for their compactness, not their functionality. If you legitimately need a complex balancer, you should probably just be dividing things into subfactories and using trains for your throughput.
Everything goes out the window when you play modded. I tried doing an angels + bobs bus playthrough and it was either have a 32 wide bus or just give up and spaghetti + trens + subfactories. There's just so much going on in those games that needs a dedicated belt but only for one or two production lines.
David Parker
Would Terratech be classified as an engineering game?
Austin Powell
No, but feel free to post your shit
Jack Barnes
>haphazardly smash shit the game arbitrarily spawns into barely functional go-karts
It'll fit right in.
Robert Brown
Exactly how does your mechanism conserve fuel cells?
Cameron Jackson
Cuz if I didn't have it, the factory would naturally try to fill the belt going to reactors with fuel cells and it would take me a lot longer to save up enough to start enrichment.
Owen Myers
Honestly, I usually find myself using balancers at train stations to make sure each wagon gets the same ammount of items, and when I need to compress things down, like a row of miners resulting in 7 belt lines that I need to turn into 4 lines
Jason Barnes
A far simpler and vastly more effective solution, would be to not use nuclear power before you have enough uranium for the enrichment cycle. Considering that each piece of U-235 requires on average 1428 uranium ore to be refined, every fuel cell sets you back by quite a bit (requiring you to stockpile even more U-238).
James Smith
invite /cbg/!
Oliver Taylor
/cbg/ doesn't fit here. This has been discussed countless times. To be /ded/ is to be /egg/, there is no need to cater to the needs of people who want threads to be more active and thus shit.
Christopher Perry
>not use nuclear power before you have enough uranium for the enrichment cycle. But that's no fun. And circuit networks are fun. Sorry you're such a brainlet that you can't figure out the fun that is circuit networks.
Michael Torres
II think the point is that your setup doesn't seem to have any controls based on power demand.
Sorry you're such a brainlet you can't understand how long it'll take you and how useless that network is. not that user btw
Carson King
Sorry you're such a brainlet that you can't comprehend the ins and outs of traffic engineering. not that user btw
Adrian Miller
None of the /cbg/ games are actually civil engineering, they're just urban planning. But even if they were it's not "is it engineering" that makes it fit here, only the kerbniggers were trying to push this meme so they could try and weasel their way in here. It "does it fit with /egg/ and /egg/'s autism" and the matter was settled already.
Caleb Ross
The general who must not be named had a snek-fucker and got ruined because of him. You don't want to become like THAT general, right?
Lincoln Butler
>and the matter was settled already. By the general minority or majority?
Carson Reed
Majority at the time, also as of now /cbg/ is absorbed by /civ4xg/, meaning they have a thread. In order for them to even consider joining here they'd have to be removed from that.
Lucas Lopez
By my dick. But we did have this discussion before, and no compelling arguments were made to include city builders here since they rarely include any engineering in them.
Joshua Allen
Nth for the only functional difference between a turboprop and a """jet engine""" is the lack of a duct
Isaac Miller
majority, if you can believe it, it has been discussed THAT many times, now stop it and post fugtorio
believe or not /civ4x/ is fearful spider-fucker will get unbanned. seems like every thread has a threat of its own
Josiah Bell
How do you fuck a spider? Their holes aren't even visible to the untrained eye.
Blake Foster
>spider-fucker will get unbanned >spider-fucker wut
Samuel Ross
>spider-fucker
Ethan Morgan
>spider-fucker
Kevin Richardson
>spider-fucker More autism ubiquity, that one shitposter that fucks animals.
Lucas Diaz
Back when idle games general was a thing, there was one guy that would talk about sucking cat dick all the time. Was that the same guy or was there just a plethora of people like that?
Luis Hill
There will always be that one uber-autistic furfaggot in every autistical thread. /mcg/ seems to be the only one that doesn't have one.
David Barnes
There will be one in every thread on every board in every chan. We have known this since 2004.
Jordan Phillips
4x games, especially spess ones: race of spiders
Gabriel Rodriguez
>electric poles limited to 5 connecting copper cables
whyyyy
Ryder Rogers
they are not limited, you just have to equip the copper cable and wire it manually
Chase Gray
Generally if the game isn't complex enough to build either a mechanical or electronic logic gate then it's not /egg/
They are, the game won't let me connect any more even manually, try it yourself
Carter Cruz
shit, they've changed it? noooooo
Easton Wilson
C:SL has a shit-based equivalent to Factorio's steam storage that has to constitute some form of AND gate. I can think of a setup with a hydro-powered water pump that would constitute a NOT gate, then you'd have NAND.
That drain pipe only works if it receives power AND sewage.
Jaxson Morales
C:SL is beyond retarded, as discussed ded or 2 ago (depending on how you count)
Bentley Moore
My point is less that C:SL is the bottom of the expanding brain meme and more that the logic gate criteria is a road to madness. I wouldn't be surprised if there were a way to build a half-adder out of CS:GO drops or something.
Parker Bennett
I concur. now post fugtorio or spess
Aaron Hill
>fug or spess Fuck sake's user, we have more games here.
Robert Wood
SKUBMADE CREW UPDATE FUCKING WHEN REEEE
>>>/hsg/
Nathaniel Robinson
Do I still have to build pumping stations to transport fluids at high rates over long distances? Or was that also changed with 0.15? What's the best way to fully load/unload a fluid wagon in that case?
Carter Myers
Any fellow Starmade fags here? Finally just hit 500 hours.
Alexander Parker
>SKUBMADE CREW UPDATE FUCKING WHEN REEEE
>the crew just bump around walls, occasionally clipping through them >game runs at a crawl >2fps >200 frametime >wakemeup >crash >bluescreen >forum is nothing but sucking schema dick
why
Wyatt Jenkins
>Do I still have to build pumping stations to transport fluids at high rates over long distances? Changing this would require a fundamental change to how liquids are transferred between two pipe segments. So no.
Brayden Barnes
Sounds more like a problem with your computer than the game, mate. I go to my lowest of 50fps when I warp into a huge station, and I hang around 150 in dead space. Never had crew clip through walls either.
Parker Gonzalez
I'm not sure why but unloading fluid wagons is SUPER fast compared to filling them up.
Connor King
Just speaking from experiance. Is combat, AI and the multiplayer community still as bad as it was two years ago?
John Jackson
Fluids flow downhill from filled things to unfilled things. Try hooking the train pump directly to a storage tank.
Camden Ward
Probably, just get flow control and use the extreme pumps.
Thomas Martinez
I'm playing Avorion. The X mechanics ontop of Starmade's are enjoyable.
Kayden Rodriguez
Combat now is infinitely improved from two years ago, except for the fact that you need a lot of meta knowledge about ship building. Specific configurations of things and specific weapon combos. Turrets are a big deal now because the tracking-missile glitch was fixed. The multiplayer community is small but made up of reasonable adults and it's really the perfect thing to play after a long day at work. I honestly haven't noticed anything really bad, per se, about the AI besides that they sometimes will run into things. Pathfinding has been improved too, though. Game performance has also improved a lot. If you haven't played it in two years I'd say to give it a shot again.
Aiden Green
It's consistent regardless of the amount of fluid in the fluid wagon and storage tanks. There's no uphill/downhill in Factorio.
Ethan Reed
If you get a full set of logic gates and make an 8-bit display then there's a chance you could stay.
That was definitely not true before. The reason that flow slows down over distance is because fluids flow downhill, albeit very quickly.
Robert Gray
wut Fluids flow to the left and then build order in factorio, there is no downhill. It slows down over distance because of data loss in the pipes or something.
Isaiah Russell
Waiting on that major shipruilding rebalance update they are supposedly going to release at some point.
Dont feel like building ships that are gonna be obsolete soon (soon being in like a year, considering the skubmade's rate of updates).
I really hope once that eventually happens, we'll get a new influx of acive players to dick around with in multiplayer.
Levi Rogers
>The reason that flow slows down over distance is because fluids flow downhill What the fuck are you smoking? The reason for the throughput/distance relationship of pipes, is that liquid flow depends on a fill gradient. One full pipe next to an empty pipe means a large gradient and a resultingly large flow.
So if you want a constant flow from A to B, you'll need a constant fill gradient between each pipe between A and B. Obviously, this cannot go on forever, because A cannot have an infinitely large fill level, and B cannot go into negative fill level. It's a decent approximation of real-life pressure/flow relationship.
>It slows down over distance because of data loss in the pipes or something. Are people really this puzzled about the basic behaviour of liquids?
Kayden Reed
>>Are people really this puzzled about the basic behaviour of liquids? I was being retarded on purpose to get someone who actually knows what the fuck is going on to correct me, gomen
Ayden Anderson
>tfw the keep is finally enclosed Time to grab those productivity modules!
Grayson James
Factorio's liquid mechanics don't match up with reality though, if you take a storage tank (pipes or not) at around 70% filled and have a fluid wagon at any % filled it will pump from the wagon into the external pipes very quickly. If you do this the other way around, again regarldess of %'s filled, it takes a lot longer. Seems to be around 4-5x slower to fill the fluid wagon than it is to empty it.
You're right that two storage tanks, one with a lot of liquid and one with very little, will equalize once connected, and they'll do it fast at the beginning and gradually slow til they're balanced. That's separate from this fluid oddity.
Logan Baker
The /egg/ holdout faction has been pretty active on the Light Vs Dark server. I think comr4de is still running it
Jaxon Richardson
>fill gradient. > One full pipe next to an empty pipe means a large gradient and a resultingly large flow. Yes. Thus the fluids flow-- watch this-- DOWN HILL.
Joshua Lewis
If you spilled a glass of water onto the floor, and it formed a puddle around the glass, would you consider everywhere around the glass 'downhill' from it because the water flowed there?
Hunter Robinson
There's a LOT of gravity involved.
Michael Wright
Downhill is a highly misleading expression, as it implies that Factorio's terrain has height (which is contrary to the fact that it doesn't). It's even worse than calling it "pressure", but still similar in that they're both terms that don't apply to Factorio.
Anthony Ortiz
So, that rule 110 thing. How does exactly run a program? If i wanted to make, dunno, a adder (don't know the terminology so let's say "the absolute simplest adder there is") how would that work?