/agdg/ - Amateur Game Dev General

Skullbone
Skullbone

Play those demos edition!

Play Demo Day 14
itch.io/jam/agdg-demo-day-14

Upcoming Monster Jam
itch.io/jam/agdg-monster-jam

Helpful links
Website: tools.aggydaggy.com
New Threads: Veeky Forumscatalog#s=agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread
veekyforums.com/thread/176194747/video-games

Previous Demo Days
pastebin.com/rmiZV5yX

Previous Jams
pastebin.com/LKEdLxdG

Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

Models/art/textures/sprites
opengameart.org
blender-models.com

Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

veekyforums.com/thread/176194747/video-games
soundcloud.com/cesque
discord.gg/9P8GNW5
stackoverflow.com/questions/2754518/how-can-i-write-fast-colored-output-to-console
thewhitereaper7.tumblr.com/post/160378232252/gifs-with-some-footage-of-all-8-world-themes-of
youtu.be/xNUzpMiixzo
youtube.com/watch?v=6sNzSscxKY8
jvdb.me/toon_shader.html
discord.gg/Bb58J6E
youtube.com/watch?v=mOL8fDISewA
youtube.com/watch?v=YEgV333P_Rc&t=52s
twitter.com/LxFrancis/status/860978121897426944
veekyforums.com/thread/176127745/video-games
akabaka.itch.io/chromatose-prototype-demo
youtube.com/watch?v=UZr30ljmfzQ
youtu.be/Wirjui-4QoE
youtube.com/watch?v=gIuuPTM3nSc
youtube.com/watch?v=AnMR6SOBa9k
youtube.com/watch?v=sapxkk_7w-s&feature=youtu.be
godotengine.org/qa/4018/does-godot-have-plans-support-exporting-consoles-ps4-xbox-etc
store.steampowered.com/app/603960/Monolith/?beta=0
veekyforums.com/thread/176306648/video-games

Lord_Tryzalot
Lord_Tryzalot

You can do it

takes2long
takes2long

There's no such thing as "skateboarding games".

There's only Tony Hawk's Pro Skater and Tony Hawk's Pro Skater clones that tried to cash in on the Tony Hawk's Pro Skater hype.

RavySnake
RavySnake

year 1978
has 55 enemies on screen at once
destructible environment
meanwhile
2017
"2D pixel game" stutters on few enemies and static terrain
what did they(you) by this?

VisualMaster
VisualMaster

Anime is the best material for inspiration

Nude_Bikergirl
Nude_Bikergirl

Skate was bigger than Tony Hawk for a while.

Especially Skate 3. (for all the wrong reasons)

AwesomeTucker
AwesomeTucker

What's a good dev inspiration anime?

Evil_kitten
Evil_kitten

it's fucking broken
looks like shit
awkward to use
not substantial to the gameplay
Yep, it's a new feature

Bidwell
Bidwell

Making your own notes on paper is infinitely more flexible than having an in-game journal or notepad.

BunnyJinx
BunnyJinx

there's people dumb enough ITT to believe there are paid shills for godot
paid shills
paid shills for a FREE engine that has NO WAY of cashing from it's users WHATSOEVER
paid shills for an engine that was made by a bunch of Argentinian poorfags

MPmaster
MPmaster

This is actually a pretty funny comparison when you think about it.

Space Invaders required the dev to make his own hardware since nothing supported what he had in mind at the time, but even his own hardware ran like shit and the speedup that happens when there are less enemies in the screen is actually a bug.

RumChicken
RumChicken

It's not a bug, it's a feature.

Methnerd
Methnerd

What happens if the robot goes off the edge of the square?

TreeEater
TreeEater

you should really work on fire and explosion particle effect, you use that a lot and it looks like plastic shit

Carnalpleasure
Carnalpleasure

explain neural networks to me

Stupidasole
Stupidasole

Nichijou.

iluvmen
iluvmen

Only if you're ingame notepad is poorly done

Soft_member
Soft_member

He falls down if running, flies away if jumping from his idle state.

RumChicken
RumChicken

veekyforums.com/thread/176194747/video-games
By main goat do you mean the player character, or do you mean Pukey, the goat that's used for the tiling background and game icon?

happy_sad
happy_sad

Drawing with a pointing device is much worse than pen and paper, unless you're using a drawing tablet or something

Garbage Can Lid
Garbage Can Lid

No one is going to write down shit if you don't encourage them with in-game ways to do it.

massdebater
massdebater

What other engines exist besides the ones in the OP in which an independent developer could release something with out being fuccked in the ass by their license?

VisualMaster
VisualMaster

No it's not. Mouse > Tablet > Paper
I just wish my mouse had pressure sensivity fort art, but for taking notes that doesn't matter.

New_Cliche
New_Cliche

Stella no Mahou

SniperGod
SniperGod

kek
I meant the main character

post your Demo day characters art to this post

StrangeWizard
StrangeWizard

Maybe for you, but I can't draw with a mouse at all. For me paper > tablet >> mouse.

Crazy_Nice
Crazy_Nice

veekyforums.com/thread/176194747/video-games
making your player's lives harder because you are too lazy to add a simple notepad
Next you're telling me to edit a text file to change the controls.

Methnerd
Methnerd

Why does the player need to write things down? If it's something like taking a picture of the environment, or remembering a code, or anything like that, provide an ingame way to store the relevant info. Especially if there are only N pieces of information, you can even give the player a hint about how many they have found.

But a game like e.g. the witness, you need to write things down to puzzle out the solution, and you can't provide a consistent interface for that without spoiling part of the puzzle.

Stark_Naked
Stark_Naked

main player character

Evil_kitten
Evil_kitten

Webm
geforce.com/geforce-experience/share
obsproject.com
gitgud.io/nixx/WebMConverter
github.com/thetarkus/WebMCam

StonedTime
StonedTime

Cryengine exists, no one uses it.

CouchChiller
CouchChiller

It's gotten a lot better since 3 years ago but I think they alienated their audience so much that nobody will touch it.

Booteefool
Booteefool

Different people prefer different methods of organizing and visualizing data. If you include a method for doing it in your game, you alienate all the players for whom it doesn't work well.

Soft_member
Soft_member

I tried it out once, but the lack of tutorial is just too damn hard to get through. It's a shame, because I feel like it's probably fucking amazing when you get into it.

5mileys
5mileys

It's nice to use pen and paper to take a break from a computer interface. Your brain uses different circuits for physical pen and paper.

A nice split is to use pen and paper for planning, and a computer for implementing. Even better if you sit in a different place while you're planning.

w8t4u
w8t4u

Less worrying about the license and more making games.

None of the OP engines fuck you in the ass. You just think so because you've never actually finished a game.

Techpill
Techpill

My game tries to detect whether the player is diligently finishing all their quests or just randomly fucking around, so that players who fuck around will get different roleplay options from players who try to be responsible.

Burnblaze
Burnblaze

Because mini-maps are shit and im tired of seeing them.
Or a puzzle thats too complicated to keep in your head.

whereismyname
whereismyname

I used it a fair amount just making levels and shit. It's fun for that and there are some very specific things it does very well, but I don't think it's anywhere near worth using over UE4.

Nojokur
Nojokur

Tried it back when it was v3, made a nature environment but they broke the lighting with a 3.5 update, haven't touched it since. Also, bad documentation and virtually no community, so if you want to use it for anything other than a generic FPS, you are out of luck.

SniperWish
SniperWish

If you really want to fuck yourself try to salvage released source code from games. Hardmode: It's a mmorpg (i.e. ryzom)

It's kinda interesting seing how they coded but also very hard to go through.

AwesomeTucker
AwesomeTucker

If I wanted to use pen and paper I would be playing tabletops

CodeBuns
CodeBuns

That's right my fellow dev!
Unity takes care of everything for you, don't worry about it.

viagrandad
viagrandad

And not including any will alienate everyone who doesn't give enough of a fuck about your little whogame to whip out a pen and paper.
Hint: that's most of the players.

TurtleCat
TurtleCat

shamelessly posting my soundcloud again for criticism and opinions

soundcloud.com/cesque

what types of music should i write next? i always feel like writing stuff but i'm never really sure what and i don't have a game to compose music for so i gotta come up with something completely randomly

TreeEater
TreeEater

It's the other way around champ, by adding an in-game method you give players more options and won't alienate the ones that don't have pens and papers around.

Fuzzy_Logic
Fuzzy_Logic

This is /agdg/, every game here is a "little whogame".

The worst thing we could do is to churn out the same old stuff that every other game studio and indie developer does.

Methnerd
Methnerd

not making his own hardware
enginedev sure are pretentious fucks

Emberburn
Emberburn

wow is this a jew meme
wtf i hate unity now

Sir_Gallonhead
Sir_Gallonhead

snake jumping is a little awkward but it at least works now

Gigastrength
Gigastrength

The concept art for the main character sadly didn't get far off the ground before the old artist had to leave, so no art, concept art or otherwise, of them actually exists of her from the front. The closest thing that I have that got made for them is her player health portrait I posted last thread. The current sprite set, aside from the player portraits, were quick images designed to be temporary things to use until we had the design finalized and ready to dedicate more time into making more detailed sprites.

...part of me also feels obliged to note that their race takes more of an inspiration from hyenas than goats. They just both happen to have horns and goaty ears in this case. The player character and the DD14 opponent aren't the same race. The PC race are closer to being gnolls with horns than they are goats.

Pic related is an icon of a female of the species that the player character is that I used in a tabletop back before their design was iterated into what it is now. It's probably the closest I can get as to concept art of a character of the PC's sex and species. Sorry I don't have anything more substantial.

StonedTime
StonedTime

There's a perceptual issue.

game suggests that you make notes on paper
level playing field, no player feels excluded

game provides in-game notes interface
some players like it
others struggle with it, but feel like they have to use it
possibly get too frustrated by it and stop playing

askme
askme

His snakes aren't physically simulated spline-based procedural meshes.

Are you even trying?
Nice snakes user, where are you going with this?

Gigastrength
Gigastrength

game suggests that you make notes on paper
it doesn't provide any way to write down stuff in-game
most players get too frustrated by it and stop playing

You are seriously out of touch if you think an in-game notepad will somehow frustrate more people than not having a notepad would.

TechHater
TechHater

Here's your /agdg/ VG league post for today. Gonna go lowkey on this one so people can PLAY. THOSE. DEMOS.

I've created a discord to pile up any ideas / models anyone interested in this effort produces. It's not there to be a circlejerk, just to have a nice centralized dumping ground for ideas and heads as well as put up some generic FAQ stuff.

discord.gg/9P8GNW5

Don't feel pressured for time we still have weeks here. A friendly reminder that premade heads are absolutely fine to submit. If you know of some modeled heads steeped in agdg "culture" by all means host em somewhere and put em in the submissions folder.

Please use the word "4cc" in your post when talking about this so people who don't care about virtual divegrass can ignore it. If your more broadly interested in the concept I also suggest you to check out the 4ccg thread right here on Veeky Forums!

JunkTop
JunkTop

Consider maybe doing packs with a theme. Say select a setting like djungle and then different tracks for different moods. i.e. combat, relaxed, scary, time attack... whole point of game music is after all to help set the mood of the situation and having different styles for a change of pace in one setting seems more usefull than only one type for different settings.

Spamalot
Spamalot

Whats your game about user? I like robots.

Deadlyinx
Deadlyinx

You are seriously out of touch
Perhaps, I tend to play games from the 80s and early 90s.

DeathDog
DeathDog

Another benefit of pen and paper: it adds more "screen space", you can have the game open at the same time as your notepad.

Burnblaze
Burnblaze

is risk of rain 2 using unity?

SniperWish
SniperWish

Adding an in-game notepad won't stop anyone from being able to use pen and paper, what the fuck guys.

Boy_vs_Girl
Boy_vs_Girl

Zelda 2 and Terranigma's baby in 3d

girlDog
girlDog

What keyboard shortcuts should the in-game notepad have? Should it be like vim? Should it support plugins or configuration files?

Methshot
Methshot

yes

I'm not telling you to make a text editor, just a simple lore-friendly virtual piece of paper that lets you draw stuff and maybe some text boxes to type down simple text.

Lord_Tryzalot
Lord_Tryzalot

Wait, I don't remember implementing this
Did I have dementia all this time?

Explosions are placeholders from metal slug. Now that I'm dropping pixel art I should have easier time replacing them, and it might come with a cool glow.
Fixing fire will be pretty hard. I'm going to need some frame-by-frame animations on top of better particle movement. Maybe I can do some processing with noise map.

haveahappyday
haveahappyday

I'm not telling you to make a text editor, just a simple lore-friendly virtual piece of paper that lets you draw stuff and maybe some text boxes to type down simple text.
I wanted to make a game, not an image editor.

JunkTop
JunkTop

It's a 3d platformer with robots and basic story to tie the levels together. Gameplay will be similar to late 1990s - early 2000s platformers, like Bugdom, Shrek 2, Simpsons Hit and Run, Crash Bandicoot. Right now I'm just remaking the run/jump system since people pointed out it was one of the biggest problems (DD14 submission).

w8t4u
w8t4u

someone give me the run down on animation. is it hard? got some blender hands and I need to do some basic animations for the guns reloading, switching, shooting, etc. and also just general things like grabbing.

Poker_Star
Poker_Star

apparently multiplayer turns people from "it's another pixel shit game" to sucking the dev's feminine penis, be sure to learn that

Soft_member
Soft_member

People without the necessary attention span to play single player games aren't my target audience.

JunkTop
JunkTop

fixed the weapon holstering.

Fried_Sushi
Fried_Sushi

----[ Recap ]----
Game: dung___
Dev: user
Tools: C#
Web:
Progress:
+ started working on a game
+ implemented loading levels from file
+ made a minimap
+ made some sort of raytracing thing to draw first person dungeon
- have no idea what I'm doing

askme
askme

It's more important that the motion/pose reads than it is realistic.

Don't worry about stretching or breaking some bones.

Evilember
Evilember

I mostly agree, the only downsides to an ingame editor are:
1. Intention. With no ingame editor, it's clear that you should be using pen and paper. Including an ingame editor will unitentionally influence how players see the problems, they'll be looking through the lens of what your editor allows. This isn't a big downside.
2. Opportunity cost. The dev has to spend time on making a text editor instead of making a good game.
3. A shitty editor is worse than no editor. Pretty self-explanatory.

And finally, if games can require a controller, or a VR headset, or a high-end PC, it's legitimate to require pen and paper. It's a peripheral.

Flameblow
Flameblow

raytracing
Fuck I mean raycasting

RavySnake
RavySnake

retard here again. Made the array a static.
public static HealthItem[] itemsInInventory;

set the value in start
itemsInInventory = new HealthItem[5];

now when I collide nothing happens. even when I set the value in the inspector.

GoogleCat
GoogleCat

and my unity is Corrupted again

did they launch a new version recently?

TurtleCat
TurtleCat

ok i'll probably use pukey or the enemy then.

eGremlin
eGremlin

tfw you were cloning a popular agdg game and it's getting a sequel
should i give up?

Fuzzy_Logic
Fuzzy_Logic

I am confused as to what this game is

Lunatick
Lunatick

holy shit, nevermind. I didn't even see your character there balancing on the pole. I thought it was a rooster weather vane

happy_sad
happy_sad

ROR in 2d is a different beast than ROR in 3d. There still may be a niche for you.

w8t4u
w8t4u

stop cloning games less than 10 years old ya dummy

lostmypassword
lostmypassword

tfw someone actually finished my demo and even found the secret

Garbage Can Lid
Garbage Can Lid

Can you figure out what the lesson is here?

haveahappyday
haveahappyday

That it is his soul which has been corrupted, not his game?

Poker_Star
Poker_Star

Yeah, I bought the anti-corruption asset!

TreeEater
TreeEater

that my unity stops working everytime they launch a new version?

Skullbone
Skullbone

I was just going for
Don't use Unity

Stupidasole
Stupidasole

Bugdom
I am truly home

Harmless_Venom
Harmless_Venom

what engine?

Ignoramus
Ignoramus

How to be motivated(

Spazyfool
Spazyfool

Fairy Tail
no homo

King_Martha
King_Martha

No engine, that's windows command prompt

PurpleCharger
PurpleCharger

cool

happy_sad
happy_sad

who gonna stream the games

Firespawn
Firespawn

Did anyone who played happen to catch the writing on the side of the final structure before the last boss? I always worry people won't find stuff like that because it is probably the last thing on their minds

Nude_Bikergirl
Nude_Bikergirl

Is click to move ok for a 2d game

Harmless_Venom
Harmless_Venom

masturbate

it works for me, i jerk off and then the only thing that could stop me from deving is done

Skullbone
Skullbone

no

eGremlin
eGremlin

Dev or rewatch Lain?

MPmaster
MPmaster

New NPC finally got her in game sprite.

TreeEater
TreeEater

the chick on the left is a ripoff from that undertale spider milf and also from the evil qt from the short ME!ME!ME! by the same jap who made evangelion

SniperGod
SniperGod

are her mammaries hitting an invisible table

TurtleCat
TurtleCat

why not

Raving_Cute
Raving_Cute

Started working on a First Person Mystery Dungeon ripoff game cause I'm a hack fraud

SniperGod
SniperGod

What function are you using to render the output, in C#? If you need the performance, you should be doing this:
stackoverflow.com/questions/2754518/how-can-i-write-fast-colored-output-to-console

(in C++ it would pretty much be a simple WriteConsoleOutput() call)

Good luck on the project, tho.

Nojokur
Nojokur

Why don't you guys make a Grimrock clone with free movement instead of this grid shit?

Lord_Tryzalot
Lord_Tryzalot

IMO it's poor form to draw attention to little secrets like this. Too overeager. Just leave it in and if someone mentions it, cool.
The ingame sprite is pretty good, nice use of 3 colors. Agree that the tits could use some more lateral movement, so they go in an arc opposite the tail.

Dreamworx
Dreamworx

That'd be Arx Fatalis more than Grimrock

which is also a great idea

Poker_Star
Poker_Star

You are correct user but it is already out of the files. Any future demo won't have anything like it. I apologize

Raving_Cute
Raving_Cute

yo, you just fucking made me realize Superhot is just a roguelike with free movement

Lord_Tryzalot
Lord_Tryzalot

no

Poker_Star
Poker_Star

yeah, it is.
i mean the "turn" based movement system

Lord_Tryzalot
Lord_Tryzalot

I'm using Console.Write, this is literally my first week programming.
Thanks for the tip, that example looks complicated as fuck but I'll look into it.

lostmypassword
lostmypassword

made me think

VisualMaster
VisualMaster

Might give the tits more proper movement later. Already ended up using 4 frames for the tail wag anyhow.

Sir_Gallonhead
Sir_Gallonhead

Oh, well your project looks harder than what I would've been able to do at 1 week, so I assumed you had a bit more experience.
No biggie, tho.
Don't let that link distract you from glorious progress. I suggest focusing on progress, instead of performance for now.

Cheerio, good chap.

likme
likme

tfw my game requires the player to write down the controls he wants in a piece of paper and mail it to me

TechHater
TechHater

Make a lewd patch with clothing damage, I want to see moth tits

Illusionz
Illusionz

Solid way to get funding, user. You'd only need one scene per update.

takes2long
takes2long

first person pacman

askme
askme

soon it'll be a quasi RPG about computer viruses

BunnyJinx
BunnyJinx

Will your game be playable on Fuchsia?

PurpleCharger
PurpleCharger

Man, extracting normal maps right off geometry is honestly amazing.

Spamalot
Spamalot

A game that you can only play at the witching hour.

Nude_Bikergirl
Nude_Bikergirl

locally initialized STL containers in UE4 cause big bada boom during their deallocation
You little bitch, thought you could hide forever?

TreeEater
TreeEater

so this is how agdg dies, with some mumbo-jumbo about ue4

Evilember
Evilember

How would /agdg/ feel about a game that doesn't have a button to beat the game for you?

Nojokur
Nojokur

I would refund it, you should give your casual players the option to still experience the whole game even if they aren't good enough to beat it.

King_Martha
King_Martha

unplayable

Gigastrength
Gigastrength

why aren't you making a 3d game agdg?

idontknow
idontknow

I think the important question is, which engine is hopoo using?

StonedTime
StonedTime

unity

Garbage Can Lid
Garbage Can Lid

Please ignore my other reply to you, I misread your post.

JunkTop
JunkTop

is this really ROR 2
who is hopoo

TurtleCat
TurtleCat

tfw hopoop fell for the meme

TechHater
TechHater

Some Indian that paid some people to make a game for him

CodeBuns
CodeBuns

im not a millionaire

lostmypassword
lostmypassword

what game

Crazy_Nice
Crazy_Nice

she's still this butthurt /agdg/ told him to get off its ass and make a controls setup screen

hairygrape
hairygrape

she's
him
its
Are you okay?

Stupidasole
Stupidasole

Are you?

Playboyize
Playboyize

Implying.

Sharpcharm
Sharpcharm

My dream is to make a 3D game, but modeling is god damn hard, I can never make things look good.

Also RoR2 is lookin nice, but it looks pretty noisy. The XP flying to the player looks like enemy bullets.

Skullbone
Skullbone

early 2000's MMORPGs shortly after their release.

playing at any other time resulted in a slide show

SniperGod
SniperGod

I'm fine.

Need_TLC
Need_TLC

alright i'll give that a try. thanks!

Lord_Tryzalot
Lord_Tryzalot

make it faster already

Stark_Naked
Stark_Naked

I'm fine.
fine.
.

ANAL DEVASTATION

w8t4u
w8t4u

I want this.

Bidwell
Bidwell

risk of rain 3d is probably the worst idea they ever had

how are you supposed to see shit behind you without spinning your character around constantly?

someone should line up a 2d clone on the release date so they buy it after refunding the shitty sequel

whereismyname
whereismyname

Saying I'm having period pain would have been funnier.

Sir_Gallonhead
Sir_Gallonhead

you are retarded. sorry

idontknow
idontknow

Who is gog*m and why is he an /agdg/ pariah?

Evil_kitten
Evil_kitten

when have sequels to popular indie games ever been successful

ZeroReborn
ZeroReborn

an attention whore that makes shitty games, he actually stopped posting lately so please never mention him again

Crazy_Nice
Crazy_Nice

isaac?

Fuzzy_Logic
Fuzzy_Logic

RoR2 can't be less popular than DEADONARRIVALBOLT.

JunkTop
JunkTop

Bobsledding in UE4 materials

StrangeWizard
StrangeWizard

The Binding of Isaac
Super Meat Boy
Spelunky
Mount and Blade: Warband

Nojokur
Nojokur

that got a sequel? I thought that was more of an expansion pack

Sir_Gallonhead
Sir_Gallonhead

tfw you will never make a sequel to your yet-to-be-finished game that spawns multiple threads on /v/ and leddit praising the original and expressing excitement as if it was the best day of their lives

5mileys
5mileys

Be careful what you wish for.
Me too, that's why I'm making it!
Yup, pretty much.

TreeEater
TreeEater

ah, it was a remake. it still looks the same for me so i thought it was a sequel or something.

Emberfire
Emberfire

Mount and Blade: Warband
Expansions aren't sequels and Bonnerlad will never be finished

SniperGod
SniperGod

There was an "expansion pack" and then there was a remake.

Bit.Trip games I guess

ZeroReborn
ZeroReborn

Super Meat Boy was turning a flash game into a full game.

Spelunky doesn't have a sequel, unless you count adding HD texture mod to Skyrim makes it Skryim 2

BunnyJinx
BunnyJinx

holy shit you just made it cool as fuck

SniperGod
SniperGod

Thanks. Who is rotatedev and what is their gender?

LuckyDusty
LuckyDusty

Just add psytrance.

BunnyJinx
BunnyJinx

trust me if you played flash!isaac then played rebirth!isaac you would not be able to go back, ever.

It's kind of a sad story though the dev who got left behind when edmund outsourced the remake later made a content update for the flash game that was hideously hard and very few enjoyed it.

Gigastrength
Gigastrength

an attention whore who asks questions about himself on /agdg/

w8t4u
w8t4u

If you're going to move goal posts at least move all of them.
The Binding of Isaac Rebirth was a remake of the original Binding of Isaac which was a flash game.

farquit
farquit

I did not know that

I do not play flash games

Sharpcharm
Sharpcharm

Is it possible to have an entity system without using a component reflection system or accessing other components directly?

Skullbone
Skullbone

Yes.

Illusionz
Illusionz

Can you pinpoint what exactly is cool as fuck? Your feedback is valued.

My music-bro is more in a synthwave phase at the moment, but I have a few levels planned where psytrance would be a better fit.

Raving_Cute
Raving_Cute

Thanks

girlDog
girlDog

It's possible to have one where component IDs are specified using bitflags or whatever. Beyond that, I'm not sure what you mean.

takes2long
takes2long

The flash version was also on steam. People paid money for it.

It was actually worth it until the remake came out and make the old game look like hot trash.

SniperWish
SniperWish

the speed

MPmaster
MPmaster

I already have the component IDing down, my problem is that I have to create entities based on user input, but neither the player input component or input systems should care or know about what will be created.

TechHater
TechHater

I'm sorry for interrupting but we received an anonymous tip telling us that there is an outlaw around these parts using our IP illegally to make a game.

Do any of you know anything about it?

Thank you for your patience.

haveahappyday
haveahappyday

I love a good synthwave but that seems too chill for your dark & edgy visuals. What you need is full-on Dancing Colin.

Spazyfool
Spazyfool

How many downloads did you get this DD?
37 here.

w8t4u
w8t4u

Sorry, we only allow outlaws in these threads if they use Microsoft IP illegally. Everyone else is obeying the law.

Happy to help. Have a nice day.

hairygrape
hairygrape

thewhitereaper7.tumblr.com/post/160378232252/gifs-with-some-footage-of-all-8-world-themes-of

What do you think of these agdg?

idontknow
idontknow

wip

Poker_Star
Poker_Star

even boku is off the grid now

Ignoramus
Ignoramus

Do you have a version with higher resolution? Or is it locked at that?

Stark_Naked
Stark_Naked

I'd give feedback but since you ignore any of it that you disagree with without so much as an acknowledgment I'd rather not waste my time doing so
visible character when

PackManBrainlure
PackManBrainlure

Synthwave gets pretty edgy too!
youtu.be/xNUzpMiixzo
Although I guess stuff like Pertubator probably fits better in darksynth.
Fukin dancing colin, that's a name I haven't heard in a long time

Are you fishing wizard dude?

SniperGod
SniperGod

u dont wana see that

Flameblow
Flameblow

I just recently switched from Godot 2.1.1 to 2.1.3 and now my android export is broken. Like the game just flickers forever on the splash screen. Any idea what may be causing this? If I revert back to 2.1.1 it works fine.

DeathDog
DeathDog

bokuwiz crossover when

FastChef
FastChef

that file name

Fuck you, you piece of shit YOU'RE the nodev here I hope that kickstarter fails nintendo knockoff trash.

Bidwell
Bidwell

youtube.com/watch?v=6sNzSscxKY8

eGremlin
eGremlin

Did you try making a clean install?

MPmaster
MPmaster

How do I do that? I just downloaded the 2.1.3 zip from their website, extracted it, and opened my project from the launcher.

whereismyname
whereismyname

OOD fags on suicide watch

Supergrass
Supergrass

I don't know if these are the only two folders Godot uses but try moving
C:\Users\[username]\AppData\Roaming\Godot
and
C:\[editor folder]\editor_data
to clear the editor.

Also try exporting another project to see if it's an editor problem or a project problem.

hairygrape
hairygrape

People don't OOP for the performance. They OOP for the maintainability and scalability.

PurpleCharger
PurpleCharger

Wow you really got the 8 world themes done, what a madlad. You're doin it Boku.

Smells like middle-school. And I love it.

TalkBomber
TalkBomber

Thanks, I'll try that out.

Carnalpleasure
Carnalpleasure

OOP is my daddy

DeathDog
DeathDog

They OOP for the maintainability and scalability.
Good one, would laugh heartily again

Dreamworx
Dreamworx

i give up

im going to make a mobile game

Boy_vs_Girl
Boy_vs_Girl

Enjoy keeping track of 23 interfaces for the rotating gun class

Bidwell
Bidwell

OOPs

AwesomeTucker
AwesomeTucker

Fill me with your thick maintainability and cover me in hot scalability

TreeEater
TreeEater

hoppoo makes extremely successful game

instead of coasting for the rest of his life decides to make a ambitious 3D sequel

you fags would shit on him more if it was 2D

StonedTime
StonedTime

Playing with post processing and trying to squash lighting artifacts did not wind up as intended.

BlogWobbles
BlogWobbles

cel shading how?

Harmless_Venom
Harmless_Venom

when something just doesn't work and the result never changes no matter how much you tweak it

hairygrape
hairygrape

Hehe thanks. I'm working on a kickstarter trailer now, making a bunch more Boku animations to add more character.

I have pro fraps for recording uncompressed for high quality but I only have windows movie maker, does anyone know where I can get a nice free editing software better than windows movie maker?

settle down.

Deadlyinx
Deadlyinx

jvdb.me/toon_shader.html

askme
askme

ambitious 3D sequel
sauce?

Methshot
Methshot

Thank you.

GoogleCat
GoogleCat

Why do these people always act like OOP means "create a class that is 20 million inherited classes deep"?

When I'm making a game I just code things how I need them. And if there's two classes that have a lot in common I'll split those common bits into a base class that both classes inherit from.
Is this not how OOP is supposed to be done?

TreeEater
TreeEater

a nice free editing software better than windows movie maker
webm for retards, just change the output to .mp4

Booteefool
Booteefool

nondiegetic elements

Inmate
Inmate

Extend your class functionality, daddy

Spamalot
Spamalot

I've had that problem twice before.
First time I forgot to actually set the value that I was changing, so it never changed. I spent a whole day tweaking it trying to make it work before I noticed.
Second time I forgot to load the script entirely. Only spent an hour on it before I noticed though.

kizzmybutt
kizzmybutt

Post concept art

SniperGod
SniperGod

Think I found the issue. I needed the new export templates for Android.

BlogWobbles
BlogWobbles

Reminder to join the /agdg/ Discord: discord.gg/Bb58J6E

There are a bunch of successful devs recruiting in here

PackManBrainlure
PackManBrainlure

you're probably changing the wrong part, or there's a typo you made ages ago you just keep glossing over
tfw you go to fix a problem and find 3 different things that were keeping a feature from working but it still doesn't work until you notice there's supposed to be an E in "player"

Ignoramus
Ignoramus

discord
successful or a dev
Choose one.

Snarelure
Snarelure

You've been invited to
The Cool Kids by ServerHound
what did he mean by this

PurpleCharger
PurpleCharger

I've literally never made any concept art due to my inability to draw. However, here's someone else's concept art.

cum2soon
cum2soon

post-DD depression

Booteefool
Booteefool

Depression isn't real.

Emberburn
Emberburn

And neither is your game.

Firespawn
Firespawn

Depression isn't real.

Dreamworx
Dreamworx

Depression is made up

Crazy_Nice
Crazy_Nice

dark souls 3d is probably the worst idea they ever had

how are you supposed to see shit behind you without spinning your character around constantly?

someone should line up a 2d clone on the release date so they buy it after refunding the shitty sequel
also fuck off with your reddit spacing

BunnyJinx
BunnyJinx

be in Florida
literally the entire state is on fire right now
too much smoke it even dev
The hell is going on, I just want to make game.

Sharpcharm
Sharpcharm

mario 3d is probably the worst idea they ever had

how are you supposed to see shit behind you without spinning your character around constantly?

someone should line up a 2d clone on the release date so they buy it after refunding the shitty sequel

SniperWish
SniperWish

You're right. The engine needs to be finished first.

Sharpcharm
Sharpcharm

zelda 3d is probably the worst idea they ever had

how are you supposed to see shit behind you without spinning your character around constantly?

someone should line up a 2d clone on the release date so they buy it after refunding the shitty sequel

FastChef
FastChef

What's the best font?

hairygrape
hairygrape

Intaligo

Gigastrength
Gigastrength

The one you make yourself.

Stark_Naked
Stark_Naked

Kojima likes helvetica

happy_sad
happy_sad

Incredible Strength

massdebater
massdebater

HEY

WHAT'S YOUR FAVORITE RETRO FUCKING ANIME ART / ARTIST

LOOKING FOR GOOD OLD FASHIONED SHIT

Playboyize
Playboyize

unironically true

Crazy_Nice
Crazy_Nice

The best.

GoogleCat
GoogleCat

anime
good

Soft_member
Soft_member

wrong site kiddo

AwesomeTucker
AwesomeTucker

tfw subtly but visibly shaping other games with my shitty nocredentials advice

Soft_member
Soft_member

you draw post pubescent developed legally aged characters?

Flameblow
Flameblow

how do you accomplish that parallax scrolling in sfml?

Nojokur
Nojokur

i don't understand what is happening with your character lol

Carnalpleasure
Carnalpleasure

I used to just clone Advance Wars, but I have evolved.

Fight me.

Snarelure
Snarelure

If this is supposed to be cute don't make the bubble snot green

GoogleCat
GoogleCat

boku sleeps in these threads daily ignoring the shitposting the webm

Flameblow
Flameblow

How do you guys get the energy to work on your game so much?
Your games totally suck ass and mine is 10 times better, but I still have no motivation to work on it.
Do I just must have lower standarts like you to get motivated?

Evilember
Evilember

clinical obsession
it's the curse that keeps on giving

CouchChiller
CouchChiller

>tfw I'm making an advanced wars clone right now

w8t4u
w8t4u

would you detail the basic process of making the mesh used for that map?

Nude_Bikergirl
Nude_Bikergirl

I hope you do better than I did. I'm sure you are.

takes2long
takes2long

not shitposting helps

DeathDog
DeathDog

idle animation?

SomethingNew
SomethingNew

that's a nifty playable Windows 95 screensaver, dude

Carnalpleasure
Carnalpleasure

Fight me.
No I don't wanna

DeathDog
DeathDog

You're a bit late lol

Deadlyinx
Deadlyinx

[citation needed]

Only one. One per unique poster.

Evil_kitten
Evil_kitten

there is another market that you can tap right now if you feel like selling out...

Firespawn
Firespawn

If you want to fuck your life up ain't no skin off my back.

Dreamworx
Dreamworx

It's my birthday

Post progress

Sharpcharm
Sharpcharm

Just got started on your birthday cake, should be done by next Demo Day

StrangeWizard
StrangeWizard

I don't have depression, so, no need to fuck up my life with brain damaging medication.

Just because depression isn't exactly what people popularly think of it as, doesn't mean it's not real.

New_Cliche
New_Cliche

youtube.com/watch?v=mOL8fDISewA

Poker_Star
Poker_Star

youtube.com/watch?v=YEgV333P_Rc&t=52s

Does this come off as blurry to you guys? I used PRO fraps and windows movie maker. Is the quality good enough for kickstarter trailer?

Not sure why it seems just a bit blurry since pro fraps records uncompressed.

Gigastrength
Gigastrength

yeah it looks really blurry even at 1080p

Nude_Bikergirl
Nude_Bikergirl

Looks like a phone recording an actual TV. Also, you need to replace those stock unity buttons in UI for the menu.

5mileys
5mileys

Added several controls menus to my game.

WebTool
WebTool

not using OBS to record and Blender to edit
What are you doing, man?

GoogleCat
GoogleCat

But what about the notepads?

Bidwell
Bidwell

wow the dumb fuck brazilian who doesn't know how to do anything finds something else that he can fuck up on
whatafuckingsurprise wow

Nojokur
Nojokur

Nice! Got a screenshot of it?

happy_sad
happy_sad

why does the company logo have a sword?

SniperGod
SniperGod


thanks anons

farquit
farquit

You have a whole year
Make a game

cum2soon
cum2soon

Hey I got a question, is there a generic logo for demo days?

Spamalot
Spamalot

pic related

Don't worry! It's a vim emulator, and it'll even load your .vimrc file.

Methshot
Methshot

I'm starting a broadcast of demo day games, including real-time voiced commentary (pls no bully)
https twitch tv general_vagueness

RavySnake
RavySnake

I was just thinking about how people here always stop talking about Demo Day before it even ends.

WebTool
WebTool

Is the game running at 5fps or is there a problem with the stream?

Crazy_Nice
Crazy_Nice

must be my connection, I already improved it a lot, I'll see if I can improve it more

askme
askme

says your offline for me

Evil_kitten
Evil_kitten

his offline?

Flameblow
Flameblow

yes, his offline, can't you read?

Methshot
Methshot

Where's the stream? You can't leave us hanging like this.

haveahappyday
haveahappyday

It's started.

Inmate
Inmate

And the final technology in my requirements checklist gets a tick.

Spazyfool
Spazyfool

I don't believe you. Drawing with the mouse is fucking unreal unless you only use a pen tool or something eg not actually drawing lines. I've seen people draw anime and stuff using only Pen-like tools.

w8t4u
w8t4u

Alright I submitted to demo day

now where's my damn fan art

Sir_Gallonhead
Sir_Gallonhead

I'm doing fanart but skipping ungrateful people.

Bidwell
Bidwell

what is it?

Carnalpleasure
Carnalpleasure

What's with this guy and cutting off the fucking stream?

BunnyJinx
BunnyJinx

pretty obv some kind of face recognition shit

askme
askme

Then its a damn shame you don't know which dev I am

CouchChiller
CouchChiller

NOW YOU TOO CAN BE ANDROSS

haveahappyday
haveahappyday

Only I have the brains to rule agdg.

Playboyize
Playboyize

that was my first thought but i did not want to come across as obtuse.

Crazy_Nice
Crazy_Nice

i'm gonna do fanart but nobodys giving me reference but kick in dev

girlDog
girlDog

Why are you being such a faggot? I'd honestly prefer if more games had placeholder art in here. Art is for production quality reasons and testing your rendering/pipeline. Art to make your webm's pretty and get (you)s is fucking retarded. I fucking hate attention whoring artists so god damn much.

Etrian Odyssey is awesome man and honestly we need more of these types of games. I love RPG dungeon crawlers (I might be presumptuous thinking that's what you're making) however based on the fact that your previous game was an advanced wars clone I can only assume you have good taste in games and value games with fun gameplay over artistic pixel platformer fag games.

AwesomeTucker
AwesomeTucker

post art

Lunatick
Lunatick

As others said, it's facial motion capture with markers integrated into UE. I still need to add some post-processing to remove jerkiness and a way to store data as assets for replay but the backbone itself is finished.

TreeEater
TreeEater

I will when I'm done

PurpleCharger
PurpleCharger

is there a way to rotate a game object faster around one axis than the others in Unity without using transform.Rotate?

MPmaster
MPmaster

thats pretty neat, user. I can't wait to see what you do with this.

TreeEater
TreeEater

----[ Recap ]----
Game: A.S.S.
NEW_TITLE: Adveschestri
Dev: crabowitz
Tools: GM:S 2
Web: crabowitz.tumblr.com crabowitz.itch.io/adveschestri
Progress:
+super cool placeholder music that doesn't fit
+Complete game loop and navigation through demo
+replaced most of the programmer art with nicer placeholder art.
+finalized adventure decks
-Demo day feedback has proved this deck to be super unbalanced.
+made a repo like a big boy dev
+fixed bugs that demoday bros kept finding

Methnerd
Methnerd

You'd be right, I'm just attempting an EO clone this time around. We'll see how far things go with it.

girlDog
girlDog

how do I stop being a nodev
assume I have no experience

iluvmen
iluvmen

Just follow these two simple steps and you too can become yesdev.
download game engine
just like make game

TalkBomber
TalkBomber

From last thread: twitter.com/LxFrancis/status/860978121897426944
veekyforums.com/thread/176127745/video-games
Probably not useful
Think of it this way, though: You could make 30FPS sprites from just a few dozen keyframes like this. Just put the keyframes in, let it do the inbetweens, and then clean them up.

No need for 10x10 resolution pixelart ever again.

Methnerd
Methnerd

and then clean them up
this is the crucial step

Carnalpleasure
Carnalpleasure

wanting less readable interpolated shit instead of a handful of highly readable, ultra expressive hand crafted key frames

MPmaster
MPmaster

Discord
no thanks ,im straight

Evil_kitten
Evil_kitten

Yes, but you're the only one doing those keyframes.

If you were a team of five guys, then sure; go right ahead. If you're someone who wants to make something that looks a little less awful than castlevania 1 sprites, then isn't there some merit, here?

eGremlin
eGremlin

Are you still there
I want fan art too

Need_TLC
Need_TLC

Thanks. I have some project ideas but for now will experiment with motion capture and create some demo scenes to see how far I can get with it.

Sir_Gallonhead
Sir_Gallonhead

dark souls 3d is probably the worst idea they ever had
well the execution was realy bad.
did you saw those terrible hitboxes?

WebTool
WebTool

What kind of response do you even expect from that question?

StrangeWizard
StrangeWizard

Be Florida forest ranger
Spend the entire spring doing controlled burns to prevent fires in the summer

that's pretty much been my experience dealing with them. they would light their houses on fire if you convinced them that it would make their jobs slightly easier.

Methnerd
Methnerd

Too much time at intro logo, too much time at start screen, needs special graphics if its a kickstarter trailer

GoogleCat
GoogleCat

Lexicon. It is without question the finest font known to man. All other fonts stand before it as but childish scribble.

Methshot
Methshot

Most of the hitboxes are good outside of DaS2 unless you mean online.

Carnalpleasure
Carnalpleasure

I am but don't expect too much but if you post ref it would help

cum2soon
cum2soon

80's styled is pretty good, but people overlook how great the mid 90's styles were, as well.

TalkBomber
TalkBomber

* Throw away expectations of sustained "fun".
* Build discipline (info problem, not willpower problem).
* Create "70%" design document. You'll never hit 100%, and you'll get diminishing returns on usefulness past ~70%.
* Dev a bit each day, no matter how little, to keep yourself in the swing of things.
* Pic unrelated

RavySnake
RavySnake

DaS actually have great hitboxes for the non-bosses.
Its just their networking and bosses are shit.

New_Cliche
New_Cliche

I'm the user with the VN/puzzle game
akabaka.itch.io/chromatose-prototype-demo

Soft_member
Soft_member

Whatever's the most readable.

If you can find a super readable font that matches your theme, cool. But that's unlikely.

farquit
farquit

What do you guy think about XNA/monogame?

Burnblaze
Burnblaze

an Epic dev is posting on that twitter, maybe the fucksticks are actually planning to stop treating paper2d like a red headed step child who shat his pants

TalkBomber
TalkBomber

thanks i'll work on yours now

Methnerd
Methnerd

XNA is alright, but "dead". It's already fully fleshed out, which makes it an okay choice. But don't expect an ultra rare bug to ever get fixed lol.

Monogame is still hairy around the edges, but people seem to think it's a fine choice too.

If C# is your thing then sure, go for it. Not like there are better options.

WebTool
WebTool

Good catch, I didn't even notice that.

Sharpcharm
Sharpcharm

It's already fully fleshed out
Yeah, unless you need something like "on key down" or a GUI

Burnblaze
Burnblaze

Yeah, unless you need something like "on key down"
What the FUG, does XNA really not have that?

RavySnake
RavySnake

I'm so used to having to write my own "on key down/up" because everything I used just gave you "key is down" status.

RumChicken
RumChicken

I need a spritesheet for my demo. The sprite needs to be 48x96, and I have 18 different 3-frame animations in mind. I have money to pay... but I don't want to pay a great amount for one boss. Where can I find a decent artist who can do this?

Illusionz
Illusionz

It still takes human input for the tweening though, each pixel needs to be mapped for each frame.

Fried_Sushi
Fried_Sushi

XNA, official language of TJ "Henry" Yoshi

PurpleCharger
PurpleCharger

Show the prototype of the boss or more details about the game. An artist will probably be more interested if they know what the gameplay is like.

RumChicken
RumChicken

----[ Recap ]----
Game: Locked Masts
Dev: IceDev
Tools: Unreal
Web: N/A
Progress:
+ Graduation secured, back in the saddle.
+ Been ramming everything I have into a demo, trying to aim for the end of the month.
+ Fixed the ship AI which was acting up, permanent-like this time. Last time was a false positive.
+ Lot of work on the ship and asset modelling side.
- Modelling devours dev time.

JunkTop
JunkTop

I hadn't considered this, actually. Are you saying that if even one pixel was missing or misaligned in the keyframes; it would fuck the whole algorithm up?

King_Martha
King_Martha

working on an animal crossing kinda game

Garbage Can Lid
Garbage Can Lid

Model is just one I made while screwing around a while ago, not anywhere near final art btw

Harmless_Venom
Harmless_Venom

shooting down trees? cool

Gigastrength
Gigastrength

I'm kind of jealous because 3D games hurt my brain.

5mileys
5mileys

Why are you being such a faggot?
I'm just poking fun
I legitimately think it's nifty but it really looks like that one screensaver

Crazy_Nice
Crazy_Nice

That's really good.

I'm jealous. My talent for quick-making assets is next to nothing.

Spend hours trying to make a car
It's not even symmetrical
Get to the point where it's almost hopeless.
Load it in, and notice that there's this one polygon sticking way the fuck out
Ruin the whole thing trying to correct it

Meanwhile, someone makes a rough sketch that could barely be considered a character, imports it, and makes a 10/10 stylized model

Methshot
Methshot

not remembering skate or die

takes2long
takes2long

Hey friends, a long time ago, I remember seeing some webms posted of a game that was 3d, but (seemingly) sprite based, had a kind of quake/doom look to it, but had a bit more of a fantasy setting. Additionally, it was a game entirely about rocket-jumping up a large tower.
Does anyone remember what game this was? I know the devs posted on tumblr as well, but I feel like I saw some videos of it here too.

Fuzzy_Logic
Fuzzy_Logic

alright, stream's over, hope it helped
thanks for being patient while I sorted out how to get better audio and video; next time I'll start with those same settings, open Twitch on my phone right at the beginning, use an external microphone
if you want to watch the streams they're archived on that same channel, in the videos section, and the name or title has the game(s) in the video, all together they were When It Hits the Fan, Harmon:i:c, Gunmetal, Whimp the Bold, and one other one that I couldn't figure out the name of, it had [Placeholder Title] style graphics
special thanks to Harmonicdev for telling me the controls and walking me through the second level and being patient with my absolute non-puzzle-game-playing idiocy

AwesomeTucker
AwesomeTucker

How does it feel knowing you are going to be rich?

StonedTime
StonedTime

XNA is dead
Monogame is in active development and upkeep still, but I'm pretty sure it still ties you down to C#
also Microsoft is adding a new route to put games on the Xbone and Monogame is one of the engines they're planning to support, but Unity is also slated to be supported

Playboyize
Playboyize

Anyone want to have some nice sex?

SniperGod
SniperGod

Yea : )

Emberfire
Emberfire

youtube.com/watch?v=UZr30ljmfzQ

Raving_Cute
Raving_Cute

Maybe I'll sample from DK...

LuckyDusty
LuckyDusty

Hold a contest on /v/ to see who can mimic Diddy's rap the best, ask to sample the voice of the winner.

w8t4u
w8t4u

A single line that reads
David Wise
would be a legitimate thing for a music_ideas.txt to contain.

RumChicken
RumChicken

I've been deving on and off for a long time now so I can whip stuff up quickly
Just takes a shitload of practice my man

Nude_Bikergirl
Nude_Bikergirl

This.
Probably the only person I know of who spent two months sleepless just to make sure his music was ported to the gameboy faithfully.

Nude_Bikergirl
Nude_Bikergirl

Are sidescrollers still 'acceptable' or have they been done to death?

massdebater
massdebater

Have a good gimmick or don't bother.

haveahappyday
haveahappyday

What's a good gimmick?

TechHater
TechHater

I was thinking about copying a gimmick from a way older obscure game no one probably played where you mixed and matched projectile powerups. Think Contra but with upwards of 3-4 powerups at one time.

Still any good?

kizzmybutt
kizzmybutt

Sure.

Sir_Gallonhead
Sir_Gallonhead

"good gimmick" means to do something that hasnt been done before, or done a long time ago and forgotten. this is HARD.

one easy trick is to take a single mechanic and mine it to death (VVVVVV, Braid). but this trick has been known for years so the easy content has been mined

iluvmen
iluvmen

Waifus and Rougelike elements

Raving_Cute
Raving_Cute

slipping on banana peels a LOT

Raving_Cute
Raving_Cute

Space Station 13 remastered edition

Supergrass
Supergrass

banana peels
not seagull shit

5mileys
5mileys

I'm in the same boat in that I want to make a 3D top-down RPG.

TalkBomber
TalkBomber

SS13 remake

He's already dead.

King_Martha
King_Martha

Add another one to the boneyard

Carnalpleasure
Carnalpleasure

tfw working on one right now

Firespawn
Firespawn

/tg/station dev here, stop before it's too late. You will not succeed where so many have failed. Join us, it is your only hope.

TreeEater
TreeEater

really makes me hmm

Emberburn
Emberburn

3D top-down RPG
Besides remakes, I can't think of that many actually.

LuckyDusty
LuckyDusty

I'm sure there's a good reason for this
right?

girlDog
girlDog

people tell me this but i'm pretty sure the market for this game will be kind of niche.

Poker_Star
Poker_Star

Get some youtube baiter like Birgirpall to do a video on the silly ragdoll shit you can do in the game and watch the money flow in.

Evilember
Evilember

all you need is one youtubefag making a video and bajillions of kids will buy your game with moms creditcard

SniperGod
SniperGod

i've had a few streamers contact me. i told them i would give them the build when it was ready.

Nude_Bikergirl
Nude_Bikergirl

I'm still working on this dialogue system using placeholder stuff. I was getting images read in and stored. I don't really have a programmatic way of parsing the dialogue UI to get results from data or anything. Pretty much right now I was just doing a basic bitch if check to see if Actor, Approach, and Topic are that exact match and then filling in the stuff afterwords. I still haven't worked out storing and accessing through a dialogue tree for a specific actor.

idontknow
idontknow

the streamers will make your game sell meme
love it

New_Cliche
New_Cliche

yea that's the other thing. i have a feeling the actual numbers behind it are completely lopsided. the people watching streamers have fun with games aren't usually the kind that play anything other than overwatch.

Spamalot
Spamalot

exactly, though it entirely depends.
I just wish people would stop giving power to streamers and then whine and ask how it got this way.

farquit
farquit

How is Construct2?

likme
likme

Oh god i want to give up on my pixelshit java game becuase i hate 2d graphics.

Should have gone with unity and lowpoly instead

likme
likme

Finally solved my normal seam issue. Before on the left, after on the right. There is still a bit of an artifact from the blending of the automatic normals with the waist normals, but the nasty obvious seam is gone.

King_Martha
King_Martha

Why are her legs so short, even small asian girls don't have proportions like that.

Evilember
Evilember

Will change in the next iteration. She needs eyeballs first

ZeroReborn
ZeroReborn

hopoo's already shilling his ror2 in other generals

Emberburn
Emberburn

Let's be honest, what would the response be if he posted here?

LuckyDusty
LuckyDusty

horrible comparisons

risk of rain is on a single map with enemies spawning all around you

in those games you can clear an area to a point where you can safely assume nothing is going to appear behind you, and there are far less enemies you're fighting at once in the first place

Evil_kitten
Evil_kitten

Casting a void Pinterest?

ZeroReborn
ZeroReborn

tfw your game will never be the top post on /r/games

eGremlin
eGremlin

usual drones
usual shitposting
usual "its shit"
usual "fuck off"
hippoo probably has no intention of coming here though, maybe the discord who will do his shilling for him.

LuckyDusty
LuckyDusty

Not him and I know this is a shitpost, but this is a genuine game design obstacle when it comes to 3D games that was discussed and experimented with heavily in the 90's, just like with other concepts like camera controls.

Zelda handled it by being linear (you always start in a corner and there are never any enemy surprises from behind you outside of when it's specifically subverted as a gimmick) and through tricks like having the camera sweep around a room as you enter so the player has a frame of reference and can focus on what's important.

FastChef
FastChef

hippoo probably has no intention of coming here though
Agdg's god has forsaken this place. How ironic.

Supergrass
Supergrass

tfw hopoo became a millionaire before finishing school

Garbage Can Lid
Garbage Can Lid

/agdg/'s god
Not really.
He's a game maker baby who had a lot of luck and other people.
Plus a real god wouldnt up and leave at the slightest success.

Firespawn
Firespawn

EO1 B1F map
I see you're a man of taste as well, I ripped off the exact same map for testing.

TurtleCat
TurtleCat

Do you mind if I use this in a filename thread?

Need_TLC
Need_TLC

What's that -1

Lunatick
Lunatick

asking for permission to save a file
on Veeky Forums
replying to a 9 hour old post

Playboyize
Playboyize

What the fuck?

Suddenly I'm seeing a lot of first person dungeon crawlers in AGDG.

And I'm making one too...

SomethingNew
SomethingNew

Just make sure yours is the one that actually gets finished

CouchChiller
CouchChiller

I've got that covered.

That said Fight Knight looks like it's on track to actually finish too.

Firespawn
Firespawn

What engine is he using even? Looks like Unity.

Bidwell
Bidwell

earth defense force but with worse graphics

Fried_Sushi
Fried_Sushi

genres tend to pop up at the same time
a few years ago like 4 zeldalikes appeared at the same time
Almost all of them are still in development: Frost, Elysis, and Aethyr, although iirc none of them were called that at the start

Poker_Star
Poker_Star

and Full Metal God, but the dev hasn't been around for like six months

massdebater
massdebater

earth defense force
Sold.
worse graphics
Double sold.

SniperGod
SniperGod

earth defense force but you play the alien

SniperWish
SniperWish

destroy all humans except you play as a splinter group trying to save the humans.

Burnblaze
Burnblaze

what happen to maid with broom game?
what happen to artsy void gondola game?

whereismyname
whereismyname

what happened to pepe?

girlDog
girlDog

I think its starting to look like a playable game but my deadline is tomorrow.

takes2long
takes2long

Enemy

CouchChiller
CouchChiller

Add in some fog.

ZeroReborn
ZeroReborn

weapons actually attach to the character rather than rotating
game of the year

Soft_member
Soft_member

he dead

TreeEater
TreeEater

that depth work
Neat shit.

Emberburn
Emberburn

Some other cheap effects:
- Mountain range on the horizon
- Particles evrywhere
- More of those nice clouds you already have

AwesomeTucker
AwesomeTucker

Take it one step further and have 1-2 more shadow variants!

Dreamworx
Dreamworx

Will Do, all the cheapness must be archived

TalkBomber
TalkBomber

Pretty nice both

Poker_Star
Poker_Star

Attaching arrows to bones

LuckyDusty
LuckyDusty

How could hoboos shitty sidescroller become so popular?

kizzmybutt
kizzmybutt

Awesome! now make 'em explode!

StrangeWizard
StrangeWizard

Shilling. Exactly what he's doing again for his 3d sequel. Hard shilling in Veeky Forums and reddit.

Sir_Gallonhead
Sir_Gallonhead

want to implement level destruction
level lasts a really long time
could have a relatively flat, boring level after destroying everything until the level ends
what's the solution here other than making certain buildings invincible?

Garbage Can Lid
Garbage Can Lid

don't worry

there's plenty

there's enough for everyone

VisualMaster
VisualMaster

EO
fun gameplay
Just because game caters to your weebshitwaifu interests doesn't make it fun.

Bidwell
Bidwell

give me an idea

kizzmybutt
kizzmybutt

You could make certain buildings tougher...
Or you could have dudes that create new buildings.
Or you could create better defenses (dudes around it, turrets, etc) for certain buildings.

ZeroReborn
ZeroReborn

Make the buildings the enemies.

Two birds one stone.

Spazyfool
Spazyfool

Toilet bees.

Fuzzy_Logic
Fuzzy_Logic

Who the fuck said they're going to do a 1:1 rework of the game in 3d?

Like are people this fucking dumb? To me it seems obvious that they're going to have to adapt a lot of the gameplay to make it work on 3d.

Make yours not turn&grid based shit and you'll stand out.

This looks pretty neat but the speed you're going forward is way too slow. Also the aiming seems fucked up, is it not using the mouse?

shilling
(Also called marketing.) Which is something you need to do if you want to be successful in this industry.

And to be honest he probably has a following big enough that he didn't need to do much beyond posting that tumblr post and tweeting about it.

idontknow
idontknow

Make yours not turn&grid based shit and you'll stand out.
It will stand out... ... ... but not because of that.

JunkTop
JunkTop

I remember learning maya ~2 years ago because everyone said blender was awful, but I've forgotten how to use it now and want to get back into 3d. Is blender good yet?

Dreamworx
Dreamworx

shilling
(Also called marketing.)
And also forgot to tell about fanboys like you. Very effective.

Evil_kitten
Evil_kitten

mfw this is actually hoboo

CodeBuns
CodeBuns

sinewave lasers

Supergrass
Supergrass

Make yours not turn&grid based shit and you'll stand out.
Combat in every real time party based dungeon crawler sucks massive dongs.
The only way it works is when you're controlling only one character, like in Ultima Underworld or King's Field, and at that point it's just an action RPG.

Methshot
Methshot

unless you're doing some crazy triangle count shit, blender is completely fine
their 3d animation is also fine

Garbage Can Lid
Garbage Can Lid

Will a normal computer be able to handle the physics of 100 000 small cubes if im using unity and their default physics engine?

Methshot
Methshot

My demo day submission for #agdg demo day 14 :)
youtu.be/Wirjui-4QoE

Emberfire
Emberfire

Is it a good idea to just implement a games concept so it WERKS, without thinking of optimization or anything. Just to get a concept running that you could try out. And then rewrite everything once you have a better understanding of what you want. Or is it a waste of time?

Evilember
Evilember

unity
physics
hahahahahahahhahahaha

TalkBomber
TalkBomber

I hope so because there's a shit ton of games like that out there.

and at that point it's just an action RPG.
Well it'd be a first person action RPG which there are very few of. I suck at graphics, else I'd be making one myself.

Sure call me a fanboy. That solves everything. If you think this place has any marketing reach you're nuts.

Nope.

haveahappyday
haveahappyday

implement a games concept so it WERKS, without thinking of optimization or anything
Yes, development cost (time spent) is more important than optimization. You should really go for the entire "minimum viable product approach"

Burnblaze
Burnblaze

Why should your opinion matter?

StonedTime
StonedTime

being this butthurt about your shitty platformer game

hoboo kys

Soft_member
Soft_member

And then rewrite everything once you have a better understanding of what you want. Or is it a waste of time?
It is a waste of time. Just make it so it WERKS and finish the game. If you keep going back to rewrite shit you never finish.

eGremlin
eGremlin

you have 20 seconds to explain why you arent making a low poly 3d game

GoogleCat
GoogleCat

If you think this place has any marketing reach
Are you actually serious there? How the hell do you think ror or undertale got famous? Thanks to their amazing gameplay? Get real.

If anything I'm actually amused by what's happening right now. You were not even allowed to criticize ror back then in this general, and when he left the place for steamchat nobody gave a shit anymore.
Out of pure coincidence now that he's starting to shill his new game a wave of fanboys are miraculously coming back.

w8t4u
w8t4u

But I am making a memepoly game

Stupidasole
Stupidasole

but i am

it's easier to make passable 3d art than passable 2d art because of how much good lighting adds to the scene, you can do a lot with just primitives even

massdebater
massdebater

----[ Recap ]----
Game: jamos
Dev: user
Tools: c sdl allegro
Web:
Progress:
- fucking nothing everything is broken nothing works

Boy_vs_Girl
Boy_vs_Girl

i'm trying to but its too difficult and it just crashes when i run it

BinaryMan
BinaryMan

My next game will have voxel graphics, fuck 2d

girlDog
girlDog

c sdl allegro
everything is broken nothing works
gee who could have guessed C and SDL isn't a good tool for indie devs

takes2long
takes2long

I am though

2d is on its way out, even hopoo isn't making 2d games anymore

people are sick of pixel art and it's all starting to look the same too (rotating guns etc)

kizzmybutt
kizzmybutt

it's another topdown shooter with rotating guns
it's another sidescrolling platformer with a gimmick
it's another sidescrolling rpg with roguelike elements
it's another room-based, semi-procedurally generated roguelite
it's another metroidvania
it's another space game with fancy lighting

Ignoramus
Ignoramus

it's another nodev

LuckyDusty
LuckyDusty

I have no problem with that

girlDog
girlDog

it's another metroidvania
WHERE

Booteefool
Booteefool

WHAT THE FUCK ARE ROTATING GUNS
AAAAAAAAAAAAAAAAAAAAAAAAAAA

girlDog
girlDog

I only asked because someone's currently working on it, and the filename joke is not about a good game in the first place.

BunnyJinx
BunnyJinx

FACEBOOK IS FREE
THEREFORE THEY CAN'T MAKE MONEY FROM USERS

godot is cuck county using a shit language that is literally not used anywhere else.

haveahappyday
haveahappyday

nuclear throne
enter the gungeon
every other top down shooter with pixel art

BinaryMan
BinaryMan

rotating guns

MPmaster
MPmaster

I don't even care how rotating guns look, I hate what they mean.
2d games with mouse aiming are fucking garbage.

PurpleCharger
PurpleCharger

----[ Recap ]----
Game: Jolly Golf
Dev: Jofer
Tools: Unity
Web: jofer.co.uk
Progress:
+ I got a thing done for demo day
- a lot of people had connection issues

TreeEater
TreeEater

shoulda used d

w8t4u
w8t4u

Don't steal my meme.

Methnerd
Methnerd

Post the cute crow picture anyway, wrong-thread-kun

Poker_Star
Poker_Star

I just made this right now. Even the shitty sprite.

SniperWish
SniperWish

tfw you will never be as successful and handsome as Hoboo

Techpill
Techpill

Okay

SniperWish
SniperWish

Amazing. Do you mind if I save it? I need it for gamedev related stuff.

Methnerd
Methnerd

that IS cute, what discussion was that originally for?

TreeEater
TreeEater

I got you covered with this vomit my boi

takes2long
takes2long

Feel free to save it but I don't know who made it

None. Have some old agdg pic I found too

Snarelure
Snarelure

youtube.com/watch?v=gIuuPTM3nSc

TechHater
TechHater

Friendly reminder that THIS is a person you share this thread with

hairygrape
hairygrape

Why did you have to remind me of this? It looked so good. ;_;

Burnblaze
Burnblaze

is that hopoo?

Burnblaze
Burnblaze

salty /agdg/ reddit crossposter downboats post solely because of jealousy
THIS is who we are sharing our general with and who is shitting it up

SniperGod
SniperGod

S-Sorry

Stark_Naked
Stark_Naked

he's so cute

Carnalpleasure
Carnalpleasure

it's high time aggy daggy realizes in its current form it deserves no gods

VisualMaster
VisualMaster

I found this also

BinaryMan
BinaryMan

tfw this guy left agdg because of the shitposting
I know because he's making a game with me
I hope you're happy with yourselves

Skullbone
Skullbone

i now have a savable equipment system with different item slots that adds stats to the character's base stats and that can't be abused with the save system
looks like a dude

Burnblaze
Burnblaze

Friendly reminder that no one in this thread is a real person and every single one of you is a shitposting thought or subconscious fear that's merely given the illusion of personification by the good grace of my suspension of disbelief. This entire thread is just a dialogue with myself.

BlogWobbles
BlogWobbles

Why would anyone do that to themselves.

StrangeWizard
StrangeWizard

It's sad

PackManBrainlure
PackManBrainlure

If you leave because of shitposting you never really belonged here. Whether that's a good of bad thing is up to perspective. Some people are just too normalfag or too busy to deal with anonymous shitposting or find humor in it. The people that are here forever are simply one with the shit.

PurpleCharger
PurpleCharger

Last one. Bye folks and keep just like making game

whereismyname
whereismyname

IMAGINE

massdebater
massdebater

rip Chibi Bunny

TalkBomber
TalkBomber

I've been slowly distancing myself from Veeky Forums in general because of shitposting
Not because I can't handle the bantz, but the shitposting belies an underlying immaturity and amateurism in the whole website. It's fun and good to start with, but not great when you want to take a subject seriously

cum2soon
cum2soon

I agree with you but I also understand where he comes from. He basically stayed here for years and all his progress as good as it may have been was ignored or shitposted because no art while memes and shitposting flooded the thread.
After some time it gets frustrating.
Anyway, I still think that when you leave, the shitposters win and the general only gets worse, but I can't exactly force him to come back.

Inmate
Inmate

not pure sdl2

whereismyname
whereismyname

People leave because there's usually nothing positive to get from AGDG. I know a few who left not simply because of the insane amount of shitposting, but simply because getting any feedback, good or bad, is very very rare. At best you can get a kill yourself or something like that, but it barely helps you with gamedev.

At the end of the day, there's no reason to stay past a very early stage of development.

VisualMaster
VisualMaster

Friendly reminder that THIS is a person you share this thread with

JunkTop
JunkTop

Yayo is best puchi

iluvmen
iluvmen

Friendly reminder that THIS is a person you share this thread with.

eGremlin
eGremlin

three hours of work later
a fucking black box

AwesomeTucker
AwesomeTucker

I always try to leave feedback at least on demo days. I can't play everything, but any project that looks even remotely serious I try and give feedback too.

Dreamworx
Dreamworx

Friendly reminder that THIS is a person you share this thread with:

(manlet on left)

BinaryMan
BinaryMan

who made this?
fucking charming as fuck
reminds me of silhouette mirage

massdebater
massdebater

we do not

that faggot still hasn't returned every since he promised us free keys then just disappeared

Firespawn
Firespawn

He gave keys though...

TurtleCat
TurtleCat

work through a long list of feature additions and bug fixes
tfw stuck on what to work on next

BinaryMan
BinaryMan

Friendly reminder that THIS is a person you share this thread with

kizzmybutt
kizzmybutt

but the shitposting belies an underlying immaturity and amateurism in the whole website.

I understand what you're saying but I've found that it's generally a layered thing. Veeky Forums itself isn't the platform long standing users use as a launching platform. Nobody is like "hey lets use this anonymous imageboard that clears threads as soon as they reach x amount of posts as the place to do serious business shit!". Their are talented and professional users, extremely smart and hard working users, all types of users and generally the smaller the sub community gets the more dedicated and talented they are. They use shit like IRC, repositories, and other things to do serious stuff though.

As soon as Veeky Forums becomes a place for serious discussion and productivity its stops being that amateurish and anonymous secret club escape that anons stuck with the site for. Fucking normalfags man, they can and WILL ruin everything, nothing is worth that price.

If you aren't shitposting even a little bit I'm legitimately confused why your here.

At the end of the day, there's no reason to stay past a very early stage of development.
People leave because there's usually nothing positive to get from AGDG.

If you're posting here for the sole reason of gaining something that also seems misguided. Like I don't know about other people but the reason I post on agdg, or the reason I watch the 4cc, or the reason I browse any board is because I'd rather interact with anons than go to some public forum with identities and people telling other people what to do. I hate it when forums delete or move threads, or when people get banned for saying something that people don't like. Or when non-criminal content gets removes or pruned for being distasteful or whatever. They just do really gay shit that I don't like or think any userbase should tolerate.

Spazyfool
Spazyfool

As soon as Veeky Forums becomes a place for serious discussion and productivity its stops being that amateurish and anonymous secret club escape that anons stuck with the site for
I agree, and wasn't suggest changing it. It's a good launching point that isn't a leddit-tier circle jerk, and to change it in an effort to be "more serious" would miss the point. Veeky Forums is more of a counter-culture meeting ground, and meeting grounds necessarily split up into more focused discussions at some point

Nude_Bikergirl
Nude_Bikergirl

Is she giving birth to VIDEO GAMES?

Literally every time I've come to /agdg/, from before Veeky Forums was created, someone has been complaining about how all the good devs are leaving and /aggydaggy/ is full of shitposters/negativity/loli rape/marmo's bullies/googum/xyz new shit.

kizzmybutt
kizzmybutt

this looks really simple but it isn't, i had to make an item parent, an item pickup parent, and make different variables for modified and unmodified stats and write a script to reset the stats

Nude_Bikergirl
Nude_Bikergirl

youtube.com/watch?v=AnMR6SOBa9k

Excuse the mass effect music and placeholder planets.

I'm trying to persuade a music guy to come on board. He did the menu music.

More to come soon (TM)

Ignoramus
Ignoramus

he uses blender
lol

Emberfire
Emberfire

two items, some variables, and a script
Real complex famalam :^)
Good job though, post more

TechHater
TechHater

Sure.
-Make a spline
-Get position and tangent each X m on the spline
-Make circles of points oriented according to the right tangent and position
-Link up the points as vertices in a mesh

My specific implementation has a few other details, but that's the gist of it.

Playboyize
Playboyize

two items
no there's an item pickup that creates the item and the item gives the boosts

i posted this because people here have been talking about implementing exactly this kind of inventory system and heartbeast didn't get around to doing it, and looking at Elements Torn on DD14 it didn't seem like people knew how to make multiple items of the same type with different variables

RumChicken
RumChicken

Wrong link.

youtube.com/watch?v=sapxkk_7w-s&feature=youtu.be

Stark_Naked
Stark_Naked

post your aggy daggy filter

SniperWish
SniperWish

post your progress

Nude_Bikergirl
Nude_Bikergirl

image exceeds file size limit

SomethingNew
SomethingNew

y'know how anime often has scenes like this:

hero beating villain
villain does some bullshit
now villain beating hero
all hope seems lost
suddenly hero does some better bullshit
villain: "nani?!?"
hero wins

what's the best way to capture this sort of feeling in a game? the closest i can think of is something like phoenix wright, but that's basically a visual novel

TreeEater
TreeEater

he uses anything except C++
kek

Carnalpleasure
Carnalpleasure

what's the best way to capture this sort of feeling in a game?
undertale final boss fight pacifist run

StonedTime
StonedTime

drop player's hp to one and do a cinematic cutscene

Bidwell
Bidwell

Can't tell if this is a girl or a chubby dude who didn't go through puberty.

Flameblow
Flameblow

Now this is how memepoly should be done. This is awesome thank you.

The gunhand doesn't make any sense though.

Poker_Star
Poker_Star

apparently scaling up the camera while using scaled down sprites doesn't use the original sprites so details are lost, how can i get around this? i want to make higher resolution get higher details, can i keep the same 32x32 tile world coordinate while using bigger tiles when scaling?

GoogleCat
GoogleCat

what is mipmapping

girlDog
girlDog

I feel that Darkest Dungeon does this pretty well.

You have a stress meter, and if you reach 200 points, your character instantly dies.

Before reaching 200 points though, there's another checkpoint at 100 points. When you get there, there's like 75% chances for the character to become insane/paranoid/depressed and 25% chance to become virtuous in face of imminent death. This gives a shitton of benefits to the character and makes him immune to any further stress gain. It's really exciting if it happens in a tense boss fight, and the narrator also helps.

Many fall in the face of chaos, but not this one... not today.

Burnblaze
Burnblaze

Have an optional side quest right before a very difficult boss fight. When the player's health drops to a certain amount, or after a certain time elapses, have some incidental detail from the side quest increase the player's bullshit level to make the boss fight easier.

Or the COOL IT! from Death Road to Canada, if /v/ doesn't hate that game.

Carnalpleasure
Carnalpleasure

Because every time this is asked I always ask how to get good at modeling but no one ever answers.
Please, I just want to make a 3D lowpoly game. How do I get good?

Stark_Naked
Stark_Naked

what the fuck is going on in this webm? someone enlighten me
also what movie

Garbage Can Lid
Garbage Can Lid

Laying the groundwork for my ability system.

Is it weird to have a cooldown for your basic attack like this? I was planning to have all the abilities at the bottom like in Battlerite or Diablo or something. Every character will have a different basic attack so that will also be shown.

Should the cooldown be shown at all when it's basically your attack speed instead of an actual cooldown?

BlogWobbles
BlogWobbles

Fixed the random picking of objects. Switched from C#'s Random class to Unity's one and it works better now. Now I just gotta tweak the amounts so certain things are rarer spawns.

That being said, I don't think I have enough enemy types. I currently have three; a bullet (Which I'm saving for bosses), enemy (Which also shoots bullets), and a wall. Maybe I should break down the enemy type further into sub types which have different behaviour patterns or something.

Evilember
Evilember

If someone does work for my game using pirated software without my knowledge, am I liable for that?

lostmypassword
lostmypassword

no one will know if your game was made with pirated software

CodeBuns
CodeBuns

I'm a pretty big deal

Supergrass
Supergrass

what softwares are we talking about? in Unity for example there is no way of knowing if a game was made with cracked Pro license or not. Same goes for most other softwares like Photoshop or Visual Studio.

Lunatick
Lunatick

Is it weird to have a cooldown for your basic attack like this?
it's what i do
I was planning to have all the abilities at the bottom like in Battlerite or Diablo or something.
just make it look like a generic moba like league or dota
Should the cooldown be shown at all when it's basically your attack speed instead of an actual cooldown?
don't show it

SniperGod
SniperGod

First, watch these 300 hours of tutorial videos.
Then watch another 50 on how to correctly get them into your game and fix any issues.

Bidwell
Bidwell

I can't wait for the new Hopoo game HoPoo is working on! It looks a-fucking-mazing *__* Might end up being yet another game of the century next to risk of rain.

Sharpcharm
Sharpcharm

make 2d games srsly 3-d is so shit

SomethingNew
SomethingNew

hi hopoo even if you're shilling I'm glad you're back here

Crazy_Nice
Crazy_Nice

i'm looking for inspiration, platformers aren't doing it for me anymore, what are some good gimmicks?

Firespawn
Firespawn

It isn't any more complicated than just practicing a shit ton.

Boy_vs_Girl
Boy_vs_Girl

i can already see people switching from gamemaker pixelshit to unity 3d to be like hopop

Methshot
Methshot

memepoly is gonna be a thing

Time to step up my game and go for sculpting/baking + hand painted textures.
I don't want to be on the same level as some random shitter from agdg that got lucky

TechHater
TechHater

I already downloaded Unity and blender

CouchChiller
CouchChiller

lewd.

Is this Anubis?

Fuzzy_Logic
Fuzzy_Logic

Anyone have experience with Godot?

The -only- issue I'm seeing is exporting to different platforms like consoles. Gamemaker has that utility, so I'm tempted to go with that.

Skullbone
Skullbone

isn't that a good thing?

the sooner pixel art dies the better

WebTool
WebTool

Cute!

Make bubble white through.

DeathDog
DeathDog

Do it faget.

Evil_kitten
Evil_kitten

You're putting the horse before the cart there.
There are way more important things to consider when picking an engine and by the time you have a game worth porting it might support consoles anyway.

Boy_vs_Girl
Boy_vs_Girl

I prefer godot's scripting to gamemakers. I also like the fact it's open source so I can fuck with it or add onto stuff.

Ideally I can get my stuff on console, and I'd like to test it, it's just afaik theres no easy way to do that. I know theres Android plug ins but Gamemakers seems brainless to do.

Methnerd
Methnerd

You're putting the horse before the cart there

Emberburn
Emberburn

do you think you're going to release on consoles?

Flameblow
Flameblow

you have to remake models made in maya with education license even if you buy a license because they wont let you take off the watermarking
what the fuck

SniperWish
SniperWish

I think any platform you can get your game on is totally worth it.

Some people don't use steam. Some people don't use anything but their phone. Exposure and availability is huge.

DeathDog
DeathDog

just make it look like a generic moba like league or dota
Well something like that but I feel like mobas often have rather large UIs that I don't really need or want. But the general idea with the UI is the same.

don't show it
Alright thanks, I'll implement that.

PurpleCharger
PurpleCharger

Any engine devs already using Vulkan?

Nude_Bikergirl
Nude_Bikergirl

high bullet speed
high powerup drop speed (bullets stick to powerups then walk off area)
enemies have too much health (fixed turrets, grey tear aliens)
enemies have high fire rate
starting weapon has the same width as laser but less damage (then starting with laser not an option)
horiz laser enemies activate too fast
no invuln or bullet clear on bomb activation (and laser bomb takes a while to start up)
horiz laser eye enemies charge then attack too quickly
raiden kind of powerup replacement (no set powerlevel) but no type rotation
too busy to use burst

I like the score system and possible milking on bosses but shoomp is fucking me
unless dev wanted to go memorization aleste-tier

askme
askme

Do those watermarks survive being exported in FBX or obj?

massdebater
massdebater

I doubt Autodesk are going to sue some indie dev with a legit license, that'd be retarded.

Playboyize
Playboyize

I feel like mobas often have rather large UIs that I don't really need or want.

ZeroReborn
ZeroReborn

MUHDICK

girlDog
girlDog

That screenshot gives me flashbacks. I'm glad I dropped LoL like a fucking stone, fuck the entire MOBA genre.

MPmaster
MPmaster

Thats a bretty gud ad

StrangeWizard
StrangeWizard

The problem is consoles usually require licenses or whatever, so it's hard for the developers to just have a free open source export to consoles. However it is 100% possible to create an export for consoles in Godot, back when the engine was in-house it supported Nintendo DS and PS Vita.

Illusionz
Illusionz

I keep wondering how would your game look if this skeleton was animating an actual mesh covering it.

SomethingNew
SomethingNew

does sea people count as furry? i want a protag with fresh abilities so monsters/animals seems to be a logical choice but i don't want to go the furry road, robots are a possibility but there are enough megaman clones

BlogWobbles
BlogWobbles

Scalies definitely count as furries.

VisualMaster
VisualMaster

If it's not a human and not a robot it probably counts as furry.

BinaryMan
BinaryMan

two more hours of work
a fucking stolen spritesheet
How do actual devs do it?

FastChef
FastChef

Thinking about making small games on fiverr for 5$ is this a good idea? l'm so desperate to make money

CodeBuns
CodeBuns

not inherently. If there's mammal-based races in the game and they're obviously made to jack off to, then yes your game is furry
If it's just sea people (and other non-animal based races) you'll be fine

Illusionz
Illusionz

They are working on Switch support.

Spazyfool
Spazyfool

godotengine.org/qa/4018/does-godot-have-plans-support-exporting-consoles-ps4-xbox-etc
We are licensed for ps4, xbox one, wii u and vita, and development of the port is at different stages for each platform (from no code at all to almost ready to ship a game), it all depends on what kind of funding and support we can get (mostly from publishers and the platforms themselves) to develop that code. Since those platforms are closed, the classic "open source" approach doesn't work here, most people don't have access to them, and there's no incentive to write code that nobody can use. When you use an engine on a console somebody is paying for a license (which is usually more expensive than the PC/mobile license, since the code is harder to write), we need to figure out how to make that code happen for us.

5mileys
5mileys

Which game?

LuckyDusty
LuckyDusty

How do actual devs do it?
By not posting any progress or pictures on /agdg/, everything you post here will be stolen

Dreamworx
Dreamworx

The line between what counts as furry is completely arbitrary, and entirely depends on persons attitude towards furries.
No matter what you do, there always will be people calling your game furry bait

TurtleCat
TurtleCat

Do as you want, it's going on e621 anyway.

iluvmen
iluvmen

I have fapped to furry porn for 10 years and I can tell you without a doubt scalies are considered 100% furry.

Evilember
Evilember

Pro-tip: If your game isn't a porn game and the characters aren't sexualized then no one who is sane will consider the game to be a furry game, even if the characters are part human part animal.

Ignoramus
Ignoramus

No matter what you do, there always will be people calling your game furry bait
muh fursecution complex

TreeEater
TreeEater

Spotted the "monstergirls aren't furry" furfag-in-denial

Sir_Gallonhead
Sir_Gallonhead

A game where you control a super powerful villain.

You don't play as him, you simply control him and your goal is to make him lose against the heroes, the problem is that he's so strong that you will have to fuck up really hard all the time to make him lose.

Stark_Naked
Stark_Naked

Should I try Godot now or should I wait until the next version?

Deadlyinx
Deadlyinx

Joke's on them, I'm going to steal every game here and add furry waifus so nobody except deviantart degenerates will ever play it

Fried_Sushi
Fried_Sushi

Making stuff in Blender is kind of like playing with Lego

Sir_Gallonhead
Sir_Gallonhead

waiting for godot
HE DID IT AGAIN

5mileys
5mileys

furries with autism bucks
I'm okay with this.

Supergrass
Supergrass

GDScript will be mostly the same, Godot 3 only adds a few new features to it. 3D is going to be completely different though, so you might not want to work on anything 3D. You could just try it out and see how you like it, though. The whole structure of the engine will be the same, Nodes arranged in a tree, organize with scenes, that stuff isn't changing.

w8t4u
w8t4u

I dunno, I never used it. Will it automatically update?

BlogWobbles
BlogWobbles

Furfag here, monster girls in their most prominent form are NOT furry.

eGremlin
eGremlin

unity seized all hopoo ror2 assets
thats why you dont use unity guys

Ignoramus
Ignoramus

There is no auto update. You'll have to download any new versions of the engine, it's a tiny download. There will be an export option to help convert a 2.1 project to 3.0, it wont be a perfect conversion, but should be good enough to then fix any problems.

Stupidasole
Stupidasole

I see. Well I will give it a shoot then.

haveahappyday
haveahappyday

that will kill it though user

Lord_Tryzalot
Lord_Tryzalot

Kek.

kizzmybutt
kizzmybutt

but should be good enough to then fix any problems

It's a major version update, don't tell lies

hairygrape
hairygrape

----[ Recap ]----
Game: Skylarks
Dev: Mako
Tools: Rust, Blender, Logic, SDL2
Web: -
Progress:
+ Made a crude AI that tries to kill you
+ Added a lame death screen
- Missed DD14 for dumb reasons

Techpill
Techpill

WE ARE IN
store.steampowered.com/app/603960/Monolith/?beta=0

RumChicken
RumChicken

Depends on how big the project is. Something huge that's been worked on for several months will of course be a lot harder to convert to the new version.
But I doubt he'll make something that big before Godot 3 release.

Spazyfool
Spazyfool

jolly

Methnerd
Methnerd

Congrats!

RumChicken
RumChicken

Fuck yeah. Added to my wishlist. Looking forward to getting it.

Techpill
Techpill

maintainability and scalability.

TreeEater
TreeEater

I really wish people like you would give some details on a better way to program if you think OOP is so bad.
I want to try new things but I'm used to OOP. Help me, user.

Stupidasole
Stupidasole

i-it's no like I need a repl!

w8t4u
w8t4u

This shit.
It ever has power of friendship and shit, all without dialogue.

Burnblaze
Burnblaze

making a class for every single object and having spaghetti inheritance
not making a general class that can present anything
i don't know why people like to overcomplicate simple shit like this, it's a game, all an object need is variables to manipulate, function to run each frame, and return a sprite to draw on screen, why would anybody store variables in a class that can be loaded from a file, if you have to recompile your game when you change the value of a simple variable, you're doing it really wrong

Gigastrength
Gigastrength

OOP's fine so long as you do your own thinking and architecture design instead of just blindly copying OOP principles

Soft_member
Soft_member

Someone starting shit by replying to a 12 hour old post probably isn't looking for have a reasonable discussion.

haveahappyday
haveahappyday

Psychology isn't empirical science, so why do you care? What could such poster possibly prove?

AwesomeTucker
AwesomeTucker

"OOP" is such a vague term that it's useless to argue over. It can mean three totally different things:

1. The actor model, where each "object" can dynamically decide what methods it has, and alter its own behavior at runtime
2. Protocol-oriented programming, where each type can implement many protocols, and methods are part of a protocol instead of just belonging to a particular type
3. Inheritance-oriented programming, where there's a family tree of what types copy their methods from what other types

Inheritance became popular with language designers for exactly one reason: It's easy to implement. However, it's also the least powerful of these three different concepts. A good protocol system lets you create new protocols and implement them for existing types, like those in the standard library. A good actor framework gives you crazy flexibility and resilience against failure. Modern languages are starting to avoid inheritance and instead doing stuff with actor frameworks and protocols.

Crazy_Nice
Crazy_Nice

How do I do that?

SomethingNew
SomethingNew

wtf is this pixelshit shit

Poker_Star
Poker_Star

Cool concept. Keep up the good work.

LuckyDusty
LuckyDusty

nodev here
just wanted to shitpost

RumChicken
RumChicken

He did post a derping knight the other day.

likme
likme

Monolith is a top down action shooter with procedurally generated elements.
Could you come up with a more generic description?

Inmate
Inmate

me and pure are both supremely shit at this, it actually is the best description we got.

Poker_Star
Poker_Star

a generic description for a generic game

Firespawn
Firespawn

dynamic languages

GoogleCat
GoogleCat

he uses anything except haskell
lel

Booteefool
Booteefool

You nimrods put way too much stock into "muh originality". A shmup that plays like BOI is plenty original enough for normies.

BlogWobbles
BlogWobbles

i've been exposed to too much Veeky Forums shitposting and now i unironically think everything with anthropomorphized traits is degenerate furry

TechHater
TechHater

rng driven gameplay
no

BinaryMan
BinaryMan

normies
not with those graphics

Fuzzy_Logic
Fuzzy_Logic

Data Oriented Design
Functional Programming

New_Cliche
New_Cliche

what's this game going to be and why is combat so dull?

cum2soon
cum2soon

It's as much of a shmup as BOI itself is.

Evil_kitten
Evil_kitten

character realizes it's inside a buggy engine and tries to escape.webm

idontknow
idontknow

I don't think you know what driven means.

AwesomeTucker
AwesomeTucker

i take offense to that claim.

WebTool
WebTool

I can't stand Haskell, took a uni course which taught functional programming. Never ever again

Fried_Sushi
Fried_Sushi

In gamedev there's no escape because frameworks

Playboyize
Playboyize

There's literally nothing wrong with OOP except getters and setters, just make everything public

Crazy_Nice
Crazy_Nice

Combat is so dull because the entire thing was started like 2 days ago.

It's going to be a small coop action dungeon crawler.

I'm mostly focused on making basic functionality and networking it for now. Making things look and feel better comes later.

Methnerd
Methnerd

canvas + javascript

TreeEater
TreeEater

Why? Both are twin stick shooters in tiny rooms.
This one looks better than Isaac since it doesn't have the 14 year old edge and seems to have pretty tight controls, but I feel like all people that cared for this kind of gameplay already played 1000 hours of Isaac and won't want more for another 5 years.
It looks great, though, would play if it was in a better genre.

PurpleCharger
PurpleCharger

Why are you not designing your frameworks in a data oriented way?

Spazyfool
Spazyfool

why would anybody store variables in a class that can be loaded from a file
Be more specific.
not making a general class that can present anything
Not that's even more retarded than Java-like OOP. If this general class could actually be a union of different classes, than maybe.

happy_sad
happy_sad

I was memeing, it's a research language. But what's wrong with functional programming itself, not taken to an extreme?

Burnblaze
Burnblaze

Is the Project Wingman guy here? I just want to say that I really enjoyed playing it so far but if you can, could you have more War Thunder like controls for keyboard and mouse players like me?

Lunatick
Lunatick

i'm shitting on stuff like this, it's like having a dungeon crawler with every monster and object hardcoded when the only difference is some states, a sprite and a behavior that can be isolated

GoogleCat
GoogleCat

Is that pic real? Why didn't they obfuscate the code

ZeroReborn
ZeroReborn

reminds me of Sonic Boom

PurpleCharger
PurpleCharger

OOP was a mistake

CodeBuns
CodeBuns

This is where I meet the nodevs. They talk a lot about making games, they usually don't really make them, they just talk about it. They always have the software open but they spend most of their time posting memes and browsing the web.

Sharpcharm
Sharpcharm

Yeah, that looks like shit.

Spazyfool
Spazyfool

How do I make a hand of cards (made using a canvas, unity) display correctly?

Common sense says order them 1 through 5, that way they display consistently with some overlap (just like a normal hand of cards would), but when the player chooses a card it all fucks up. If they chose the 5th card, it'll always display over the hand even if it's being held behind it. Inverse happens with the card in the #1 order layer, with it always being "behind" the hand of cards even when held right up to the player's nose. How do I unfuck this.

Right now I have them ordered 1-5 like I said, and as soon as a player chooses a card I set ALL the cards to be the same order. So the card the player chose always displays correctly in relation to the hand, but the hand will randomly overlap and stutter based on the camera angle :/

TreeEater
TreeEater

tfw I've had my project open for 2 hours and have only written 10 lines of code

MPmaster
MPmaster

it's .Net, you can pretty much view the source code of any xna, monogame and unity game (and edit them while you're at it), you need some black magic level of magic to obfuscate anything, good thing since this provide learning resources about stuff you shouldn't do

RumChicken
RumChicken

The movie is titled 'Possession' (1981)

ZeroReborn
ZeroReborn

Did he copy paste the same code 30 times and then changed the names and variables? What the fuck.

SniperWish
SniperWish

How do I do that?

Flameblow
Flameblow

Wait. Are nested canvases a thing? Could I use an empty object with a canvas order of say 10 and have the cards be children of that with their own canvas order. Then when a card is chosen, remove it from the empty object and change its order to 10. Is that a thing I can do?

CouchChiller
CouchChiller

It literally doesn't matter. It's fast, he got shit done, and is now a millionaire.

b-but his code is sloppy and inefficient!!!
He made a pixel art clone of a SNES game, it doesn't matter if it's not coded very well. It's done. It works. It sold millions. Those three tings matter.

Ignoramus
Ignoramus

If you are ultimately going to be ending up making a multiplayer game, is it better to start off with a single player dev version and then convert it to MP, or start it as multiplayer from the beginning?

Nude_Bikergirl
Nude_Bikergirl

paper Mario 2 final boss.

Methnerd
Methnerd

Enterprise way of doing things

Spazyfool
Spazyfool

Multiplayer from the start, 100%.

Bidwell
Bidwell

tfw I'm supposed to finish my lisp assignments but I'm browsing voxel engines C++ source codes that I don't understand

Gigastrength
Gigastrength

Definitely start with multiplayer from the beginning. Trying to add multiplayer to a game that you developed as single player can be a real pain.

Sharpcharm
Sharpcharm

How to view the source? Google ".net decompiler". Lots of tools. Usually they don't work nicely with more advanced language features like "yield".

It is easy to shit on other people's work when you're a nodev.

whereismyname
whereismyname

WHERE ARE YOU, CRITIQUE SENPAI?
I did it. I fucking studied png compression, texture filtering and mipmaps, just for you.
I got rid of the wobblies. Are you proud of me yet?
I redesigned the bitmap loading for the filters with some custom parameters.
You said every single one of my progress updates was getting worse and worse did I make you proud yet senpai.
I guess there's also animations and spritesheets and directions and stuff now.

Spazyfool
Spazyfool

someone really good wouldn't be using monogame anyway.

Methnerd
Methnerd

Hindsight is 20/20, what people fail to realize is that devs often change their ways of organizing code midway through the project and can't be arsed to rewrite everything so they take the faster path even if it looks stupid.
If it works, it works.

PackManBrainlure
PackManBrainlure

It's not that it's sloppy, it looks like a pain in the ass to do all that copy-paste instead of using one class to spawn every monster. He made more work for himself.

GoogleCat
GoogleCat

doesn't deflect the criticism though
and it has nothing to do with efficiency, it's about making code that's at easy to maintain

farquit
farquit

new thread when?

Methshot
Methshot

game when?

Skullbone
Skullbone

Why would there be a new thread?

viagrandad
viagrandad

700 replies
isnt that when it happens?

iluvmen
iluvmen

nope

StonedTime
StonedTime

From the beginning

Lunatick
Lunatick

Its more work

Crazy_Nice
Crazy_Nice

oh ok

5mileys
5mileys

Is it the video quality or everything looks blurry now?

eGremlin
eGremlin

why are you doing this to yourself

Nojokur
Nojokur

It's a legit criticism, I wouldn't do it that way either. But what I'm saying is the criticism doesn't matter. In the end, he got shit done and is set for life. We're all substantially less successful at gamedev unless you happen to be hopoo.

Sir_Gallonhead
Sir_Gallonhead

beginning
multiplayer is the most challenging part because of the limited bandwidth, latency and connection issues

SomethingNew
SomethingNew

Pretty sure I remember reading in an interview is was his first big game project. So he probably didn't have the best design practices in mind. And that monster implementation reeks of "try 2 or 3, cool they work I guess I'll keep doing it this way"

Also for some perspective, he apparently worked on the game 2-4 hours each. day. for 3 years to get it done. And now he's a millionaire. With a gf who stuck around those 3 years. We should enshrine him not bust him for inefficient code quality

Methnerd
Methnerd

Also, some lines still flicker. But the chair looks good now.

FastChef
FastChef

Make more RTSes.

luck is in your pocket
let’s shoot it like a rocket

takes2long
takes2long

I hate RTSes why would i make one

lostmypassword
lostmypassword

These classes seem to be containers for monster-specific parameters (and perhaps behaviours). You have to store somewhere that a monster girl's name is "Monster Girl". Might as well store it in a class.

LuckyDusty
LuckyDusty

If you want to stop by and suck him off once or twice he would probs be up for it.

Stupidasole
Stupidasole

what game should i clone?

happy_sad
happy_sad

4 hours a day

and it was just him? that's impressive.
really inspiring. I've heard nightmare tales of devs like behemoth taking out second mortgages and working 14 hours a day every day, or jonathan blow pissing in bottles to finish something. guess it depends on the type of game though.

BinaryMan
BinaryMan

How do you fucking program a jump?

GoogleCat
GoogleCat

SS13

Burnblaze
Burnblaze

set vertical velocity to a certain value on keypress, then let gravity do the rest

Spazyfool
Spazyfool

Probably both. But linear filtering on 128px sprites isn't a very good idea.
You could either shrink the sprites to their more "real" size by increasing the view scale, or the more reasonable solution that many games will do ( if not running the pixel-nearest texture filter ) is to just upscale their sprites, but keeping the kind of pixel-y way they're drawn.
I program and write it's all I know how to do.
Also suffering on the surface is my sustenance. I also learn.
Yeh. There's still a couple more specific filter algorithms I haven't tried yet, and a couple have some cool words like "sharpen" and "sgix". The chair is literally the best character in my game it's been bullied for weeks. I think it will really pop with 8 directional sprites thrown in. The physics are used really sparingly and the actors are the only things that need to rotate. I'm trying to fill it with technology because I suck at art and no one things a deepspace 9/lilo stitch detective adventure will be fun.

Raving_Cute
Raving_Cute

what good game should i clone?

King_Martha
King_Martha

Unreal, you can make the switch from single player to multiplayer, you just need to edit almost everything because of fundamental shit that needs to be in place for multiplayer to work at all.
So you can make single player dev version, but you need to know how to structure shit for those future changes.

LuckyDusty
LuckyDusty

When It Hits the Fan dev here, thanks for playing. I watched the recording.

OBS seems to be have processor heavy so people with slow processors get heavy slowdown in game while OBS is streaming (also explains why the gameover screen took so long to disappear; it's timed). Sorry for that experience.

Emberfire
Emberfire

agdg keeps saying it's easier to get "decent" looking models with no skill than it is to get decent looking sprites with no skill
is still predominantly 2D

Explain this.

Booteefool
Booteefool

dwarf fortress

Soft_member
Soft_member

But how do you balance out the velocity at the peak of the jump?

BinaryMan
BinaryMan

agdg is full of pretentious pixel hipsters who are too dumb to make 3d games

cum2soon
cum2soon

That's exactly why, they convince themselves that 2D isn't the easy way out.

It's the same as the people who make the ridiculous claim that making a 3D game isn't any more difficult than a 2D one.

Flameblow
Flameblow

Higher start up cost for 3D but you get more return on your investment. Not complicated.

Boy_vs_Girl
Boy_vs_Girl

its like this

3d is harder to get started with, but becomes easier and pays off significantly in the long run

2d is easy to get started with, but becomes more time consuming the better you get(good pixel art that is)

Methshot
Methshot

no worries man, having a bunch of enemies on screen while also playing nice with other programs can be pretty hard

Fried_Sushi
Fried_Sushi

How will you market your game?

LuckyDusty
LuckyDusty

Steam.

JunkTop
JunkTop

Having a bunch of enemies on the screen doesn't cause the issue. I need to implement fixed timestepping and continuous integration on anything that moves.

MPmaster
MPmaster

I will fax pictures of my game to all the businesses in the city.

Sharpcharm
Sharpcharm

3D modeling/texturing/rigging/animation is very hard to learn. Drawing a doodle is not.

Once you actually learn how to do those things in 3D, it's faster going than 2D, but the learning curve is pretty much a right angle.

Need_TLC
Need_TLC

2-4 hours a day
Meanwhile I can put in 12 hours and get nowhere.

Flameblow
Flameblow

I need help. Godot doesn't let me trigger a monster animation while my player animation is running. Does anyone know how to do this?

Nojokur
Nojokur

im pretty sure that has nothing to do with Godot.

LuckyDusty
LuckyDusty

What then?

PurpleCharger
PurpleCharger

Wait really!? Holy shit I love Godot now!

BunnyJinx
BunnyJinx

What do you mean? How is the game structured? If the monster and player have separate animation player nodes then they shouldn't affect each other at all.

TechHater
TechHater

see

Dreamworx
Dreamworx

throw a bunch of print statement and check if it gets to the line where you trigger an animation

Sharpcharm
Sharpcharm

I cannot even make a 2d game.

I'm trying to make a text game now.

StonedTime
StonedTime

3D modeling/texturing/rigging/animation is very hard to learn
not just that but programming physics in a 3D space is also way more difficult, especially if it involves quaternions

Lord_Tryzalot
Lord_Tryzalot

They both have different AnimationPlayer nodes. My monster is on a loop while my player picks a new animation at random. When one of the player animations reaches a certain frame, I want to trigger the monster animation node to play the "hit" animation.

RavySnake
RavySnake

programming physics in a 3D space is also way more difficult
i hate this meme

whereismyname
whereismyname

But I am... It's top down though so it looks 2.5D.

lostmypassword
lostmypassword

Programming most things in 3D is more difficult

TreeEater
TreeEater

of course he's using unity, he's a sane smart indie dev.

only some dumb fuck 12 year old obsessed with CoD tier graphics use unreal.

Nojokur
Nojokur

what are stack traces

RumChicken
RumChicken

it's not a meme.
working with an extra dimension adds that much more complexity.

Evil_kitten
Evil_kitten

Holy-shi-t

Nojokur
Nojokur

what's your favorite agdg meme?

PackManBrainlure
PackManBrainlure

Stop posting here you goddamn fucking spic bastard.

Spazyfool
Spazyfool

Well Sprite nodes have a "frame_changed" signal, you could use that to check what frame the player is on.
Or just have the enemy play the hit animation when it takes damage.

Boy_vs_Girl
Boy_vs_Girl

visual studio crashed
project cant be opened
is this real?

viagrandad
viagrandad

new thread
veekyforums.com/thread/176306648/video-games
veekyforums.com/thread/176306648/video-games
veekyforums.com/thread/176306648/video-games

Nude_Bikergirl
Nude_Bikergirl

Have you been doing 12 hour days every day for half a year? That's about the equivalent. Even though smaller chunks is better as it allows you to process what needs to be done, gives you a lot of time to think about current problems, allows you to have more "ah ha" moments or new ideas, and doesn't burn you out as quickly

Soft_member
Soft_member

literally just add z

Harmless_Venom
Harmless_Venom

Yeah that's the part that I'm struggling with I guess. I don't know how to trigger damage on a certain frame of my animation. From what you just said, I guess I could make an array with the frame number the animation should hit on, but there has to be a better way. I can't use collision detectors unfortunately.

lostmypassword
lostmypassword

3d is harder to get started with, but becomes easier and pays off significantly in the long run
This.

Also 3d allows for a lot of clever reusage.

Engines make this part a lot easier. And you can do a lot with 3d even if you pretty much disable all the physics and don't use them. For Unity that often seems the better way since they're not very reliable for some things. Though they've improved quite a bit in the few years I've been using Unity.

WebTool
WebTool

Hurr durr Amerrrica

Garbage Can Lid
Garbage Can Lid

surfing the internet and jacking off with ide open in the background is not putting in the work

Sharpcharm
Sharpcharm

quality time not quantity.
the amount of quality productive time usually diminishes around 6 hours.

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