Previous thread:>What? Starsector is a 2D single-player open-world RPG space combat exploration economic game thing, basically Mount & Blade but in space. Outdated but still relevant introduction video: [YouTube] An introduction to: Starsector
Why would anyone make a high tech version of a converted ship?
Henry Cox
wat do
Jaxson Bailey
Why not?
Lucas Martinez
Animefags will do anything to find an excuse to talk about their show
Camden Roberts
That's actually pretty sexy. Apogee-style.
Jace Flores
Run fool
Cooper Carter
Its pretty decent sf show. Sad things is that there is nothing comparable on West and non anime.
Jack Ramirez
you don't have the guns to take them one on one. fuck far off and see if the wolves follow you, take them out and retreat.
Jacob Murphy
Probably too late to phase-skim backwards, eh?
Die with dignity.
Henry Williams
>Diable update >wanzers are finally good >still tempted to drop them and just use sparks When you've witnessed perfection, it's hard to be impressed by anything less.
Isaiah Rivera
>tfw no scy
Jose Ramirez
that's just someone squatting what the fuck
Juan Ross
Why does it get a light bulge when it activates?
Ayden Ross
Dammit now i can't unsee.
Anthony Mitchell
but i gotta know what that hullmod does
i SINCERELY hope it's not a mission-only ship
Carson Price
>activate burn drive >extra thruster descends
Tyler Reed
>Nexerelin >condor.fs not found Anyone else?
Mason Gonzalez
test
Cooper Cook
>The following rules are followed when loading a mod's version of a core file:
>If the key is not present in the master version, add it and everything under it >If the key is present in the master version: >If the valu is a string or a primitive, replace it with the new value
ok, if this is correct, if I write a new market file, and copypaste the contents of an existing planet and modify them to assign it to a different faction, the game would then replace the original data with the mod data?
Apparently Veeky Forums thinks you can load jaavescript or some shit by putting code on a post
Kayden Ward
Post the end of Starfarer.log so we can have more of a clue.
Austin Williams
You can, and it's been done before
Thomas Diaz
Sparks are always the best fighters hands down. This doesn't change.
I'm still trying to figure out what good Emergency Burn and Going Dark do anymore. Going Dark doesn't help at all when you can just sustain burn straight past a fleet, it doesn't help you catch a running fleet, it just turns off the transponder and makes people hate you. E-Burn is supposed to make it easier to run and catch shit except the enemy AI can E-Burn infinitely and you can't so they'll always be able to out E-burn you unless you lure them into a trap
Ayden Sanders
the java thing?
at least they could say it instead of sending connection error and making me think my internet derped
I fucking hate their iron curtain
Nicholas Thomas
So, if I do this, and add the corresponding java file to make it understand it's a mod, the game would load the corvus system json, the load this json and make asharu change owner
Zachary Anderson
forgot pic, derp herp
Ayden Campbell
ok user, already finished the tutorial, I think. Im on another system now, without knowing what to do. I sold everything except my wolf frigate *teleports behind you* there is no small tanker here to buy, so I guess I will do all the sensor package missions I can find on this ship, avoiding combat and all that. still trying to navigate with the system / galaxy map, trying to locate stations and all that. also, Im pretty bad at piloting (I didnt like at all SPAZ control, feels bad af for me). but mb its me being bad.
also, trying to figure how much supplies, fuel, crew I need and managing that properly
Going Dark is good for ambushes and smuggling. It's a solid way to get in between patrols to trade on the black market.
Ian Thompson
Wolves are some of the most useless ships to have.
Robert Ramirez
>in heavy AI system >go dark in belt >even with multiple capitals watch as your detection radius is something like 100
Sebastian Ramirez
b-but muh blink!
then what starter ship is good/decent enough? like I said, I cant get a small tanker to do the sensor package missions. what should I get for those? and after I got a bit of bank/money?
my plan was to get a small fleet based on frigates + maybe some badass cruiser just to get arround the game, trying to figure shit.
remember, i-is my first r-run ever
Landon Foster
???
Looks like you are using Nexelerin for Starsector 0.72a and tried to load it on Starsector 0.80a.
condor.fs doesn't exist in 0.80a
Connor Gutierrez
The beginning is difficult literally because the ships suck. It's why the Survey opening is ridiculous easy mode because you just need 6 skill points and suddenly you can get 200k returns from a Class V survey.
Daniel Jenkins
PSA increase your non-flux speed from 50 to 100
It actually improves combat a ton - you can run enemy ships down and outmaneuver anyone who gets caught up in a fight. Everyone slows back down to normal combat speeds the moment they throw up their shields, it all works out.
John Ortiz
Yep I definitely did, thanks
Mason Robinson
Am I missing or something or are flash bombers just terrible?
Nathaniel Anderson
No point. Sparks overwhelm Flashes.
Easton James
q: what the hell is a jar file and how do I use it
the only one you need to use is in the root folder for the game, usually under programfiles(x86)/fractal software
Michael Sanders
I mean, how do I use it for a mod.
William Gonzalez
oh, i have no idea, i thought you were just trying to apply the crack from last thread or something
Blake Anderson
I'm making a test mod to see if I can make shit work
I have no idea what I need to do to make the mod appear on the game modlist, and only two things I see in other mods that I haven't made yet are the jar file and the .version file.
Henry Powell
s-slow down senpai. which 6 skill points, Navigation and Helmsmanship? class V survey? is that some type of missions?
Im trying to figure if I can check from the sector map systems with stations and missions, to find the survey type of missions. I didnt find any type of mission agent finder (like the one on EVE) so I will just check a system with 2 Hegemony stations to see whats up there.
Christopher Morris
don't listen to that buttmaster
put on the intel tab and look for bounties. check the systme bounties, and start hunting pirates. then worry about bigger deals.
the dude wants you to powergame the big missions
Dominic Bell
put 3 points into industry and then 3 points into the survey skill. always keep a surplus of crew and supplies and heavy machinery on hand so you can get class IV/V surveys for mad dosh
ESPECIALLY terran worlds. always always always survey terran worlds
Daniel Howard
well, I want to get some good money just to get a decent bank to affor my incoming fucked ups (1st run ever remember), thats why I want to get this "op survey opening" to get 100k or so. I guess that will be a decent amount of money to start with
Hunter Smith
Industry builds separately from Bounties. If you're going for a Survey start you need 3 Industry 3 Surveying and then suddenly you just need to build up a stock of heavy machinery, crew, and supplies and you can target water worlds, terran worlds, arid worlds and volcanic worlds for higher surveys. Class IVs sell for around 40 - 50k and class V sells for like 200k.
If you're going bounty to start preferably stick to a single ship, because more ships make it painfully hard to make bounties worth it. If you're not running Starsector+ it's even worse because all bounties are in external systems, which means large fleets generally burn fuel just trying to get there.
Noah Allen
it's alive
Jayden Brooks
capturame esta.
no homo
Jack Evans
ayy que chico cool
Camden Turner
That was pretty close
Thomas Evans
Goddammit
Jacob Johnson
Mods are recognized by mod_info.json
JARS are Java compiled code. Can be assessed by open with winrar or recompiled using a IDE(A program used to program more codes). I recommend Eclipse Neon Java to mess around with the JARs. Winrar is simple. but too simple to do any serious tinkering with. You need a src folder to recompile any mods though.
Adrian Evans
What the fuck are you smoking? Wolves are amazing when piloted by both the AI and player. The AI actually knows how to properly phase skim so they phase in, unleash their payload, and phase out before the enemy can do shit. In fleet engagements they're still useful due to the medium energy mount.
Mason Howard
>tfw you are a tiraflechas for sure feels bad
Oliver Garcia
How many extra skill points should I give a character heavily invested in military to make up for the fact that they're invested in an underpowered tree?
Anthony Hernandez
Wolves are ok in their own weight class. They're completely pointless outside of their weight class. You're pretty much never going to scratch a Mora, and good luck fighting Dominators or Onslaughts.
Lincoln Roberts
0. Military tree works fine. It just takes longer and more skill to get to the same point as the Industry tree.
Justin Powell
Aaaaand the proof of concept is done.
Next step: Make a new faction and give Jangala to it.
Step 2 will be replacing the spawn points and giving them to the new faction
James Mitchell
set levelcap to 100 in settings.json
Jace Cook
>Military tree works fine, it just takes more points to be as good as X tree That doesn't sound very fine to me. Military's confirmed being buffed anyway.
Landon Cox
thats dumb reasoning, as not much is ever going to scratch a Mora in the first place.
Noah Wood
>Convince steam friend to play >He says the game is too easy >Convince him to try Starsector + >Says it's still just as easy >Probe him for more information >This fucker plays on ironman but alt+f4's every time he loses a ship or gets into a fight that's too big for him to win without losses
Eli Gutierrez
Wasn't it just Industry getting nerfed to hell?
Kevin Rodriguez
military is if you want to solo fleets and pull crazy stuff like sending one ship at a time then changing hands when CR runs out
completely different play forms
Jordan Bennett
What's there to nerf about it? Most of the tree is literally nothing but free money.
Chase Gonzalez
I've checked every market in this fucking sector and no-one is selling the front-shield emitter modspec. I just want to get rid of these shitty omni-shields and replace them with an actually good, wide front-shield but no-one fucking sells them!
Jace Hughes
Omni-shield isn't all bad. If you're fighting an astral with squall+daggers or a conquest with squall+MIRV you can angle the shield specifically so that the kinetic missiles get through and the HE missiles don't. I'm pretty sure the AI isn't smart enough to do that though.
Camden Jenkins
Easy to just nerf it by making the cost of supplies higher like 100 or 200 per run and reducing the value of surveys like Class V's down to 50k from 200k, Make salvage more dangerous by making you lose crew if the salvage ships explode, or make D-mods even worse. Lots of shit that can be nerfed to make Military more appealing.
Josiah Edwards
omni-shield isn't bad, it's just that the player will never be as good as the AI with it. Managing weapons and ship control is usually the limit of most people, and you would have to sacrifice efficient control over those aspects to actually control the omni-shield.
Hunter Harris
I just want a 360 front-shield. You can kit them out on some ships with a clever combination of front-shield emitter and extended shields.
Jonathan Adams
>front shield >not using omni-shield >not firing from your broadside >HARDPOINTS
Elijah Smith
sheeeeit this just rushing into survey missions is easy as fuck, traveling aint as hard as I thougth, just managing fuel/supplies and crazy profit
Samuel Thomas
Where do you guys find actually good derelict ships? Best I have found so far has been large tankers and a sunder, and that one only because it had some nice weapons
John White
ive never found a good derelict, besides an astral that i didn't get the option to salvage out near a black hole
Jonathan Phillips
Omni-shield is fundamentally shit for players because you control the shield with the same thing that controls your weapons. Front Shield Emitter should be 0 OP and included form the start specifically because it's literally a handicap for the player.
Carson Green
>Easy to just nerf it by making the cost of supplies higher like 100 or 200 per run and reducing the value of surveys like Class V's down to 50k from 200k, Make salvage more dangerous by making you lose crew if the salvage ships explode, or make D-mods even worse. Lots of shit that can be nerfed to make Military more appealing.
You won't make surveying more interesting by nerfing it into the ground. People do it because it's easy money, but that's not strictly a bad thing. The problem is there's not much actual gameplay involved.
Brody Lee
The Neutrino Hammership might just be the single greatest thing in this entire game.
Cameron Harris
Blow the fleets up yourself. Otherwise in the vanilla game open hostilities don't mean that they'll actually invade each other, so you don't get large fleets fighting one another and will probably find pirate salvage for the most part, which aren't good ships all the time
Christopher Brooks
go find research stations and loot the fuck out of them
Dylan Bailey
>Browsing Hedgemony reserves >Notice I have just enough rep and credits to buy an Onslaught >Haven't used a capital ship yet >Buy it and try it out >Rev up booster and dive into enemy fleet >Delete everything that didn't immediately get out of the way >That satisfying laser canon thud thud thud thud Well that's something else.
Ryder Rogers
Yep, that's what an Onslaught does. It's nice that it's one of the Capitals that you can get easy even without Hegemony rep
Luke Rivera
Do stations respawn and remnants respawn?
Hudson Edwards
too ez, it should delete your save if you alt+f4
Landon Cruz
>23
Carter Sanders
ORA is probably the best mod when it comes to broadsides
It'd be nice if going into low orbit after you survey a planet you could get something out of it, like a colony or something, but that would only make Industry an even more lucrative option
Adam Lewis
asharites
Nathaniel Harris
I would strongly argue that the player not be able to actually start colonies
maybe financing an orbital station or some industry, but not outright entire colonies. thats going a bit ahead of what the game is imo
Ethan Cooper
You faggots don't even know the meaning of ship superiority.
Brayden Hernandez
and approlight doesn't know the meaning of being updated
Adrian Mitchell
but I know the meaning of the ultimate boipuccisuperority