AGDG - Aggy Daggers General

Game dev too I guess

> Play Demo Day 14
itch.io/jam/agdg-demo-day-14

> Upcoming Monster Jam
itch.io/jam/agdg-monster-jam

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
> Previous Demo Days
pastebin.com/rmiZV5yX

> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

youtu.be/gY6YPdT4vPY?list=PLQOFZ7Uvt6WwBcm5hjV3KwrK5U4jB8tOR
phaser.io/
html5gameengine.com/
youtube.com/watch?v=9F5p1_hR2Ws
twitter.com/SFWRedditVideos

Here's Harmon:i:c
youtu.be/gY6YPdT4vPY?list=PLQOFZ7Uvt6WwBcm5hjV3KwrK5U4jB8tOR

Sorry but these aren't made to be entertaining.

Am I cheating if I get a slightly early start on monster jam?

>2017
>Still not a single decent 3D lib existing.
Why

Yes, you monster

Make one

I don't have 5-10 years of free time.

By the way, don't watch this video; go play the game instead. It's actually a really cool puzzle game once you figure it out (which is kind of tricky).

Then stop complaining

Is anybody here making a game on LOVE?

Also what's the simpliest free engine?

Simplest as in easiest to use?

Probably Game Maker... I don't know how Godot compares, but the others I've used have been wonky as fuck.

im having some real trouble trying to design a mostly anarchical world where there a couple NPC in secured zones to keep the order and peace from bad players outside

wasteland with rusty but powerful robotic sentinels

yeah but if the (very high level) players cant kill them it would go against the design of my game

so what would be the reason for them to respawn

and by that I mean the world would mostly be pvp but players could be safe in some secure zones

There's a supercomputer buried underground that produces the sentinels to guard itself
When the sentinels are destroyed, the supercomputer builds more of them

hmmmm

gives me some ideas

thanks

>tfw you can't render a single sprite and some text at 60fps in webgl
>same thing renders fine on canvas
>gives weird visual artefacts no matter what
html5 was a mistake

Simplest as in "most minimalistic", "will take the least time to learn", "makes the most sense once you know it", or "has good tutorials and documentation"?

>so what would be the reason for them to respawn
They're a more advanced life form/dickass ai/god/etc. studying humans. Every time players kill one, it respawns, and they all get slightly stronger.

Is the guy who post reload animations of old weapons here?
Do you use blender?
its a newbie question though.
Assuming that there is a human - Controller
And a gun - prop
Should i put the gun and the human in one blend file and animate them together?
sorry guys. I just really need some enlightenment because im a bit confused on how to do animations with props.

I CANT COME UP WITH A GAME IDEA

>will take the least time to learn
This.

What do you like user? Maybe we can give you some hints.

Inventories.

What's better?

Pressing a button and having access to everything in a separate screen?(Party/Quests/Skills/Crafting)

or

Pressing a button which brings up a radial menu, select your option and a window pops up.

I think in the same screen goes faster than in a different one.

Neither. Stop copying existing games and come up with something revolutionary.

The whole concept of "menus" is outdated. You should be able to press CTRL + G, type 'hea', see "Health Potion" auto-complete and then press enter to instantly use the potion.

Depends on the game I would say, if the inventory has a lot of tabs I would appreciate a radial menu.

Every item in the game should be mapped to a unique button on your keyboard

I can't tell if bait or or /g/entooman

First Old God is ready for the new version. Two or three more to go

I agree plus it's easier to juice, but nier has given me second thoughts.

>come up with something revolutionary
Yeah because that's a piece of cake.

>CTRL + G, type 'hea'
Don't think every console player is going to have a keyboard user.

>Depends on the game I would say
I guess any game that has you spending a large amount of time digging through an inventory would be more suited for a separate screen.

what

>resting increases DOOM penalty
lol that sounds foreboding as fuck

What's a good engine with html5?

>What's a good engine with html5?
phaser seems ok

phaser.io/

html5gameengine.com/

most 2d engines can export to html5 btw

## Daily game design challenge ##

You have 10 seconds to come up with an original game based around Tarot Cards.

youre not stealing my ideas today nodev

the house of the dead

>Small-scale moba/RTS.
>players receives a whole deck of tarot cards
>each card has one use only and can be used both as unit you control and spell/effect
like
>Knight of cups is a mounted unit or area-of-effect charge boost spell

Each card represents weapons and special abilities for your battle mech and then you fight other players to the death.

You have to execute virgin witches by shoving tarot cards into their pussies. Each card transforms into different object inside because of witch's unholy magic.

...

Roguelite where you travel from room to room collecting tarot cards.
The tarot cards are used to generate the next room, like a key. They're consumed after use.
The contents of the next room depend on the tarot card you used. One card will make the room more dangerous, another might add certain treasure, one has a healing fountain, etc.
You can throw in minor arcana cards for even more customization.

I like this idea

i recently made a tumblr for my game, how do i know if it got views or reposts or whatever? just my follower count?

What's the game?

notes/likes will show up on your post.
you'll know if it got reblogged

on your dashboard in the upper right corner click the icon of a dude -> activity

this pile of shit

Stealing this

There was a game on one LD exactly as you described it. Only you couldn't choose what card to use, they were used randomly by roulette.

Image is a bit small, but from looking it's seems you are putting effort. Nice.

You have 20 seconds to come up with a game idea that has no living beings or beings resembling a living being.

background is a placeholder

Any racing game if you replace the drivers with some levers

Manufacture production line builder.

Space sandbox game

where the good agdg games at

Good morning /agdg/!
What are you working on today?

Walk cycle for new character.

Today I will plan some of the features for my image editor

Yes. But it's okay, I'm starting early too.

Brainstorming on new forced memes and techniques to derail and distract /agdg/ with

>it's another topdown shooter with rotating guns
>it's another sidescrolling platformer with a gimmick
>it's another sidescrolling rpg with roguelike elements
>it's another room-based, semi-procedurally generated roguelite
>it's another metroidvania

>it's another 3D risk of rain

soon

What are YOU working on today?

Restore project to pre DD14 build state and then art, sound, code. Order doesn't matter, it all needs to be done and in vast quantities.

>it's another overly ambitious ue4 game that will never be finished

>colors
DROPPED

What is the best idea you've seen recently.

making a bunch of nice inspector editors to make managing my scripts easier.

>it's another videogame

If you have any better ideas I am listening

A lock on system for a 2d top down shooter (no rotating guns).

Trying to make a fire emblem-like game.
So far I've got it so all moveable tiles are highlighted.

what's wrong with rotating guns?

Nothing, it's a meme.

agdg told me it was bad and that's good enough for me. Seriously, I'm not putting them in because I dislike mouse controls in my 2d games.

>t. dev using rotating guns

>Making a strategy game
>All the mechanics work well
>Too dumb to make an AI that uses them correctly

i give up

i give up too

i persevere

I gave up way before giving up was cool. You're just a bunch of bandwagoning hipsters.

I give up as well

youtube.com/watch?v=9F5p1_hR2Ws

i never started

>listening to """advice""" from /agdg/
I pray that you're making a joke

I DON'T KNOW WHAT I WANT TO MAKE FUCKCCKKKFUF

i wont give up
my feedback has been mostly positive
i know that will change with more progress because agdg is evil

I'll be giving up this afternoon.

>tfw nobody replies to your progress because you're using ugly placeholder art without fancy effects

pls share game

What's your progress, I'll reply to it

Serves you right for being lazy. It's supposed to be a video game, so why not invest a bit of time in the video part of it?

youtube.com/watch?v=9F5p1_hR2Ws

Fucking menus

Why?

i feel like a wizard

redbox is draw rectangle , blue box is a pre drawn sprite

Inventory + gamepad = sucks. Perhaps, you shouldn't have an inventory at all. Instead, a character should be able to carry a limited number of items, all bound to specific keys. When picking up an item, you throw away an existing one.