Continuously exploding Orion Drives edition previous ded: The thread is dedicated to all games about building machines and systems out of blocks, in space or otherwise. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread. Whether or not a game belongs in /egg/ is a case by case matter, however games that would belong in /svgg/, space voxel games general, are automatically considered /egg/
WebM for physicians: >gitgud.io/nixx/WebMConverter.git
List of currently known and vaguely not dead /egg/ games (this list is not fully inclusive and if you think a game might belong here, feel free to ask): >Algodoo >Avorion >Besiege >Chode - Children of a Dead Earth >Empyrion - Galactic Survival >Factorio >From the Depths >GearBlocks >Garry's mod >Homebrew - Vehicle Sandbox >Infinifactory >Intersteller Rift >KOHCTPYKTOP: Engineer of the People >Machinecraft >REM >Robocraft >Robot Arena 2 >Scrap Mechanic >SHENZEN I/O >Space Engineers >SpaceChem >StarMade >Skywanderers
Games that are definitely not /egg/: >Minecraft >The general that quite literally cannot be named. The Mexican scam artist one. With the shitposters. Fuck off. >Hearthstone, found in the hearthstone general, /hsg/, not in this general >Shadowverse, found in the shadowverse general, /svg/, not in this general
Information about these games, such as where to get them if they're not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad: public.etherpad-mozilla.org/p/eggames
So is this a series of explosions, or just a more violent thruster than normal
Mason Russell
2nd for Chlorine Trifluoride turrets
Bentley Morgan
Eh, napalm is working just fine.
Colton Stewart
So i discovered the ultimate power setup for Factorio >9 reactors >12 pumps >132 heat exchangers >224 turbines >reactors arranged in a 3x3 to get the maximum neighbour bonus >1.3 GW of power Now comes the problem of finding a use for those 1.3 gigawatts
Cameron Barnes
After an hour of trying to squeeze the shit out of these transport belts and finally solving the problem, I realize that I could have built on the edge... I guess I like it the difficult way
I feel retarded
Carson Long
>reactors arranged in a 3x3 good luck automatizing the center one as soon as it turns off that's 320 MW you can say goodbye to
Aiden Rogers
Fug, i was so happy i finally found the perfect ratio
Julian Perry
Perfect ratio is 200 turbines hooked to "29" reactors, good luck combining reactor bonuses in a way that's efficient, pleasant to look at and easy to feed
Chase Martin
...
Dylan Hughes
>200 turbines hooked to "29" reactors 29 reactors would require 444 heat exchangers, and you need 500 steam turbines for every 291 heat exchangers. The best way to place your reactors is a 2 wide rectangle, and you can make that look nice quite easily.
John Baker
I've got 15, technically you could plug 2 more where Xs are, but then you'd have to go underground for cells supply for 5 reactors
Alexander Nelson
obviously the corners could be added as well, I was concerned about the middle, so it's not starved of cells
Wyatt Peterson
Rectangles nigga, rectangles. If you have a rectangle everything in the middle of the rectangle gets a 300% bonus when the 4 at the edges get a 200% bonus.
Gavin Wood
I think he meant 29 reactors using quotes to indicate 29 effective reactors after appllying the neighbour bonus
Hudson Wright
Ok another setup that gives a whole number of pumps, this times i thought about inputs >12 reactors in a 2x6 rectangle >44 effective reactors >16 pumps >176 heat eschangers >299 turbines >1.7 GW power output
Isaac Kelly
I know that if 2 reactors aren't aligned there is not neighbour bonus, but what if a reactor had 2 neighbours that covered whole side, would that give the first one its bonus? AA AABB CCBB CC would B get +100%?
Gavin Gray
Nope
Ryder Ward
Fuck you for getting me into this dumb idle game, asshole.
$8600 and 13 Research per tick.
Grayson Fisher
shame, it could enable some fancy layouts
Nathaniel Lopez
What was the game with the discord and the crazy exploity shit again? Was it the hon hon with the logic turrets one?
What was the game with the crazy engineering logic shit like rapid firing warp drives again? Was it the hon hon one?
Austin Campbell
...
James Russell
CLANG Racing League when?
Asher Hughes
F-Zero when
Leo Sullivan
>that trash clogging research >plastic going to the recycler >that weird back and forth on the belts leading to research what the fuck are you smoking
Christian Roberts
Yeah, that trash problem is just from the process of building. The back and forth is a load balancer because autism and I had space.
Leo Flores
I see you don't like sorters. I don't use them much either.
Dominic Moore
pink red? lime red? this is too much for me to handle
Adrian Reed
> Yes > Yes > No A + belt intersection lets you run two lines across a one tile access. It's a handy thing.
But yes the rest is shit and I pity the user who hasn't cheated to get beyond this point.
Reactor borders must be 100% for adjacency to work. Basically the most stable reliable build is a 2x500 so you get lots of 3x adjacency down the line and a minimum of 2x adjacency at the tips.
Henry Smith
>But yes the rest is shit and I pity the user who hasn't cheated to get beyond this point. So post your bullshit if you're so goddamn proud you fucking pussy bitch I'll cut you.
Joseph Lee
Do you get net energy if you use oil to make solid fuel to power the machinery making solid fuel?
Nicholas Powell
Considering each block is 25 MJ, it should be.
Isaac Wright
How did you not know that with building on the edges of the middle sections?
Jackson Moore
I would guess that you do get net energy; the main bottleneck is how much crude you can output. If it wasn't net energy, there wouldn't be much point (other than the need to make rocket fuel). I didn't bother with it in my last game because I wanted to avoid draining my oil deposits, and coal is usually in abundance. Solar is basically free energy, too.
Elijah Collins
So why is Kerbal Space Program not allowed in here?
Because of the shitposters?
What about honest talk about the game?
Adam Bennett
Well yeah, considering that the hidden energy input is the oil you're pumping in. Otherwise, that'd violate the 1st law of thermodynamics.
Julian Morgan
Because it isn't and never will be, fuck off and die.
Lincoln Martin
are you fucking serious? half of last ded was calculations about that and it probably never is a gain, make your own spreadsheets and prove me wrong if you think otherwise
James Rivera
people like seem tied up in some kind of Veeky Forums drama it's pretty pathetic
Liam Bennett
Fuck off kerbnigger.
Colton Roberts
Here's mine, it's even worse than both of yours
Isaiah Moore
never played it
Nicholas Clark
Then fuck off newfag. Anyone who has been here for any extended amount of time hates /kspg/ and KSP with every fiber of their being. If they are permitted to exist, /egg/ dies, in an absolutely disgusting manner, filled with avatarfags, blogposters, zoophiles, and other subhumans.
Lincoln Parker
Get on my "buying gas and throwing it away" level.
Aiden Perry
> Running more than 10 items/10 ticks per belt > Not crossing T's > Two coals into plastic Hand in your factory card kid. You're done.
Jack Ross
yeah, like i said--tied up in pathetic drama reddit-tier
Jason Ward
I'm getting 12.5 MJ of electricity for one solid fuel, which at a minimum Pumpjack production rate of 2/s (on 0.15) costs a little less than 2 MJ to manufacture. This is with no transportation costs, and Advanced Oil Processing with no cracking (only considering Light Oil -> Solid Fuel). The manufacturing costs are nontrivial but that's still a net gain.
Jaxon Jenkins
>I want to discuss my shit game and I don't care if I destroy the best general on Veeky Forums just to sate my shit taste
Jordan Nguyen
@176497281 Don't you have a cat to rape you coprophage?
Aaron Thompson
Pretty sure those calculations were for converting coal to solid fuel, not oil to solid fuel.
Isaac Morris
Not him but calm your shit user. Not everything needs to be a witch hunt.
Levi Kelly
Physics-engine game that includes flexible tubes when
Adam Gomez
>Running more than 10 items/10 ticks per belt I try my best not to let this happen >Not crossing T's Not sure what you mean >Two coals into plastic It's needed, haven't bought the upgrade so coal only has 2x production right now, not 4x. Once I hit a billion I'm going to get the upgrades, tear it all down and do it again. If you look closely you can see that there's parts I built where plastic was 1x but the rest was 2x and then I upgraded plastic to 2x.
I actually don't like these types of games with their retarded puzzle mechanics, factorio is way better
Dylan Barnes
*roach hunt If there's one there's more and one of them showed up a few weeks ago which means they're still active and still trying to worm their way in.
Camden Morgan
You're absolutely right. But unfortunately, this does. /kspg/ literally cannot be allowed to even get a foot through the door, or this place will go to hell.
Ryder Martin
>It's needed, haven't bought the upgrade so coal only has 2x production right now, not 4x. you retard, the 4x coal production upgrade is literally 1.8m and you'll be making so much more shit.
Juan Sullivan
actually, that just means i'm still here and occasionally get bored and make a shitpost or two here
Sebastian Evans
Finally got it just right. The right side is a little finnicky, if you clear belts/start from scratch the gas weaves with the plastic and then you get only plastic on the left and only gas on the right, so you need to jumpstart that gas in at the right moment. But once everything is running, those production numbers per tick are accurate.
Jonathan Adams
I hate tearing things down and rebuilding so I try to do it as little as possible. I'd rather upgrade a bunch of stuff and redo it all than piecemeal. I'm still getting 3000/tick and 10.5 research/tick
Jason Carter
(and yes the labs are working at 12/13 efficiency but unless you know a way to reduce output there's not really anything I can do, not like I can fit 12 labs and 13 research centers in here.)
Jack Gray
Fellow engineers,do you have any idea how to optimize "aerial combat shuttle" in infinifactory,to get it under 320 cycles?
Pic not related
Isaac Sanders
What game is this? Looks like it might scratch my Factorio itch.
Jacob Moore
you.
don't.
want.
to.
know.
it won't.
James Ortiz
It's Factory Idle.
Adrian Rodriguez
...
Brandon Sullivan
It's not that great, it's just a skinner box that's painted in factorio colors. Even cookie clicker is better
Factory Idle
Henry Ward
I don't even care about how (in)efficent this shit is I'm having fun
James Cooper
Our logistics robots will blot out the sun.
Xavier Murphy
>car engines in space engineers Oh dear I wonder what purpose they serve considering normal reactors did the job quite fine
Nathan Harris
Because we need more things to break
Sebastian Smith
Lighter? Don't require uranium?
Ethan Butler
Looks cozy. Looks like a nightmare deathscape.
I want to plug a mod I have quite enjoyed; Rampant AI. It's made the ayys a significantly grumpier threat. They attack much more effectively, and tend to probe all along your defenses for holes instead of only ever hitting the same predicable spots. I am a bit scared for when behemoths show up.
Hudson Gutierrez
>Looks cozy. It is, but I know it'll only get worse as time goes on I'm already cramming shit as tight as I can, wouldn't be suprised if at one point I just moved the whole fucking thing a couple kilometers north
Elijah Powell
finally we can make spengies Redline happen
James Ortiz
>But that's another measurement entirely: space needed, resource spots needed, buildings needed... Very relevant, except that it has always been outside the scope of this discussion.
>With your speed+productivity pumpjack setup what you've succeeded in is reducing the number of pumpjacks need to produce x units of oil More oil per pumpjack means more energy per pumpjack. So for a given amount of depleted oil wells, using speed modules in pumpjacks will directly translate into a net increase of produced energy. It's not that you're wrong; such a setup does by your measure also reduce efficiency of oil.
The difference here is that I care about net energy per well, whereas you care about fraction of available energy per oil. Frankly, it doesn't matter how much energy you waste in the production, so long as the bottomline has a larger number. Let's say there's a new energy production chain of coal->ubercoal->energy. Each ubercoal has a fuel value of one GJ, but 500 MJ are spent in the production. The efficiency would be abysmal, as about half of the fuel is used to power its own production - but each piece of coal effectively gains 492 MJ of fuel value. By your metric it would be a bad process, even if a full-scale implementation of the process (ubercoal for furnaces, boilers, vehicles) would result in a massively decreased coal consumption.
>maybe you mean something like a + b = c, where you can't know the third variable without knowing the other two? No. The experiment has a result, but when comparing (1,1,1) against (2,2,2), we have no way of estimating how Z relates with the result. Comparing (1,1,1) against (1,1,2), only Z has been changed, and so we have a basis for correlating Z with the result. Repeat with (1,1,3), (1,1,4) and so on, until you have a statistically relevant quantity - that's good science. I'll concede that this I dun goofed with the original remark. Still looking for that term to describe this
Also, you're wrong and he's right: nothing he's calculating is experimental, it's all known values. Fucking plug the numbers and run the math. It doesn't matter how many different permutations you're comparing, it all boils down to how much energy it costs to generate a quantity of fuel energy.
Gabriel Butler
does gates count as a wall or open space for alien pathfinding?
should I avoid building gates so the aliens will go to the choke point of my choice?
Hunter Harris
pic is for 0.1/s, link is the table itself if you want to mess around with it dropfile.to/ZKb6GhY
Joseph Reed
They count as walls
Oliver Hall
0.1/s Can you do one for 15.x instead of outdated versions?
Oliver White
I think I can finally see your point now I've been trating coal as an infinite resource, and that isn't right; so while I can get the most out of coal, a deposit would run out faster than with the ubercoal
Bentley Wood
>mad max but in space but on planets
Christian Moore
Not sure how much of this will be any use for PVP, but mecha improvements. Slap a second weapon arm on this sucker and I think it's done (for a prototype at least).
Bottom legs are a single piece turret that needs manually adjusted. Still considering putting a docking connector to them to stand on prepared ship exteriors.
Gun is 5 cannon/ 5 cannon/ 2 overload, which does damage I guess? I don't know what kind of DPS is great, but it should be probably good anti-personnel/missile/light vessels.
Everything has some shielding on it too, but I don't know what numbers are great for shields either. Main body has over 500 shields, with the shoulder, arm and leg segments having default 220 values and just 1 charger.
First step in the rebuild is making it with standard armor, which shouldn't be a hard swap, and coloring it something less monochromatic.
Joshua Hernandez
is space engineers even profitable at this point?
John Lopez
>hell >In Greek mythology, Cerberus (/ˈsɜːrbərəs/;[2] Greek: Κέρβερος Kerberos [ˈkerberos]), often called the "hound of Hades", is the monstrous multi-headed dog that guards the gates of the Underworld to prevent the dead from leaving. Cerberus was the offspring of the monsters Echidna and Typhon, and usually is described as having three heads, a serpent for a tail, and snakes protruding from parts of his body. Cerberus is primarily known for his capture by Heracles, one of Heracles' twelve labours. >Kerberos >kerb Are we really fighting to stay out of hell or fighting to escape it
Colton Brooks
Please go be retarded somewhere else. It's a well-established fact that pumpjacks produce a net power gain. Adding insult to injury, previous ded's calculations barely touched upon oil->energy.
Dylan Moore
I thought that was still the minimum? Been testing and mathing way more than I've been playing, I should give this whole thing a rest
anyway, the yield can be changed on the spot, along with any modules and bonuses (like for mining), so the only thing to fix is making sure that putting a value below the minimum uses the minimum value instead
Austin Taylor
>he didn't read the spoiler I ran out of characters, and explictly conceding that the whole arc barely applied to the discussion, was simply outside my budget.
Jack Walker
There seems to be a shortage of screenshots for Bob's mod.
Anyways, I'm looking for good mods for Factorio. I'm used to playing vanilla.
Juan Morgan
15 multiplied all liquids by ten, and then on top of that oil was changed a bit to drop off more slowly to a minimum yield of 20%, or 2/s.
Nolan James
>minimum yield of 20%, or 2/s. I don't think it's a bottom cap. I heard it was 1/5 of the starting value.
Kayden Johnson
>15 multiplied all liquids by ten Has absolutely no impact on anything; please apply your knowledge of basic math. Frankly, I'm still absolutely clueless as to *why* this was done.
>on top of that oil was changed a bit to drop off more slowly to a minimum yield of 20% So minimum yield was doubled, meaning the net oil gain per well is almost double.
Daniel Diaz
Took me a bit of re-working to reach the max input speed, but managed. Didn't know it was an achievement until you said something.
Give me a few and I'll do a flyby of my factory.
Kayden Cooper
You'd be right, if I weren't a moron I had been using the x10 change on all recipes but production, so it drove efficiency waaay down, I had somehow come to accept that coal is pretty much always king, when it's actually only if your patches are drying out
speaking of which, would you mind uploading your sheets too? I'm curious how you went about it
Liam Howard
Oil yields have always been expressed as a percentage. 100% = 10/s. A minimum yield of 20% is therefore 2/s regardless of starting yield because that starting yield could have been 999%
>Has absolutely no impact on anything; please apply your knowledge of basic math. >Hurr a durr calculating an input cost of 200 crude instead of 20 crude, while maintaining a minimum input of 0.1 instead of 1.0 doesn't change anything. It's effectively increasing energy costs by at least 10, depending on how you're calculating downstream idle energy costs.
>*why* To get rid of the pointless decimal. Fluid units are fairly arbitrary
Owen Myers
>It's effectively increasing energy costs by at least 10, depending on how you're calculating downstream idle energy costs. A solid fuel plant now requires ten times as much liquid to produce a block of solid fuel. But a refinery produces ten times as much liquid. However, it also requires ten times as much oil. But it also requires ten times as much oil. At least an oil well also requires ten times as much oil. (disregarding the minimum yield change here) In short, a single oil well still produces the same amount of solid fuel.
Devs could have used any arbitrary value, and nothing would've changed - only circuits are impacted as they exclusively deal in integers Seriously, open up a spreadsheet, then try it yourself.
>To get rid of the pointless decimal Woo. It's difficult to communicate exactly how much it means that a refinery now produces an integer value of specific oil fractions. I'm certainly experiencing a lot more fun in Factorio now. Is the sarcasm obvious enough?