It's well known that there are no men on the /dpt/ thread in /g/. Is the same true of /agdg/? Are you all women pretending to be men?
Juan Watson
first for java
Aaron Wood
We have at least three dual-X-chromosomesters in these threads. >it used to be four, but Blender Master died
Mason Jackson
Third for the fallen.
Parker Gomez
Hey, do you have any links to Blockhead's Blunder footage or its OST? The track he used for the first level was really good and I've no way to listen to it at this point 'cause the videos of the game got set to private or pulled.
Tyler Perez
Everyone knows the only poster in this thread is Rotatedev and her two hundred cellphones.
Carter Davis
What did she mean by this?
Jordan Hughes
somebody link me a really good lowpoly modelling tut
Hunter Lopez
What do you guys use to edit your sprites? Paint can only get me so far.
Leo Morgan
The itch page is still up, why don't you rip it or ask one of the musicians for it?
Leo Walker
Risk of Rain was made with Paint. If you want to go further than a game that made millions I don't think anyone here can help.
William Cook
epic
Elijah Scott
What exactly is happening in that pic? My best guess is some kind of remapping of adjacency bitmaps for auto-tiling.
Brody Morgan
is that what we used?
no wonder we've moved to 3d
Alexander Gonzalez
GIMP for still images, Piskel for animated. The only other decent editor that respects your freedumbs is aseprite 1.1.6 (before the license change), and that has horrible input lag on my machine.
Blake Miller
>aseprite You can still compile it yourself, right?
Bentley Wood
It's been at least 3 years and I'm still salty. I haven't gotten any less salty. When I die, I want my dead body mailed to Shloop with a note attached saying "Finish Blockhead's Blunder or I will haunt the shit out of you."
Jose Sanders
Yes, but it's under a non-free license now, instead of the GPL. In particular, the new license forbids redistribution, so Linux distros can't package the new versions.
Grayson Ortiz
How do I make an AI for a strategy game that isn't retarded? I also don't want to crutch on just giving them extra resources except for like extra-hard mode.
Daniel Richardson
Do the right thing, in the right order, as fast as possible. To make it easier, do it slower, and less of the right thing all the time.
Chase Adams
Honestly why is that game so popular. I love indies to death but that one just looks bad
Nathan Rodriguez
because the visuals aren't important to the gameplay
Lucas Roberts
progress
Joshua Perez
The 'look' of it is alright but to me the gameplay got old fast. Mobs had way too much health while being no threat then an elite gets a good combination and wipes you the fuck out. So there's fuckall happening but you have to be careful all the time just for those fuckers who will straight up nuke you.
Austin Garcia
What are you making for monster jam?
Josiah Wright
A new effect for weapon consumption/healing.
Where before, Dixie would do a little hop and burst out some pink stuff, and I was going to just have an on-screen timer bar, now we have an actual animation.
A set of gun hands appears, holding whatever weapon is being consumed. The hand positioning is procedural based on the weapon mesh's size. That weapon is then disabled from use (removed from Dixie's hands, you can't attack with it, meaning no melee or shooting while healing. I may change this so that attacking simply interrupts the heal). There's a wind-up animation, then the object is crushed, releasing a burst of pink heal shards which then gravitate toward Dixie.
In addition to making the connection between healing and weapon destruction more obvious, it also removes the need for a timer indicating that you're currently mid-heal, AND lets you trigger the effect without interrupting Dixie's movement animations, which was a big problem with the former heal.
It also provides some minor balance stuff by prohibiting mid-combat healing, which is more a side-effect of making the visual consistent (how can you eat a weapon while it's also still in your hand?).
Dylan Russell
I'm retarded and I need some guidance, please.
The green cubes move based on player input, and they keep their position if the target tile is not empty (that is, if there is a wall, or another green cube in their way). But sometimes they block each other's way, due to the order in which they move (which results in the blocked cubes being left behind). So I would need them to move at the same time, somehow.
Any idea on how to handle this?
Charles Turner
Why is she named Dixie?
Charles Lee
Looking good, user.
John Garcia
>horrible input lag on my machine. I remember having an issue like that on my old system, lowering the mouse polling rate fixed it.
Matthew Hernandez
a) It's immediately, transparently Southern, in a way that few names are (I guess like Billy-Jo or Mary-Sue would have worked too) b) it enables a lot of stupid puns, like naming the villain Wynne, or naming her sister Trixie
Jordan Stewart
How are the cubes stored? Ie how do you know which ones to move. When being moved (let's say left) you could just iterate through that list, find the ones most left (by position, store it), move those, decrement to the square right of that, repeat
Samuel Ortiz
Experimenting with a night sky>cloud transition (art isn't finished but I want to get the general feel of it correct first.) How bad does this look? please be honest Recorded in glorious 25fps
Juan Bennett
>RoR2 got announced by EPN wow
Jeremiah Campbell
maybe try >check if a cube will be able to move >if it can't, check if it will be hitting a wall or another cube >if its another cube, add that cube to a group with the cube its hitting, then keep >merge overlapping groups >move everything together as a group. or something like that.
Henry Morgan
I only just now realized the incredibly smug figure is the player I can't put my finger on why but she looks really old
Liam Watson
>EPN Electronic pigeon network? Twitter?
Joseph Young
>How are the cubes stored? 2D array >how do you know which ones to move All the green cubes move together. Think of them as "duplicated character objects" >you could just iterate through that list I was going to say that's the first thing I tried, but you actually just gave me an idea. Thanks, user!
All music is free, even for commercial use, and the website is also advertisement free.
I'm trying to rekindle my passion for writing music, and at the same time I want to payback many amateur game development communities!
And be sure to let me know if you enjoy the music, it motivates me to make more !!!
Much love
Isaiah Allen
kek
Matthew Gonzalez
Trying to improve the mask's readability without drifting away too much from the original design or palette - what do you think?
Also: horns or no horns?
Samuel Fisher
Beat up the monster doing the short reaction test challenge? Musical dungeon crawler? Undertale clone?
Asher Sullivan
cute horns dude
Jeremiah Miller
what you have is fine for now, no horns.
Austin Gutierrez
I love horns on masks and I like how those look, but I think they might be a bit much on top of everything else you've got going there. My vote regrettably goes towards "no horns".
Ethan Evans
no horns
Zachary Morgan
I am working on a fps game. should I even bother with learning to animate hands? It seems like it will take a while and setting it up looks like a bitch.
Owen Long
Re-posting yesterdays progress webm because I want to post it on the discord.
Jack Hill
Don't do things you don't need to do, do things you do need to do. Don't not do things because they're hard.
Henry Ross
If you're going for more realism, yes. Otherwise you can work around not animating hands or just not having them at all.
Parker Foster
just started my game it's gonna be a metroidvania
Joshua Hernandez
>imagehosting for Discord hisssss
Blake Young
I've got my little soldiers lining up in a few different formations, but Im not entirely sure how to get them to march in formation. Probably gonna have to rip this all apart soon because its really just Unreal AI Move commands.
Jonathan Stewart
I would like to have them, but it feels like my time could be better spent by not animating some hands and actually working on the coding aspects.
Cameron Mitchell
Shit like that should be saved for last anyway. Make a game first than make it pretty.
Samuel Ortiz
hot
Jonathan Adams
Nice. What causes the background blobs to fade in and out?
Jackson Collins
A game
Asher Cook
>not using glass at least >not kiting
Adam Cruz
Looks like they come out through the purple fog and go back in.
Luis Thomas
Yup that's exactly what it was. I've done it before too, I'm not a smart man
Carson King
mothita that you?
Charles Lewis
Hey guys I'm back.
So I have a weird issue because I don't think Unity ever expected me to use canvas's in moving 3D space. When holding 5 cards, they're order sorted 1 through 5 so they properly overlap each other in hand, but that no longer works when I pick a card and move it in relation to the hand. What do
Sebastian Price
>mothita I don't draw that well, user. And my first progress post with her design was February 11th. It seems like that character was commissioned by someone in March
Daniel Parker
Here's how I currently solve it (sorta badly). They're still ordered 1-5, but when a card is chosen they all get ordered to the same number, and once it returns to the hand they get ordered 1-5 again. This appears mostly ok, but it changes some of the overlapping in the hand when a card is chosen and is inconsistent.
Jonathan Torres
Your art is good, but this looks really weird and unnatural because due to the way the clouds are streaming out of the bottom of the sky, it looks like the clouds are under the sky somehow... It's weird.
I'm not sure how to fix it, maybe if the clouds in the "sky" part of the picture were the same colors as the "streaming clouds" the transition would be smoother. I might also try to make the streaming cloud fade into the screen over the moon transparently while the moon and the sky move upwards, but I'm not sure of how good that would look.
Good progress though.
Joshua Young
Why are you using a canvas as opposed to objects that are just sprites?
Thomas Morgan
>Using Unity's canvas system in 3D space for anything ever. This path leads only to sadness and destruction. Don't do it. NO.
Srsly just like draw your cards on planes or use sprites somehow or something, don't use canvas, they're already bad enough when you use them for their intended purpose.
Thomas Sanders
Real answer, because that's how the tutorial I started this on did it.
Answer now that I know better, because it's suuuuuper easy to make 1000+ cards from text files and a script and apply it to a template card. Using sprites would mean each. card. would be a new image that I'd have to process, and god forbid any of the data changes.
Benjamin Morgan
yeah it's just mist
Kayden Watson
Thank you for the feedback, user! I think I will try the same color clouds first and then fading if it looks like it might be close to acceptable. Otherwise I will have to rethink how I am going to implement this.
Hudson Jenkins
hey are you the same vr card game dev if so I posted some stuff in the old thread here's my discord if you are interested
LiterallyWhoDev#9045
that pic is 3d btw see pic related
Aaron Ramirez
yeah it's kind of jarring imo my suggestion would be to squish the moving cloud layers as they approach the sky overlay ala right side on the pic related
Caleb King
I will try this also after the recolor attempt. I might have to turn the rolling clouds into an object for this to work (I don't think you can deform backgrounds in GM:S but I am not an expert in GML) but anything that will help this look nice is worth a shot. Thank you for the advice!
John Perez
It's getting harder and harder to fight the urge to abandon this project for something else. I've already spent 5ish months on this game and I've learned a lot but it's not really fun right now and probably wont ever be. /blogpost
Jace Ross
Yea dat me. I'll add you when I got on discord in a bit
Chase Martinez
I finally started working on my cutscene system code.
Currently got all the transforms set for a single cutscene event. Gotta add settings for playing specific animations (really, just calling anim triggers by strings), running the textbox system so people can talk, playing noises/changing music, and a section for creating or destroying stuff.
I think all that should cover every conceivable thing that could happen in a single beat of a cutscene: >X moves/rotates/scales >X does a unique animation >X says something >X makes a sound >X comes into the frame/scene >X exits the frame/scene
Camden Ortiz
>that respects your freedumbs Don't start that here. If a tool doesn't restrict your rights to ownership and profit on the works you create with it then it respects all your freedoms relevant to this thread.
Also try enabling native mouse cursor.
Jacob Rogers
Hey, most of your tracks are pretty standard beeps and boops, but some of them hit the mark, I love Evil 04. Keep going, get some synths going, and keep improving your song title game lol.
Sebastian King
Can someone please explain to me why my fps camera is doing rolls? I store rotations as quaternions and reorthoganalize but it still rolls Here's the code that rotates [code] scene.can.rotate(glm::vec3(0,1,0), (xpos-lastXPos) * scene.deltaTime *2*PI *0.1f) scene.can.rotate(glm::vec3(1,0,0), (ypos-lastYPos) * scene.deltaTime *2*PI *0.1f) [code]
where xpos-lastXPos is the change in cursor position along the X axis etc. First parameter is the rotation axis.
This should't roll right?
Wyatt Edwards
These Udemy course worth it?
They go on sale pretty cheap, sometimes just $10
Jayden Kelly
working on interface shit. suggestions appreciated. particularly on how to juice it.
Blake Brown
Remember: your game is yours. You should always listen to criticism - positive and negative - but it's YOU who has the final say in your game. Don't try to cater to everyone at the same time, it's you who should be the most pleased with the final product.
Luke Cruz
lovely, thanks
Jonathan Jackson
If you're incapable of teaching yourself and need a video that isn't on youtube go for it
Lucas Anderson
If something goes on sale all the time for substantially cheaper than its "normal" price then it's "normal" price is probably inflated to increase the product's perceived value.
Asher Evans
answer me
Wyatt Moore
Where's my game?
Elijah Reyes
>quats this is why
just use eulers
Andrew Morris
Probably still too 'off' right? If so the next attempt will be to squish the top of the rolling cloud layer like suggested.
Jose Flores
hey /agdg/, any of you know a good pacman tut in Unity I can give to a friend?
Carter Garcia
Good Evening agdg. Time for a late night neet dev session, the best kind. Work hard anons, mine going to be 6 hours tonight.
Brody Williams
>only oldfags will remember
Parker Walker
Too lazy to build a GUI what do
Christian Baker
>Tfw when it took an hour to make a moving platform
Aaron Nguyen
You gotta fix the letter M in your small font, it looks really weird