/fog/-Fallout General

Ded Edition

>Fallout 1 and 2
>General Information etc:
pastebin.com/mtYCtDLV

>Fallout 3 and New Vegas
>General Information, Mod Recommendations & Run Ideas etc:
pastebin.com/u29WKkGy

>Fallout 4
>General Information etc:
pastebin.com/pHrbuwt2
>Updated Collection of Nexus Weapon Links:
pastebin.com/cmGEBGdc

>/fog/ Asset and Mod Repository
>Mods & Rips etc:
pastebin.com/q5ryvSZc

>GUNetwork
>Rips (Primarily for NV):
drive.google.com/drive/u/0/folders/0B45SllNAhiQscHhxR28tZ1FwNTA

>How to Convert Skyrim / Oblivion / NV / FO3 etc. Models to FO4 & Bodyslide Guide:
pastebin.com/MWEPKj5m

Pre-War thread:

Other urls found in this thread:

files.catbox.moe/4njigr.webm
files.catbox.moe/arlpc6.jpg
files.catbox.moe/kpv3vv.webm
files.catbox.moe/68cwet.webm
youtube.com/watch?v=6OLIMu6KwVw
metacritic.com/game/pc/fallout-3
metacritic.com/game/pc/fallout-new-vegas
metacritic.com/game/pc/fallout-4
twitter.com/AnonBabble

...

Hmm. Adjusted the opacity and made the color a bit more yellow in the skin. I like how it looks so far, but I kinda wish I could figure out how to have its body actually generate light.

More shit here
files.catbox.moe/4njigr.webm

Eh, I'll figure this out later. The mod's looking for a Sunday release now, pretty much everything else has been fixed...if beta testing goes smoothly.

There's not enough contouring or contrast on the glow. If you want it to look less like a texture glitch find a way to achieve contouring.

Does Cait seem like the type to share?

How I respond depends on how we think Cait would respond.

Only Piper gets upset at you sleeping with other companions.

"Blippetty blappity bloop, and uh...... bleep blap blipper! HEH HEH HEH oh, pardon me. SO... do you have any tools for me today?"

Who has
Best voice acting in New Vegas
Worst voice acting in New Vegas

true, and we know Cait canonically likes threesomes.

but this isn't sleeping with people. I wouldn't even want to sleep with someone besides Cait if that's all it was about.

But Heather really opened up and after I helped her work through some unresolved guilt over the last several weeks and we've become good friends, and she said she loved me. So this is more than banging, so it's hard to tell how Cait would react.

I think I should decline, to show Cait I'm only loyal to her. But how would that make Heather feel? Plus Cait might actually like the idea.

>when you just want to roleplay and react realistically to stuff but you end up stressing
Stay away from the tism folks, its a hard life

>Best voice acting in New Vegas
Benny

>Worst voice acting in New Vegas
Benny

Yeah your post reminded me. I forgot to use the deathclaw skin texture on it, I was still using a flat green texture. The emissive texture was already green.

I think I'll adjust the bgsm some more to fit in better with the new skin texture, but now I think it looks a lot better.

files.catbox.moe/arlpc6.jpg
files.catbox.moe/kpv3vv.webm
files.catbox.moe/68cwet.webm

>best
anyone but that fag who did nephi
>worst
whoever did nephi

benny for both of them

...

>brand new thread
>General still is dead
Is fallout 4 that much of a failure?

Still looks like shit :/

What mods do you think he uses?

That looks pretty hype.

Now we need a FO character voiced by Joey. And Ross.

>F5 has a faction of drugged up people who inhabit a house with one collapsed wall and act like they are in a sitcom all day, with pauses for canned laughter and cheesy one liners

I like being able to see its bones, but it shouldn't be transparent unless this is supposed to be a Chameleon Deathclaw.

What is each fallout girls fetish?

PSA to the user who posted the FO4Vaultsuits Yesterday

The texture path 4 the suits is FUBAR, fix it

>textures\1new\vaultsuit\

>Piper
Daddy play.
>Nora
Missionary and procreation.
>Cait
Dogs.
>Curie
No sexable.
>The Mechanist
Obv dildoded robots.

Piper is definitely into femdom.

Anyway, on the subject of the game: At the end of Far Harbor I absolutely nuked those Children of Atom fuckers. Did I do the right thing?

There isn't really a right or wrong ending to far harbor, so yes you did.

Any mods to for FO4 to make NPCs go inside during radstorms?
Feels weird being the only one who actually suffers during those things.

In a short term... yes, in a long term... nope

the citizens will blame Arcadia next, due to the Stephen King fog expanding fast and covering the entire island.

only when F4SE gets updated, probably the true storms team wants to do the same as skyrim one

I made peace between all the factions but it felt bad man. You have to do some shit.

Curie would probably research how people have sex by looking at old holotapes, and mistakenly think the stuff on them is normal. So she'd probably whip out a cucumber or slap you and call you names or any of the many things people make porn of that you wouldn't necessarily do your first time having sex if you didn't have someone tell you "those holotapes aren't your average sex"

Moira Brown probably likes getting you to do weird things to find out the effects it would have. What species a human can fugg, the effects certain items used as a dildo have, the nutritional value of certain things you wouldn't normally eat, those sort of things. She would document them all of course.

Cass would probably do cowgirl stuff like wrestling, riding you, and swingign her hat around. alcohol would probably be a staple of her sexual encounters too.

Cait would play fight. She would punch you in the jaw during sex and want to get hit back and stuff like that. Both of you having bruises and bloody noses at the end.

Piper would probably be really eager to please and would probably be down for whatever. Not in a deviant way, but just in a make your partner happy way.

>the citizens will blame Arcadia next, due to the Stephen King fog expanding fast and covering the entire island.

Oh shit.. there's more after the "ending"?

Fucks' sake, my autism from Skyrim is carrying over into FO4.
I just can't wear any of TheKite's great outfits without wondering why NPCs aren't commenting on the fact that I look a total whore.

Isabel would be costumes/cosplay. She would want to bang her hero The Mechanist, become Grognak's wife, defeat the Antagonizer and teach them a lesson, stuff like that.

She even said she's shy, but when she's wearing a costume she feels brave. This could apply to intimacy as well, more than just a fetish.

poor girl needs confidence, id be glad if i could pop and send Kasumi there to help her.

Just change the faces to the ones you think would fit.

Piper is obviously scat for all the shit she spews from her mouth

Yeah, after the game is over, one of the things I plan on doing is setting up situations where she can triumph over obstacles (that I set up) so she builds confidence. After bumbling the Mechanist situation and getting people killed she's really timid about doing anything, and rightfully so I guess since that was a major fuck up, but she's still really smart and can apply her skills for good if she was more confident.

Stuff like running to her and saying she's the only one capable of fixing some reactor meltdown (that sturges makes happen safely) or needing to program a robot.

Easing her back into robotics by just asking her to program my couriers/supply robots is a good start I think.

She's also the person I want to ask to run the early education at my settlements. She'd be great with kids because they would love the grognak/mechanist/superhero stuff, and she would teach them about robotics which is a real tangible skill, and she would teach them about safety and restraint since she had a major accident she feels bad about.

What is this?

just a /v/irgin, ignore it

>Fallout 3
>Anchorage
Pretty nice sized dlc
>The Pitt
Nice big dlc to play in
>Broken Steel
tiny dlc, adds content that should have been there to start with
>Point Lookout
Another pretty nice sized dlc
>Mothership
A tiny themepark

>Fallout NV
>Dead Money
Decent size, good content
>Honest Hearts
Nice and big map and content
>Old World Blues
See above
>Lonesome Road
See above

>Fallout 4
>Automatron
Adds a few places and people and some customization that should have been there to stat with
>Wasteland Workshop
Another 'dlc' that should have been base content for the game to start with
>Far Harbor
The real first big dlc for FO4
>Contraptions Workshop
Yet another tiny dlc that basically just adds settlement stuff that should have been in by default.
>Vault Tec
See above, only bonus is you can build a vault with this one
>Nuka World
Finally an okay sized dlc


If FO5 is made by Bethesda I have no hope for the dlcs we get.

Spent like 5 hours playing a character now im not sure if i want to continue or make another character for a different build.

This is a repeating cycle. What's wrong with me?

>Dead Money
Shit ripped off from Doom 3
>Honest Hearts
only Graham and the Survivalist saved that trainwreck of DLC
>OWB
MEMES the DLC starring Doctor Venture, though funny
>Lonesome road
the only Good DLC, even with MUH BULL and MUH BEAR, Ulysses is right about everything in NV

lets shitpost, but shitpost it right.

FO4's season pass/expansions is/are really lackluster.

I mean with 3, we got 5 expacs, all a pretty decent size, varying in quality but nonetheless adding a lot of content.

In NV we got 4, less expansions but they were more indepth and involved, tied together to some degree and complementing the main game.

In 4 we basically got 2 expansions, neither one that amazing, and neither affecting the main game whatsoever. The rest, as you said, is just bollocks that either should have been vanilla or is so paltry as to barely be considered freebie material.

FO4 is such a shame, it could be a fantastic game (some parts are very good) but it's just marred by this obvious laziness. Lots of moments, areas, quests just stink like cut corners and laziness. The expacs are just more of that same bad ethos.

>OA
>anything short of a game-break loot pinata
>considering the workshop dlc separately and not collectively as the workshop dlc
>considering automatron bad when you praised OA
>downplaying just how much customization automatron gives and how nice it's quest is
>bitching about the workshop dlc and forgetting the shitty dlc from NV like all the preorder shit and the gun runner's arsenal
>being dumb enough to think that Fo5 won't be made by bethesda and forgetting that Obsidian would only end up making side games and also forgetting that most of the major people that can thought to be responsible for what is considered a good fallout game are gone

Also i'm not sure why you are bitching about Bethesda's dlc. All of their dlc is pretty much "one really good one, one that people are on the fence about it's quality but is still decent and the rest are just whatever". Been like that since oblivion and arguably morrowind.

The ship crashed because the pilot was so distracted by Cait's beauty.

Skyrim had 2 large DLC contents and 1 small one which was heathfires, the rest were packed up with Updates like Unnarmed, Arrows and Magic killmoves

by that time they were working already on Fo4

now BGS has 2 studios

Eh, Far Harbor was really good actually. Not as good as dragonborn, but also not as average as dawnguard which is a dlc I forget I've beaten sometimes.

now we know where most of the /v/ermin shitposters went to
they decided to shitpost on Oxhorn new vegas videos

>youtube.com/watch?v=6OLIMu6KwVw

Trying to find an outfit that Cait suits is suffering.

Hmm.

It's not that it's bad, it's just that it follows the Honest Hearts formula of DLC where it's just a new slice of map with a few quests in it, a couple new creatures, and that's that. Those are fine, but when it's one of only two expansions it's pretty annoying.

>MEMES the DLC
What is this even supposed to mean?

>In 4 we basically got 2 expansions, neither one that amazing
and Far Harbor alone has more content then Broken Steel, The Pitt, and Operation Anchorage combined

Also
>Far Harbor
>not amazing

He's criticizing it for being overly humour-focused, with wacky SCIENCE! dialogue.

It's a valid complaint if that sort of stuff isn't your cup of tea, but it's Fallout, you should be expecting some silly science fiction shit.

also fuck pete hines that cunt

>>downplaying just how much customization automatron gives and how nice it's quest is
What? It's quests were literally just "Go here and clear out the robots", which I'm already dead fucking tired of considering 90% of Fallout 4's original quests were exactly that but with raiders.

What is there to do in Far Harbour once you've completed the story? Just explore?

What does that have to do with memes though?

>What is there to do in Far Harbour once you've completed the story? Just explore?
You mean like every other DLC?

Yes.

You say that like the quests for the other games weren't mostly "go here and do this" usually with a bunch of killing of everything between those two points. The niceness of the quests was the whole super hero comic sort of plot and the fun of the silver shroud dialogue.

>You say that like the quests for the other games weren't mostly "go here and do this"
As apposed to "go here and don't do anything"? My complain is that all the quests are just clearing out raiders. And no, this was not the case in previous Fallout games, they had you doing a variety of different tasks and with multiple solutions. Remember when dialog used to have skill checks apart from just Speech? Remember when every quest had various skill checks for interacting with things, instead of just the one quest in fallout 4?

> Remember when dialog used to have skill checks apart from just Speech?
Not him but yes, and almost all of those situations were hilarious idiotic contrivances that raised more questions about "why?" then anything else.

Speech checks outside of speech do noting but devalue the speech skill, whose sole purpose is to pass speech checks, which is why most RPGs don't have checks outside of speech checks anymore.

>playing FO4 for dialog

>Not him but yes, and almost all of those situations were hilarious idiotic contrivances that raised more questions about "why?" then anything else.
How so? What, you find it hard to believe that a character with high skill in guns should know enough about guns to be given unique dialog?

Words must be said. Questions must be asked.

Nice pun. The clean prewar suit by crimsonrider is nice on her.

She wears ballistic woven MacCready's outfit a lot too, if we know we're going someplace where we will fight a lot. Then if it's a chilly day or raining I carry Maxson's big coat for her to change into.

She looks dashing in all of these.

>playing fallout games

>Playing FO4 for dialog
>Playing FO4 for quests
>Playing FO4 for roleplaying
>Playing FO4 for choices
Just turn your brain off bro!

>Not him but yes, and almost all of those situations were hilarious idiotic contrivances that raised more questions about "why?" then anything else.
If anything it's the opposite. If I make a character with 10 Intelligence and maxed Science perks/skills, why would I not have dialog to play along with this? There were instances in Fallout 4 where my character had to act dumb and pretend like he doesn't know anything about science or computers, despite having max Int and Science.

>there are people who still haven't downloaded the Silent Protagonist mod

/v/ermin please, go play memes2 restored project

>there are people who don't play Fallout 4 to be serenaded by Courtney Taylor's angelic voice

>How so?
Multiple reasons

First off, skill checks imply that knowledge of a subject is linear, and that you can only know X after knowing Y, which is why you need 90/100 in a skill to pass, and have zero chance of success if its below 90 or w/e. The problem is that this is fundamentally wrong, as there is no set order to learn something about a subject. It's totally non-linear, and two people who begin reading up about guns at the same time can, a year later, end up with vastly different knwoedlge sets based on what they read compared to the other.

In this regard, skill checks are just arbitrary and artificial walls that totally ignore how knowledge actually works in favor of artificially inflating the importance of skills that would logically be unimportant in an actual realistic scenario.


Secondly, skills like weapon skill do not represent your knowledge of how guns work, they represent your ability to use a gun effectively. One can learn how to hold and fire a gun to minimize recoil, but no basically nothing about the internal mechanics or modifications of said gun. Skills do not represent flavor knowledge of something, only your ability to use them. Its like the ever false equivalence of equating intelligence with how much you know. Intelligence is your ability to problem solve and reason, it isn't based on the total amount of knwoedlge you know.

Older RPGs did this due to the fact the gameplay was so limited it was basically impossible to represent knowledge of a subject outside of skill checks since the complex systems of notes, books, terminal entries, e-mails, codex entries, and other htings modern RPGs have. Which is part of the reason most modern RPGs don;'t check for skills anymore, they just check if you read the relevant thing. Skill checks really have no place in a modern RPG.

(cont)

>Which is part of the reason most modern RPGs don;'t check for skills anymore, they just check if you read the relevant thing. Skill checks really have no place in a modern RPG.
More like RPG's are getting dumbed-down and streamlined for casuals. We're stuck with trash like Mass Effect and Dragon Age.

Thirdly, skill checks ignore alternate solutions in favor of imposing just one, again to artificially inflate the importance of a skill that would otherwise not be that important in the situation.

You can use your 100 speech skill to convince a violet warmonger to give up his life's work, but you can't use that same godlike speech ability to convince a simple old man to hand over some dynamite... because reasons!


Fourthly, in regards to man skill checks, if anyone really wanted to test you ability to do something, they would actually give you a test to prove you had the skills needed.

If someone wanted to see how well you could sneak, they would ask you to sneak undetected through some area, if someone wanted to see how effective you were with dynamite, they would give you some and tell you to toss it over yonder and hit a target.

Skill checks are a lazy means of getting out of having to devlop actual content for the game. This was acceptable in older RPGs where such a thing wasn't possible, but in newer RPGs it isn't, which is again part of the reason why most newer RPGs have gotten rid of skill checks, and replaced them with actual tests.

Knowedlge based skill checks just raise the question of why can't I just read this in one of the many books/notes/terminals all around the game world, which is why most knowledge based checks aren't based on skills, but are just dialog replacers where, if you have read the correct book, the dialog changes to reflect that.

FO2: "This is the submarine that started nuclear armageddon. The Chinese attacked first. Here is a settlement made up of the descendants of the crew."

FO3: "Yep. Pacific was hit first."

FO3/MZ: "ALEEYUNZ."

>FO3/MZ: "ALEEYUNZ."
That was cut content dumbfuck.

SMOKING

H
O
T

It was cut you fucking fat nma /v/irgin shitposter cuntwad who lives in your grandma's basement

>those hands
radiation is a bitch

Despite your argument being a pile of shit, you realize what you're suggesting hasn't actually been applied to Fallout 4 right?

Oh, thank god. I have never actually played it. I just know people bitch about it and thought it was canon.

Anyone know if there is a copy of Additem menu floating about for Fo4? before it got taken down on the nexus?

>Despite your argument being a pile of shit
Why exactly? All the reasons why skill checks existed in older RPGs are well known, and do not apply to modern games.

>you realize what you're suggesting hasn't actually been applied to Fallout 4 right?
It kinda has though.

>Speech is the only real skill check because its the only one that makes to be an actual skill check
>No one tries to make you pass a 50/100 gun skill check, they just ask you to go out and kill something, and don't care how you do it
>Reading magazines like the total hack, and picket fences, mags gives you new options on how to do shit, rather then just magically gaining those skills by dumping more points into a stat.

Can you get Legendary-effect Western Revolvers to drop?

I swear to god I saw one, but I was killed very quickly after seeing it on the corpse of a leggo. After that I couldn't get it to drop again, and I've never seen one otherwise.

>tfw no Radcoons

>Why exactly? All the reasons why skill checks existed in older RPGs are well known, and do not apply to modern games.
New Vegas has skill checks and is better than Fallout 4 because of it (among other things)

The only rpgs who had skill checks were Fallout you dumbfuck

NO CLASSIC RPGS OF THE FUCKING 90's HAD MOTHERFUCKING SKILL CHECKS

NOR EVEN FUCKING ULTIMA, NOT EVEN FUCKING MIGHT AND MAGIC, AND NOT EVEN FUCKING SILVER

You fucking /v/irgin codex nma Fags never played any RPG game besides fucking fallout and Planescape, stop being a bunch of dillweeds!

That doesn't mean it's a bad mechanic.

This
It's what elevated Fallout above those other games, and the reason why I preferred it. More options, more depth, more replayability.

IT FUCKING IS, this is why none implemented that, IS STUPID as the GURPS RULES are

>this is why none implemented that
No, they didn't because they're fucking lazy.

New Vegas had skill checks, and almost all of them were idiotic drivel that drove the game down for it.

There were s many just FUCKING STUPID moments caused by skill checks in that game.

Shut up you silly nonce. If you don't like set skill checks you should just go an play D&D, or, as I like to call it, "dice."

Fallout 1 and 2 were superior to any modern Fallout if you were in it for roleplaying and story.

NV by far the best one in the modern series.

Fallout 3 had retarded skill checks that made no sense, you sure you're not getting it confused?

>NV by far the best one in the modern series.
Which is why it has the lowest average review score across all three platform and why even Avellone said it was worse then Fallout 1, 2, 3, and 4?

New Vegas was only the best to the vocal minority of people who worship the ground Obsidian walk on, despite the fact every game they have made has been a disaster, simply because they made a few good games 20 years ago.

Its like people who act like every movie sylvester stallone is in is good simply because First Blood, and Rocky 1, where good, thus he simply CAN'T make a bad movie ever

You're right, sorry Obsidian can't pay off reviews like Bethdrones can.

>Not appreciating New Vegas' skill checks and unique dialog for if you fail it

Pretty sure New Vegas has a greater score than Fallout 4

>FO3
>90 something
>FNV
>84
>FO4
>84
yeah, 4 did it better.....

DELETE THIS

>even Avellone said it was worse then Fallout 1, 2, 3, and 4?
come on user, you can do better than this

Is there some trick to have male textures work in NV? Female textures on type6 work splendid, but both Roberts and Breeze get screwed like this.

I'm gonna go check loverslab for new mods!

Wish me luck!

metacritic.com/game/pc/fallout-3
>FO3
>90 by the reviewer
>7.9 by the actual users and not paid reviewers
metacritic.com/game/pc/fallout-new-vegas
>NV
>84 by the reviewer
>8.6 by the actual users
metacritic.com/game/pc/fallout-4
>FO4
>84 by the reviewer
>5.5 by the actual users

Even on Steam
>FO3: Very Positive
>NV: Overwhelmingly Positive
>FO4: Mostly Positive