>Example welcome games: Steel Division: Normandy 44 Wargame: Red Dragon Combat Mission Call to Arms Flashpoint Campaigns Graviteam Tactics Squad Theatre of War Men of War Command: Modern Air Naval Operations Armored Brigade Close Combat Steel Panthers MBT
I suggest you get 1 rifle leader instead of 2 rgr leaders
I think 6 rgr mortars is a bit overkill desu senpai, 3 should b enough
Christopher Hughes
This is mine
Julian Robinson
not organic enough
Ayden Thompson
>Dead general >3 threads
You guys are so autistic, STOP IT
Hunter Lee
>no line infantry >anemic tank section >lack of mobile command >bazooka teams when you have marauders >meme t30s
I hope this battlegroup is working out for you user.
Caleb Scott
>Infantry division >no line infantry
Nugga wtff
Leo Harris
It's the MOWAS discord fags they intentionally ruin threads.
Gabriel Murphy
hon hon hon
Connor Jenkins
It always irked the fuck out of me that Assault Rangers use the garand instead of the carbine when they're cleared designed to shoot on the move. It's such a big gimp in their overall firepower that they may as well have nothing but the flamethrower.
Elijah Green
>meme t30s
Uhm
Jacob Davis
...
Ryan King
Are they MOWAS discord fags good at MOWAS yet?
Brody Myers
Hows the off-map arty for 2nd ID? is it worth taking instead of more mortars?
Hudson Wood
>change link in OP >blame other people for ruining the general
how very subversive
Adam Jackson
No they don't even play MOWAS
how about they just stay in reddit?
Nicholas Brooks
...
Hudson Miller
>inaccurate >dies to a sneeze >9 he >1000 range
MEME
Chase Phillips
I feel like the xylophone fills the same role but better. maybe the 203mm in C, since 155mm off-maps are underwhelming in my experience. haven't really played around with either in 2ID, though.
John Cox
Did you guys see that the Ukrainian T-64BM was BTFO during the nato strong tank challenge?
Jordan Adams
155mm arty is decent at stopping enemy push but they never kill anything, this goes for pretty much every off-map arty except the 380mm
Easton Parker
The thing is that with the xylophone, you'll also by extension need supply trucks, and they're more open to counter battery. It's very risk vs reward when it comes to the xylophone, especially since it's nowhere near as bullshit as nebelwerfers or walking stukas.
Ryan Davis
200mm+ reliably kills any soft target.
Jordan Hernandez
That barrel looks like a gatling.
John Thomas
nice proof
Zachary Murphy
Can someone give me an idiotproof allied and axis deck?
Nathan Watson
>didn't link the last thread Shit thread OP.
Nicholas Sanchez
...
Austin Clark
>no air what the fuck
Easton Green
Where we're going, we don't need air.
Henry Sanchez
In a heartbeat if such things can be modded.
Adrian Phillips
>not strafing the living SHIT out of the enemy AT guns and MGs in phase A with your 200 vet Spitshitters
This is the most cancerous battlegroup I've ever seen. Good work.
Jordan White
Does anyone have a non dogshit axis deck?
Jayden Perez
I'm not 100% certain on every part of this deck (still experimenting), and if you want to change a few things feel free, but overall it's solid.
Ayden Perez
Oh I forgot to remove the second mortar card.
Lucas Morris
Get two cards of phase A arty spotters. If you're fighting for a town or other tight piece of terrain (As you should when playing luftlande) then you will insta-win by dropping two strikes right on the enemy's side of the town.
Kayden Davis
imo too expensive for what they do. I can win towns just fine in phase A with my infantry and a mortar, I'm more concerned with holding open ground. This is the part that I go back and forth on, but honestly I've found more success with my discount mortars and having more points for other units. If I haven't completely secured a town when phase B rolls around, Ersatztruppen spam + flamethrowers mops up any remaining resistance.
Benjamin Garcia
Oh also I'm usually playing 1v1s usually, so that is what this deck it tailored towards. If I was playing with more players and had a smaller front, I would take the phase A off-map.
Nolan Wood
What do you guys think about mirror matches in SD? I think they are very fun and challenging.
Leo Butler
...
Anthony Anderson
Shit. Linked the wrong person. See
Jackson Davis
>can't airdrop assault rangers and have them spray fire from above while gliding down after popping their chute
Logan Hughes
You could definitely win with this deck
I think they are fun occasionally to shake things up.
Juan Green
>in the future Ranger Assaults are actually Helljumpers >mfw
Nathaniel Allen
Assault rangers are powerful enough without being turned into literal space marines.
This deck just performed very well for me, all I changed was putting in 1 arty spotter for phase A.
Lost the match (3v3) but I stomped my side. The trick was to decimate his initial hold on the town with the off map arty and then take hold with fs. jager plus a command squad to upvet them. The jager actually ran out of ammo they lived so long.
Michael Parker
I don't think there is a line infantry better than Jagers. 8HE lmg + 2-3 start vet at 10 strength just outclasses anything else out there. Not too mention their AT.
Josiah Sullivan
I refunded today. I don't know what it is but the game has become unplayable for me since the last patch.
Maybe I'm just a shitter.
John Fisher
What's the point of taking M1919 MMG over RGR Support?
Jose Bennett
Yeah I was against american infantry and it was just a slaughter fest. Pin them down with an MG42, move in jager to kill them while simultaneously moving the MG42 to start suppressing the next squad. Repeat.
Charles Thomas
you don't, but they're still good and you buy them when you run out of ranger supports
if you're confused about it's just some autist who keeps posting intentionally bad decks
Ryder Walker
l2p kid
Jayden Martinez
1919 has longer range than support. It's better for holding open areas since the rest rangers are better in close combat.
Angel Allen
>rangers are better in close combat.
You do know their MG's disable at >100m right?
Xavier Sanders
The MG teams have no range penalties. Only lmgs disable at 100 m
Jack Rivera
But you only get a Konigstiger ace if you shill out for the Good Goy edition.
Jayden Gray
how do you defeat a king tiger holding an open field as 2 ID
Asher Baker
smoke and go around
Elijah Parker
what if it just moves out of the smoke
Matthew Bell
smoke
Jaxson Cruz
attack where it isn't, bomb it, use your brain.
Jackson Russell
1. Smoke 2. Flank 3. Send 2-3 rocket planes and stress him 4. Kill
Sebastian Cox
Then it's not in an open field anymore is it? You can cover a big are with smoke, it last for a while.
Logan Green
Rocket that fat fuck.
Hunter Sanchez
The same way you defeated a moto deck holding a town
Jackson Perez
you smoke it again
Jackson Ross
stop PLAYING steel DIVISION
Grayson Sanders
I appreciate that Axis got a buff but fuck stop stacking lobbies on Axis side like it's fucking HATO in wargame all over again
that shit literally ruined the game
Tyler Johnson
>press enter while game is loading and it crashes every time nice
Aiden Green
which game would that be you show
it certainly isn't wargame, that's not what your image is showing
Ryan Martin
>lobbies are still a thing
are these frogs literally retarded?
Ian Lee
>pair of 4-stack t72s attacking with a pair of hinds while getting arty spammed in response >not wargame
Josiah Garcia
only realistic thing is the hinds
Carson Sanchez
>doubling down on your retardation
Tyler Peterson
I mean only realistic to wargame thing is the Hind, combined arms warfare and T-72 glory is not present in wargame
Hudson Myers
>combined arms warfare and T-72 glory is not present in wargame
what do you mean
Angel Carter
maneuver warfare and tank heavy gameplay is punished in wargame and not rewarded
Austin Morales
>panic enemy tank >it starts reversing away >fast move my much shittier tank >under 600m >gets off three shots >none hits >it reverses behind cover >Can't push that far I hate this
Ian Gonzalez
What is the best jungler division?
Brody Brooks
Luft
Kevin Rivera
but armored decks work just fine, even in ranked 1v1.