First for VR being a dead platform that I'm still dev'ing for
Jacob Gomez
first for i want to die.
Jonathan Ortiz
----[ Recap ]---- Game: Whimp the Bold Dev: AttaBoy Tools: GameMaker: Studio, Aseprite Web: attaboydev.tumblr.com, Twitter.com/AttaBoyGames Progress: +Created page-turn pause effect +improved shadows so they actually match the player sprite +learned GameMaker primitives to handle both of those +cleaned up and implemented a new depth system +Added optional player help text to HUD +Numerous stability and bug fixes from Demo Day -One character's shadows are behaving weirdly and I don't know why
Gavin Morales
Somebody tell the UE4 devs to stop using generic names like "check" and "verify" for macro names because they clash with literally every fucking library including boost
Added optional help text under the HUD for each character's core moveset
Jackson Ramirez
if pixel shit had a musical variant to it, this would basically be it. 3/10
Nicholas Watson
i improved the fall recovery.
Juan Fisher
What's wrong with pixel platformers?
Andrew Green
Mini update on the /agdg/ team for the Veeky Forums league (its autopiloted soccer || football with custom models)
I've clarified a few deadlines based on when things need to happen by in the discord. To simplify it significantly, we're a week out from the soft deadline. If you have meshes to submit, either newly made or from a previous/current project you'll like to highlight, be sure to get them in the submission folder. It's absolutely fine to pimp a project of yours if you want, it's all good.
Also still looking for good high energy music from agdg games.
I think this is a great idea but only because I have a very low opinion of the intelligence, patience, and problem solving ability of the average player (I can just imagine people playing your game and bitching that the moves are too difficult to figure out).
Levi Cox
I need recommendations/advice for a good way to convert OBS/Webm into a .gifs with a relatively low file size (
David Rodriguez
LEAVE HIM ALONE God both of you devs put me to shame
Wyatt Baker
Wait waiting for this killer feature.
Ayden Robinson
wish I had a bully cube to force me to be productive
James Reed
Record FLV with OBS Use FFMPEG to split each frame into a PNG Import into Photoshop Export from Photoshop as GIF
Thomas Nelson
>record video >convert video to gif
Owen Wright
Exactly. And if you can toggle it on/off, there's no harm
Stop it you, I'm sure you've got some good shit waiting to be shared
Kinda makes me want to play as bully cube
>still looking for good high energy music Not sure if it's any good (I like it) but this is from my game clyp.it/wvg3qtr1
I just wanted to say thanks, and that I really enjoyed your song. It helped me get through some tough shit, and it's really beautiful. I hope your game works out well.
Adam Morales
i hope bully cube is a staple enemy
Lucas Cooper
this is my piece, yes. i saw that people were re-posting it in /wsg so i uploaded it to my channel. i'm glad you enjoyed it, i wasn't expecting the response i got from people regarding that piece.
Cameron Wood
its fun to smack around with the sword actually. i might have a version of it when i get around to making assets.
Julian Evans
how many people have submitted?
Owen Thomas
>Use FFMPEG to split each frame into a PNG How do I do this if I'm stupid?
Joseph Ward
>small gifs
for what purpose
Ryder Cook
I've got a few interested people, only one person who seems really 100% for sure. There's only 23 players and there's no expectation that every one of them will have a fully modeled head for game day. There's ways to spice up players without proper models so it still looks funny.
The models we make can be painlessly reused every time this happens (every six months) so over time the team will look more and more interesting no matter what the level of contribution is.
Nolan Reyes
>.gifs with a relatively low file size (
Kayden Long
this and also this but mostly this
Leo Lee
A section is shit. B section is alright. the bassline you use throughout doesnt gel with A section at all and is the main problem i think.
(Replacing flash.flv with the directory for you original video, and changing "converted" to an appropriate file name for the pngs to be output with.)
Which works for the video I use since it's recorded at 30FPS at a resolution of 512 x 424.
James Ortiz
I meant small file size, not in actual dimensions or quality
Shamefully, it's for Twitter
Ryan Hall
Just upload mp4s there
Adrian Fisher
google gif split i guess, not sure what the result will yield for you
it uses their servers, and seems non-intrusive for how often ive used it
Benjamin Jones
>Shamefully, it's for Twitter No need to try to appease agdg with that attitude, any self respecting dev is gonna have a twitter.
Benjamin Long
I would but I feel like there's some implicit bias against mp4s and it will get less interaction
you mean ezgif? I've used that but the server's been acting strange recently
True. Also fuck agdg devs who don't follow other agdg devs
I'll try this as soon as I learn how to use ffmpeg
Joseph Foster
>there's some implicit bias against mp4s There isn't, twitter converts your gifs to mp4 anyway and they end up working exactly the same. So uploading a gif just makes your video quality shit.
Leo Miller
so how do you stop twitter from completely obliterating your videos. it seems like the size and quality literally don't matter. i've had it enourmous high quality vidoes with no problems but struggle with tiny 1.5mb videos.
Nathaniel Green
>fuck agdg devs who don't follow other agdg devs i'll give you a follow but don't shit up my feed with memes, reposts, or politics
also: don't post your face, you're not as cute as you think
Jayden Martinez
To use FFMPEG, go into the folder that you've extracted all the FFMPEG stuff into and then run ff-prompt. They you just insert the command that like
Elijah Watson
Would it be a good idea to upload a unity capsule as a head for a "Unity" player, and the default UE4 head for a "UE4" player? Would anyone have anything against that?
Owen Cox
If we can remove the body and JUST use the unity capsule, I fully support this
Samuel Gomez
High quality -> more information to create better small versions from.
Low quality -> only choice is to completely mangle to save a bit of space.
I have no clue, but I noticed something like that on Youtube
Chase Smith
I'll try this out tomorrow, thanks for your patience
Yeah but the little "gif" tag lets people know they can watch it without having to click to see if theres sound. They know they're getting the full thing with one less interaction, and thus they're less likely to scroll by. It's a lower barrier of entry to engage with
This is fair. Although I'll sometimes reblog other devs who I feel aren't getting enough attention if it's some really good shit
Ayden Rodriguez
Also give the players identical stats and always have them out on the field together, so we can see which of the two engines scores more.
Owen Jones
Oh right, and if it's like Youtube, they re-encode it no matter what. They never just use the file you sent them.
Alexander Parker
Best tool for text-based RPG:
Julian Cox
notepad
Aiden Richardson
this is what i was thinking was happening as well, like some games that switch from GPU to CPU on higher settings. some kind of actual fucking word on the subject from twitter would be nice,.
Lucas Gomez
if you encode with handbrake i dont think youtube does anything... the processing is so fast that if it's doing anything it's not doing much.
Samuel Thompson
Nice
Jose Adams
fuck should i just go full retard and learn how to make 3d models or what
Tyler Allen
The way most teams are formatted if you wanted identical units that might be playing at the same time you'd want them as paired defensive players. which means neither would score nearly ever.
Personally I thought the engines could be good candidates for goalkeepers, since if they fail everything is fucked. For the record though we only get two goalkeepers and obviously only one is ever on at a time.
Sebastian Foster
yes
Hunter Taylor
You too can make games that look like this!
Ryan Lee
>need twitter >need tumblr >need itch.io >need personal dev page >all just to show off minor progress weekly >hyping everyone up just to have the game fall through
help
Julian Moore
do it you don't really need a personal dev page you don't need to have a presence on itch besides uploading and that's piss easy
John Peterson
2017, the year of hopoo memepoly
Oliver Garcia
yeah i just set up my twitter and tumblr recently, its pretty basic shit {f a m} i mean youre making a game, any idiot can post on social media
Also there's a limit of 3 full body replacements per team via policy that if all the models aren't wearing the uniform.
Speaking of the uniform we still need some of those. However I can make them myself if need be.
Nathaniel Torres
fuck it just seems like so much to learn when i only recently learned (read: began to scratch the surface of) how to program shit i want. but im realizing more and more the more i learn about the actual programming and stuff that what i really want is good animations with simple gameplay.
Jordan Cook
>arrives at the office at 11am >sits down >stares at award >unscrews cap on bourbon >chugs without breaking line of sight with award >stares at award >breathes heavy >some people outside the window are witnessing and discussing this behavior >coworker hands him some letters which he opens and views >office space bill >bank account summary >chugs "3D RISK OF RAIN!"
Colton Rodriguez
does he really have his own office
how many people are part of 'hopoo games'?
Caleb Rogers
>made his own office hope hes not paying too much
its easier than learning how to draw honestly
but its still a long way up to mastery
but not having to worry about proportions and consistency of your figures is a nice handicap enough to make it worth not going back to 2D, unless you really like the 2D aesthetic, theres always a market for it
Luis Johnson
3
and I highly doubt the guy rented out a building just for 3 people
Cameron Edwards
It's way easier learning modelling and animation as a programmer since you already know linear algebra don't you?
Eli Foster
well some buildings have office suites im sure thats what he got based on this image, and it makes working on something more professional and responsible
Dominic Rogers
I thought he was still a student though and his main focus was his mechanical engineering major
honestly surprised he has time to dev games.
Hudson Ramirez
where's your office googs?
Dominic Allen
not a programmer, im terrible at math game maker is easy enough for me to understand.
Logan Mitchell
>does he really have his own office the photo proves that.... also who doesnt have an office? >how many people are part of 'hopoo games'? probably just him all alone in that office with his thoughts and his bourbon.
>hope hes not paying too much seemed like he's upperclass to start with and then millions fell into his lap, i'd be very surprised if he's safe with his money management.
my room.
Dylan Reed
its all about using your time efficiently
4 hours of straight dev is better than 8 hours of devving but mostly shitposting
Wyatt King
>the photo proves that.... could have been photoshopped or some joke
Jack Hall
>open door >wafting smell of shit, cum, BO, and feet >googs turns out from the corner naked smiling at you
jesus christ kill me
Nicholas Johnson
desu i'd prefer me some bourbon.
Luke Nelson
>but not having to worry about proportions and consistency of your figures is a nice handicap enough to make it worth not going back to 2D, unless you really like the 2D aesthetic, theres always a market for it how hard do you think it is to find a good animator/modeller, assuming i had a bit (but not a ton) of money? i know its basically a horrible investment, i'm just day dreaming. >since you already know linear algebra don't you? of course i do i went to college
well i kept posting my animations and stuff a while ago on here, but nobody was interested, i didnt get any criticism either, i think agdg is autistic
if youre looking for artists look outside of agdg and your luck will increase for this matter
though dont expect anyone to stick around if youre not paying them or paying them very little
honorable mention (that one furry game where the guy took all the art, and the programmer ended up releasing the game for free)
Jose Ward
agdg isnt what it used to be.
in 2014ish you received +10 comments for progress. now you'll be lucky to get 2
Charles Russell
>if youre looking for artists look outside of agdg well that goes without saying >though dont expect anyone to stick around if youre not paying them or paying them very little as does this.
Justin Gutierrez
i usually get a couple, wasnt like a weird time of day either
also i worked with a programmer once, who was very slow at making progress(think he had a family and a job) so i ditched him
Bentley Sullivan
I always get good constructive feedback when I post. Perhaps you're doing it wrong.
Isaac Ortiz
>who was very slow at making progress >so i ditched him
wow rude. how slow are we talking?
Carson Martin
Working on implementing costume changes now. Got this fanart long ago and it was amusing, so the programmer and I are getting around to putting it in game.
Christian Barnes
in a week he made something i could make in an hour
Luis Moore
>it used to be better Were you also born in the wrong generation?
Xavier Ramirez
why would that user be comparing from 2017 to 2014
Jose Cox
>but nobody was interested, i didnt get any criticism either I'm telling that user it's not a problem with his work but rather AGDG is simply garbage(more garbage than before).
Owen Morgan
>gold lipstick
Josiah Thompson
Don't know if I'll keep that part. Making lips workable at the low resolution of the portraits is tricky.
Hunter Hughes
Fuck off with this gay furry shit
Jayden Cooper
Stay here with that furry shit
Logan Kelly
yiff in heck doggo
Juan Collins
What do you think agdg
Jayden Moore
I'm fucking doing it guys. That's what they all say I'm sure. but I want to use Maya, because it can handle both 3D modelling and animation, which sounds convenient. What do the resident 3D devs of /agdg/ use?
Aaron Gonzalez
Blender does the same thing and the UI is less shitty
If you know python, then you can setup some really time saving scripts for your workflow. It works better with Unity too. It's also free.
Brody Nelson
blender because free, open source, and light
desu maya is probably better.
Zachary Reed
>it can handle both 3D modelling and animation blender actually does MORE things than any other 3d program, but it doesnt do them all well. it has a fucking game engine included