So far it's a bit less stealth based which is nice.
Jacob Roberts
>idle suppression crashes the game
What a fucking cock tease.
Bentley Bennett
Aight, playing XCOM2 on Normal, played Enemy Unknown and Within, but still need to git gud. What do?
Luke Adams
loli mods when
Adrian Brooks
use more grenadiers and psi ops
Josiah Nguyen
Alright Xgents. Which alliteration of muton is your favorite & why. Following that what mixture would be the perfect muton?
Jaxon Clark
I mean in general, I feel like I keep getting my dudes killed and I fall behind on the geoscape/basebuilding/researching. What do I prioritize?
Brody Gomez
Bureau is perfect as it is a mixture of OldCom and EU. X2 is just a dickhead.
Christopher Jackson
X2 muton. I just wish the armor was a little heavier.
Bentley Perry
What do we know about LW1 pod counts? I don't see any specifics on the wiki.
I've been recording early abductions, lights are always 3 pods, mediums are always 4. Interestingly, the couple heavy abductions I got were also 4, no difference from medium.
Jacob Cooper
X2 is probably my favourite, but The Bureau's gets a nod for being a great blending of x-com og's and XCOM 1's Muton styles.
Kevin Campbell
That's defined in XGStrategyAI class at the XComStrategyGame.upk.
Where it gets iffy is alien resources and research level factors into this, so past the first month you're basically on your own trying to figure this out, since it will change from one campaign to the next. For example at alien resource past 180, 0-3 aliens are added to abductions but not reflected in the difficulty, so you can get 12 alien light missions despite that normally making them moderate.
Also this tells you absolutely nothing about the quality of the units in the pods. You can have sectopods and mectoids show up on a light mission just fine.
Leo Perry
I'm entirely concerned with the pod count since sometimes I assume I'm fighting the last pod and get screwed over when it turns out I was wrong. Thanks, I'll count it as 3 pods easy 4 everything else.
Aiden Sullivan
Give X2's muton the Bureau's armor and it's perfect.Not a fan of football myself.
Joshua Reyes
x2 Centurions and Champions blow every other muton out of the water. Though giving them a little more armor would be glorious.
Benjamin Turner
>get a rank 2 spainard as a reward for scanning >take him on a mission >he levels up and gets a nickname >Wait.. I heard that word somewhere before >search it on Urban
I'm dying, holy hell.
Daniel Lewis
...
Xavier Thomas
>2 health why.jpg
Jaxon Harris
Because of this dumb swarming+++ mission on april 10th.
Took me 3h or so in real time.
Lucas White
Man PCS's aren't nearly as cool as Gene mods. Not to mention the one-per soldier limit. Does anyone know how to increase the amount of PCS's you can equip on a soldier so i can actually make some use out of hyper reactive pupils or iron skin. Instead of a flat bonus that beats them outright?
Asher Miller
>we still get swarming supply raids
How was it? It doesn't look like that many more aliens than previous supply raids, was the command pod really bad?
I like how X2's muton calls back to the sleek skin-suit type armor of OG muton.
Joseph Hall
It was one normal muton, one viper and the rest troopers (rocketeers, lancers etc). Its the 10th april after all.
The muton got stunned by an overwatch bolt caster shot and the viper (+3 troopers) died on a heroic flamethrower attack which the technical only survived by one hp.
Was pretty nerve-wrecking since I play Bronzeman and doing the whole mission after 3h playtime again was nauseating.
Bentley Wright
Bureau. X2 reminds me of a Krogan too much
Kevin Butler
Bureau ones look good, it's a shame they're in such a garbage game
Noah Jones
fuck, can't unsee.
>tfw no good fps co-op xcom to just slay ayy with friends
Jaxon Jackson
>>EXALT in the OP
Time for some MEC in this thread.
Anthony Campbell
daxamite's invasion mod when?
Dylan Wood
supergirl sjw squad can go to hell
Jeremiah Williams
I like the Muton Elite armor from the Bureau
Jaxson Ward
That head reminds me of a manga. Can't remember which one at the moment.
There was a mod in EW that let you toy with the Operatives/SHIV sizes.
Jack Rivera
I don't recall that helmet being in a mod?
Noah Wilson
Best Muton coming through.
Juan Smith
Xcom2 is my favorite because it looks more like an alien, Bureau looks like Bane on a bad day, EU is Football, and original is a weird purple monkey man.
Second place would go to the purple monkey man though, just because it's weird.
Jason Jenkins
>I play Bronzeman I wish the pod locations would be randomized or something when you restart.
Evan Rivera
Absolute best muton coming through.
Adam Morgan
Based Cpnbubs, too bad he died.
Nolan Rodriguez
...
Benjamin Parker
Idle Suppression is pretty fucking awesome when it actually works
Does it not work with mod weapons? What do I need to do to enable them?
Sebastian Hughes
No. The bodybuilder in a skintight suit is not the best muton
Henry Gomez
It's better than the clumsy hunchback with big head and small legs. Also that face.
Joseph Perez
Just finished vanilla enemy unknown and lost 2 nights of sleep, thinking about which direction to go next: >Xcom2 >Enemy within >Go straight to The Long War
Any ideas? All 3 sounds pretty hip.
Sebastian Powell
Tranquil moments
Camden Ortiz
New to Xcom 2, what facilites should I build first? What research?
Wyatt Hall
GTS, Alien Biotech.
Cooper Hernandez
nice
Asher Rodriguez
Long War
Nicholas Morgan
one part I don't understand is the way the game is structured the main menu and the whole idea of the 'build-your-base and do research" thing makes it seem like it's mean to be started and finished in one sitting like civ, but that won't be done by anyone who isn't trying to do so
Jordan Adams
I don't like it because it looks too human.
Xavier Davis
I know this might be a bit odd to realize, but they aren't actually canon. They're mod-exclusive.
Jaxson Mitchell
Why would you play vanilla EU with EW?
Adam Wood
Guerilla Tactics School, 2 Flashbangs, and 1 Medkit Alien Biotech then Modular Weapons without* EW
Jack Howard
Doesn't mean it isn't cool as fuck
Ian Ramirez
It's actually a bad idea to put motion trackers on soldiers with more than 13 mob or so. It makes it very easy to blue move into an undetected pod.
Jaxson Stewart
Go for at least one run of EW. Get the general feeling of MELD/Psy and then, if you want a step up in the challenge, go for the Long War.
Hunter Harris
I don't follow your logic there
Mason Carter
someone call Councilor Troy, this mofos got PTSD
Justin Ward
this game is meant to be repeated many times, but I can't see why anyone would do that, it's a story not an arena
Eli Ramirez
you're talking to nothing but people that sit there replaying xcom games
Brody Reed
I don't think nu-XCOM is meant to be replayable. EU/EW especially took a very cinematic approach, a lot of things that are cool at first run are very unbalanced if you're more intimately familiar with the game. X2 less so, but X2 is also built more sandboxy.
Jason Bennett
im sure they are fine
Lincoln White
Can someone steal that faggots code for the muscle man meshes and make it for females too. the mod has the src files so it is there.
Nathan Kelly
He's doing sit ups
Nolan Murphy
???
Carter Hughes
> EU/EW especially took a very cinematic approach, a lot of things that are cool at first run are very unbalanced if you're more intimately familiar with the game. X2 less so, but X2 is also built more sandboxy. Ironically enough, XCOM1, while seemingly less repayable than X2 on the surface, is much more repayable. That's because the core replay-ability of xcom comes from the gameplay, with story/plot/characters simply serving as context and a way to let the player know where they are in the campaign. The gameplay of XCOM 2 (ignoring mods) has much less diversity than the gameplay of XCOM 1. This is a combination of Turn timers forcing most missions to play out the same (regardless of how you feel like approaching it) and the fact that behind the scenes, alien pods are clamped on how many pods can engage you at a time, and are always anchored to your squads position. Combine this with X2's much more retarded and predictable AI, concealment (adds to the sameyness of engagements), and then even X2's features touted to add replayability (such as procedurally generate maps) get over-shadowed. XCOM 1 has less predictable AI, let's you complete the majority of missions according to your current preferences/pace/mood, and the pod system and activations allow for engagements to have more variety as well. X2 was designed to carefully crafted to guarantee a satisfying experience for the player always (working behind the scenes), especially their first campaign, resolving some players complaints from X1 (unlucky or unskilled activations squad-wiping them), but in the process, undermines the gameplay for those who are in it for the long haul. Fortunately X2 has mod support, so a lot of this doesn't apply unless you stick to vanilla.
John Brown
What!?
Nathan Edwards
I was going to say that there were no signs of life from him since january but apparently he did report recently on his mod's comments.
Andrew Nguyen
Oh shit you made me nervous for a minute there man.
Kevin Torres
>xcom2 modders keep dying >they tried to fix jake's game >he "fixed" their life
Charles Diaz
That'll teach them to go against the will of Solomon.
Michael Richardson
Oh thank goodness i thought he did die.
Grayson Lopez
i read that post and also thought he died
don't say that without meaning it, people actually die sometimes. use your words
Nathan Evans
>don't say that without meaning it, people actually die sometimes. use your words Yeah. There one modder who literally died, so it's not entirely unlikely to happen. I actually believed capnbubs was dead for a minute there.
Christopher Reyes
...
Nathan Wood
When the f u c c is this game going on sale? I want it but don't have $60 to throw.
Parker Murphy
I have never regretted buying anything from Jake.
Henry Butler
...
Kevin Long
>drone spots me during their turn >gets to make an attack >5 crit with the disorientation ray >kills my squadie
Landon Thompson
that's xcom, baby!
Juan Scott
Wait for Summer Sale.
Wyatt Perry
The glowy eyes mod, together with the dark nights mod really is condensed sex.
Elijah Garcia
Wait until you see how fire looks with darker nights.
Jeremiah Morales
Fuck xcom then
Benjamin Robinson
>look outside >seems like summer to me When do Summer Sales usually happen?
Connor Evans
Best Guess: >Between June 22 and July 5
Grayson Hall
Well shit.
Thanks for telling me; now that I'm making a little more money I'm trying to reform my black-flag ways but it's hard.
Grayson Carter
"Yo, what the fuck? Do you have any idea how hard it is to keep this place tidy without you people showing up to light shit on fire? I have an inspection first thing in the morning!"
Lucas Flores
>I'm trying to reform my black-flag ways but it's hard. Just pirate it now, get your vanilla playthroughs out of the way + we have a Mega mod link in the OP (so not up to date, but mods yo), and then pick it up during the summer sale. Unless you already pirated it, then make sure to check the mod section in the OP. And you can request mods as well, and someone might upload them.
Charles Adams
Wheredoyouthinkweare.jpg
Alexander Ramirez
>Just pirate it now, get your vanilla playthroughs out of the way + we have a Mega mod link in the OP (so not up to date, but mods yo), and then pick it up during the summer sale. Yeah, that's the plan - that's how I got that screenshot after all.
I was trying to finagle with mods but couldn't hack it. And I like the game enough that I was planning to buy it anyway. $60 is still pretty hefty for a game that's been out this long.
Jose Gonzalez
>And you can request mods as well, and someone might upload them. there's a ruskie site that mirrors everything on the workshop so there's no need to do that
Carson Rivera
>I was trying to finagle with mods but couldn't hack it This should be super easy, you should be able to do it. What have you tried so far?
Well then link that shit nigga
Isaac Jenkins
>What have you tried so far? Tried using the alt mod launcher but it kept asking me to start steam first; was able to finagle some things so that it thought steam was working, but then mods would get all weird inside the launcher itself (duplicating each other, not showing the sample images, etc.) and wouldn't even work in the actual game.
Alexander Thomas
This will be your squad for today's mission, user.
Jaxon Gray
>those nips
Kevin White
It's like they're wearing power armoured jabroni outfits