Rising Storm 2 General /rs2g/

WE'RE BACK, BABY edition

The open beta for Rising Storm 2 has just begun.

This is a general for Red Orchestra 1/2, Rising Storm, and the currently in beta Rising Storm 2.

Red Orchestra and Rising Storm are semi-realistic mostly multiplayer first person shooters with vehicular combat.

The latest iteration, Rising Storm 2, focuses on the Vietnam conflict.

Shoot dem gooks in between the eyes.

Other urls found in this thread:

youtu.be/kEuO0K2d_VI
youtube.com/watch?v=tvvLG-_ipoE
youtube.com/watch?v=EbI0cMyyw_M
youtube.com/watch?v=JSUIQgEVDM4
youtu.be/rhMs_Qo1vJQ
twitter.com/SFWRedditImages

1st for fuck communism and fuck gooks.

Reposting video from previous beta

youtu.be/kEuO0K2d_VI

1st for sniping

DEAD THREAD DEAD GAME

>game is so good people are playing it rather than shitposting

PATCH NOTES GET YOUR PATCH NOTES HOT OFF THE PRESSES

GI JOE GO HOME.

Burn the gooks, race wars now

just noticed
rip weekend

RIP entire week

what a failure it is going to be
ro2 all over again, they'll never learn

But I'm already in love with it.

I've been away for a while. Do we have a server or something?

So how many maps are planned for release? Or do we not know yet?

>One minute tk penalty from idiots walking behind my rpg when im firing

These many maps.

Anyone in or around the UK wanna team up?

I'm complete fucking garbage at this and you probably shouldn't play with me but I want people who communicate rather than silent squads

10 days lads

so is rank progress from beta period still going to be reset at launch?

That is one meaty patch

Yes.

Pls don't let the thread die. I know you're all busy playing but come on!

Downloading now. Hyped as fuck.

I love flying the Huey.

downloading right now

is there any tanks in this game?

>we have an active Commander
>He and the squad leaders are giving orders in Voice Chat
>We win both rounds in Hue
>Some cuckboi faggot says "Try taking less" as the map ends
>He gets shit on and replies "Less is more my friend"
When is COD WW2 coming out so these faggots leave?

>general is dying day one
really makes you think

>no new maps on release

i'm calling it, it will bomb

>be glorious gook
>using trusty tokarev inside house
>hear gi outside
>rush outside
>see nigger gi
>shoot him with trusty tokarev 4 times
>I forgot to reload a full mag
>his superior black hide has resisted the bullets
>turns around and blows my fucking brains out with a shotgun
FUCKING GIS

Just these "8" (actually 5 since who plays the 16 player mode)

Should have shot him in the balls before you died, to do the rest of humanity a favor.

Damn, I've always appreciated how good RO2 looked. RS and 2 are too busy and vegetation is very hard to do.

>be commander
>Doing hard core voice callouts
>Already have a few TKs from bad Arty but w/e it was always posative enemy kills
>Call in a fat fucking napalm right I. The other side of the brdge the second we take Charlie
>Get 2 TKs
>Entire kill feed fills with burning gooks
>It was seriously over 18 kills or something
[Spoiler]you have been autbanned for too many teamkills, wait till next map[/spoiler]

IT AINT ME

Forgot image

Commanders shouldn't be autobannable, vote kick only.

Custom server rools I think

>all the open beta kiddies shitting things up even more than the last wave
end my life

>Implying this didn't happen in the real war.

You did the right thing, AnonCommander-chan.

Rising Storm 3 Corea when?

>Corea

>Tfw no Red Orchestra: World War 1

the only problem I have is on the VC when SL's don't set up spawns!

>only discovered the true power of the shotty at the end of last beta
>going to use it from the start this time

An Lao Valley> Hilly 937> Song Be> literal shit> Hue City

downloading the beta now
any tips?

use your fucking grenades
use your fucking traps
get out of the fucking heli when it lands and don't just sit in the heli's machine gun

Weapons can have variants and different ammo types
If you play as squad leader then you need to stay alive as US as your mates spawn on you
As VC squad leader then remember to build a tunnel up towards objectives
Commanders can call in support but only on marked targets
Only squad leader can mark targets with binoculars or signal grenade
If you play as radioman stick with your commander as you are his mobile radio

What makes me look cooler, the M60 or shotgun?

IF YOU ARE VC PLACE YOUR GOD DAMN SPAWN TUNNEL!

Shirtless with M60 makes you look good, but torn uniform with shotty looks rad.
Forgot CuChi at the front there, besides A point being a grinder, that map is fucking amazing.

>considered by RS2 a week ago but held off
>free weekend
>"oh sweet now I can try it out"
>first game I'm constantly dying to zipperheads that I can't see
>keep head down in trenches while we nade the gooks and push
>bullets snaps above my head
>try peeking and die instantly to unseen players

How is this supposed to be fun? I literally didn't shoot for the first 4 minutes of playing

>lose match because everyone wants to be SL

youtube.com/watch?v=tvvLG-_ipoE

git gud

SL marks zone ahead for fire support
then command blows it

have choppers sweep the area

push through smoke

have some dudes flank

literally anything else but try and brute force a wall of bullets

>git gud
>control what 31 other players are doing

This game is designed for nasally teens to get on comms and pretend they know what they are doing. Character controls are insanely janky and not something you would expect from developers with previous titles under their belt. It was a complete disappointment to me and I know that other people are going to feel the same way.

>literally anything else but try and brute force a wall of bullets
=
>grunts are useless and just add bodies to the battlefield for the limited classes to pick off

>How is this supposed to be fun?
how new are you to the red orchestra franchise? if you hate this game then you'd fucking flip playing the original or DH

>grunts are useless

Yea I agree with everything you just said please dont buy this game its really bad yes stay away

>camera jackhammering up and down
don't confuse bad coding/design with different tastes in games

FIRST TIEM PLAYING

QUICK TELL ME WHAT I SHOULD KNOW/DO

THANKS

Running and gunning will only get you so far
Each class has strengths and weaknesses
Move as a squad
Use smoke
Use grenades
Movement heavily effects your aim
Sprinting will cause you to be out of breath and sway a lot
C to fix bayonet/fold stock

If your VC
Set up traps
Set you tunnel if you're a squad lead

If you wanna fly, mess around in the test range first

fuck off dude, you been shitposting in the other threads

anyone got a link to that music playlist

>years in the industry
>still developing with UE3
>incapable of creating non-janky camera movements
>believing you need to convince me to avoid supporting your incompetent devs

yea dude ur totally right its shit so stay away from it so you dont have to play such bad games or post in generals about bad games yep bye

IT AIN'T ME

paranoid loser. Go link me the post you think is me so I can show you that you're retarded

Use smokes, use smokes, use smokes, use smokes, use smokes, listen to the commander and pay attention to on screen info so you're not running into a barrage and running and gunning will usually get you killed.

youtube.com/watch?v=EbI0cMyyw_M

just played a few games
this is pretty good, I'll buy it
doesn't feel like it punishes you as much as RO2 for running around

youtube.com/watch?v=JSUIQgEVDM4
I watched a snail crawl along the edge of a straight razor. That's my dream; that's my nightmare. Crawling, slithering, along the edge of a straight razor... and surviving.

GO HOME AMERICAN

RICE FARMER KILL YOU WITH RIFLE

youtu.be/rhMs_Qo1vJQ

>camera jackhammering up and down
when has this happened? ive played several beta waves and this hasnt happened

It hasent, dude unironically said grunts are cannon fodder, as if they were unarmed. He's either baiting hard or trying very hard to convince himself he isnt complete shit and its just the game.

why the fuck is there no night map

also ia drang valley fucking when

>i told smith to get on top of the water tower
>he actually did it the absolute madman

Anyone else notice the hitreg shits the bed frequently?

>be on point forever it seems waiting for ally's to help cap
>about to cap
>die
>lose out on points

This shitty mechanic still exists? Just give me a progressive point system instead of "hope you don't die before team caps"

Pretty great way to end he night, MVP and burning over 10 gooks and their commander with a singular napalm, as well as my team thanking me for it.

>Go gook sapper on that one multi point cap map
>Put mines all over C
>rake in kills, plant them again

love it.

What's up with the point symbol filling up when capping but still needing 5-6 seconds before it's yours?

>charlie's fw they hear the jets coming in

What else is open besides your mouth when you're like kissing on some gay dude and like holding his like muscles 'cause his arms just are like wrapped around you and you feel like so safe 'cause you're like... not that you're gay or nothing but God you just want to bury yourself in his chest and just live there forever.

>commander calls in Spooky on Hue C
>warns that it's coming in
>clears the entire fucking enemy team out, including the commander
>idiots don't wait for it to go away and move in before it's done
>get killed too
>votekick the commander in response

we still won because the VCs votekicked their own commander for some fucking reason

I was in that same fucking game! People were getting vote kicked left and right, people on both teams were starting random kicks on people and they all passed, that shit was hilarious.

I think 7 or 8 people got kicked before they finally stopped. Funny thing is the commander y'all kicked was doing fucking great, had like 40+ kills before he got kicked.

>AnLao Valley
>Sapper
>Put mines between landing point east of B
>Hide in the trees
>Jump out with drum mag PPsh when first mine goes off and drop whole load of GI
>Set back up and wait for next group

Fuck its so fucking good

This must be the most boring Vietnam game ever made. Hit sounds remove any excitement from firefights that take place deep in teh bushes as you know exactly if the enemy is dead or not thanks to that huge fucking sound that is straight from Quake.

>realistic vietnam game
>put in hit markers and killfeed
Who was the retard in TW that came up with this

Anyone else having choppy audio or is it just me?

Hunting burgers in tunnels with a mosin is amazing.

Did you expect it to be different from RO2? While I agree the body shot noises are louder than they were in RO2 its still pretty much the same, loud satisfying headshots, delayed feed and what not. But neither have hit markers so dont know where you pulled that from.
None here

This game switches between being ridiculously fun and really boring.

You must be playing it wrong then

What is your favorite map?
Torn between ang lo valley and the bombed hill.

my game looks like this and I can't see the enemy half the time because of it

AnLao and CuChi for me, I cant stand Hill937 because every match I've ever had there has been boring as fuck.

I have trouble recognising allies from enemies, any tips ?

Murica are always green while gooks are beige or black.

they have that blue diamond thing shit

Audio sound to let you know that you hit someone is the same as a hit marker. Something lets you know you killed or hit an enemy.
Just like some games have big "satisfying" hitmarkers for headshots.

Arcade as fuck and don't belong in a realistic tactical shooter.