I can draw, program, write, and compose. I just need an ideaguy.
Lincoln Bailey
third for how would I go about making an AI for a tactical RPG?
Alexander Watson
You can't, just hire bored teenagers to play as the AI characters.
Jayden Ramirez
>AndroidArt will never do art or concepts for your game. Whats even the point.
Joshua Phillips
Each unit keeps track of all objectives and then weights them and chooses the best action. You can keep it really simple like "attack nearest unit" and "retreat when at 15% or less health", AI doesn't need to be complex to be fun.
Noah Martinez
[you're favorite engine]
Benjamin Morgan
The engine that you are using
Dylan White
That's barely even AI, it's just a straight forward logic tree, maybe with some RNG so it's not too predictable.
A* for movement.
Jacob Cooper
progress
Cooper Walker
it begins.
Jackson Cruz
How can I make a character obviously mexican with just text?
I want to have a very stereotypically mexican robot in my game and I won't have VO, only text bubbles. The game is not very serious, it's about a redneck dude flying through space on a dinged up ship, going on adventures and shit. I want him to have a fitting sidekick (think R2D2 and Luke).
Daniel Jones
Godot. It's a meme pushed by Linuxfags.
Charles Lewis
Gamebryo
Ian Reed
mine
Jordan Smith
Re-requesting from last thread, but I want to make a game similar to monmosu quest but with a top down overworld to explore in between VN elements.
Basically the player character would explore the world, and when he interacts with monster girl sprites, it goes into VN mode where you bang the girls.
Is this possible with GameMaker? Where should I start off? Total noob.
Matthew Cox
>tfw using Godot on Windows
Josiah Myers
spam mexican slang
Isaiah Green
Make the robot speak Mexican Spanish. (Make sure it isn't Castilian Spanish, or Argentinian Spanish, etc.)
James Long
>Is this possible with GameMaker? Yes >Where should I start off? Make the player able to walk
Camden Williams
It's actually just not though. I can't think of any reason not to like it.
Tyler White
rpg maker
Connor Cooper
>making rifles when you can't have them in your country I'm about to trigger so many /k/ fags.
Cameron Allen
Reposting incase this guy migrated already
You still here? Here you go.
Note the article described some crazy adding a quadruple sin function. I just did a single sin and it looks good. You can modify it in the MyDisplacementFn if you want though.
Jose Parker
IS THAT A MECHA GAME
Jaxson Wilson
"AYE SENIOR I ES SITTING ERE AN MINDING MY OWN BUSINESS ESAY WHEN DIS WHITE GUY CAME OUTA NOWHERE AN THREW ME BACK OVER DA WALL HOMES"
(REEEEEEEEEEEEEE's in spanish)
Angel Gonzalez
I don't think /k/ has strong opinions on lighting guns
Jace Jones
I think there is a reason why there is no good Godot game. If you say it's new, then a better question is why there isn't any interesting game being deved with it.
Parker Scott
or lightning guns
Tyler Gomez
Enemies are gonna be mechas/walkers/whatever because they're easier to do than Humanoids. But I'm not planning on making the play pilot any mecha, cause I want it to play fast.
Still gotta make some grips/handles that make sense.
Isaac Allen
...
Angel Reed
>the absence of evidence is not the evidence of absence MOTHERFUCKER
Nathaniel Ramirez
hly shit dude, that's incredible, thank you so much for you help, this excercise was meant to be a fun little thing but it turned into a fucking monster I couldn't work out.
Ryan Ortiz
Yes, but it's still something to ponder.
Unless you believe it's a holy grail and no worthwhile dev found it until this moment.
Owen Gray
>tfw want to make traditionally jrpg but no one plays them any more
Levi Bailey
Because "interesting game" is subjective. There's plenty of games being devved with it, even some here on /agdg/. But maybe they aren't interesting to you.
Isaac Russell
I think Unreal and Unity probably offer more at the cost of being harder to use. They have better documentation, more tutorials, and (I guess better 3D, idk I don't 3D). But godot actually has a lot going for it and its been by far the simplest to learn out of the three, like there's not even a question about it for me at least.
>put in a node >link events >done
In Unity doing 2D always was way more of a fight against the engine and there was very little support for built in simple controls and stuff. I remember from the tutorials if I wanted a button I needed to get like a rect to display the texture, a textblock for the text, and then use the object onclick event or whatever. In godot you add a button and you just add a texture to it from the built in UI, then you click on the events icon and it lists all the events that a button has and you attach the event to a script.
Godot is a game engine but for 2D it's so much more of a complete package in regards to everything being specifically designed for Godot that it feels more like you're using Winforms in visual studio or something. I like using Godot more than Unity and C# is my prefered language, which means I probably should like Unity more, but Godot feels so much cleaner and more clear on what its trying to be/provide.
Benjamin Gray
user please illuminate me: post which games you think are interesting that are currently being made in Godot.
David Johnson
>"Why doesn't your game have an easy/accessibility mode? Are you ableist?"
Chase Hernandez
Yeah I am. And a racist and a misogynist. Please say away from my project. Thanks!
Jason Rogers
It doesn't require quick reflexes and the controls are pretty easy already, I might add an option to remove potentially seizure-inducing effects though
Hunter Scott
Does your vagina have an easy/accessibility mode?
Michael Perry
There's an user here making a shoot em up, but he hasn't posted in a while, it looked cool though. There was also a beat em up posted here. There's this space corgi shooter kemonogames.com/aboutspacecorgi Tanks of Freedom w84death.itch.io/tanks-of-freedom RPG in a box rpginabox.com/ That's what I can think of off the top of my head.
Brayden Sullivan
Why don't the olympic games have an easy/accessibility mode for non-athletic people such as me ? This is blatantly ableist !
Luis Miller
gameaccessibilityguidelines.com/ To be honest everything in the "basic" category is pretty good to implement even if you're not trying to make your game more accessible.
Alexander Sanders
Yeah that website is really useful, so many important things you can easily forget.
Luis White
If Brainlets are too stupid to remember the controls I have mapped out in order to gain the optimal experience then they don't deserve to play my game
Logan Hill
I like to come to AGDG some times and pretend that I'm still making games
Brayden Stewart
Hope you enjoy a shitty unmarketable reputation and no sales.
Jaxon Perry
Are you even allowed to post here if you don't have at least an editor open?
Thomas Bell
this. Immersion is a thing i dont care if an retard is trying to play my game, theyre not taking away the possibiltiy to get fully immersed in my game just cause they retards
Levi Jackson
>Include contextual in-game help/guidance/tips Why don't I just put in a button to beat the game for you?
Ayden Fisher
Oh I do have an editor open. I'm just not making a game though
David Smith
Oh no! Sorry for being bad. Please give me money.
Liam Stewart
Same here.
Cameron Jackson
Not a fan of [ANY MODERN GAME], are you?
Joshua Peterson
Would you play an RPG game without gameplay?
Christian Wilson
dang, I knew you might've been lurking, should've posted this last night
I'd really like to get in touch with you, would you please send me an email at [email protected] with a phone number if you don't mind texting? (that's my best method of communication)
this is not my game... saw the filename and thought it would be a cool webm, but didn't mean to post someone else's with my trip. this is an exception
Kayden Brown
Plenty of games do contextual stuff like highlight an interactive object when you hover over it, or show some text such as "press E to pick up Thing" when you're close to Thing, without making the game beat itself.
Joshua Nguyen
What source control protocol do you use and why?
Asher Adams
>A role playing game game without game
Hunter Cooper
go git or git out
Hudson Powell
None. Because I don't know how to use git. I just wing it and hope I never have to go back.
Alexander Nelson
I use Google Drive as my source control repo.
Juan Bailey
No problem. I'll definitely be keeping the displacement function for future use because you can just plug that into any texture and it'll work.
There's still a lot of trivial things you do to play around with it. Like using depth fade to increase the intensity of the foam near the shore line, generating the foam alpha using a noise instead of using the texture for infinite non-tiling variation, varying the offset of the foam shadow by the camera angle so it looks like there's depth.
Dominic Gonzalez
>people in the last thread trying to wrap their head around the concept of screenshot saturday
Fucking really? Is agdg the ONLY dev group place you visit?
Nicholas Rodriguez
yes
Charles Perez
you're posting this like it's a completely ridiculous thing (baiting greentext, attached woman pic that's supposed to strongly impact lone nerds), but you bet your fucking ass i want as many people as possible to play my game and enjoy it so it will have an easy difficulty setting
Benjamin Roberts
It's the same thing. Require the player to figure something out from the information given to them earlier? Fuck that, let's just put a massive CLICK HERE TO PROGRESS label!
I liked Mask of the Betrayer, but only for its plot.
Lucas Cruz
Nominally I use git but in reality I just copy and rename my project folder
Gabriel Butler
That's real fucking sad user I like this place but community variety is very important
Adam Long
Yes? Heck, Veeky Forums is pretty much the only website I visit regularly.
Hudson Gomez
I'm going through what you two anons have been hashing out and after copying your solution I come across the following error, which is puzzling as I thought it would count input from the function itself?
Cameron Allen
>don't know how to use git. It takes literally 20 minutes to learn
>google drive t-thats not source control though... That's File Sharing
What do you guys do when not if... WHEN you computer bursts into flames?
Luke Sullivan
>What do you guys do when not if... WHEN you computer bursts into flames?
I dont use nvidia
Josiah Lopez
>community variety is very important Why?
Jace Hill
Have you seen the quality of an average game on reddit dev threads?
AGDG has some shit, but theirs is on completely different level.
Bentley Collins
Store all my important shit in dropbox folder
Evan Gonzalez
Pixel platformers everywhere
Alexander Reyes
shilling connections
Ryder Martin
Wrong linkage..
Caleb Reyes
>source control >for a solo project
Irrelevant.
Jordan Robinson
>t-thats not source control though
Nigger, I have folders set up with each version of my game.
What are you to tell me that doesn't count?
Colton Kelly
When you use a function input you have to check "Use preview value as default" If you don't do this then you are required to plug in values for Time, Apltitude Speed, etc. to the Displace_Texture_Coordinate node because the compiler can't find a default.
So click "Input Time" and then check "Use preview value as default", then do that for the remaining 4 nodes
Oliver Phillips
External HDD, Google Drive
I reformat my computer like, every 3 months or so just because I like it, it makes me feel clean, its a reflex from having a previous computer that I literally never reformatted ever and had for 8 or so years. When you reformat that often you don't look at saved data like its impervious to being deleted.
That being said I've never actually had hardware fail in any computer I've ever owned.
Brayden Edwards
Not really, it's pretty useful and convenient, I use it a lot for experimenting and then reverting bad changes.
Cooper Bennett
Its just a different take on stuff. Different people and projects. Different customs and formats. Like says some of them are fucking terrible, but thats also good to see, because you get an average idea of the standards people have outside of /agdg/, most of which are very low. You realize the correlation between a good game and a team, and you get to show your project to more people, read:
Agdg has given me some attention and a comfy place to show progress and shitpost while following games i like in a very particular fashion, but other communities have given me work opportunities and i might get funding from an actual publisher thanks to connections i've made
Vidya is a very human resources heavy medium, and networking is one of the most important things you can make use of
Alexander Gray
>you need to pay for private github repos
Pass.
Owen Smith
gitgud.io
John Davis
Then use BitBucket or literally any other git host?
Ian Robinson
Use bitbucket
Parker Powell
yh, i really didn't spend enough time with the ui, thanks.
Time to tackle the for the wave/height/world offset stuff., Exciting stuff.
Sebastian Collins
GitLab nigger
Andrew Wright
>github is git love this meme
Chase Ross
but there is gitlab and bitbucket
nothing holds you there
Lincoln Gonzalez
Doesnt Github actually have free private repos now?
Christian Ortiz
>made by alt-right shitheads from 8ch who feel the need to stick it to SJWs and spew epic memes at every possible moment >even their URL is a meme
I seriously hope no one uses this.
Jose Howard
no
Hudson Hall
It's not like AGDG doesn't have many different people and projects with different opinions and customs. That's the main reason you argue all the time.
>networking jobs publishers So >community variety is very important Only if you intend to make games for money