How do i start learning this? I never programmed game or anything, i have few ideas, but i dont know where to start. For example i learned to use photoshop, because i needed to modify fix photos at work, i also learned some blender at work as well (modeled few models and did composition of them in photos), but i dont know where to start with ue4, should i come up with some game concept at try to do its mechanics in blueprint? Seems like most obvious solution, instead of just watching youtube tutorials like a zombie
Blake Reed
I'm making a pretty hardcore game. It is also a match 3 game. Am I an idiot for mixing a genre whose fanbase is almost entirely casual with mechanics that are very much not? This thing basically has no target audience.
Holy hell your game looks really sweet! What is it with aggydaggy actually making good-looking games nowadays? I've been away for quite a while.
Justin Mitchell
Well shit, not sure how to fix this.
Dylan Cook
Do any of you guys know how you get to the streaming area in wizmud?
Jackson Carter
Networking progress
I got a pretty solid thing going now. What this is, >A class behaviour that you can spawn 1 of for a player over the network using Unity's UNet >To use it, just extend the base and setup the abstract methods >Gives every player a unique integer ID to identify you by >Gives you a single point to send networking messages to every other client >OnPlayerConnected/Disconnected that every client can use (normally only the server gets those events) >You can still use UNet however you want, this just gives you an additional thing you can use
Other things I've made >Interfaces used where needed so you can customize how stuff is handled >Created all the generic implementations of how I'll end up using it
Things to do >Create an example and documentation to show how I want to use it >Add in sending messages over specific channels (UNet lets you specify an int 0-32 for channels with different protocols)
Pic related, it's the example implementation of the networking hub + a testing script that sends messages
Jackson Flores
you can learn UE4 but you will never make something meaningful in it because it's designed for teams of large size. if you really want to make a game learn C# and then Unity
Gavin Martinez
what mechanics?
Liam Powell
costs are way too high. Unless there's a reason for them to be that high, it's hard to process large numbers like that mentally
Blake Jones
If you haven't noticed last time nobody cares about programming progress.
>LPV would be a pretty good solution for a procedural game Any suggestions on where I'd start if I wanted to implement that in Unity?
Hudson Cruz
I also need to do some optimizations. I have some classes marked struct, but I'm not completely sure if it'll improve performance that much. Also I'm using Coroutines, so I need to use the improved Coroutines package that optimizes them. Can't have garbage being created everywhere due to coroutine usage. Though I may instead create a 2nd thread for sending networking messages if that works.
Daniel Sanders
Unfortunately it wasn't able to figure out that the generic type was "ExampleMessageType" from the parameter which made it way longer than it needed to be.
I may make the "HashCodeTypedNetworkHubMessage" be just "NetworkHubMessage" since it's the one I'll be using the most
Lucas Foster
Think your world and relations between characters (world itself is a character) through before you drop behaviors and story arcs on paper. Think of why something you wrote is happening and how it affects everything.
Christian Williams
Starting to believe the amount of likes on tumblr is not related to the quality of what you post at all.
I think it's alright, it is what I'd expect from a game that is played on a modified version of notepad.
GOOD
Which game?
Dylan Flores
That's pretty interesting how did you achieve the whole balancing thing?
Jacob Harris
Ah right. There is a build up but I didn't show it because it's not finished yet. But I guess it does make the gif confusing.
Ryan Green
anyone knows if pow(2, x) can be optimized for the special case of 2 with bit fiddling or something?
Josiah Green
yaeh make it a bit shift
Jose Morgan
1u
William Cook
what if i format it like "10.000 / 100.000 / 50.000"? prices themselves are not going down, they're tied to the score you get during the game.
Easton Ross
Try replacing the trailing three zeroes with a 'k'.
Currently working on a randomly generated dungeon game.
Trying to get something minimum working, but even that is a lot of moving pieces. Currently working on the Networking since that'll be needed for the gameplay parts. Already did most of the generation and in the last few weeks improved my algorithm for creating dungeons. Once networking is all set, I'll be moving onto the character controller, followed by the combat system
>pic related, old example of a dungeon being generated. There's 150 rooms here (too many) and the room shapes are just examples
Luis Ross
this post was meant for you
Austin Morgan
That would probably be better, any form of delamination like "," or "." would help visually
or you can do I'd go with the first option since it keeps the large number feel without making it hard to tell if you're off by a factor of 10 when buying something
Jackson Diaz
I think that other poster is right. Large numbers are hard to parse purely because they're large. Having very high scores feels good but using such large numbers are currency does not. Converting them to Ks, or eventually Ms, sounds like a good idea. Sorta like you go from cents to dollars.
Hunter Baker
>without making it hard to tell if you're off by a factor of 10 when buying something You could remedy this simply by also displaying your points in the same format while in the shop.
Alexander Watson
>popstar backup dancers.webm
Brody Perry
Sure, but "100M" vs "100K" doesn't feel as good as "100,000,000 vs 100,000" A sense of progress is a good thing for a player to feel. It does way more than you'd expect it too. See cookie clicker for example
Aiden Harris
Nice, keep it up
Justin Hernandez
I like it
Henry Kelly
Probably way more effort into this than people are giving you credit for Don't listen to the haters, it seems pretty cool
Dylan Morris
proof that the he's wrong
Austin Collins
do you happen to know how to modify root motion from a custom written animation node? all the documentation for the animation apis are blank
Cooper Robinson
so? 1M progress to 10M progress to 100M
Sebastian Thompson
This is a long shot but it doesn't hurt to ask.
Is there anyone familiar with Unreal Engine that can tell me why games using that engine will stutter when loading new parts of the map on Windows 10?
These games ran fine when I was still on Windows 7, but now on the latest Windows 10 build with the latest Nvidia drivers, every game that uses it hitches.
Nathan Roberts
Who's the Thom Yorke of gamedev AGDG?
Oliver Gomez
it feels so wrong
Angel Perry
You mean to say 100K progresses to 1M That feels completely different than 100,000 progresses to 1,000,000
The first case, the number gets smaller visually, The second case, not only does the number get bigger, but it has more "," every 3 digits
Dominic Reed
Why is there a funny dog in your horror game?
Colton Wright
but why
Caleb Garcia
Not him, but that's wrong.
>100,000 - 1,000,000 Huh, didn't I level up?
>100K - 1M Fucking finally.
It felt pretty damn good getting that first 1G in wow.
Nathaniel Moore
The doghead on the right looks bad.
Aaron Moore
I'd wager it's a Silent Hill reference.
Austin Wright
from game to meme game in 1 step 10/10 it was ok
Jayden Gonzalez
>redditors traveled back in time to insert shitty memes into old games they've gone too far
Connor Robinson
Dog was there the game from day 1, don't worry about the earthquake woofs
Jackson Martin
We can agree to disagree
I stand with the full number because it'll continue to grow while the K/M representation will max out at 4 characters.
Eli Williams
another one.
Austin Davis
Spent all day trying to figure this out. But now I have my lock on and my enemies will stop shooting at the end of their burst if you're dead or behind cover. The lock on has no priority yet, though.
Wyatt Watson
How do they know if you're behind cover?
Jaxson Ramirez
They're psychic.
Logan Roberts
After they shoot, they do a line trace towards you and if the trace hits something other than their current target then they reset their target to nothing.
Austin Reed
Will that cause a slow shooting person to follow someone behind cover, but then inexplicably turning away when they detect that as they are about to shoot, or after?
Aaron Garcia
>stealing ideas from other anons I'm going to sue!
Luke Garcia
What's your favorite metroidvania, and what's your favorite part OF metroidfanias?
Aaron Price
>your favorite metroidvania Mine when I'll be able to get good art.
Nathaniel Gonzalez
Yes I guess? They'll chase you until they're done shooting their volley and only at that moment after will they decide to keep chasing or not. I suppose I could run a check between each shot if it gets annoying.
Sebastian Gray
>not challenging the dragon so you can prove yourself worthy enough for him to steal your heart and give you superpowers
ISHIGGYDITTY
But I think it's pretty cute as it is. Having novel-tier writing accompanying ASCII art would actually be more jarring.
Thomas Evans
I sure hope I get... huh?
And thanks.
Hunter Davis
Have you played Exanima? You should really check it out.
Jacob Martin
>a wheel with guns I'll steal that too! Damn man that looks fun. Though it looks a little easy to avoid the targeting reticle on the last bit.
Andrew Martinez
I don't post that often, but I thought I would post some progress now, because I think I managed to fix most of the problems with networked movement being jittery. It was a pain in the ass because most of it came down to not the algorithm used for reconciliation, but a typo. Anyway, I'm gonna get back to working on powerups for the rest of the day.
Caleb Bell
>I sure hope I get... huh?
Easton Butler
Ja weet ik veel
Nathan Scott
't is "I seriously hope you guys don't do this", die zie je hedendaags niet zo veel meer, maar een paar jaar geleden was dat overal.
Brayden Gonzalez
release when
James Russell
What's a really out there supernatural monster I could use?
Easton Miller
man perpetually on fire
Charles Gonzalez
this
Jonathan Myers
Posted on /3/ by mistake. How am I doing? No triangles,2968 quads.
Jonathan Cooper
Looks kinda different, doesn't it?
Jason Phillips
I don't know :(
Adrian Allen
Not really
Jacob Robinson
dunno if that's the perspective, but nose on the photo looks a lot shorter
Angel Thompson
P R O G R E S S
Implemented a dynamic camera system. Still needs a ton of refining, but the basics are there. >Looks a bit ahead where the player is facing >Focuses on the last floor where the player stood >Detects drops/gaps and shows the lower landing area
Dylan Gutierrez
You are correct it is in fact the perspective.
Eli Miller
Are you trying to make the image on the bottom? It currently looks very different. It does look similar to however
Benjamin Gonzalez
very good camera work 10/10
Jaxon Butler
is every ue4 game a shooter? im so tired of looking at these
so uncreative and boring
Blake Wright
post it with the same angle as the photo
Julian Thompson
Shooters are the easiest game to set up in terms of camera scripting and art loads. Also, they're really popular so more people are going to want to make them than whatever other genre.
Parker Miller
is this an adequately low amount of poly?
Jaxon Rivera
Looks good, you probably want to increase the texture res though.
Jeremiah Williams
Shooters are easy, I just want to make a game.
Also it's gonna be fast, with little conventional weapons and big bosses. Much more fun than "two weapons, bloody screen and shoot humans until the game is over"
Ryder Gray
It is, but you should show the mesh view next to it and display the poly count
Nathan Perez
How to stop dreaming about MVC and just drive all your gameplay with mecanim? It's kinda effective desu, but just feels wrong Has anyone seen mecanim freak out in builds for no reason?
Eli Reed
I was trying for a PS1 era texture resolution, I thought proper res non-pixellated textures would look weird with low poly I'm also making everything up as I go along and have no idea what I'm doing so input is appreciated
Kevin Rogers
Maybe make the ear hairs and the brown shape on his head 3D.