>inb4 anyone says 6 or lower and gets called paradox shill
Evan Hill
Solid 7/10, i'm hoping it'll get similar treatment to EL, with solid DLCs that add/improve upon mechanics significantly.
Maybe 8 or 9/10 in multiplayer but I haven't tried multi so I dunno.
Alexander Stewart
-0
Mason Carter
9/10 for the obvious release flaws it has, but it's literally everything I expected, having played es1 and legend
Noah Morris
5/10
Stellaris is much better as it is made by Paradox, a quality videogame company that puts care into their product.
Jacob Bell
Wiz don't you have bugs to fix?
Josiah Long
But EL is still shit even with the DLC's
Jaxson Cox
7.5/10
UI is great Music is great Faction design is great Overall game pacing is great Quests are interesting at the least
Combat isn't as interesting as it could be, but it's better than Stellaris Ship design is great
Diplomacy and trade is bad to mediocre
Isaac Sanders
6/10 where ES1 is a 7/10
Michael Cooper
(I'm not asking for advice right now though, I'm complaining. I don't ask because I can't play right now and when I will I'll ask what I don't know) Also I got this idea but I didn't find yet the tech to sell outposts in the tech tree. If it's in the tree, I sometimes could sell it and sometimes not. Thanks for support though ES2 copied internal focus from Paradox because politics lmao
Sebastian Robinson
Endless Space? More like endless boredom amirite lmao
Chase Thomas
>can't have more than 4 ships in a fleet what a fucking meme
Gabriel Flores
4 Command Points. Get military tech lad, cap is 24.
Hudson Baker
I wish the same Quests didnt happen in every fucking game, and there werent events that forced you to take certain things.
Really tired of getting random fucking Kalgoshems as Riftborn.
Nolan Brooks
oh >can't have more than 24 ships in a fleet :^)
Landon Gomez
Is Age of Wonders 3 good?
Michael Sanders
those are weird shaped feets
Jaxson Jenkins
>accidentally hit retreat
Christopher Fisher
never trust a bipedal fish
Adam Nelson
It's fine if you like building troops and upgrading your town with buildings that give you better troops and sending out troops to die so you can get more towns that you can use to build more troops to take more towns with
Jacob Ramirez
You'll hardly need more than 4 of the big ships in a fleet imo anyway.
Ryan Williams
Unless you're playing wizard or druid and then for some reason you gotta cast spells to get your best troops
James Wood
THIS I DON'T WANT THE FUCKING BIOTICS THEY BREED TOO FAST FOR ME TO CHAIN GANG THEM ALL AWAY
Asher Jackson
I can't even bring myself to rate it yet. Initial impression was super positive but the more I play the less I like. At the moment I'm feeling like EL is better, remains to be seen in ES1 is better.
It is still better than Stellaris, however.
Brayden Cooper
Yes. Had a wonky start, but they improved it a lot.
It's really good, but make sure you go into it expecting primarily a wargame. Even if you enable the non-war victory conditions (By the way, the DLC is almost a must) the game is all about war. Not just "Maintain a competitive military to keep the AI off your tits".
It's also worth noting it has possibly the best AI of any 4X. It actually plays both the tactical and strategic sides pretty well, not overly robotic, and without massive cheats though it does get some resource cheating on higher difficulties.
Gavin Diaz
Whats better, Civ or Stellaris?
Isaiah Cruz
I'd say it's a mixed bag. There's aspects of ES2 that I prefer to EL and ES1, but there are other aspects from the latter that the former fucks up.
Personally my biggest gripe is that you can't use all of the minor civs are a skin for a custom facton, and the general lack of factions.
which civ desu Anyway Stellaris is realtime + pause, civ is turn based
Cameron Bailey
The only one I kinda dislike is the first half of Dyson Sphere.
Brayden Smith
0.
No Sowers, it's shit.
Gabriel Brooks
you can replicate the sowers by having a prod focus faction and having the ecologists in power
Kevin Hernandez
Oh, yeah. I would agree there are some aspects that ES2 handles better too, it's just overall it feels like EL was more cohesive. Maybe I haven't had my eureka moment yet where all of ES2 coalesces in front of my eyes but thus far it feels clunkier. Like the new pops system where you keep track of the individual races seems micromanagement intensive and fiddly to the point where I just ignore it since the gains seem relatively minimal. And the politics system. Trying to force political parties for specific laws just seems like a needless overcomplification of the empire focus diamond in EL.
And yeah, that's Beyond Earth. Which at some point I really need to give Rising Tide a fairer shake. I only played an hour or two of it and it seemed like it helped the game quite a bit, but I just never came back to it. With fairly good reason, but at least RT differentiated it from civ5.
Charles Nguyen
>Like the new pops system where you keep track of the individual races seems micromanagement intensive and fiddly to the point where I just ignore it since the gains seem relatively minimal I figure it's a lot more important on smaller maps where access to minor factions is a lot more exclusive than on larger ones, and where you can more easily manage pops.
The fact that civilian transport ships only ever move at 1 speed per turn makes transporting new pops across far-reaching empires utterly impossible; when it takes a transport 25 turns just to go halfway across a constellation, there's no fucking point.
so do vodyani benefit from food also I wish the fucking tech search actually worked, I only want 'per planet' techs, the 'per pop' ones are worthless to me
Brayden Morales
Yes, but incredibly slowly. 4 times a slow.
Jackson Kelly
Only a little, the main tech you need to grow your pop is the one giving you ships, so you can protect your leechers
Landon Rodriguez
yes -50% less effective most per planet techs are early game, notable ones are in the 1st ring, a non tier one per planet I know of is predictive logistics, the rest are system level or per pop
Easton Barnes
Actually yeah, i'd love to know how the per pop improvements function for Vodyani.
Like, if i've got a 4 planet system with 5 pop and build +2 dust per pop, am I getting +2x5 or +2x20
Tyler Brooks
Yeah, I guess that's a good point. I was writing it off entirely on a medium map, but on a small it may be worth trying to juggle pops around.
James Williams
Horatio is the greatest leader.
Jonathan Rodriguez
>war were declared >they are the superior fighting force
Guess I'm fucked.
Samuel Hall
Just turtle and rush command point tech.
Wyatt James
This.
Jacob Lewis
t. Horatio
Jeremiah Rogers
Which one?
Noah Bailey
Horatio is probably the most attractive leader as well.
Gavin Baker
No other leader is as tolerant of the undesirable as the great Horatio
Eli Thomas
Indeed.
You're just mad because Horatio gene spliced the Vodyani and Riftborn in your last game and made your homeworld fabulous as fuck.
Charles Thompson
It'll be a great day when Horatio comes and liberates the galaxy.
Jayden Gonzalez
Who is the Horatio of Earth? The one person or organism who everyone ought to be genetic clones of?
Ryan Baker
Horatio.
Charles Sanchez
>expansion disapproval is STILL a thing
Brayden Diaz
But I won't be religious robots that want to see the worlds grow. Every game with pops of different races where every pop represents billions is gay.
Oliver Barnes
>gene splicing >Riftborn I'm sorry, HOW? Unless it's just a normal Horatio wearing a Riftborn.
Bentley Flores
>Cravers get expansion disapproval
Jack Rogers
Not So if I want many fightan and like HoM&M I'm going to like it? I am aware there are differences, but I'd like to get some war 4X-ish game.
Dylan Russell
You'd be amazed what a fancy enough outfit can do to Horatio productivity.
Eli Lopez
as the interspecies cooperative's blurb says; the best way to approach a Horatio is to give him a mirror
Matthew Watson
I would probably say so. There's obviously more to it both on the 4X side and the tactical side, but if you're in the mood for some turn based hex grid fantasy fighting AoW3 is pretty much as good as you can do.
Just make sure you pick up the DLC too. Hard to overstate how much they add to it, beyond just the major box points of "New class, new races, new victory conditions" they also just add more goodie huts and shit to the random world gen. Plus the good/evil alignment system, which isn't critical but is another step on AoW3's journey to the gud it eventually gitted.
Easton Martin
HAK HAK HAK
Jason Clark
M-MUGANI?!
Kayden Parker
Thanks. Now a question: I've actually played it some time ago, enough to forget what it was like, but I remember that AI sorta-kinda bested me by spamming cities everywhere. Was that me being shit or is spamming cities a good idea?
Camden Rogers
You still take orders? I'd like some mammalians on thick
Dylan Gonzalez
Unfortunately it might be a bit both, kinda depends on how long ago it was when you played, because at release the game was god-awful and suffered from ICS because there was 0 reason not to cover every inch of the map in cities. Currently you still want a fuckton of cities, but the economy is balanced a hell of a lot better so it's less of the steamroll it once was. Also units of all tiers are now useful, so at launch you just rushed to your highest tier and made full stacks of it. Now even your shitty tier 1 and 2 units can remain viable with special abilities and shit.
Also if it still feels like too much ICS you can disable city founding and make it so all the players have to conquer neutral cities to expand which is still a viable way to play.
Jackson Morris
How thick you want it?
Blake Ortiz
Question. I developed a tech witch new combat tactics but all l can see its same 3 starting cards. How can i use new?
Jacob Cruz
Open the military screen and click on the thing that says tactics.
Jace Scott
fleets and ships tab (f5) on left hand side, there's a pencil
Jordan Parker
Thanks
Ethan Watson
So this game has HoM&M mode? Noice >ICS was good at release This means I've got legitimately outplayed by AI, I'm impressed. Well, kind of. Biggest problem with ICS I will have is that at some point my turns will start taking so much time I'll spend more time in city screens than in battles. I guess smaller maps will naturally limit city spam, but if there's some automation feature I won't restrain myself. Does race/class influence economy much? I know there are some perks/whatever that you can spend on magic or expansion.
Brayden Cook
Will Smith?
Wyatt Rivera
took me forever to find that. What sucks is the engagement range is the one most important thing and it's tied to stupid bonuses half of which i don't care about.
Nicholas Stewart
Race/class can influence economy a bit, but it's more of a case of "This class will want to be churning out expensive units at this point while this class won't" kind of a deal. On a straight economy side there aren't huge differences. That was another one of the weaknesses at launch, they eventually added a stack of race specific traits to tier 1 and 2 units in the big overhaul where they made races a bit more unique and made all the tiers more generally useful.
The perks/trait shit for your character/hero/wizard/whatever I would marginally cheat and look up on a wiki though. The game has a lot of good information at hand as you're playing, but it's more useful to see exactly what you'll get by going 2 points into fire instead of just 1, etc.
>Who is the Horatio of Earth? The one person or organism who everyone ought to be genetic clones of? Taylor Swift
Hudson Gomez
Blades of Stellaris user here, I don't know just how long this update is going to take, I need to play through a couple games first. It's mostly about trying to fix the tech issue + possibly doomstacks if I can figure out how to get the AI into splitting stacks.
Somebody said that the ringworlds and the camera was broken again a couple weeks back. If they haven't been fixed yet they are in the new build.
The plan for the update after that is to add a few new weapons, and give all weapon slots firing arcs + slots.
The grand plan is to try to recreate Sword of the stars in Stellaris without ripping off the IP.
Xavier Long
Why can I not take one corvette from the 8th Paragon's fleet and put it in the 7th Protector's fleet? I've done it plenty of times before but for some reason this is not letting me.
William Gomez
Bruce Lee
Isaiah Murphy
>arcs in a game where everyone piles into a giant clusterfuck
Charles Reyes
i do the create and merge fleets so i can't really help
Isaac Davis
it's weird, I have one CP left to fill but it's greyed out when I try to put another ship in it.
Blake Campbell
Make sure that only one of the ships is highlighted, then select create fleet, then merge that fleet with the other fleet.
Landon Rogers
It is an incredible visual experience, but 20h in and I'm bored as fuck. Even ES1 was less boring somehow.
I don't know what exactly bores me. The tech trees? The dynamics? The politics? Something about the whole game is just unfun as fuck.
At least Stellaris is fun.
Adrian Gonzalez
I find it amazing that you find ES2 boring but find Stellaris fun
You have awful taste or maybe just different opinions
Anthony Morgan
Customer support: 5/7
Samuel King
Guys imagine if we had Stellaris but with the UI and Artstyle of the Endless Games.
Also on an Engine that isn't outdated garbage.
Angel Morgan
Ok that worked, thanks
Joseph James
Obama
Gavin Williams
Ghost
Nathaniel Green
get rekt cravers scum!
Camden Wood
anyone have the ES2 planet table?
David Garcia
>have at least 4 industrialist laws
man I got stuck on that one for like 60 turns
Jonathan Sullivan
Yeah I've had it for ages too, only just been able to enact a 3rd law recently.
Jayden Roberts
per planet pop vodyani are a bit confusing because they are different but 1 pop on the ark = 1 pop on ALL colonisable planets