Isn't there already an engine out there specifically for MMOs?
Jose Jones
Please fill out the following:
>>love2D >pros 1. >cons 1.
>>Dodot >pros 1. >cons 1.
>>GameMaker >pros 1. >cons 1.
Leo Cox
There are quite a few
Eli Hall
The D-lusion engine
Charles Hernandez
love2d + nothing - love2d
godot + it's ok maybe - no-one ever verified if it's actually ok or not
gm + it has games out of it - it's bad
Leo Collins
>not following the format >hates every engine Who /builds their own engine/ here?
You
>reinventing the wheel
Kayden Mitchell
fun fact: haxeflixel is better than all of those for 2d
Parker Gutierrez
...
Anthony Reyes
>dynamic camera changer to firstperson from thirdperson to avoid showing your hideous animations or just hide the fact that you got no animations
Julian Williams
Alright so I'm in a bit of a pickle, I want to hide objects that happen to block the pig from view. I did this by setting up a second camera in the middle of the main camera that doesn't render meshes tagged with Default or whatever.
The problem is, I want to be able to see the shadows, is there a way to still see them but hide the meshes?
Hunter Young
reminder that marketing is a meme
Jose James
i mean yeah
Dominic Perez
where is your extremely successful game that made it big without marketing
Benjamin Fisher
Who keeps posting this image every couple threads? It makes me cringe every single time.
Can you tell me which game is yours?
Christopher Mitchell
i literally haven't seen this image in these threads until now and i browse /agdg/ way more than it's healthy for me
Noah Nelson
...
Ryan Sanchez
Oh, I have that tablet, what's so meme-y about it?
Logan Evans
>- no-one ever verified if it's actually ok or not I checked, it's ok.
Lucas Lee
it's literally the first time i've posted this image here
Michael Hill
>5x4 bingo board
Lincoln Rogers
oh shit nigga BINGO also
Alexander Johnson
>Haxe tier 2 Did someone make a game with it?
Daniel James
How many phases is too many for a boss fight?
Aaron Diaz
You should get a whiteboard, they're good
Liam Ward
i wanna get a whiteboard but i can manage with my little dev notebook
Colton Hill
>he doesn't use monogame
I don't know how you guys expect to make a game if the first thing you do is skip over the basics and need someone to coddle you JUST for you to spawn an object in your world.
If you need a baby engine to get a cube in a 3D environment, then there's no way in fucking hell you will figure out how to avoid making your game run like shit or fix bugs involving the physics.
Joseph Hernandez
Most of the EX stage bosses in Touhou have 19 phases (10 spellcards + 9 regular attacks) I'd say that's about as far as you want to go
Henry Gonzalez
3 is the absolute max and that is pushing it. Having to fight through Friede then Friede & Ariandel every time you die to Blackflame Friede was so shit.
Leo Williams
yeah but monogame has one fatal flaw and think all of us here know what it is
Is it possible do a SNES mode 7 type view in Game Maker? I want to make a board game with a tilted view like Mario Party, except I also want cardboard cut out buildings (buildings that stick out of the board that you can go behind)
I heard GM sucks at making 3D, but I think it should be possible to do this fake 3D thing, right?
Aaron Hughes
Depends how long each phase takes to complete. I'd say you're pushing it if you go beyond 3 phases though; but then again, if it works for your style then you could do more.
Landon Green
Hey I got a column! What do I win?
Connor Barnes
GM sucks at making 3D, yes, but it excels at exactly that kind of thing - simple, old-school 3D
look at fight knight or gun godz, for example
that said, what you want to do goes beyond mode7 i think, so you should probably look into unity instead
Made a death animation for these guys - bulb launches off and light flickers out
Juan Morris
CLOWNPIECE NOOOO
Brody Davis
>but it excels at exactly that kind of thing - simple, old-school 3D It doesn't excel at anything 3D, other engines can do simple old-school 3D too but much faster and easier.
Mason King
3D engines generally don't have the flexibility to handle certain things that old school 3D games tend to do in a more streamlined fashion like GM does, things like "models" that are actually one sprite facing your direction at all times are far easier to pull of in GMS than in say, unity
source: my ass
Jace Perez
Boring progress, but a good excuse to show combat in the webm.
Enemy secondary reactions are now implemented (except the dizzy state, which is a bit more involved); enemies now tumble along the ground when knocked flying, faceplant when tripped, stagger back when blocked, etc.
Easton Moore
He just meant that it naturally makes 3D looks aged and shitty, for other engines
Evan Thomas
...
Jack Miller
Compared to* other engines.
Brayden Baker
You're wrong, billboarded sprites are extremely easy to do in other engines. GM's 3D is very unoptimized too, the same scene in a proper 3D engine runs much faster.
You're doing yourself a huge disservice by using GM for 3D and the only reason why someone would ever want to use it is because they're too lazy to learn a better engine.
Matthew Thomas
partly yeah, that too it's so shitty that it makes 3d things look old from the get-go
Alexander Russell
Billboarding is probably one of the easiest things to do in Unity.
Lincoln White
It's also pretty easy in Unreal my dude
Colton Roberts
I actually found the code I needed. It's only one line of code for each object to make it work, not bad.
This is exactly the effect I wanted. I already own Game Maker from humble bundle and it's really easy so I'd rather use that.
I just want to make a Dokapon Kingdom type game for my friends to play. I don't really think I'd ever try and sell it unless it turns out amazing. It'll end up looking like shit since I have no idea how to do art. I threw this garbage together in 30 minutes to see if I could get the effect to work.
Jaxson Reyes
nice everything clone
Cooper Smith
where my ZBros at?
Logan Cruz
>using a second fucking camera >not just using a transparency shader
Levi Morris
POST YOUR MONSTER JAM PROGRESS Is anyone even making a game for it?
Jayden Cooper
hey that's great user what's the line of code? i don't think i've used game maker's 3D before
Isaac Davis
oh derp, I'll look into shaders, thanks!
Julian Bennett
I think you want a shader like this. glowfishinteractive.com/dissolving-the-world-part-1/ You would put it on all objects that you want to dissapear, then determine how close it is to the pig. If it's too close, dissolve the things in front. With your viewport, I don't think you can use the exact technique in that article.
modifies the entire view of the board to be at an angle
Levi Robinson
nah cant. got a real game to dev.
Jordan Williams
thanks user i love that kinda style
Carson Bennett
More specifically, in that article, they only care about dissolving things that are close to the camera viewport. Whereas you want to dissolve anything that is both a a lower depth (closer to the camera) than piggu, AND is close to the center of the screen. You can maybe just hardcode in the distance, and do the depth check.
There's another way too, where you pass in the pig's world space position to the shader and test against that.
Jayden Campbell
Can I see it?
Cooper James
squaredev can't and no-one started before actual starting date so it will be a jam without games
Brody Young
All I did today was clean up some code, so not much progress.
Xavier Wilson
Sure.
Leo Martin
I don't see any game in your picture.
Dylan James
----[ Recap ]---- Game: Autumn Vale Dev: Tools: ue4, blender, c++ Web: autumn-vale-game.tumblr.com/ Progress: + Made some placeholder models for gardening tools (hoe and pick mattock) + Fixed socket error with models so they both line up with the player's hand when attached. The transform of one of the models in blender was crazy numbers instead of 0 on export.
Aaron Kelly
Literally the best way to improve your game right now is to make a basic outdoor scene with placeholder grass and trees, instead of the default unreal boxtown.
Elijah Ortiz
>tell me which game is yours so I can shitpost the living fuck out of any progress you might show in the future. hurr durr, what did you expect?
not him btw.
Joshua Scott
It's in there.
Justin Price
UI dev is suffering
Parker Baker
He doesn't want to make his game more palatable to AGDG posters, he wants to implement all the functionality and features required by the game. Visuals can and should wait until the prototype is done.
Josiah Gutierrez
I expected him not to shitpost. Nice trips btw
Aaron Reyes
Why do you all end your names in dev? Is it a code? Are you the Justice League?
Zachary Rivera
>Is it a code? Oh shit they're catching on.
SHUT IT DOWN
Luke Campbell
It's an homage to our lord, leader and beloved gamedev posterchild, Yanderedev.
Zachary Lee
why
Michael Rogers
Since devs are anonymous and games often have no names they become [defining feature of game]dev
Daniel Ward
i don't
Adam Martinez
why wouldn't i just actually garden?
Easton Butler
I was thinking a combination of FLTK and Allegro libraries. Maybe even just FLTK
Oliver Lopez
>and games often have no names What, really? Show me some screenshots, I'll name your games for you.
Nathan Cook
That's something only you can answer for yourself. If you have the means to go and tend to your own garden outside I would wonder why you'd be posting on this thread instead.
John Diaz
D egenerate E ternal V irgin
Josiah Howard
Are you implying people with gardens have no other hobbies? wut
Anthony Barnes
Are any of you good at doing backgrounds/scenery?
Benjamin Foster
would my game be better with 2hus?
Hunter Rivera
You can sell it at Comiket
Nathan Phillips
sort of nails it. While I appreciate the feedback, the reason I haven't done away with boxtown is that it serves my needs at the moment. I'm more interested in getting the gardening mechanics working before focusing on how the scenery looks; I don't feel like modeling and texturing a bunch of environment props and terrain when there's bigger things to tackle.
Tyler Martin
its literally the result of KISS and their frequency when posting. If you post your game with X enough, youll probably become X-dev.
Robert Price
why are so little devs named shitdev then ?
Leo Gonzalez
...
Ethan Watson
how's godot working for you
Nicholas Parker
They can't have the same name as you
Matthew Kelly
In UE4 is scaling everything down a terrible idea and going to fuck up my game later on? I noticed in the Kite Demo they made everything really tiny, was this to fit it all within the map size limits (is there even one?)?
Zachary Morales
If you do want some placeholder nature stuff like that user suggested: >Open World Demo Collection >Zen Garden >Infinity Blade Grass Lands Free packs on the market with a variety of trees and whatnot